I wrote that PLEX trade and Diablo III RMAH are not making the games play-to-cheat. I uphold this statement in a sense that in these games you aren't cheated if you don't participate. In a pay-to-cheat game like World of Tanks, your relative strength to the average of the playerbase decreases when someone buys gold ammo, as his increased power elevates the average. However in EVE and Diablo III the item was gained with legitimate playing, then the legitimate owner gives it to someone else, for real money. In the game world (that knows nothing about real money) some pilots/heroes are getting huge gifts from another ones. A giving gift to B don't affect C.
The item buyers claim that they just "skip the boring grind to jump to the fun part". It is nonsense. Their nonsense is hidden by the fact that most socials consider direct PvP very important, therefore assume that the combat (ship battles, D3 arenas) is the "gameplay" while the previous parts are the "boring grind". They are completely wrong. The direct battle is the display of power, but not creator of it. An informed person could tell precisely who will win a battle before it takes place, just by looking at the ships/gear and evaluating the knowledge of the combatants displayed in battles. The battle itself wouldn't be necessary if people wouldn't be uninformed or delusional. The weaker one would just give up the resource and run away.
What decides the battle then? Preparation. This is the creation of power, both in accumulating items and learning the knowledge of the game. This part decides who is the winner and who is the loser, the later battle just proves that fact to the dumb ones. Of course there could be PvP-based ways of getting wealth like profitable pirating, armed escort service and system ownership wars. I'm not against PvP. Direct PvP is necessary exactly because people are uninformed and delusional, xXxamarrpiratexXx won't believe that you can blow up his frigate with a Navy Raven until you actually do.
The one who buys ISK or D3 items is skipping the gameplay where the outcome is decided and where he could lose to superior players. Such player jumps directly to the part where he shows to peers that he was great. No doubt that "PvP is fun", as it's mostly a parade, ganking a much weaker opponent, therefore no different from standing around in Stormwind on a the mount dropped by the HM endboss. These people can make their position even more easier by defining their goal as "blowing up spaceships", as even a facerolling monkey can do that (of course with terrible win:loss ratio, but his goal declaration did not mention winrate). Buying bragging rights is obviously cheating, Arthasdklol shouldn't own that dragon nor the powerful ship/sword, therefore he shouldn't be able to use them winning PvP and without real money transfer he wouldn't.
The reason why they believe that the real gameplay of EVE and D3 is boring is exactly the reason why they buy boost: because they suck. They can't compete in any high profit ISK making field (including pirating or escort services). Since they can't make money, they turn to dummy-friendly carebear options and find out that they are boring. These features are no different from gaining WoW gear by farming "heroics" for valor points: it works, but with low gear/hour and boring experience. If you want higher reward/hour and more fun, consider winning in the real gameplay, what is raiding in WoW PvE, killing strong monsters in D3 and trading/politics/profitable PvP in EVE.
People say "good fight, good fun" even when lost and they are not lying. The purpose was never to win, it was to "have fun". What kind of fun comes from losing? Actually getting your spaceship blown up is a better way to show off your wealth than blowing up spaceships. You display that you can afford an expensive ship because you are that rich. The fun comes from the belief that your peers think that you are so good in the game that you can afford to throw away expensive ships "for the lulz". Except you are not. You did not even play. You just converted a PLEX.
Quick business update: 2.05B (0.49B gift).
The item buyers claim that they just "skip the boring grind to jump to the fun part". It is nonsense. Their nonsense is hidden by the fact that most socials consider direct PvP very important, therefore assume that the combat (ship battles, D3 arenas) is the "gameplay" while the previous parts are the "boring grind". They are completely wrong. The direct battle is the display of power, but not creator of it. An informed person could tell precisely who will win a battle before it takes place, just by looking at the ships/gear and evaluating the knowledge of the combatants displayed in battles. The battle itself wouldn't be necessary if people wouldn't be uninformed or delusional. The weaker one would just give up the resource and run away.
What decides the battle then? Preparation. This is the creation of power, both in accumulating items and learning the knowledge of the game. This part decides who is the winner and who is the loser, the later battle just proves that fact to the dumb ones. Of course there could be PvP-based ways of getting wealth like profitable pirating, armed escort service and system ownership wars. I'm not against PvP. Direct PvP is necessary exactly because people are uninformed and delusional, xXxamarrpiratexXx won't believe that you can blow up his frigate with a Navy Raven until you actually do.
The one who buys ISK or D3 items is skipping the gameplay where the outcome is decided and where he could lose to superior players. Such player jumps directly to the part where he shows to peers that he was great. No doubt that "PvP is fun", as it's mostly a parade, ganking a much weaker opponent, therefore no different from standing around in Stormwind on a the mount dropped by the HM endboss. These people can make their position even more easier by defining their goal as "blowing up spaceships", as even a facerolling monkey can do that (of course with terrible win:loss ratio, but his goal declaration did not mention winrate). Buying bragging rights is obviously cheating, Arthasdklol shouldn't own that dragon nor the powerful ship/sword, therefore he shouldn't be able to use them winning PvP and without real money transfer he wouldn't.
The reason why they believe that the real gameplay of EVE and D3 is boring is exactly the reason why they buy boost: because they suck. They can't compete in any high profit ISK making field (including pirating or escort services). Since they can't make money, they turn to dummy-friendly carebear options and find out that they are boring. These features are no different from gaining WoW gear by farming "heroics" for valor points: it works, but with low gear/hour and boring experience. If you want higher reward/hour and more fun, consider winning in the real gameplay, what is raiding in WoW PvE, killing strong monsters in D3 and trading/politics/profitable PvP in EVE.
People say "good fight, good fun" even when lost and they are not lying. The purpose was never to win, it was to "have fun". What kind of fun comes from losing? Actually getting your spaceship blown up is a better way to show off your wealth than blowing up spaceships. You display that you can afford an expensive ship because you are that rich. The fun comes from the belief that your peers think that you are so good in the game that you can afford to throw away expensive ships "for the lulz". Except you are not. You did not even play. You just converted a PLEX.
Quick business update: 2.05B (0.49B gift).
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