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Thursday, 6 December 2012

CFC: bad implementation of meritocracy

Posted on 22:00 by Unknown
The new GSF update declares acts of meritocracy: "Mordus Angels was a useless shitpile, didn't deserve blue standings, and reset them without notice ... we showered Circle of Two and Legion of Death with love, space, and tech moons ... this coalition is a retributive meritocracy; the only thing that matters for an alliance in the Clusterfuck is showing up in strategic ops with doctrine-appropriate ships. Serve on the line and be rewarded, fail to do so and be flayed".

I'm probably the biggest fan of meritocracy: judging people after their performance. Yet this made me almost scream. HBC isn't that meritocratic: unless you cause trouble, you can stay around even if you are mostly useless. Yet HBC conquers regions much faster than CFC. I don't think that it's the glory of socialism: "effort according to ability, rewards according to needs" over meritocracy. The "leech" doesn't leech on anyone, he receives nothing from anyone, he is just an obstacle. It's the glory of live and let live over a bad implementation of meritocracy.

What do you need for a fleet? Pilots in doctrine-appropriate ships. Pilots, not corporation or alliances. The problem with the CFC implementation is that it doesn't motivate pilots at all. "To have a CEO in Illum and have a 'voice'" isn't motivating at all for the little guy. Seriously! You expect him to spend hours doing something he doesn't like just to get rewards for someone else, especially for someone he probably considers a bossy no-lifer nerd?!

The chance that his corp gets fired from the alliance may scare him, but still not motivating, simply because of the tragedy of commons: if there is a 100 man corp, I can increase the corp performance by 1% if I increase my performance by 100%. Even with doubling my efforts I can do little to avoid the scary end. On the other hand if I decrease my performance by 100%, turning into a total freeloader, the chance of being punished for it only increases by 1%, good trade.

The "meritocracy" model CFC uses is the outdated middle-management economic model: you reward/punish the boss and the boss makes his minions work. This model worked with blue collars and we can consider F1-spamming blue collar work, so it should work in EVE corps, right? No, because in the hierarchical setup of a standard sweatshop of the `50-es or the ones exist in developing countries are based on coercion and lack of options: you keep slaving or fired into starvation. The in-game small corporations on the other hand are "families", positive social circles. The members join as volunteers and they have positive social connections with each other, including some leadership members. The corp leader can't assume the position of the heartless boss with timecharts, kicking every slacker because he won't kick his friends and they know that. Also, the corp leader probably don't want to be a hated heartless boss and burn out quick if he is forced.

The proper implementation of meritocracy is an alliance-wide individual pilot evaluation. This case the demands come from above, your friends can't help you, there is no place for favoritism or excuses.

To point out another problem: what exactly do you measure? In the standard blue collar jobs you are hourly paid: you do X hours, you get X*Y salary. This allows people of different time schedule (part-time mom, full time guy, workaholic doing overtime) to work together. How do you implement this in EVE? If you demand X hours/month for every person, then two part-time workers (casual players) can't fill the same slot as one full-time despite the same results. Even worse: how do you define "salary", the benefit from membership that the member must reciprocate? ISK he makes in alliance space? He could do better in highsec! WoW guildmasters has it easy as the loot comes from raids. The only benefit of EVE alliance membership is fun and I doubt if you can make a proper measurement system for fun. My best guess: non-stratop PvP kills.

To make meritocracy work you must define the unit of fun, measure how many units an individual pilot got, set the expected amount of stratop-time/fun and check who worked too little for the fun he received. This is the only way. If you find this impossible to implement, then just go with the TEST way and don't punish anyone for slacking. And please never-ever evaluate corps or alliances, only pilots.


There was probably national holiday on the land of pants-on-head retards as only one 7B ratting Mach died on Wednesday and yet another shield tanked (rather non-tanked) Moros on Thursday.
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