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Wednesday, 8 August 2012

Guide to riches for low/null/WH veterans

Posted on 22:00 by Unknown
The permanent page is here. Flame on!


PS: I made my decision about which carrier I'll learn first: The Nidhoggur. It is motivated by th battle at 49-U6U. PL-TEST fielded a clearly superior fleet of carriers and battleships and lost because the battleships were shield and the carriers were armor, doing drone-dps and they were in separate fleet. Let's see the unique bonuses of the carriers:
  • Chimera: shield resist, shield transport range, energy transport range
  • Nidhoggur: shield transport range, armor transport range, shield transport amount, armor transport amount
  • Thanatos: shield transport range, armor transport range, fighters damage
  • Archon: armor resist, armor transport range, armor transport range
I think the capital doctrines still did not respond to the titan-doomsday nerf. They couldn't because besides PL no one dares to field even caps. That nerf placed sub-battleships to the sov battle map. You can lose the battle even if you maintain complete capital-supercapital supremacy. I think 49-U6U was the true rise of sub-battleships. They can simply ignore/outmaneuver slowcat carriers, supercarriers, dreads, titans, destroy the enemy subcaps, complete the mission objectives and warp away. This change was in the air for long, the rise of the Drakefleet was sign of this, but at 49-U6U it became an objective reality. The fleet with supercaps "owning the field" lost to Tengus.

There are two counter of Tengus and Drakes. The cheap-zerg is simply more Drakes a'la CFC. The ISK-based counter is tracking Rokhs, tracking Maelstroms supported not by logis (they are food for a BC/SC fleet, 150+ died that day) but by spider carriers. Of course carriers can be countered by dreads and supers and those are mostly armor. So if the subcap fleet is supported by shield carriers, the supercaps coming to save them against an enemy super hotdrop can't receive repairs from them. Here comes the Nidhoggur with 2 shield, 2 armor transporters (both receive unique bonus for amount) and one triage modules. In subcap phase they run without triage and just keep the battleships alive who are busy hunting. When supercaps arrive, they don't need to be on the same fleet, as supers don't die in a second, there is time to call for reps via coms. If the things get rough, they can go triage and hero-save the supers. Any supers, not just armor ones. Please note that I don't want to slowcat it. It's not an offensive carrier, it'll probably run repping drones. The point is to keep the high-resist battleships invincible against anything that can't alpha them.

Nidhoggur resists are OK, even if not so great as of Chimeras, its only weakness is that it can be oneshotted by doom. And who cares? They don't cost more than 5 Scimitars One has to recognize that carriers aren't special, they are expendable ships like Scimis. The price of the whole slowcat fleet in this battle was about the half of the total value destroyed, so they are definitely not "too expensive". Also, a Nid costs 1/100 of a titan that can be tackled and killed if it comes to doom.

Thursday morning report: 130.7B (2.5B spent on main accounts, 1.9 spent on Logi/Carrier, 1.7 on Ragnarok, 1.1 on Rorqual, 1.4 on Nyx, 1.8 on Avatar).
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