James 315 puts awesome work in his effort to bring a permanent change into the life of highsec ice miners: to make them actually play the game instead of AFK-farming and botting. He bumps out of range or suicide ganks those who mine AFK or bot. His success would make some serious impact: players would actively mine. Think about the magnitude of that: he would actually fix mining in EVE! This would highly increase the cost of ice (there are less mining players than 24/7 bots) and would have huge effect on the EVE economy.
Can he succeed? He collects volunteer "agents" and "knights" who do the bumping and ganking. He has dozens of such supporters who can sweep entire systems clear. But let's look at the size of the task:
All these systems need to be covered for the New Order to succeed to make a difference. Until they can effectively cover every single ice mining systems (maybe excluding a few that are in "highsec islands") the bots and the AFK-ers can just move next door. Also, their job can't end at collecting mining permits and making the miners change their Bio pledging their loyalty, they must be checked on to prevent them relapse into their bot-like behavior. While "i haz honor" socials refuse to pay and change bio, a professional RMT sweatshop worker who runs 20 account semi-AFK mining wouldn't mind paying for peace. Without policing the paying ones this would be just another extortion scheme, probably the cheapest one (James would earn more money AFK-mining himself than doing this).
For long, the crusade of James seemed nothing more than funny but irrelevant roleplaying that has local effect on other people. To have a permanent, global effect, lot of people have to spend lot of time in the ice fields patrolling and mostly waiting on a "criminal"! Seriously! Who the hell would be motivated to do that?
This made me start taking James 315 seriously:
In the linked post you can see that the miner refused to pay for "blackmail" and argued long with the agent of the New Order. He wasn't forced to change her mind. She did by realizing that her real enemies are the bots and AFK-ers. An active player is uncompetitive to a botter/AFK-er: she spends 100-200x more time mining the same amount of ore as the AFK-er just starts his beams and go AFK, spending a few seconds at the keyboard every hour. To earn money she must get rid of the bots and AFK-ers. This gave the answer to the "who the hell would spend lot of time in the ice field patrolling?" question: the miners of course. The miners themselves would be the self-motivated agents who fight for their own profit! They are already on the field with his Mackinaw(s), and could spend their time waiting for the cycle by looking for AFK/bots. A single miner could watch over the field. If an offender is identified, he can reship to a bumper ship. If the offender is repeating, he can call on the Knights to solve the problem permanently and relog to ganker alt too. This change would make mining an involving activity with constant action for profit!
This would be like the Goon Gallente Ice interdiction, except it could run infinitely as the participants are self-motivated: every defeated bot is increasing his own income. It would practically be a PvP campaign ran by the active players against the AFK-ers/bots.
This can be further enhanced by organizing the miners: several channels could be created for the Gallant Miners of 1-1 zone to socialize, organize themselves against bots, to form fleets with Orca boost, find partners for perfect refining, hauling to hubs, help newbie miners and so on. Due to war declaration problems the miners should stay in NPC corporations. Via channels they could still organize for common interest. The zones can be managed locally by either an elected official or a private investor who collects the mining permits of the zone and pays the local gankers/bumpers.
Finally, after a critical mass is reached the system can be turned into full capitalist: the permit cost can be elevated seriously to pay for non-miner gankers, to place bounties on bots and so on. Please note that if the miner has a ganker alt, he practically pays himself, the cost would only be on those who just mine and don't participate in fighting off the bots!
I think there is awful lot of potential in the New Order and would like to hear your opinion, especially if you are already involved. I've sent 2B stock money (support) to James 315 and started bumping non-compliant miners:

I'm shocked. In just that one system there are like 100 ice miners on grid and only 2-3 active! Botting is beyond imagination!
