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Thursday, 30 August 2012

How could the RL economy crash?

Posted on 22:00 by Unknown
My current situation with implants gave a very good insight how could carefully built financial systems, operated by the best and the brightest could fail terribly. To see how, you just have to think about one simple video game question: how much SS-905 implant worth?
The historical data (screenshotted on Sunday, when FW cashed out) says around 120-130M. Yet on Sunday, when Minmatar reached T5, it crashed down to 60M. I had lot of buy orders to pick this and many similar up at 70 and 80M, way below the historical data. It's a speculation, I took a long position hoping that the price will elevate and I sell at profit.

I've posted a business report every day which need me to valuate all my assets. I just wrote "no idea" since T5 sellout. Because that's the truth. I have no idea how much these implants worth. You can have your own speculative idea. Maybe you - like me - expect CCP to fix FW after it reached "game over", Minmatar and Caldari completely capturing lowsec. There are lot of reasons to do so, much more than not. However we still don't know how much SS-905 will worth, neither how much it worth right now.

Now, "I have no idea how much my asset worth" is embarrassing. I'm supposed to be some kind of trading guru and I can't even tell how much money I have? Who will believe me now? This is a video game and my assets are mine. If I lost my credibility, too bad, I lose some visitors on a blog that I write on my free time. Now imagine that EVE would be real, I would really be a space industrialist, and above all, imagine that the assets weren't mine, I'd be just an investment banker. That would be bad.

Please note that it wouldn't be bad because I lost money. I think I didn't. I think I'll close this deal with profit. My situation would be bad because I had to write to my daily report: "dear investors, I have no clue how much your assets worth, but I guess it will elevate above the entry point some time". I'd be out of business no time. To stay in business, I had to write some number and preferably a big one to get more investment money which pays my salary. Since I have no clue, I best turn some expert! If I mouse-over the implant, it says 122M value. This is what the CCP algorithm says. Or, I can look at the graph above which says the same. So I bought 122M implants for 70-80M. Increased the assets of my investors by 50-60% overnight. They going to love me!

Of course if someone makes up fake results, he'll be out of business, strike that in the prison. But the point is that I did not fake results. I did not lie in the sense as Madoff. He knew that his scheme is a fraud and any sane person who could look at his accounting could notice that too. I honestly think that SS-905 will be over 80M in a month and while some might disagree, none can say that I'm scamming. Even they would testify that my guess can be right. The fundamental problem is that no one knows if and when CCP will fix FW, how many implants were swarming to the market, how much is in hands of investors and so on. No one can have a correct answer, so no one can say "you are wrong!".

OK, but isn't that the point of speculation? I do something risky, might win, might lose. Yes it is. The problem is that while I know that my implant value is a best guess, the guy who reads my report of "122M" will trust it. I just pulled it from a source that looked reliable enough to blame them if things go wrong. The guy who reads my expert opinion will believe that 122M is the proven price. He will make his decision based on the "fact" that SS-905 worth 122M.

Now forget the game which is rather simple and think about real world with derivatives, CDS-es, repackaged deals, stocks of corporations whose largest asset is stocks of other corporations and so on. No one can understand the whole system. Even the best analyst can valuate just his own papers. He uses the value of other papers as input in his calcualtion.

People kept building card-houses from reports that were best guesses at best. They took the opinion of others as facts and created new "facts" until the point the whole market was full of papers that everyone considered great, despite being totally worthless. This was another shitworm-scam a Ponzi-scheme built not by malice but by ignorance. No one ran away with the money, it was wasted by those who were spending their work hours by writing guesses and those who received a few % profit in the previous years for putting their savings into "rock solid" papers.

If every uncertain analyst would write "I have no idea, but my best guess is X", such events could be prevented as people wouldn't buy papers based on some strangers guess. But the first guy who writes this will be fired as incompetent, so the above is impossible.

The moral of the story: the valuations of papers, including the current stock market price are just guesses. No one knows anything for sure. If someone approaches you with the idea "give me money and I know how to get 10% interest on it", run from him screaming. Not because he is a scammer, but because he has no clue. All he has are educated guesses made from data that are guesses of other people. Use your money yourself or find someone who at least can explain how will he use it.

PS: since the FW AFK-farming messed up the prices trading is interesting again. Sometimes EVE almost feels like playing a game.

There is still no business report (obviously), hopefully I can tell something on Monday. I spent 0.5B on main account Plex.
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Wednesday, 29 August 2012

Highsec protects gankers from carebears and not the other way!

Posted on 22:00 by Unknown
I've read yet another "oh noes, gankers are nerfed" post. Then a post that celebrates an FPS for being "more sandbox" than EVE. It seems the players of the "niche MMO" want more blood for "no other end than ‘having some lolz’ at the expense of those who haven’t a clue". The actual safety of highsec surprised me much, I never lost a ship despite people had every reason to gank me. Both the 10B cargos and the "emergent gameplay" aka out of game hate.

The other thing I was surprised is Jester saying (down in comments) "once a week or so, I jump-clone one of my mains to Empire to handle PvE so I have ISK for PvP. For those 24 hours, that main doesn't have access to 0.0 at all." Now Jester is one of the top PvP-ers of this game. He was flying in alliance tournament in a team that got into top 10. Why on Earth does he go to highsec for PvE? He could surely defend himself while doing PvE in his home system.

There were a series of my own finds: local channel helps PvP-ers, insurance helps PvP-ers and the largest nullsec alliances are as rich as a half dozen players.

Finally there was faction war. It was practically won by Minmatar and Caldari. Amarr and Gallente are non-existent, Minmatar and Caldari cross-plex to each other to farm LP. People claimed to come for good fights, but FW turned into an AFK-orbiting, multibox-bomber-missioning mutual carebearing field.

