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Thursday, 13 December 2012

Corp size and culture (aka why Dreddit is awesome)

Posted on 22:00 by Unknown
Short message from girlfriend: she tried challenge mode dungeons in WoW and loved it, will turn the guild into a challenge mode runner. If you are interested, join.


If you participate in the TEST alliance forum, you get exactly what you'd expect if you believe the hostile propaganda: disgusting derailing of threads with meme-spamming, insults, ad-hominems. The relevant posts - including wrong ones, I mean those where the writer at least attempted to contribute - are down to 5-10%. Mix it with various threats thrown to anyone they don't like, automatic up/downvoting posts according to who posted it, regardless of what he posted. Absolutely horrible place to anyone who wants information or discussion instead of kicking the beehive and laugh on the bees wearing the protective gear of sitting on a different continent.

If you see that, you seriously ask how could these people conquer a single system, let alone whole regions. And the "culture" don't stop at forum-idiocy. It indoctrinate members into outright harmful things like "welping a fleet is fun". I posted various times how the TEST culture is less harmful then the culture of its enemies (undocking even if it leads to complete fleet destruction is better than not undocking unless victory is 100% sure). However this alone couldn't explain the steamrolling power of TEST. I mean TEST isn't "performing better" than its enemies, doesn't just win, it is leagues better than them, crushing them like a hammer does to eggs. There must be something much more important effect in it.

Let's return to the forum to figure out the miracle! On the bottom of it, you can find "301496 Total Posts 10251 Total Members", meaning 29 posts/member. You can also see who is online and how many total posts they have. I did such samplings and found the following: the average post number of the active members is 355. It's 12x more than the big average. It's not so surprising, active members use to be more ... active then inactive ones. However to have the average, it means that we must assume 12x more inactive members, so the active ones belong to the top 8% posters.

I sorted the active members and looked for the big average: 29 posts. Found it at 44%. So 44% of the active members post less than the average. Including inactives, only 4% of the total members posted more than 29. The top 1% of all members (top 13% of active members) produced 2000 posts on average, so 2/3 of the posts came from the same 1%. The second 1% had 600 posts on average, providing 21% of the posts. 90% of the members are totally inactive...

... and no one cares. There isn't any attempt to bring them to the forum. Similarly, there aren't any demands to be on voice comms outside of fleets. Or participate in any chats. So the "culture" of TEST only represent a few % of the members (that's probably true everywhere) and the rest of the members are not required to care.

The amount of hate I got is completely my fault: I went into their lair and poked them with a stick multiple times. They helpfully always informed me how could I avoid it: by stopping posting. So my ultimately unavoidable kicking wasn't because their leadership was evil (weak maybe) but because I choose to do something that I would not advise to anyone else: to selflessly battle the "opinion leaders" instead of flying under the radar and take whatever resource (loot, killmails, "fun") you can get.

However, for everyone else, for the normal people who don't live in a game or don't have a blog aimed on fighting for asociality, just want to play a game casually, Dreddit (and somewhat wider TEST) is a perfect place because he can do just that: play the game and totally ignore the "culture". No one demands him to join the circle-jerk (upvoting and supporting each others idiocy), no one demands him to join any idiot-fleet he doesn't want to, no one demands him to be nice with the "important ones", no one demands him to chat with nerds (hell, not even nerds want to do that), no one demands him anything. The anonymity of the 4500 member supercorp protects him from obnoxious "cultural" effects. No wonder that so many members enjoy the game and keep logging in!

The small corps on the other hand are like small towns: everyone notices if you miss church Sunday ... I mean the "fun roam" or you are "not socializing" or you have low post count or not on the same page with other people about what's cool. In these corps you can't avoid "the culture", you can't avoid socializing with obnoxious nerds. You must be a "l33tPvP"-er spending hours in a cloaky Tornado popping cyno frigs to be in -A- because that's what -A- do. On the other hand you don't have to be a lolling, gayporn- and kpop-link spamming troll to be in TEST, despite that's the "TEST-thing". You can be a totally normal person playing a video game casually. If you are such person, TEST could be a great home for you. Just don't ever come to the forum and keep the fleet chat minimized on battlecruiser fleets!

So here I am, who was just kicked from TEST for posting, telling that currently TEST is the best alliance in EVE and you should join. I doubt if I can be in a more believable position.


Important update: until Sugar's comment I missed something serious what made these posts weird for people. A lowsec or WH corp is a social group. A pirate can be completely solo PvP-er. A 10-man pirate roam isn't "better" or even "stronger" than a 5-men roam as the first might get hotdropped (the smaller ignored) and everyone else runs away when the intel channel reports them while the small group gets a fight. Similarly a small C2 WH corp isn't "worse" than a large C6, since the second gets bigger intruders due to bigger wormholes. You first form your social group and then find your niche. Since your group is volunteer, you obviously like their culture and need no "escape" from it. Nullsec is very different. A 20000 man coalition is better than a 10000 man one. It will roflstomp the latter. Below 5000 you don't even have a chance to get a place unless you are a renter. You clearly can't have 5000 friends and you have limited options to choose a culture, especially if you don't want to be evicted. So your group is created by outside factors and your culture isn't your choice but something you must suffer for your goals. So in the large nullsec entities your ability to evade the culture is important, which is an alien concept to anyone who isn't living there.

PS: the post was being prepared for days, the reference for kicking just added (learned it this morning since it took place while I'm asleep), so I can't present you with plans for the future yet.
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