Most players of EVE stay in highsec. I also found that the most profitable region is highsec. According to the developers highsec is the least profitable zone of the game. The lowest of ore, weak PI yield, small rats, no moon materials or sleepers. Yet the people use to have highsec alts to earn money instead of working in nullsec. Despite I lived in one of the most dense regions of nullsec in an alliance that actively support its members to live in their space, the income wasn't stellar. Not theirs, not mine doing some trading and PI.
What makes highsec so profitable in comparison? The relative protection from PvP-ers. To see how they are a problem, we just have to peek on their self-definition "players who play for the "good fights". The pilots in the fleets with me came hoping that the enemy shows up and expressed discontent when they "refused to fight us". Others roam the space looking for nothing but fights. They are actually making money only to support their PvP.
While I took part in dozens of fleet actions, I never considered myself a PvP-er. If you play EVE, you can't avoid PvP and I didn't avoid it. However my PvP activity was a mean to a goal. If we want Catch region repainted to our colors, we must defeat its owners. So off I went to escort structure grinding supers and to take down cynojammers. Sometimes the enemy shown up and in these case I did my best to defeat them. However I preferred when they didn't show up and I could alt-tab and do other things. I'm not a "moral carebear", someone who shuns destroying assets of other players. However for me PvP is always just a tool to get something done. Maybe this is what TEST members called "pubbie", something I couldn't escape from. No matter how much I supported TEST and how many fights I was in with them, I always remained an outsider because I had a different mindset: for me the fight itself was a necessary evil to get the job done, while for them everything else was necessary evil to get a fight.
Why they are a problem? Because the PvP-ers can't be deterred from attacking just by making it unprofitable. For industrialists they are considered nothing but an obstacle. They aren't a small one. They are big enough to make most of the money-oriented players stay in highsec despite their material drawbacks just because here CONCORD takes care of most of the PvP-ers. Please read how complicated mining in wormholes is and compare it to "target 2 rocks, start your beams, Alt-tab". Let me also tell the story of 2 jumps: the active and medical clone of Titania Goblin, my logi/carrier alt was in K-6K16 with all jump clones in TEST space. This was a big mistake from me since if I'm podded I can't update or relocate my clone. The solution was to fly to 319-3D which belong to NPCs and have medical service. That's just 2 jumps. But to make that 2 jumps, Cindy, my scout alt worked about half an hour creating safes to check on the gates for bubbles and forward-scouted for Titania to spot any surprise-campers. Half an hour work just to do 2 jumps and avoid skillpoint loss. In highsec this would have been 5 seconds: undock, activate autopilot. I'll probably damn that full +5 clone and podjump myself to highsec now that I could relocate the medical clone because earning the price of those implants is faster than making safes for 7 more jumps in nullsec and then forward-scout 15 in low (no bubbles in low, all you need there is spot serious gatecamps with your scout).
The "moral carebears" demand CCP to get rid of the PvP-ers. In their eyes they are nothing but unneeded barbarians who do nothing but griefing. I disagree in the part regarding CCP despite I fully agree that PvP-ers are nothing but zombies who are destructive for no reason (in the game). They are combative and not competitive. However their barbarism adds content to the World. Consider them especially well programmed rats. Antagonists that makes anything happen. Imagine EVE without them! Everyone are mining and ratting, collecting ships and ISK just to mine and rat more. Not interesting at all. While you could define "winning" in such game (being more rich), it would simply be a function of time spent in game. The zombie horde turns it upside down. Becoming rich is now more of a function of smartness than time. All those freighters died in Niarja are competitors of mine. When they died and I didn't, I won over them the same way as a WoW raider who kills the boss wins over the raider who cannot. These haulers wiped on the Goons of Niarja. Noobs!
A capitalist-minded industrialist must support the rights of PvP-ers and vote for the CSM members who are the most vehement opposers of making highsec safer. I now "run" 11 accounts (play on 2, used to play on 2 more while in TEST, rest are learning in stations). Unless someone comes up with a very good industrial plan, my 11 votes will go to the Goon block candidate. My own plans of making the story of spreading capitalism in EVE needs PvP-ers and will count on their continued existence.