Combine these together and you get something much-much nastier than my older "EVE is more casual-friendly than WoW" post. There I just claimed that the main income of CCP comes from "highsec carebears" and they are protected from the PvP-ers by the highsec rules. PvP-ers are given their separate playground and motivated not to mess with carebears. They are catered either for historic reasons (EVE was started as a PvP game) or because of PR.

The truth is much-much darker than that. The highsec rules are created exactly to protect the "griefers" from the "carebears". The further discussion needs definition of 3 groups:
  • "Goal oriented PvP-er" is reasonably good in PvP and PvE. Maybe not as good to win AT, but if pitted against the average non-carebear, he'd have at least 1:1 win loss. Pitted against a carebear would always win. He is motivated to reach some goal which can be Alliance Tournament positions, sov size of his alliance, being rich, whatever measurable competitive goal.
  • "Griefer" is someone whose goal is to harm others, to see things explode
  • "Carebear" is someone who don't want to PvP if there is a way to avoid it. Enjoys building things
Would highsec be changed into lowsec overnight, first the most hopeless carebears would quit, but in a month the griefers would be pushed out and marginalized the same way as it happened in FW.

Let me explain: Jester jumps to highsec to do PvE because its convenient. He doesn't have to dscan, he doesn't have to dock and reship to PvP, he doesn't have to watch local. In short, he could do his PvE without having to care about the random griefer. He surely doesn't afraid of him, he simply don't want to waste his time with him. I remember how annoyed I was back in WoW, Tol Barad when we did quests for "standing". Every now and then a griefer jumped on us, died but wasted 10-30 seconds of our lives. In WoW if you crushed him, he lolled, respawned and came back. In EVE after a few rounds he'd be out of money. Still my time would be wasted by that punk so I'd rather avoid him if possible. So does Jester. Most players claim that "80% of players are in highsec" is not true, 80% of the characters is. They say that they are low/null PvP-ers who PvE on alts. The goal oriented players avoid the harassment of griefers and do PvE half-AFK. If they couldn't do that, they'd do as they can: by forming blobs, protected PvE ops and so on. That would be pretty much the end of the lolroams.

What about the carebears? They would be an asset because they could be offered protection: "mine in our space, we protect you for half the ore". If you created the gatecamp, the more miners inside, the more ore/hour for you. It's PvE players who need the land, so they'd be motivated to seek protection from PvP-ers, just like the peaceful citizens are paying tax for cops and soldiers. Now the Concord provides it for free, so the PvP-ers are uncompetitive in selling protection. Concord also allow high density of players, neutrals can mine in the same belt in highsec or rat the same complex. This allows the PvP zones to be deserted enough that a roamer can avoid enemy "blops". Since there are 40K players online and about 7K star system, in every system there would be 6 players on average if they had to spread out evenly in lack of highsec.

The existence of highsec motivates goal-oriented PvP-ers to not defend themselves or the carebears from griefers, just move to highsec for PvE. Highsec feeds us all, why bother fighting with lolkids? Since the low/null land is unpatrolled, lolkids can run amok there, killing an odd bot, lost newbie or dumb ratter. They consider themselves kings of the hill while actually they are just like youth gangs fighting for crappy zones in the ghetto. They are poor, they are despised and avoided but no one is really motivated to kick their butt because no one wants their turf. The middle and upper class people are happy in their "highsec" of the good neighborhoods, they can't care less what's going on the ghetto. Remove the highsec, force people to mix and you'll get exactly what happens when a formerly busted neighborhood becomes financially interesting (because of a new highway or stadium or something): the rich, goal-oriented people evict the gangs that "owned" that land in matter of days.

I think EVE is designed exactly in a way to demotivate good players to get into conflicts with "ima pwnzor" lolkids, allowing the latter to exist. Just like with local channel, the lolkids believe that it protects the carebears from them, boosting their ego "if concord wouldn't be there, I'd own you all". The truth is the opposite: it protects them from anyone having a reason to fight them. I really hope that their wishes came true. I would gladly approve to a change that removes Concord from highsec, leaving only faction police and gateguns.

By the way this insight explains why goal oriented PvP-ers don't like carebears: carebears are nothing to them but competition when they do PvE. Their ore is cheap because the carebears mine a lot. Their LP worth nil because the carebears orbit buttons all day. They can't trade protection from gankers for ISK with the carebears because Concord protect them for free and with bigger firepower. Remove Concord and goal-oriented PvP-ers and carebears would find each other, trading resources for protection.

I hope that DUST integration will make a change on this front one way or another, promoting competition and conflict, situations where there is reward in winning not just "lol i ownd som n00b". I'd like to make it clear that I don't want CCP to stop "griefing", I just want "EVE is real" conflict.


But no matter how many ways EVE is bugged, exploitable and caters lolkids, I'm staying. After all if you recruit a friend they don't give you a free Raven Navy Issue and 10M SP to him:
I will play WoW, but totally casually, to see the content, without any kind of project. If you want to experience the content without lolling on chat, The Pug on Agamaggan-EU is at your service. I won't be very active, but my girlfriend is. Her EVE character is busy learning "Rokh 5" anyway.
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Tuesday, 28 August 2012

New scam: contract margin trade scam! (and a 1B moron)

Posted on 22:00 by Unknown
If it's profitable, it's a scam. This main guideline shall lead you. However some might still consider risking accepting a profitable-looking offer. To them, let me show how a very new scam works. At first let's see a scam contract:
It says that if you have the 3 deadspace modules and two contract-only mission items, you get 1.3B. The contract items cost about 70M, all you have to buy is 3 deadspace modules. Luckily for you, they are readily available in Jita:
So for 424 M you can get the items and trade them for 1.3B.