Can he succeed? He collects volunteer "agents" and "knights" who do the bumping and ganking. He has dozens of such supporters who can sweep entire systems clear. But let's look at the size of the task:
| Solar System | Security | Ice Fields | Stations | Ice type |
| The Forge/Ruomo/Ahtulaima | 0.6 | 1 | 0 | White Glaze |
| The Forge/Ruomo/Mitsolen | 0.6 | 1 | 4 | White Glaze |
| The Forge/Anttanen/Sirseshin | 0.7 | 1 | 2 | White Glaze |
| The Forge/Ihilakken/Outuni | 0.7 | 1 | 2 | White Glaze |
| The Forge/Okomon/Gekutami | 0.7 | 1 | 8 | White Glaze |
| The Forge/Okomon/Hurtoken | 0.6 | 1 | 3 | White Glaze |
| The Forge/Onirvura/Otela | 0.5 | 1 | 3 | White Glaze |
| The Forge/Otsabaira/Silen | 0.5 | 1 | 3 | White Glaze |
| The Forge/Otsabaira/Vattuolen | 0.7 | 1 | 4 | White Glaze |
| The Forge/Aulari/Osmon | 0.7 | 3 | 5 | White Glaze |
| The Forge/Aulari/Wuos | 0.6 | 2 | 2 | White Glaze |
| The Forge/Etsala/Hentogaira | 0.6 | 2 | 10 | White Glaze |
| Lonetrek/Okunda/Kiskoken | 0.5 | 1 | 4 | White Glaze |
| Lonetrek/Haurala/Kino | 0.7 | 2 | 6 | White Glaze |
| Lonetrek/Kaala/Arvasaras | 0.5 | 1 | 3 | White Glaze |
| Lonetrek/Makiriemi/Piekura | 0.5 | 1 | 7 | White Glaze |
| Lonetrek/Sela/Aakari | 0.7 | 1 | 2 | White Glaze |
| Lonetrek/Minnen/Elonaya | 0.7 | 1 | 7 | White Glaze |
| Lonetrek/Pietanen/Jotenen | 0.6 | 1 | 5 | White Glaze |
| Lonetrek/Asalola/Yoma | 0.6 | 1 | 0 | White Glaze |
| Lonetrek/Malariya/Oishami | 0.5 | 1 | 1 | White Glaze |
| The Citadel/Uusasai/Halaima | 0.7 | 1 | 2 | White Glaze |
| The Citadel/Uusasai/Kamio | 0.7 | 1 | 1 | White Glaze |
| The Citadel/Santenpaa/Uotila | 0.6 | 1 | 2 | White Glaze |
| Black Rise/Aokinen/Uchomida | 0.5 | 1 | 0 | White Glaze |
| Molden Heath/Fittakan/Teonusude | 0.6 | 1 | 6 | Glacial Mass |
| Molden Heath/Besateoden/Varigne | 0.6 | 1 | 0 | Glacial Mass |
| Heimatar/Ortner/Abudban | 0.7 | 1 | 5 | Glacial Mass |
| Heimatar/Sveipar/Emolgranlan | 0.5 | 1 | 4 | Glacial Mass |
| Heimatar/Evannater/Endrulf | 0.6 | 1 | 3 | Glacial Mass |
| Metropolis/Ani/Barkrik | 0.6 | 1 | 2 | Glacial Mass |
| Metropolis/Ani/Nakugard | 0.5 | 1 | 4 | Glacial Mass |
| Metropolis/Lorundio/Asgeir | 0.7 | 1 | 0 | Glacial Mass |
| Metropolis/Ankard/Eygfe | 0.7 | 1 | 2 | Glacial Mass |
| Metropolis/Ergruk/Nein | 0.5 | 1 | 3 | Glacial Mass |
| Metropolis/Brazinget/Gedugaud | 0.7 | 1 | 2 | Glacial Mass |
| Metropolis/Brazinget/Oppold | 0.7 | 1 | 10 | Glacial Mass |
| Metropolis/Frar/Aderkan | 0.6 | 1 | 0 | Glacial Mass |
| Metropolis/Inkelm/Finanar | 0.5 | 1 | 2 | Glacial Mass |
| Metropolis/Panorad/Dantbeinn | 0.7 | 1 | 5 | Glacial Mass |
| Metropolis/Hulf/Hodrold | 0.6 | 2 | 2 | Glacial Mass |
| Derelik/Sazdih/Moh | 0.5 | 1 | 0 | Clear Icicle |
| Derelik/Ananah/Ihal | 0.5 | 1 | 0 | Clear Icicle |
