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Tuesday, 21 August 2012

Titan vs 60 dreadnoughts

Posted on 22:00 by Unknown
What would be the outcome of a battle between a Titan and 60 dreadnoughts?
The dread fleet has 411K DPS and 315M overheated EHP (the one attacked by the titan is overheating, not all of them) which is greatly larger than the 17K-55M of the titan. Neither ships are over-blinged, I tried to fit them as reasonable fleet ships. In the 134 seconds before the titan is destroyed, it can destroy one dreadnought. The price of the two fleets are about the same. The outcome would be 50-50 if there would be 8 dreads against the titan.

It shouldn't be a big surprise, ship power scales moderately with ISK in EVE and poor titans got the nerfbat again and again. The good question is why does anyone uses them? It seems alliances are doing something very silly. I mean they spend the resources to build a titan instead of building 60 dreads despite they have the pilot number and the dreads are clearly superior.

No, the answer is not training length, a titan is about 1 month longer to train than the dread. Also, the titan pilot is locked to his ship while a dread pilot can fly subcaps and most of his the skillpoints are useful in subcaps. The answer is neither "because we can't spend the ISK any smarter" since that could only be true if everyone would fly a dread or carrier already and the only way to increase fleet DPS/HPS is replacing dreads with titans, carriers with supercarriers. Even PL rarely fields slowcats and even that is only 60-80 ships. The reality is far from 1000 men capital fleets. No, the answer is not even doomsday alpha with the famous "16-17 to go through [alpha down] an Aeon. Not a lot." A dread volleys 100K, so 60 dreads alpha 6M, the double of the doomsday and they cycle in 14 secs instead of 600 like the doom.

My answer is "because I can't spend the ISK any smarter". I cannot fly 60 dreads. I can fly maybe two or three with insane multiboxing. On the other hand I can easily fly a titan. OK, Gevlon is being a nasty selfish goblin who ignores the greater good of the alliance just for peacocking in that titan. But what about the alliances full of "for the team" people, what about the alliances that are openly call themselves "space socialism" where people are taxed and the income is redistributed to newbies and those who lost their ships? Why do they go on the largely sub-optimal way of building titans instead of showering dreads and carriers to the people?

The solution lies in my biggest find in EVE: 10K member alliances are about as rich as a half dozen traders. Alliances can't afford to build dreads to their members. How can they afford to build titans? They can't. Those titans were built by their pilots. They are traders like me or farm sanctums/capital escalations for months, have a dozen Mackinaw accounts in highsec shooting Veldspar 8 hours a day or maybe they spent $3000 to buy PLEX but some way they individually gained the titan money. Then they faced the "because I can't spend the ISK any smarter" problem, they built the titan despite they knew that it's sub-optimal to dreads. But what can they do? Just altruistically donate their hard-earned ISK to lazy randoms who call them "lol carebears"?!

People keep commenting that my nullsec industrial ideas are pointless because the amount of rich industrialists who care about anything else than watching their wallet grow is near-zero. People are either in highsec counting ISK or happy blowing up things in battlecruisers in null. The existence of titans and supercarriers are exact disproofs: behind every single one of them there is a player with 100/40B ISK that he earned himself and that he donated to the war effort of his alliance. Supers can't enter highsec, can't jump to WH and it's pretty dumb to try to solo PvP in them. They are capable of nothing else but contributing the nullsec sov war effort.

The point is that every supercapital pilot donated 40/100B to his alliance, just in a very bad way. How could they be motivated to use the same donation in a much more effective way? Here I'd point back to my "ISKboard" idea. Topping the ISK board would be a much more visible and "famous" way of spending the ISK than having a titan somewhere logged off, hoping that you'll be online when some idiot warps supers to a station with thousand friendlies with interdictors. There are hundreds of people in nullsec who can make 100B in reasonable time. All we need is a system to reward/motivate the usage of the money better than building glorified jump bridges/command ships.

I'd like to show a good example instead of just preaching. I re-scheduled the training plans of my Ragnarok pilot. He will learn the fleet boosting skills after int/mem. If I find an alliance that implements the "ISKboard" or any other form of measuring and acknowledging those who contribute via ISK and not PvP time, I'll join and drop my titan plans. I'll use the pilot as simple offgrid command ship pilot. I use the titan money to top that ISKboard. If an alliance could grab just a few dozens of industrialists, and/or motivate those members who were already capable of getting supercap money to do it again, it will have more income than OTEC had. Before Tech nerf.


Wednesday morning report: 149.6B (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)
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