I won't continue whining over the fact that large portion of EVE is "space WoW": players get tailored, instanced, a la carte missions which reward them for spending mindless time. I concentrate on the part which is not space WoW: everything can be purchased and things are destroyed. So a smart trader can get rich on the work of the "space WoW players", or at least can battle inflation.
Inflation is created by the huge influx of ISK due to mission rewards, incursion rewards, NPC bounties. Since most missioners switched to "blitzing", completing as soon as possible, ignoring salvaging, the missioners get even more cash and create even less items. What is the best measure of inflation? Plex! Plex is purchased for real money in more-or-less stable quantity, for an unchanging purpose. So we can accept the value of Plex stable and the variation of Plex price to be actually the variation of ISK value. As you can see, the price increased by 40% in a year. That's some nice inflation.
With the overall inflation, obviously the price of items increased too. For example the Raven battleship:
Or look at its main production component, mexallon: 
What causes this inflation? Obviously the welfare ISK shower. This can be proved if we look at the price of a typical LP store item. Welfare generate Loyalty Points too:
Despite the Navy Raven is similar in use as Raven, its price moved in the exact opposite, losing 30% of its value.
OK, we got it, missions are bad and they cause inflation and help baddies, can we move on?
Now, how can we profit from this? If the price of the player crafted items increase, we can make more and more ISK from crafting and mining as time goes on. Yes, the "lowly grind" of mining will soon outperform (or already did) mission running. Of course trading will always be better, but a smart goblin always has a fallback point, as trading has ups and downs. Also we all must start somewhere and I'd like to find a way where a beginner can make good ISK while being useful to the economy.
Mining has one more positive: it's a group activity. Social people suck in that as they form their groups from "friends" and they don't kick leeches or they must work for the "group", filling the corporate wallet (practically the CEOs wallet) instead of their own. That's why many miner mines alone or with his second account, since he don't have to carry M&S this way. But a good group of goblins seriously outperform a soloer for two reasons. At first one of the members is the "fleet booster". He buffs the whole fleet if he has the proper skills and link modules on his ship. This boost can be up to 30% efficiency.
Secondly, the miner ships are bad transport ships. Their cargohold fill up fast and then they have to dock in a nearby station. However there is a method that a group can use: the full miner ship simply throws the minerals into the space in a "jettison container" (or dock to a nearby orca) and keeps mining, while a transport ship (which can carry 8-10 times more cargo) carries the minerals to the station for all miners.
What is the goblinish way of running a mining operation? The group is lead by the businessman. It's simpler if he is in the transport ship, but can be one of the miners too. Whenever the transporter picks up a jettisoned batch of minerals, he instantly pays the miner using the give money feature. The price of the minerals is agreed before they started mining. The one who gives the mining boosts is hourly paid on a pre-agreed price. If the businessman is not the transporter, then the businessman sometimes docks too and trade the ore from the transporter, paying a higher price than the transporter paid to the miners. Of course in the first times the prices must be carefully negotiated, but then it runs smoothly. Please note that this system is scammer-proof, the worst thing that can happen to a miner is that he loses one can worth of minerals (about 1M) or the buff-giver is not paid for the last hour (2-3M as usually many people can give the boost so they break down the price).
This is not an optimized mining operation, just my girlfriend making her first steps in EVE.
We determined that Jetcan-mining dense veldspar with a Bantham and a Badger yields 600K/hour/person, so rather don't do it until you get a Covetor, unless you really like mining. However if there is already a mining fleet running where the transporters are not overloaded, a one-day newbie with the Bantham can join and gain about 1M/hour, which is stellar for him, while he is not at all boosted by others, his presence increases the income of the transporter and the businessman, even if just by a little amount. Similarly, a 3 days old newbie in a Badger II can support 3 Hulks, being a valuable member of a fleet where the transporters are overloaded.
Business report: buy+sell+cash = 1.47B (0.49B gifts)
PS: The post about the ships needed and skills used is updated for Jump Freighter and Hulk.
PS2: Anyone knows why Pyerite in Jita peaked at 8 Monday 15:30-19:30, when before and after was just 5.4? Not complaining, I was hauling there from 2-4 jumps getting about 30M profit autopilot (pirates won't waste a Tornado for a Badger II with 8M cargo) but still curious.
Inflation is created by the huge influx of ISK due to mission rewards, incursion rewards, NPC bounties. Since most missioners switched to "blitzing", completing as soon as possible, ignoring salvaging, the missioners get even more cash and create even less items. What is the best measure of inflation? Plex! Plex is purchased for real money in more-or-less stable quantity, for an unchanging purpose. So we can accept the value of Plex stable and the variation of Plex price to be actually the variation of ISK value. As you can see, the price increased by 40% in a year. That's some nice inflation.

With the overall inflation, obviously the price of items increased too. For example the Raven battleship:


What causes this inflation? Obviously the welfare ISK shower. This can be proved if we look at the price of a typical LP store item. Welfare generate Loyalty Points too:

OK, we got it, missions are bad and they cause inflation and help baddies, can we move on?
Now, how can we profit from this? If the price of the player crafted items increase, we can make more and more ISK from crafting and mining as time goes on. Yes, the "lowly grind" of mining will soon outperform (or already did) mission running. Of course trading will always be better, but a smart goblin always has a fallback point, as trading has ups and downs. Also we all must start somewhere and I'd like to find a way where a beginner can make good ISK while being useful to the economy.
Mining has one more positive: it's a group activity. Social people suck in that as they form their groups from "friends" and they don't kick leeches or they must work for the "group", filling the corporate wallet (practically the CEOs wallet) instead of their own. That's why many miner mines alone or with his second account, since he don't have to carry M&S this way. But a good group of goblins seriously outperform a soloer for two reasons. At first one of the members is the "fleet booster". He buffs the whole fleet if he has the proper skills and link modules on his ship. This boost can be up to 30% efficiency.
Secondly, the miner ships are bad transport ships. Their cargohold fill up fast and then they have to dock in a nearby station. However there is a method that a group can use: the full miner ship simply throws the minerals into the space in a "jettison container" (or dock to a nearby orca) and keeps mining, while a transport ship (which can carry 8-10 times more cargo) carries the minerals to the station for all miners.
What is the goblinish way of running a mining operation? The group is lead by the businessman. It's simpler if he is in the transport ship, but can be one of the miners too. Whenever the transporter picks up a jettisoned batch of minerals, he instantly pays the miner using the give money feature. The price of the minerals is agreed before they started mining. The one who gives the mining boosts is hourly paid on a pre-agreed price. If the businessman is not the transporter, then the businessman sometimes docks too and trade the ore from the transporter, paying a higher price than the transporter paid to the miners. Of course in the first times the prices must be carefully negotiated, but then it runs smoothly. Please note that this system is scammer-proof, the worst thing that can happen to a miner is that he loses one can worth of minerals (about 1M) or the buff-giver is not paid for the last hour (2-3M as usually many people can give the boost so they break down the price).
This is not an optimized mining operation, just my girlfriend making her first steps in EVE.

Business report: buy+sell+cash = 1.47B (0.49B gifts)
PS: The post about the ships needed and skills used is updated for Jump Freighter and Hulk.
PS2: Anyone knows why Pyerite in Jita peaked at 8 Monday 15:30-19:30, when before and after was just 5.4? Not complaining, I was hauling there from 2-4 jumps getting about 30M profit autopilot (pirates won't waste a Tornado for a Badger II with 8M cargo) but still curious.
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