Like the standard margin trading scam, the point is to make you buy something overpriced. Let's wonder who put that 3 items on the market for 118M? Some hint:

Of course for the scam to work, the contract must fail. For that, this particular one uses an exploit:
The item Miniature slaver is bugged for some reason. No, it's not a different item with a similar name, if I right-click on my slaver and choose "find in contracts", this very contract pops up, still I can't complete it.

This scam can work without exploit, and probably was done without exploit until the scammer found the bugged item. The trick is that after you bought his overpriced items, he deletes the contract. Of course it needs him to be online and at the keyboard. He can increase his response time by adding trash items to the contract that waste your time while you pick them all. Finally he can gain more time by making you do an extra pair of jumps for the trash. I mean you buy the trash on Jita, buy the expensive item last, want to complete the contract fast, just to recognize that you don't have the trash. Where it is?

This scam is so well thought that I fell for it even without the exploit. He would have time to delete it while I pick up my trash. Luckily my overall business expertise saved me from serious losses: I looked around where else could I get items, so all I lost was the time while my Dodixie interceptor reached Jita with 3 items:
Actually I can end this contract with gains if he buys up my deadspace items, or the next victim does.


Being so happy that I found a new scam and did not even lost money on it, I started writing my blog, thinking about it and Alt-tabbing casually to update orders. Never update orders casually like the moron of the week: me.
Needless to say, I wanted to set up a buy order for 102M and not 1020. The warning box popped up, but the official price is screwed up, so it said "this item is 65454% over the price" so I accepted (many of my implants are getting these warnings with completely normal prices). Luck saved me once as I had an implant listed, so bought from myself, but the other one was purchased really. Way to lose 950M in 5 seconds! While you are laughing, please go to the official forums and support my suggestion for a confirmation box that could have prevented it.

You can join for trade discussions to the goblinworks channel.
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Monday, 27 August 2012

A wannabe nullsec alliance members plight

Posted on 22:01 by Unknown
While I'm not Jester yet, but I have another, smaller, more technical post for today, read that too if you wish.

I've read yet another shameless propaganda/recruitment post from CFC. I mean can a recruitment post be more obvious than "Every day is a challenge and every day is a fight. It’s the best war in the game right now and it’s certainly the best time to be playing EVE in its history."

It's no secret that I'm looking for a nullsec home. Now it's not an easy task for me as I have my own terms. Most people just want to belong and try to fit in. I don't. I rather be alone than having to tolerate things I don't want to tolerate like a culture where contributing by keeping others in ships is not considered equal. But this would just be my personal problem. Normally I'd approach alliances that I like and they would either accept me or not. Who cares about my personal diary?

Instead, I'd like to point out a rather weird problem that is probably unknown to the busy recruiters who write posts like that. I mean the problem that prevents me even from applying when I find someone interesting.

Corporations.

Don't laugh! I think one of the biggest obstacle between a nullsec alliance and a prospective member is corporations. I understand what a small pirate corporation do. I understand what a WH corp do. I understand what a highsec PvE corp do (stay docked). But what the hell does a nullsec sov-holding powerblock member corporation do?

I mean all "politics" and "culture" is in the alliance or even on powerblock level. The corporations don't seem to have any unique culture, most of them don't even have a forum or it's dead. From the news it seems the alliance has FCs, the alliance has the ISK, the alliance directors make the strategy, the alliance has the forum, the alliance has the killboard, the members identify with the alliance. I've been reading TheMittani.com, the official CFC "Fox News". It talks about "CFC did this, Dotbrothers did that". Can you find a single corporation name in the posts? I couldn't. This "diplomatic update" lists 17 alliances as members of powerblocks. The alliances are visible. They have characteristics. But corporations don't.

Now let me give the problem as simple as I can with a bizarre example. John is so offended by the usage of the sexist insult "mate", that he immediately decides to eradicate it or die trying. He wants to join NCdot, the only entity in EVE that shares this noble goal. But there is no such thing as NCdot recruitment! He opens up the NCdot info and finds several corporations. Which to join and how?

So let me give an advice to the busy writers of alliance propaganda: link a little guide how can someone apply to the alliance. The people see the alliance, they know nothing of corporations. Something like that "If you want to help us fight the ones who consider calling each others `mate` tolerable, you can apply to Bashers INC [link] (for casual PvP fun), Reapers INC [link] (20M SP, 500+ kills, do your job or GTFO) or Hoarders INC [link] (industry, logistics, some PvP).

Finding a home is hard enough, especially in a game where scamming is allowed. If you want new members, don't make it harder by having to deal with obscure corporations.

Finally an interesting question: is it just coincidence that the two strongest alliances, GSF and TEST have one-one mega-corporation in it? Practically Dreddit is TEST, not member of it. Can it be that corporations are just obsolete remnants of the small-gang origins of the alliances and completely unnecessary? Wouldn't an alliance be better off just merging them all until the member count cap? Of course I can be wrong here, but then enlighten me, what the corps do in a nullsec alliance?

Still no daily report until the implant prices stabilize somewhere.
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Nerf low/null PvE ganking: remove local channel!

Posted on 22:00 by Unknown
While I'm not Jester yet, I have another post for today, a more to think about than this technical suggestion.

Also, since this post about aggression nerf, there is a related post on TheMittani.com that is roughly says the same as my most attacked post: low and null PvP is just for PR, the goal is to make a WoW-like themepark in highsec full of subscribers. What the poster missed is that it mostly complete. You already can't practically gank someone in highsec who is not stupid. The remaining nerfs are just there to protect the utterly stupid like an AFK miner.I know, it should be a comment there but there is no commenting section (I can understand that, moderating comments is a huge job and they have 10x more visitors than me, I don't want to imagine their troll amount).


