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Thursday, 1 March 2012

Fly Badgers!

Posted on 22:00 by Unknown
The first ship that I flied after the beginner missions was the Badger, the smallest Caldari transport ship. The first photo on my first EVE post illustrated this ship:

The Badgers are still close to my heart. For this reason I started to buy them up. For the sake of nostalgia maybe. Or rather:
I wish I knew why do they buy Badgers in mass in Jita. I mean anyone but a total newbie can fly the much better Badger II which doesn't cost significantly more. And if they buy little Badgers since they can't afford the big, why can't they do a 4-jump trip to the starter solar systems, where the newbies who got this ship as a mission reward are selling it for peanuts? Anyway, in business their motivation doesn't matter, profit does. As long as they buy, I sell.

To increase the profitability, I do the same with Cormorants (Caldari destroyers). The reason why newbies are selling their strongest combat ship is again beyond me, along with the near-infinite demand for them in Jita, but again: my place is transporting instead of asking questions:

My business plan is simple: I fly to the newbie system with a shuttle carrying a cargohold expander I module. I assemble the Badger, fit the expander on it, put the shuttle and the Cormorant into the hold and fly it back to Jita. 450-500K profit over 900K capital for a 2x4-jump high-sec transport which can be done by autopilot? Yes please! As a bonus, I can carry a few odd books that the newbies sold too on the Badger (of course not an expensive one that would get pirate attention).

Buying them is easy, I set up buy orders for the ships in the newbie systems, so I never have to worry of running out of Badgers. Actually, the situation is quite the opposite:

Seems I got myself into the same situation as before: I have way more Badgers than I could handle and new ones are arriving while you are reading this. However this time I was prepared, which leads us to the industrial system to learn today:

Reprocessing is the act of turning a product, a mineral or ice into raw materials. You can see on the picture that I don't get all the materials. Some lost to "unrecoverable" and other bunch to "we take". The first is affected by skills using the following formula: SC+0.375*(1+R*0.02)*(1+RE*0.04)*(1+SP*0.05)
  • SC is the station constant, it's 0.5 for NPC stations
  • R is the Refining skill
  • RE is Refinery Efficiency skill, it needs Refining 5 to be learnable and takes 3x more time to level up than basic skills
  • SP is special processing skill. It's not one skill but many, like Veldspar processing, Scordite processing. The basic ones are easy to learn, but the rare ores, ice and scrapmetal processing (ships and modules count as scrapmetal) are all learnable after Refinery Efficiency is rank 5. This skill takes 5x time than basic skills to learn
On the picture you can see 97.8% yield which is reachable by Refining 5 and Refinery Efficiency 4 which can be learned in reasonable time.

The "we take" field is affected by your standing with the station that can be increased by doing missions to them. It's 5% at 0 standing and linearly decreases, reaching 0 at 6.7 standing.

Please note that raw materials are very small in size, only 0.01m3 and some are pretty expensive. 500000 Noxcium fits into a Badger and costs half PLEX. So rather don't transport 500K Noxcium in a Badger. Take several turns instead to avoid pirates. If you want to implement it, remember that Badger is Caldari, there is similar ship for every faction.
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