| Derelik/Mekashtad/Orva | 0.5 | 1 | 0 | Clear Icicle |
| Derelik/Oraron/Gelhan | 0.7 | 1 | 3 | Clear Icicle |
| Derelik/Mal/Serad | 0.5 | 1 | 1 | Clear Icicle |
| Derelik/Subi/Gamis | 0.5 | 1 | 1 | Clear Icicle |
| Tash-Murkon/Sanair/Anjedin | 0.5 | 1 | 0 | Clear Icicle |
| Tash-Murkon/Sanair/Goram | 0.6 | 1 | 4 | Clear Icicle |
| Tash-Murkon/Somi/Jarzalad | 0.6 | 1 | 3 | Clear Icicle |
| Tash-Murkon/Mise/Ivih | 0.5 | 1 | 0 | Clear Icicle |
| Tash-Murkon/Mise/Seil | 0.6 | 1 | 1 | Clear Icicle |
| Tash-Murkon/Tsemshatel/Moutid | 0.7 | 1 | 2 | Clear Icicle |
| Tash-Murkon/Peges/Kari | 0.6 | 1 | 0 | Clear Icicle |
| Devoid/Ryra/Dihra | 0.6 | 1 | 2 | Clear Icicle |
| Devoid/Ryra/Esescama | 0.6 | 1 | 1 | Clear Icicle |
| Devoid/Daredan/Riavayed | 0.6 | 2 | 7 | Clear Icicle |
| Devoid/Enka/Arveyil | 0.5 | 1 | 0 | Clear Icicle |
| The Bleak Lands/Vaarma/Erkinen | 0.6 | 1 | 2 | Clear Icicle |
| Domain/Throne Worlds/Martha | 0.7 | 1 | 0 | Clear Icicle |
| Domain/Mobit/Bashakru | 0.6 | 1 | 3 | Clear Icicle |
| Domain/Mazake/Raren | 0.5 | 1 | 0 | Clear Icicle |
| Domain/Mulata/Arera | 0.6 | 1 | 1 | Clear Icicle |
| Domain/Mulata/Knophtikoo | 0.7 | 1 | 1 | Clear Icicle |
| Domain/Nashar/Arshat | 0.6 | 1 | 1 | Clear Icicle |
| Domain/Nashar/Jerma | 0.5 | 1 | 4 | Clear Icicle |
| Domain/Kehina/Esteban | 0.6 | 1 | 1 | Clear Icicle |
| Domain/Kehina/Luromooh | 0.6 | 1 | 1 | Clear Icicle |
| Domain/Kehina/Nalu | 0.6 | 1 | 5 | Clear Icicle |
| Domain/Avib/Azizora | 0.6 | 1 | 2 | Clear Icicle |
| Domain/Liela/Clarelam | 0.5 | 1 | 4 | Clear Icicle |
| Domain/Norgoh/Isamm | 0.7 | 1 | 1 | Clear Icicle |
| Domain/Zemont/Raravoss | 0.6 | 2 | 0 | Clear Icicle |
| Domain/Yekti/Fabum | 0.7 | 1 | 1 | Clear Icicle |
| Domain/Yekti/Niarja | 0.5 | 1 | 0 | Clear Icicle |
| Domain/Hoosa/Gosalav | 0.7 | 1 | 5 | Clear Icicle |
| Domain/Chardu/Pedel | 0.7 | 1 | 2 | Clear Icicle |
| Domain/Qeti/Afivad | 0.5 | 1 | 2 | Clear Icicle |
| Domain/Nakid/Warouh | 0.5 | 1 | 4 | Clear Icicle |
| Khanid/Finaka/Ervekam | 0.7 | 1 | 0 | Clear Icicle |
| Khanid/Finaka/Geztic | 0.7 | 1 | 0 | Clear Icicle |
| Khanid/Finaka/Saloti | 0.7 | 1 | 0 | Clear Icicle |
| Khanid/Amdimmah/Gidali | 0.7 | 1 | 0 | Clear Icicle |
| Khanid/Amdimmah/Molea | 0.7 | 3 | 0 | Clear Icicle |
| Khanid/Amdimmah/Moniyyuku | 0.6 | 1 | 0 | Clear Icicle |
| Khanid/Youledian/Keberz | 0.5 | 1 | 0 | Clear Icicle |
| Khanid/Sib/Moro | 0.5 | 2 | 0 | Clear Icicle |
| Khanid/Sib/Talidal | 0.5 | 3 | 0 | Clear Icicle |
| Kador/Kakol/Neburab | 0.5 | 1 | 0 | Clear Icicle |
| Kador/Febihkin/Dantan | 0.7 | 1 | 1 | Clear Icicle |
| Kador/Trigentia/Kothe | 0.6 | 1 | 4 | Clear Icicle |
| Kador/Trigentia/Turba | 0.7 | 1 | 2 | Clear Icicle |
| Kador/Parrosa/Kamda | 0.6 | 1 | 1 | Clear Icicle |