"Watch local" is the No1 advice for anyone doing PvE in low/null. "PvP-ers" who specialized in killing ships that can't shoot back (like this mining barge) whine because local channel allows the targets to run away. They want to nerf local so they can be the unseen menace decimating miners, ratters and missioners. I think the brave warriors of New Eden who every day face the horror of fighting exhumers and Tengus already in armor due to rats deserve every support!

Let's start with experimental data, found by Sugar:
Strange: the kill:population ratio is about 3x bigger in null than in WH despite of similar mechanics. The main differences are the lack of local channel and having to make an effort to find the entrance. It seems it's safer to be in WH than null.

Let's continue with what I've seen in my null visits: if local is empty or only 1-2 guy in it, I can casually warp gate to gate. If there are more, it's a chance to be a PvP gang, so I MWD-align before warping and I first warp to a celestial. If there are 5-6, I jump to dscan range first or simply burn back to the gate. Local channel is very helpful to me. The problem is that I'm the "invader" here. It should help the locals, not me.

Without local channel the roaming ganker couldn't know who is in the system. Most of the systems are empty. Now the ganker can see that on local and jump to the next. Without that, he'd have to stop in every system and scan to determine who's at home and where. That's awful lot of scanning that slows the roam down painfully with two effects: at first he can cover much smaller area in the same time, therefore having much less chance to be in the same system as a target. Secondly, if he is spotted (for example by a cloaky at the gate), his low speed makes it very easy for the homeowners to organize a fleet to catch him.

OK, he is still alive and after hours spent scanning empty systems, he found someone at a belt. Currently local channel can confirm that there is one guy in the system, the miner. Without local he has to continue scanning to make sure that there is no one else in the system and even that wouldn't help against a cloaked gang waiting next to the miner. So without local channel he would have to do something that most "PvP-er" don't want: attack without being 100% sure that there is no one who can shoot back.

I'm sure that local channel - just like insurance - is a welfare feature to support bad PvP-ers. And the spoiled punks can't even appreciate it and blame it for their failures! Let them eat what they cook, grant them their wish, get rid of local channel! Don't just change it delayed, that would allow them to AFK-cloak 10 mins for intel, destroy the useless crap completely! Send watch list after it please!
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Sunday, 26 August 2012

Why TEST doesn't produce nanotransistors?

Posted on 22:00 by Unknown
Long post, as a reward, you can find really juicy morons at the end!

Danny Centauri, a fellow industrialist made a suggestion how could the largest sov-holding alliance, TEST fix its terrible budget. His main idea is to not sell bulk moon materials but refine it into intermediate products that sell higher. His profit expectation is too large, as the margin between nanotransistors and the moon materials is large exactly because materials are sold in bulk, so if TEST would sell none but sell lot of nanotransistors, it would crash the margin, but still I'd guess they could make 10-15B/month which is something they desperately need.

OK, the director can "just do the alliance a favor and kick whatever neanderthal you have managing the resources right now" but replace him with whom? Middle Management Dino? Writing a excel sheet is one thing. Managing 60 towers and doing JF runs all over the place is quite different. This is what Montolio (TEST leader) mentioned in his reply: "In ~real spaceship life~ things don’t work like spreadsheets. Logistics is messy at this scale."

This "messyness" need explanation. I make 40-50B a month. My recipe for riches is published to last letter. Still I have limited competition because having the know-how is one thing. To actually make the money, I update the prices of 45 items for 5 alts, create transport packages every day, contract them to my hauling partner, open the transported packages and list the wares. That takes about 2-2.5 hours every day. A PLEX gained in less than an hour isn't bad at all. But it still costs time. I dedicate this time to my industry for personal goals: writing this blog, influencing people to have a different view over trading. But why should a random TEST member dedicate his hours to do something like that? Why should he spend his game time hauling sulphuric acid and updating POS-es and filling reports to the management? What does he get? A pat on his back? TEST introduction says "Test Alliance is a Eve Online alliance of like minded corporations brought together with the idea of having fun and blowing shit up." Do you see "managing POS-es" here? Since the members came for this calling, it would be pretty hard to find volunteers for POS jobs. To make it worse, if you'd find some lost soul, he would burn out soon as he would receive no recognition for his work. After all the alliance values are "blowing shit up and having fun", so he isn't doing anything that anyone considers "great". Sure he'd get a "yes, thank you for your work" but everyone would call him the "slave/bitch of the alliance" behind his back and he'd know that.

PvP alliances are doomed to poverty and to fly battlecruisers until the zombies of the end days break into the server room of CCP. The non-Tc alliances figured out a manageable level of poverty over the years that allows upkeeping the lie that "we are PvP-ers, we don't carebear". For example Jester "once a week or so, I jump-clone one of my mains to Empire to handle PvE so I have ISK for PvP". On the other hand the Tc-holder alliances could replace those Drakes from moon profits, so the individual member could be true to the "blow up shit and having fun" ethos.

With the Tc nerf, sooner or later The Mittani and Montolio have to stand front of the members and say "the days of fun are over, you have to grind like everyone else and either pay 30-50M/month into the alliance wallet or pay for your own ships if lost in battle". They desperately don't want that, because they know that this would be the day when half of their members logged out forever. GSF started their news site to "command isk-ad deals from entities like Somer Blink and EOH that we can then plow back into the alliance coffers and avoid bankruptcy." TEST got loans which they spend on daily operation instead of investment, so they have zero chance to ever repay unless reform. And the response of Montolio mentions no reform, rather the "go away with time" nonsense, which is very popular among failed economists by the way, just look up "outgrowing debt". Their damage control can get them a few weeks, maybe even months. But at the end, the "horror" of having to do PvE will catch on them. The No1 economical rule "there is no free Drake" can't be dodged.

