Vast majority of the comments were negative on my idea to remove baddie-friendly carebear features, the ones that reward players only for spending time in the game. They agreed that the game would then be unplayable for new players or those who are not in a nullsec alliance. The same old WoW bullshit: players need to be carried or they can't make it.
The people are so used to this bullshit that they don't even recognize how bizarre it is when they write it to a one-month newbie who made almost 2 PLEX worth of ISK (gifts not included) in a month, without using the "must-be" carebear features (I use them for increasing standing, my income from them is a joke). Hell, my very first post, the one I made after a few days in the game shown me making ISK via hauling and trading. I'm not some "bittervet" with the "you must do it uphill in the snow like I did 5 years ago" speech! I'm doing it now and there is no hill or snow here at all, I'm actually surprised how easy it is.
I don't need welfare. No one needs it! They just prefer it, because working is incompatible with being a lazy idiot. They don't want to think, they don't want to make effort and especially they don't want to take risks. They don't have capital either as they spend everything on some stupid shiny as soon as they get some cash. They want rewards, preferably for nothing, in the worst case for spending some time doing repetitive stuff like flipping burgers or running missions.
However the most hilarious (and in the same time frightening) comment said: "[the idea] devastate the economy and it will drop from capitalism to medieval `we produce all that we spend` model".
You idiot! In the real world who produces all that we spend? Fairies? Kobolds? NPCs? Producing and distributing things is the economy.
However I can't just dismiss him as an idiot. His thinking isn't all uncommon. Unless you live in a rock, you heard about the economic crisis. It came from exactly this nonsense. Not just 12 years old kiddies but economy professors and billion dollar investment firm managers believed that everyone can make money only by tossing papers around, without anyone producing anything. The motto "let your money work for you" is still not laughed on, despite the dollar bills are just as good in work as the brokers who worship them. Of course one can make money off others by selling them stupid papers. But a world where everyone is a scammer won't work.
The games (even the "harsh" EVE) very well mimic the thinking of social people: items come from other people, we obtain them either by getting in their good graces or taking from them. The social people find it obvious that they do some silly task for an NPC and it rewards them with items or that they kill some NPC and loot the item. Where did the item come from? Why do they have them in indefinite amounts? If they are so powerful, why do they need you for their trivial tasks? They don't ask because they find it "normal" that items just appear somewhere from thin air and all we have to do to get them is kissing or kicking the right ass.
EVE, compared to most games has a huge economic system. Players can (or with little changes, could) create practically anything. But they prefer to just line up for welfare. I understand that PvP is hard, understanding market is hard, politics (= scamming) is hard, but then go out and mine Veldspar, damn you, tritanium prices went from 4.2 to 5.0 in two weeks!
PS: the post with the carebear ideas is updated, I recognized that mining should be high-sec, since it's an industrial work and shouldn't be mixed with direct PvP. It should have it's own industrial challenge and competition with other miners.
Business report: 1.19B (500M gift), the reason for the decrease is 65M used (post Monday), and 90M given to my newly created second account alt. I can't go scam M&S corporations with a name which can be googled to lead to my less than nice&sweet blog, and I'll need skillpoints to effectively scam (mainly to haul away the loot).
The people are so used to this bullshit that they don't even recognize how bizarre it is when they write it to a one-month newbie who made almost 2 PLEX worth of ISK (gifts not included) in a month, without using the "must-be" carebear features (I use them for increasing standing, my income from them is a joke). Hell, my very first post, the one I made after a few days in the game shown me making ISK via hauling and trading. I'm not some "bittervet" with the "you must do it uphill in the snow like I did 5 years ago" speech! I'm doing it now and there is no hill or snow here at all, I'm actually surprised how easy it is.
I don't need welfare. No one needs it! They just prefer it, because working is incompatible with being a lazy idiot. They don't want to think, they don't want to make effort and especially they don't want to take risks. They don't have capital either as they spend everything on some stupid shiny as soon as they get some cash. They want rewards, preferably for nothing, in the worst case for spending some time doing repetitive stuff like flipping burgers or running missions.
However the most hilarious (and in the same time frightening) comment said: "[the idea] devastate the economy and it will drop from capitalism to medieval `we produce all that we spend` model".
You idiot! In the real world who produces all that we spend? Fairies? Kobolds? NPCs? Producing and distributing things is the economy.
However I can't just dismiss him as an idiot. His thinking isn't all uncommon. Unless you live in a rock, you heard about the economic crisis. It came from exactly this nonsense. Not just 12 years old kiddies but economy professors and billion dollar investment firm managers believed that everyone can make money only by tossing papers around, without anyone producing anything. The motto "let your money work for you" is still not laughed on, despite the dollar bills are just as good in work as the brokers who worship them. Of course one can make money off others by selling them stupid papers. But a world where everyone is a scammer won't work.
The games (even the "harsh" EVE) very well mimic the thinking of social people: items come from other people, we obtain them either by getting in their good graces or taking from them. The social people find it obvious that they do some silly task for an NPC and it rewards them with items or that they kill some NPC and loot the item. Where did the item come from? Why do they have them in indefinite amounts? If they are so powerful, why do they need you for their trivial tasks? They don't ask because they find it "normal" that items just appear somewhere from thin air and all we have to do to get them is kissing or kicking the right ass.
EVE, compared to most games has a huge economic system. Players can (or with little changes, could) create practically anything. But they prefer to just line up for welfare. I understand that PvP is hard, understanding market is hard, politics (= scamming) is hard, but then go out and mine Veldspar, damn you, tritanium prices went from 4.2 to 5.0 in two weeks!
PS: the post with the carebear ideas is updated, I recognized that mining should be high-sec, since it's an industrial work and shouldn't be mixed with direct PvP. It should have it's own industrial challenge and competition with other miners.
Business report: 1.19B (500M gift), the reason for the decrease is 65M used (post Monday), and 90M given to my newly created second account alt. I can't go scam M&S corporations with a name which can be googled to lead to my less than nice&sweet blog, and I'll need skillpoints to effectively scam (mainly to haul away the loot).
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