| Kador/Parrosa/Miah | 0.6 | 1 | 2 | Clear Icicle |
| Kador/Favo/Rayeret | 0.5 | 1 | 0 | Clear Icicle |
| Kador/Araz/Chanoun | 0.5 | 1 | 6 | Clear Icicle |
| Kador/Araz/Jakri | 0.5 | 2 | 0 | Clear Icicle |
| Kador/Araz/Koona | 0.5 | 1 | 2 | Clear Icicle |
| Kador/Araz/Munory | 0.5 | 1 | 1 | Clear Icicle |
| Aridia/Mayonhen/Avada | 0.7 | 1 | 5 | Clear Icicle |
| Kor-Azor/Panoumid/Choga | 0.6 | 1 | 3 | Clear Icicle |
| Kor-Azor/Finena/Ordion | 0.5 | 1 | 2 | Clear Icicle |
| Genesis/Ekrin/Avyuh | 0.6 | 1 | 0 | Clear Icicle |
| Genesis/Ekrin/Sigga | 0.5 | 1 | 2 | Clear Icicle |
| Genesis/Mih/Hadji | 0.5 | 1 | 0 | Clear Icicle |
| Genesis/Mih/Iderion | 0.5 | 1 | 2 | Clear Icicle |
| Genesis/Ubar/Manatirid | 0.5 | 1 | 1 | Clear Icicle |
| Genesis/Fabas/Agal | 0.5 | 1 | 1 | Clear Icicle |
| Sinq Laison/Spaen/Ala | 0.5 | 2 | 0 | Blue Ice |
| Sinq Laison/Firille/Chelien | 0.7 | 1 | 1 | Blue Ice |
| Sinq Laison/Firille/Misneden | 0.5 | 1 | 1 | Blue Ice |
| Sinq Laison/Stion/Stegette | 0.5 | 1 | 7 | Blue Ice |
| Sinq Laison/Wyllequet/Brapelille | 0.7 | 1 | 7 | Blue Ice |
| Everyshore/Ysiette/Ardallabier | 0.7 | 1 | 4 | Blue Ice |
| Everyshore/Ysiette/Jaschercis | 0.6 | 1 | 5 | Blue Ice |
| Everyshore/Ysiette/Vaurent | 0.6 | 1 | 1 | Blue Ice |
| Everyshore/Elalan/Angymonne | 0.6 | 3 | 1 | Blue Ice |
| Everyshore/Elalan/Antollare | 0.7 | 1 | 2 | Blue Ice |
| Everyshore/Elalan/Aydoteaux | 0.7 | 2 | 4 | Blue Ice |
| Everyshore/Elalan/Carirgnottin | 0.6 | 1 | 4 | Blue Ice |
| Everyshore/Elalan/Tolle | 0.7 | 1 | 3 | Blue Ice |
| Solitude/Orvanne/Niballe | 0.6 | 1 | 1 | Blue Ice |
| Essence/Jeon/Actee | 0.5 | 2 | 2 | Blue Ice |
| Essence/Balrille/Deninard | 0.7 | 1 | 1 | Blue Ice |
| Essence/Peccanouette/Ignebaener | 0.5 | 2 | 2 | Blue Ice |
All these systems need to be covered for the New Order to succeed to make a difference. Until they can effectively cover every single ice mining systems (maybe excluding a few that are in "highsec islands") the bots and the AFK-ers can just move next door. Also, their job can't end at collecting mining permits and making the miners change their Bio pledging their loyalty, they must be checked on to prevent them relapse into their bot-like behavior. While "i haz honor" socials refuse to pay and change bio, a professional RMT sweatshop worker who runs 20 account semi-AFK mining wouldn't mind paying for peace. Without policing the paying ones this would be just another extortion scheme, probably the cheapest one (James would earn more money AFK-mining himself than doing this).
For long, the crusade of James seemed nothing more than funny but irrelevant roleplaying that has local effect on other people. To have a permanent, global effect, lot of people have to spend lot of time in the ice fields patrolling and mostly waiting on a "criminal"! Seriously! Who the hell would be motivated to do that?