On the day when they have to do PvE they may tell everyone to do PvE some, becoming like Nulli Secunda who had to move Empire for a month after defeat to get into ships again. Alternatively they can create an industrial branch for people who like PvE and gladly contribute that way. Of course none of us will do it silently, altruistically. We must get recognition, our own "killboard" and the clear message from the leadership to everyone that "PvP-ers as a class is not better than carebears". If I donated 1B and a PvP-er caused 0.8B damage to the enemy at the cost of 0.3B losses, then I was twice as useful as him.

Considering Montolios response to the bit naive but clearly benign Danny Centauri, I have to stress that I'm not an -A- sympathizer. I'm a CFC-HB sympathizer, simply because I hate the culture of -A- and especially hate MateDot. When I saw the TEST sheet last week I was thinking about sending them like 25B, just to help a good cause out. Finally I choose not to, simply because it would also just delay the inevitable, just like the EU "loans" do with Greece where PvE is just as popular as in Delve. Only PvE can generate ISK and an alliance that openly despises it can only be poor without Tc money appearing from thin air.

A proper industrial branch with 100 top contributors with only 10B/month and 1000 casuals with only 1B/month would mean 2T/month income. That doesn't mean dodging poverty. That means raising an 1000-man all-capital fleet in a month. That means a 500-men all-supercarrier fleet in a year. And above all, that means none of the PvP-ers will have to do PvE again. Ever. I know these numbers are huge for PvP-ers, but so is 100 kills for me, who has zero. A casual missioner/ratter/miner can easily get 50M/hour in null, so 1B needs mere 5 hours/week play (they like PvE), while a serious trader/POS-manufacturer can surely get above 200M/hour, which allows him to get 10B by 12 hours/week play.

Why would they donate money to the alliance? At first because unless you station trade, every kind of PvE is more profitable in null. Secondly because watching your own wallet growing isn't really interesting. An API-verified donation board would be a place for competition for PvE players, manufacturers, traders. Finally because most "carebears" are not happy alone and PvE is a lone activity. I see PvE bloggers closing down or thinking about it. I'm sure most of them would gladly give 1-10B to an alliance they can call home (as opposed to rent a system where they can PvE alone).


PS: After four and a half months of playing EVE Offline:

The weekend was showered with idiots:
The first one was delivered to you by Sugar and her gang.
The worst moron was provided by the Caldari hitting T5.
And another one.
No, the line of happy haulers of the fruits of AFK-orbiting a button isn't over.
I told it's not over.
I don't think it's FW related, rather wormhole, but still a complete idiot.
It seems the black holes sucked out the brain of yet another one who also won the "most idiotic fit" prize. The rest were just dumb, but this one actually planned a fit. A totally useless one though.
This one is actually lacking compared to the previous. No story behind it, just another purple idiot.

You can discuss trading and other industrious ideas on the Goblinworks channel.

There is no report because both Caldari and Minmatar hit T5, so the implant prices are all over the place. If they return near their old value, I made about 20B overnight. If they can keep T4-T5, trading plexing with alts for months until CCP figures out what everyone keep telling since 1.2 and took 4 days to Blizzard, I lost 30B. Until either happens, I simply cannot tell how much my assets worth.
(+0.2 spent on Logi/Carrier, +0.5 on Nyx)
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EVE server?

Posted on 06:38 by Unknown
I can't see either the EVE server, the launcher says "No connection could be made to the content server. Please make sure that your Internet connection is up and restart the Launcher.", nor the API server. No *.eveonline.com website either. I have internet (otherwise wouldn't writing this). However eve-offine.net says everything is OK. Any ideas?

Thank you, it's up now.
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Friday, 24 August 2012

Moron of the week

Posted on 22:00 by Unknown
I simply couldn't stop laughing on this kill. I mean seriously. CCP should scan the database for such losses and the pilots should be instantly moved to highsec in an NPC corp with being unable to enter low/null/WH and joining player corp until he completed the tutorial missions and successfully completed at least a lvl 2 mission. It would help with customer retention.

I also have a nasty idea how could CCP make good money: for a PLEX, remove a loss report from the API. I'm sure he'd gladly pay.

Another serious failure arrived just now!
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Thursday, 23 August 2012

A little gift to total strangers

Posted on 22:00 by Unknown
I wrote several times how I handle the annoying 0.01 cartel: by decreasing the margin between the buy and sell orders until the point they give up, or simply the margins are so close that they can't keep up with the natural swings.

Of course it doesn't mean that I own these items. I checked the volumes of my items (the list is similar to the last month). They are sold in the magnitude of 10-20/day, and I buy and sell about 1-2. So my market share is around 10%.

If I have 50B/month and 10% share, the traders of my field take about 500B/month from the mission runners who farm the implants and the implant users. We do it in the form of margin between buy and sell orders. Average guys (those who don't trade just sell their loot or buy items to consume) can't really compete by setting up their own buy or sell orders. You must either camp the market to keep it at the top or deeply undercut once a day and wait for many days maybe. Neither one is smart if you have just a few items to sell or buy. You are better off losing 5-10% and do what you are proficient in.

When I entered this field and every time I include a new item to my list to replace a bad one, I find ridiculous margins. I mean 30-50M between buy and sell for some items. Both buy and sell orders guarded by busy 0.01-ers. I managed to push it down to 5-15M. So assuming the same volume and 2-3x bigger margin, without me (or other deep undercutting trader), the implant farmers and users would pay 500-1000B/month more to the 0.01 cartel.

So just by trading these items I save 500-1000B/month to total strangers and cause 550-1050B/month (the +50B is my share) damage to the 0.01-ers. Just as comparison, the largest battle loss of this year was K6 with the bill of 300B. So my "killboard" is not bad at all. Maybe I need a new logo instead of the goblin face. What about this one?