The capitalist ideas in EVE failed because they ignored the financially irrational PvP-ers. You must include them in your scheme, preferably use them for your own good like the block leaders use them as cannon fodder for their conquests.
Don't miss the post tomorrow! It's a real mythbuster and not some idea but facts supported by lot of numbers!
What makes highsec so profitable in comparison? The relative protection from PvP-ers. To see how they are a problem, we just have to peek on their self-definition "players who play for the "good fights". The pilots in the fleets with me came hoping that the enemy shows up and expressed discontent when they "refused to fight us". Others roam the space looking for nothing but fights. They are actually making money only to support their PvP.
While I took part in dozens of fleet actions, I never considered myself a PvP-er. If you play EVE, you can't avoid PvP and I didn't avoid it. However my PvP activity was a mean to a goal. If we want Catch region repainted to our colors, we must defeat its owners. So off I went to escort structure grinding supers and to take down cynojammers. Sometimes the enemy shown up and in these case I did my best to defeat them. However I preferred when they didn't show up and I could alt-tab and do other things. I'm not a "moral carebear", someone who shuns destroying assets of other players. However for me PvP is always just a tool to get something done. Maybe this is what TEST members called "pubbie", something I couldn't escape from. No matter how much I supported TEST and how many fights I was in with them, I always remained an outsider because I had a different mindset: for me the fight itself was a necessary evil to get the job done, while for them everything else was necessary evil to get a fight.
Why they are a problem? Because the PvP-ers can't be deterred from attacking just by making it unprofitable. For industrialists they are considered nothing but an obstacle. They aren't a small one. They are big enough to make most of the money-oriented players stay in highsec despite their material drawbacks just because here CONCORD takes care of most of the PvP-ers. Please read how complicated mining in wormholes is and compare it to "target 2 rocks, start your beams, Alt-tab". Let me also tell the story of 2 jumps: the active and medical clone of Titania Goblin, my logi/carrier alt was in K-6K16 with all jump clones in TEST space. This was a big mistake from me since if I'm podded I can't update or relocate my clone. The solution was to fly to 319-3D which belong to NPCs and have medical service. That's just 2 jumps. But to make that 2 jumps, Cindy, my scout alt worked about half an hour creating safes to check on the gates for bubbles and forward-scouted for Titania to spot any surprise-campers. Half an hour work just to do 2 jumps and avoid skillpoint loss. In highsec this would have been 5 seconds: undock, activate autopilot. I'll probably damn that full +5 clone and podjump myself to highsec now that I could relocate the medical clone because earning the price of those implants is faster than making safes for 7 more jumps in nullsec and then forward-scout 15 in low (no bubbles in low, all you need there is spot serious gatecamps with your scout).
The "moral carebears" demand CCP to get rid of the PvP-ers. In their eyes they are nothing but unneeded barbarians who do nothing but griefing. I disagree in the part regarding CCP despite I fully agree that PvP-ers are nothing but zombies who are destructive for no reason (in the game). They are combative and not competitive. However their barbarism adds content to the World. Consider them especially well programmed rats. Antagonists that makes anything happen. Imagine EVE without them! Everyone are mining and ratting, collecting ships and ISK just to mine and rat more. Not interesting at all. While you could define "winning" in such game (being more rich), it would simply be a function of time spent in game. The zombie horde turns it upside down. Becoming rich is now more of a function of smartness than time. All those freighters died in Niarja are competitors of mine. When they died and I didn't, I won over them the same way as a WoW raider who kills the boss wins over the raider who cannot. These haulers wiped on the Goons of Niarja. Noobs!
A capitalist-minded industrialist must support the rights of PvP-ers and vote for the CSM members who are the most vehement opposers of making highsec safer. I now "run" 11 accounts (play on 2, used to play on 2 more while in TEST, rest are learning in stations). Unless someone comes up with a very good industrial plan, my 11 votes will go to the Goon block candidate. My own plans of making the story of spreading capitalism in EVE needs PvP-ers and will count on their continued existence.
The capitalist ideas in EVE failed because they ignored the financially irrational PvP-ers. You must include them in your scheme, preferably use them for your own good like the block leaders use them as cannon fodder for their conquests.
Don't miss the post tomorrow! It's a real mythbuster and not some idea but facts supported by lot of numbers!
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