Mining is considered the most boring activity in EVE. You just sit and watch floating rocks, pressing F1, F2, F3, sometimes moving cargo to a jetcan or Orca. No wonder that it's botted or done AFK. Let me introduce a system that makes mining a much more engaging activity: the remote mining control module.
The module has two parts, a sender and a receiver. They are matched together during assembly. The receiver is low-slot module, the sender is high-slot. The receiver can be fitted on exhumers and mining barges. The senders can be fitted on everything except exhumers, mining barges, Orcas, Rorquals.
The mining starts with the miner flying the exhumer to the belt and activating the receiver. Doing so ejects him from the ship. No one can jump in the ship, not even himself. The ship justs sits there and switches on all med and low slot modules (which should be tanking modules) as long as capacitor allows it.
The miner re-docks and re-ships to something that has the sender module and returns. As soon as the sender ship gets in 50km, the link is established and the mining ship is acting semi-automatically. If the active ship has asteroids targeted, the mining ship approaches the nearest and starts mining. If the cargohold is over 80% and the active ship has a jetcan, Orca, Rorqual targeted the mining ship approaches it and unload the ore.
The point is that the miner, instead of pressing F1-F2-F3 is flying a combat ship defending the barge. He must be in 50km or the mining stops, and must command the barge by targeting asteroids and cans so it still needs the same active presence as mining now.
Activating the sender module orders the mining barge to warp to the nearest available station and dock. This is the only way to reclaim your mining barge, therefore the barge can only be deployed in a system with a station with docking rights. If the mining barge is warp disrupted, it keeps being aligned to the station and tries to warp until the disruption ends or the ship is destroyed. If the ship with the sender module is destroyed, the mining barge becomes derelict and can be boarded.
Overheating the sender module orders the mining ship to overheat low and med slots. Since it's a command signal, the sender module suffers no heat damage from overheating, the mining barge does.
The deployed mining barge has the same tanking abilities as it would with the pilot sitting in, but the autopilot obviously performs worse than a good pilot, for example if the ship has shield boosters, it runs constantly, neuting itself. Also the receiver unit takes the place of a cargohold expander or mining laser upgrade, making the yield lower. The guarding ship also has to sacrifice a high slot, making such duos weaker than two actual players. However it would still be more engaging than pressing F1, F2, F3.
Via this system mining can be made more interesting to other PvE players, by making belt rats stronger and/or more frequent. The player would be practically ratting, keeping him busy instead of just watching rocks. Of course ratting in a decent place should have much better ratting results, but this would be mixture of mining and ratting. You would have more yield mining only, you would have more kills ratting only, but this way you have a bit of both and the income from the combination can be higher than any of the activities done alone.
Thursday morning report: 41.1B. (1 PLEX ahead, 1.1B spent on LCT, 0.1 on Rorqual)
Join the goblinworks channel for trading, hauling, crafting discussions.
The module has two parts, a sender and a receiver. They are matched together during assembly. The receiver is low-slot module, the sender is high-slot. The receiver can be fitted on exhumers and mining barges. The senders can be fitted on everything except exhumers, mining barges, Orcas, Rorquals.
The mining starts with the miner flying the exhumer to the belt and activating the receiver. Doing so ejects him from the ship. No one can jump in the ship, not even himself. The ship justs sits there and switches on all med and low slot modules (which should be tanking modules) as long as capacitor allows it.
The miner re-docks and re-ships to something that has the sender module and returns. As soon as the sender ship gets in 50km, the link is established and the mining ship is acting semi-automatically. If the active ship has asteroids targeted, the mining ship approaches the nearest and starts mining. If the cargohold is over 80% and the active ship has a jetcan, Orca, Rorqual targeted the mining ship approaches it and unload the ore.
The point is that the miner, instead of pressing F1-F2-F3 is flying a combat ship defending the barge. He must be in 50km or the mining stops, and must command the barge by targeting asteroids and cans so it still needs the same active presence as mining now.
Activating the sender module orders the mining barge to warp to the nearest available station and dock. This is the only way to reclaim your mining barge, therefore the barge can only be deployed in a system with a station with docking rights. If the mining barge is warp disrupted, it keeps being aligned to the station and tries to warp until the disruption ends or the ship is destroyed. If the ship with the sender module is destroyed, the mining barge becomes derelict and can be boarded.
Overheating the sender module orders the mining ship to overheat low and med slots. Since it's a command signal, the sender module suffers no heat damage from overheating, the mining barge does.
The deployed mining barge has the same tanking abilities as it would with the pilot sitting in, but the autopilot obviously performs worse than a good pilot, for example if the ship has shield boosters, it runs constantly, neuting itself. Also the receiver unit takes the place of a cargohold expander or mining laser upgrade, making the yield lower. The guarding ship also has to sacrifice a high slot, making such duos weaker than two actual players. However it would still be more engaging than pressing F1, F2, F3.
Via this system mining can be made more interesting to other PvE players, by making belt rats stronger and/or more frequent. The player would be practically ratting, keeping him busy instead of just watching rocks. Of course ratting in a decent place should have much better ratting results, but this would be mixture of mining and ratting. You would have more yield mining only, you would have more kills ratting only, but this way you have a bit of both and the income from the combination can be higher than any of the activities done alone.
Thursday morning report: 41.1B. (1 PLEX ahead, 1.1B spent on LCT, 0.1 on Rorqual)
Join the goblinworks channel for trading, hauling, crafting discussions.
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