Obviously I don't own Jita. You can come any time to do the same on any market. There are so many 0.01-ers to destroy and so much ISK to earn and so little time!

Friday morning report: 153.0B (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)
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Wednesday, 22 August 2012

The FW-LP "goldmine" is highly speculative

Posted on 22:00 by Unknown
The blogs, comments and forums are full of Faction Warfare LP collection, as a way to get dirty rich with no risk, skill or effort. I guess anyone who is any level proficient in economics runs screaming from anything that makes him rich with no risk, skills and effort. There were many such things in history, and not one of them ended well.

How does the magic FW-LP goldmine works?

It mostly based on exploiting the bad design of FW mechanics. This should be the first red flag, last time 5 guys did that they got their ISK reverted, but let's assume that for some reason CCP just fixes the feature and anyone got their loot before the fix could keep it. The idea that they will forever allow making 3-400M/hour by AFK-orbiting an object in an frigate is laughable.

So let's assume that you can keep the LP and go on. The magic recipe continues that you must reach T5 faction control as it greatly decreases item prices. In the LP store you must pay ISK (or basic item) and LP for a faction item. The higher warzone control decreases these prices greatly. This is the second speculative step, you must assume that your faction will reach it, that CCP don't change it to something that actually makes sense and you'll be there to cash out.

Let's go on. You paid lot of ISK for items that sell high on Jita, you won! Just like every Tom, Dick and Harriett who bothered to do the same. After all you did nothing that needs skill, access to special resources, team or anything. The idea was all over the internet, so the assumption that you'll do it alone is a bit weird. So in the same minute you create your implant, faction ship or faction ammo from thin air, other thousands or maybe tens of thousands do the same, getting hoards of items that sell in the volume of 5-50/day in Jita. That will be some serious price crash. Last time Minmatar hit T5, all my Rens and Hek buy orders were filled up and they weren't high. The buy orders disappeared completely, even the very underpriced ones.

Let's summarize: you'll be dirty rich by AFKing in a frigate if:
  • CCP don't fix AFKing in a frigate being LP print
  • They don't fix the screwed high warzone control bonuses
  • Your faction reaches T5 and you'll be online when they do so (both Minmatar T5s lasted for an hour or two)
  • The prices of the LP store items don't drop to the floor when it happens
Good luck!


Before you'd say "but incursions were an ISK print for long time before fixed", please note that incursions needed a team, good skillpoints, good ships, not being wardecced and knowing what you are doing. It locked out like 99% of the players. And even in its peak it was like 100M/hour which is in line with other top-level PvE actions like supercapital ratting or WH capital escalations.

Please read the title again. It says "highly speculative" and not "impossible". The above conditions are unlikely but can happen. After all those who wrote the posts did these in the previous T5s. Maybe you can do it too. But thinking that you surely can is insane. The speculative profit is very high but it correlates with risks. I always shy away from speculations and never regretted this stance. But that's just me, who never made good money.

PS: every now and then someone speaks up that the "mining is boring" problem must be solved. Yet none of them was near even understanding the problem. Until now. This is a "must read" post, especially if you are CSM/CCP.


PS: Titans are still in my hearth so I keep my eye on them. Including this poor thing that died to Mates after jumping instead of bridging. I don't comment on the mistake itself, but can someone explain why a titan which is not grinding structure protected by 1000 subcaps is in that full DPS fit? I think a titan when not actually deployed to grinding should be fitted to max tank to live long enough if surprised. Am I wrong or the titan pilot was doubly stupid?

Thursday morning report: 151.7B (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)
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Tuesday, 21 August 2012

Titan vs 60 dreadnoughts

Posted on 22:00 by Unknown
What would be the outcome of a battle between a Titan and 60 dreadnoughts?
The dread fleet has 411K DPS and 315M overheated EHP (the one attacked by the titan is overheating, not all of them) which is greatly larger than the 17K-55M of the titan. Neither ships are over-blinged, I tried to fit them as reasonable fleet ships. In the 134 seconds before the titan is destroyed, it can destroy one dreadnought. The price of the two fleets are about the same. The outcome would be 50-50 if there would be 8 dreads against the titan.

It shouldn't be a big surprise, ship power scales moderately with ISK in EVE and poor titans got the nerfbat again and again. The good question is why does anyone uses them? It seems alliances are doing something very silly. I mean they spend the resources to build a titan instead of building 60 dreads despite they have the pilot number and the dreads are clearly superior.

No, the answer is not training length, a titan is about 1 month longer to train than the dread. Also, the titan pilot is locked to his ship while a dread pilot can fly subcaps and most of his the skillpoints are useful in subcaps. The answer is neither "because we can't spend the ISK any smarter" since that could only be true if everyone would fly a dread or carrier already and the only way to increase fleet DPS/HPS is replacing dreads with titans, carriers with supercarriers. Even PL rarely fields slowcats and even that is only 60-80 ships. The reality is far from 1000 men capital fleets. No, the answer is not even doomsday alpha with the famous "16-17 to go through [alpha down] an Aeon. Not a lot." A dread volleys 100K, so 60 dreads alpha 6M, the double of the doomsday and they cycle in 14 secs instead of 600 like the doom.

My answer is "because I can't spend the ISK any smarter". I cannot fly 60 dreads. I can fly maybe two or three with insane multiboxing. On the other hand I can easily fly a titan. OK, Gevlon is being a nasty selfish goblin who ignores the greater good of the alliance just for peacocking in that titan. But what about the alliances full of "for the team" people, what about the alliances that are openly call themselves "space socialism" where people are taxed and the income is redistributed to newbies and those who lost their ships? Why do they go on the largely sub-optimal way of building titans instead of showering dreads and carriers to the people?