This made me start taking James 315 seriously:

In the linked post you can see that the miner refused to pay for "blackmail" and argued long with the agent of the New Order. He wasn't forced to change her mind. She did by realizing that her real enemies are the bots and AFK-ers. An active player is uncompetitive to a botter/AFK-er: she spends 100-200x more time mining the same amount of ore as the AFK-er just starts his beams and go AFK, spending a few seconds at the keyboard every hour. To earn money she must get rid of the bots and AFK-ers. This gave the answer to the "who the hell would spend lot of time in the ice field patrolling?" question: the miners of course. The miners themselves would be the self-motivated agents who fight for their own profit! They are already on the field with his Mackinaw(s), and could spend their time waiting for the cycle by looking for AFK/bots. A single miner could watch over the field. If an offender is identified, he can reship to a bumper ship. If the offender is repeating, he can call on the Knights to solve the problem permanently and relog to ganker alt too. This change would make mining an involving activity with constant action for profit!
This would be like the Goon Gallente Ice interdiction, except it could run infinitely as the participants are self-motivated: every defeated bot is increasing his own income. It would practically be a PvP campaign ran by the active players against the AFK-ers/bots.
This can be further enhanced by organizing the miners: several channels could be created for the Gallant Miners of 1-1 zone to socialize, organize themselves against bots, to form fleets with Orca boost, find partners for perfect refining, hauling to hubs, help newbie miners and so on. Due to war declaration problems the miners should stay in NPC corporations. Via channels they could still organize for common interest. The zones can be managed locally by either an elected official or a private investor who collects the mining permits of the zone and pays the local gankers/bumpers.
Finally, after a critical mass is reached the system can be turned into full capitalist: the permit cost can be elevated seriously to pay for non-miner gankers, to place bounties on bots and so on. Please note that if the miner has a ganker alt, he practically pays himself, the cost would only be on those who just mine and don't participate in fighting off the bots!
I think there is awful lot of potential in the New Order and would like to hear your opinion, especially if you are already involved. I've sent 2B stock money (support) to James 315 and started bumping non-compliant miners:

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