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Sunday, 4 March 2012

Hauling shinies

Posted on 22:00 by Unknown
The PuG update: the first openraid ran very well, 3 BWD HM bosses died:
This was a true pug, from various realms. While stupid mistakes happened, not more than in guild raids (the druid who was told to switch cat form when targeted by Atramedes switched bear form for huge laughter for example). I definitely see cross-realm pugs as a future of casual raiding. Of course such pugs can't compete with HM guilds, but they are perfect way of completing content without being forced to boost M&S.


In EVE you can transport various things between stations, mostly for profit. However there is a risk of being killed by pirates or griefers even in high security space. To lower that risk, you must understand that there are two kind of things to transport: shinies and large stuff.

Shiny things are small but valuable. A skillbook takes up 0.01 m3 space and can cost 10-100 million. A single +5 implant is 1m3 and costs 100M. You obviously won't fill your cargohold with these. You can make good money transporting these, much better than by doing missions:

On the other hand their great value makes them good target for pirates. He scans you down, kills you, CONCORD (the police) kills him, his buddy grabs the loot and flies away. Griefers mostly don't bother to scan but you can bump into one while your cargohold has half your fortune in books.

What to do then? Common sense says to only transport these in strong ships that can't be destroyed. That's the worst idea you could get, there is nothing in EVE that can't be shot down.

The way to relatively safely transport shinies is the opposite, doing it in a frigate or a faction shuttle. To understand why, you must understand how traveling happens in EVE. It starts by undocking the station. Your ship instantly appears outside, but invulnerable until you perform an action or 30 seconds pass. You warp to the stargate and just when you arrive the stargate pulls you in. The stargate transports you to the other star system, where you are cloaked until moving or 30 seconds. So you can't be harmed when you just arrived to the space via stargate or leaving station. You can't be harmed while warping.

However you don't warp instantly. When you give the warp command, the ship must turn to the target and speed up to 3/4 thrust before warping happens. The faster you do it, the less time the enemy has to notice you, click on you, complete the targeting and activate his warp scramblers. You might noticed that cargo ships turn slow and accelerate slow. The acceleration speed depends on your mass, your inertia modifiers and your agility.

So to warp fast you must decrease your mass, inertia modifiers and increase agility. Frigates has the lowest mass among ships and good inertia modifier. It can be further decreased by inertia stabilizer module. The skills Spaceship Command and Evasive Maneuvering increases agility (actually decreases since EVE calculate this backwards).

There is one more vulnerable spot: when you give the "dock" command away from the station, you warp to it, but not surely close enough. The docking request can be done from 2500m, but the "docking request accepted" message arrives only after 500M, you are vulnerable in the meantime. Solution: go away from the station with an empty ship, give the "warp to 10km" command and then just fly into the station. Stop inside it and bookmark that location. Give the "dock" command there, if it's instant, the bookmark is good. Make this bookmark the destination of your flight back and when you arrived there give the dock command to the station.

There is one more thing to keep in mind. You can't start a warp next to an object as you must speed up before you could initiate warp, where you can pass trough even planets. So if you leave the station and issue warp command, you see your ship slowly going around the station, while being vulnerable. There are no such blocking objects at stargates and you leave your home station empty, so you are vulnerable to this problem only once: when you leave the station where you picked up the cargo. To prevent being vulnerable, do the following:
  1. Leave the station empty and initiate warp to the first stargate with the "warp to 0 m" command. If the warp is instant, return to the station and proceed with the cargo.
  2. If your ship starts to go around the station, redock.
  3. Leave the station empty again and look the ship from behind. Close to the middle of the screen is where your ship is heading. Seek some object there. Another station, asteroid field, planet, moon. Just not the "pith depot" or a player placed container please. These objects are "front of the door" of the station, unblocked. Save their location.
  4. If there is no object visible simply try different stargates and celestial objects. Undock and see where you can jump without being blocked.
  5. Redock and leave with cargo. Warp to this object using the "warp to 50km" or some other non-0 distance. You will warp instantly. While in warp set your destination to your real one and when you arrived, instanly give the jump order to the first stargate.
More safety tip: if you are extra paranoid, run the course with an empty ship. If your ship starts targeting something automatically, it's a sign of someone is targeting you, probably for a scan. This case you can delay your transport.

One more skill to be mentioned: warp drive operation. This skill decreases warp core energy consumption. It is important when you have to warp between stargates that are far from each other. If you don't have enough energy, you will stop in the middle of nowhere losing time (= money).
 
The map can be configured to show recent kills, so you can avoid systems with serious pirate activity:


The obvious EVE rules apply: don't carry anything you can't afford to lose and don't go AFK while in space while carrying anything worthy of attacking. Using autopilot while transporting shinies indicates terminal state mental degeneration.

And keep in mind that all my experience is coming from high security space and I don't recommend any newbie to try them on low or null sec.


PS: short business update: Cash + buy orders + sell orders = 888M (500M gift)

PS2: if you are a pirate getting ideas, I'm transporting these by a newbie alt, so good luck scan down all the hundreds of frigates, shuttles, rookie ships that travel there every hour.
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