The solution lies in my biggest find in EVE: 10K member alliances are about as rich as a half dozen traders. Alliances can't afford to build dreads to their members. How can they afford to build titans? They can't. Those titans were built by their pilots. They are traders like me or farm sanctums/capital escalations for months, have a dozen Mackinaw accounts in highsec shooting Veldspar 8 hours a day or maybe they spent $3000 to buy PLEX but some way they individually gained the titan money. Then they faced the "because I can't spend the ISK any smarter" problem, they built the titan despite they knew that it's sub-optimal to dreads. But what can they do? Just altruistically donate their hard-earned ISK to lazy randoms who call them "lol carebears"?!

People keep commenting that my nullsec industrial ideas are pointless because the amount of rich industrialists who care about anything else than watching their wallet grow is near-zero. People are either in highsec counting ISK or happy blowing up things in battlecruisers in null. The existence of titans and supercarriers are exact disproofs: behind every single one of them there is a player with 100/40B ISK that he earned himself and that he donated to the war effort of his alliance. Supers can't enter highsec, can't jump to WH and it's pretty dumb to try to solo PvP in them. They are capable of nothing else but contributing the nullsec sov war effort.

The point is that every supercapital pilot donated 40/100B to his alliance, just in a very bad way. How could they be motivated to use the same donation in a much more effective way? Here I'd point back to my "ISKboard" idea. Topping the ISK board would be a much more visible and "famous" way of spending the ISK than having a titan somewhere logged off, hoping that you'll be online when some idiot warps supers to a station with thousand friendlies with interdictors. There are hundreds of people in nullsec who can make 100B in reasonable time. All we need is a system to reward/motivate the usage of the money better than building glorified jump bridges/command ships.

I'd like to show a good example instead of just preaching. I re-scheduled the training plans of my Ragnarok pilot. He will learn the fleet boosting skills after int/mem. If I find an alliance that implements the "ISKboard" or any other form of measuring and acknowledging those who contribute via ISK and not PvP time, I'll join and drop my titan plans. I'll use the pilot as simple offgrid command ship pilot. I use the titan money to top that ISKboard. If an alliance could grab just a few dozens of industrialists, and/or motivate those members who were already capable of getting supercap money to do it again, it will have more income than OTEC had. Before Tech nerf.


Wednesday morning report: 149.6B (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)
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Monday, 20 August 2012

"War bonds toplist" for alliance PvE?

Posted on 22:00 by Unknown
As I wrote, I consider industry and trade, generating wealth a crucial backbone of an alliance after the Tech nerf. I also wrote that I find it a must for me joining. I wouldn't feel home in an alliance which runs with the idea "We are PvP-ers" or even "We are PvP-ers, but industrialists with teeth are accepted". I'm sure that an alliance with a properly ran industrial branch would be able to field much stronger ships (like BS+carrier slow fleet and Tengu-Scimi fast) and they could reimburse them too, not to mention capital/supercapital fleets.

I don't think that alliance directors are idiots who don't know that. However there isn't a single successful implementation of an industry branch. I proposed some, they were all failures. Taxing or licensing PvE doesn't/wouldn't work because most nullsec people hate PvE and won't do it. Those who like it are either fine in highsec or welcomed for free. No alliance can demand payment in any form because the result would be simply zero PvE or leaving.

I tried to build up the industrial branch using economic ideas, neglecting the fact that EVE is a game for fun where players cannot be forced to log in. Real world economic laws work on the axiom that without money you starve and you don't want to starve. However this doesn't need to lead to nihilism "everyone just do random fun, nothing can be done". The alliances have serious PvP fleets despite pressing F1 and doing 1% damage on the targets is rarely considered fun.

I considered nullsec alliance membership fully altruistic since it provides no wealth or even good kill:death ratio, highsec and lowsec for these is much better. The alliances can make PvP-ers donate time to the alliance. If I can figure out how they do it, I can finally transform it to industry and have the recipe of the working industrial branch. In a sov-holder alliance you can simply stay logged out during CTAs (call to arms) or show up in a Rifter (which is about as good as logged out) and no one blames you. You can have all the membership benefits without donating time, yet most members donate their time.

You might say that "socials are social and give gifts to their friends", but they could donate ISK to the alliance wallet too, and they don't. When I sent 2.6B to Evemonkey to support their battle against MateDot he sent it back a few days later. He simply couldn't find anyone who knew how to deposite money to the proper wallet as no one ever tried to donate money before. Spare me from the "people donate PvP time but not PvE because PvP is fun" comments. Most players live in highsec where PvP is very limited and they still don't quit. So we can be sure that PvE/industry/trading is fun for big part of players.

The solution for players donating time is not altruism. They receive something in return, even if that's just something social. What can it be? I was browsing alliance webpages and it hit me: the front page is often the killboard. Now, there are some alliances that care for their kill:death ratio, but killboards are on a central position even for alliances that openly state that they don't care about losses. What is going on here?

The alliances might not care about kill:death, but they do care about kills. Having a higher kill count means more time donation to the alliance as in a large-fleet action kill count is mostly unaffected by individual skills. If you fly more battles, you get more kills. Having more kills is a source of pride and respect. The group celebrates the member who donated much. Competitive ones want respect. They are in the race with others "who can donate more to the group". Controlled competition: the core element of my permanent page. The alliance leaders created a race where members can excel by being useful for the alliance: donating more PvP effort.

