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Thursday, 4 October 2012

(I'm not) defining lowsec

Posted on 22:00 by Unknown
This is a rather short post, will be one more today, about my very first PvP action.

Sugar reminded me of a problem that I read about a lot: lowsec development has no aim, lowsec has no "definition". I agree, but we must clarify how to define a zone? I think the problem comes from trying to define it via its PvP options. It's wrong. You can PvP everywhere. The lack of bubbles is not a defining trait. It is not something that makes one say: "hey, I want it so much that I move there!"

Every sector of the game world must be defined by its economy. X zone is the place where you go for Y. The gatherers of Y serve as food for the gankers, gankers serve as food for PvP-ers. Lowsec suffers from lack of resources. No resources: no farmers. No farmers: no gankers. No gankers: a handful of PvP-ers are killing each other.
  • If you want stuff safe/AFK, go highsec.
  • If you want top ore, officer drops, moon materials, go nullsec.
  • If you want T3 materials, go WH.
  • If you want lot of LP, go FW-low.
  • But why should you go non-FW low?
Lowsec needs a distinctive income source. One that is unique to it, one that can only come from low-farmers. Alternatively an income source that is much-much better here than anywhere else. If "I want to farm X" people would go lowsec, there would be life there beyond random encounters between PvP-ers.

Below I list a bunch of wild, random ideas to give an economic role to lowsec:
  • Hauling: remove cynos from lowsec too, force null/WH players to haul their stuff trough stargates. Then gankers would camp gates and PvP-ers could kill gatecampers. This can be spinned up by separating Amarr/Caldari and Minmatar/Gallente spaces by lowsec systems, forcing the trade between them to pass lowsec.
  • Pirate LP: it's kind of lore-ish, lowsec is considered pirate land anyway. Make the Amarr, Caldari, Minmatar, Gallente, Ammantar and Khanid lowsec either into FW-low or high or null and create lowsec in the land of Guristas, Sanshas, Blood raiders and such. Without bubbles, the blobbing null fleets can't make massacre over small gangs, so these zones would be small-gang pirate land.
  • Middle ore: rebalance ores/minerals, so Tritanium, Pyerite, Mexallon comes from highsec; Isogen and Noxcium exclusively from lowsec; Megacyte, Zydrine and Morphit from null and WH. Or easier: move all ice to lowsec.
These ideas are probably not the best and someone who actually know lowsec can come up with better ones. However the point is obvious: lowsec must have a unique economical advantage.


For EVE trade and industrial discussions join Goblinworks channel.
If you want to get into nullsec, go to the official forum recruitment thread and type the name of the alliance you seek into the search and start reading. I'm in TEST by the way.
Friday morning report: 171.7B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
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