From this point the PvE version is straightforward. Just as PvP time creates kills, PvE time creates ISK. All the alliance need to create is a "donation board" next to its killboard and an API reading script that checks the proper wallet or donation collecting char. This way PvE players could compete too with each other, in a race that is clearly beneficial to the group. Since they were donating to the group, they would no longer be outsiders but respected members. As a bonus this system would make taxing obsolete. There would be no need to create fees that distort the market and drive people into less profitable, but less taxed activities. They could do as they please since the profit would be donated to the alliance anyway, as this would be the way to compete with others on their field. Also this scheme needs no special corp or rights or licenses or any other administration besides the API check. The participating members wouldn't be separated or differentiated in any way from those who contribute by PvP.

Killboards are public, so the competition goes between not just players of the alliance but between alliances too: "we killed more than you". Similarly industry-boards should be public to allow similar competition: "we gathered bigger wallet than you".

What do you think? Would this idea finally bring serious industry and PvE to sov-null? It worked in the real life:


Tuesday morning report: 148.5B Some more items liquidated. No more liquidation until late September. (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)
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Sunday, 19 August 2012

EVE Character report - August

Posted on 22:00 by Unknown
Here is my character report, I hope my plans help you make yours and that your comments help me refine mine. If not, move along, nothing to see here. I try to use a simple format that can be copy-pasted and updated. First an overview table, then detailed description of characters. Unused characters are ignored.

Char# Personal data Account# Implants July SP August SP Remap Last month focus
1 Gevlon Goblin 1 4 6.82 7.39 P7-W7 Caldari Cruiser 5
2 Hek trader 1 3 1.04 1.15 C4-W10 Broker 5
3 Scout/cyno pilot 1 3 1.38 2.66 I10-M4 Navigation skills
4 Amarr trader 2 4 2.33 2.76 C5-W4-M5 Broker 5
5 Dodixie trader 2 4 2.37 2.79 C8-W6 Broker 5
6 Rens trader 2 4 2.37 3.29 C8-W6 Broker 5, Wholesale 5
7 Logi/Triage pilot 3 5 6.42 8.40 I10-M4, later P10-W4 Support, Minmatar cruiser 5
8 Rorqual pilot 4 5 2.69 4.68 I10-M4 Support, JDO 5
9 Ragnarok pilot 5 5 2.15 4.10 I10-M4 Support skills
10 Nyx pilot for sale 6 5 1.78 3.76 I10-M4 Support skills
11 Titan pilot for sale 7 5 1.29 3.38 I10-M4 Support, JDO5
12 Girlfriends' character 8 4 7.90 9.82 P10-W4 Gunnery skills

You can see the benefits of EVE Offline: those characters that are just sitting on a station in perfect remap with +5 implants are collecting about 2M SP a month. Also, by having various characters on different accounts, you can catch up with veterans. No one can learn rank 6 skills, more skillpoints mean ability to fulfill more roles, to fly more ships. That can also be achieved by different accounts.
  1. My main, Gevlon Goblin. I'm still in P-W remap and gained little SP as the focus was on the scout. I'll learn the skills for the ships I'll use in rest of my (foreseeable) life: a Basilisk with logi 4, a Charon, a blockade runner, an Orca which I'm already flying and a stealth bomber to fly lowsec. My future is clear: Jita will be my home and Science and Trade Institution my corp till the end of days. I'll make ISK for nullsec ventures. After I finished the ships, I'll remap for more trade and industry skills.
  2. This pilot practically never leaves Hek - Boundless Creations Factory and does only trading. Future plans: finishing trade skills (Accounting 5 is missing among many other 5s). Then learning research skills to work with the agents to trigger storylines and some passive income from datacores.
  3. She is my first nullsec pilot, her job is to scout for the rest pilots, do exploration and open cyno if needed.
  4. She trades in Amarr and practically does nothing else. Learns more trade skills. Maybe industry.
  5. She trades in Dodixie and practically does nothing else. Learns more trade skills.
  6. She trades in Rens and ran my planets. I switched them off, because I am cutting back my moneymaking.
  7. She trains for logistics and triage carrier. Almost done with a Scimitar, then train for Nidhoggur. This pilot will participate in fleet actions.
  8. While I'll fly in null, I won't stop being an industrialist there. So my Rorqual alt has born. Still in newbie phase, learning of Int/Mem. In a month remap to Cha/Will to learn Mining Director and Wing command to be able to boost a mining fleet. Finally remap P-W for my ships: the Rorqual, a freighter and a jump freighter. It is followed by industrial skills, needed to compress ore.
  9. This pilot has long way before flying anything but a shuttle. Still months in Int/Mem and Int/Perc support skills, then I learn fleet boost skills, then Perc/Will almost forever for a Titan. See below.
  10. To experiment with Character Bazaar, I started training a Nyx pilot. We'll see how much profit this sale will provide
  11. My second titan pilot. Originally planned as Avatar, but multiboxing titans would be some serious negligence. He'll be the holder char for my backup titan and learn titan-related skills. Will be sold when ready, replaced by another titan sitter.
  12. On the top of my own accounts, I give a PLEX a month to my girlfriend, as it would be stupid to pay for it with real money. She is still extremely casual, though starts to show signs of getting a clue about the game. She has two ships now, got a Noctis for looting/salvaging, but everything else is done by her Rokh. That ship improved a lot. She does L2-L3 missions, having 8 dual 250s (lowest DPS but highest tracking speed large rails) and a tracking computer with tracking script increased her effectivity greatly.

There cannot be a character report without yet another titan plan. The last month shown significant changes in large fleet warfare, the Drake fleets of earlier times are mostly replaced by Rokhs, Maelstroms and other slow but high EHP - high DPS things. Here signature radius is not so important, EHP is. So my Titan pilot will probably learn Caldari Titan:
The faction power diagnostics was chosen for having +6% shields instead of 5 like the officers (at the cost of lower capacitor regen and powergrid). As you can see only 2 shield modules are overheated as this setup can be upheld for 6 mins. With all overheat the EHP goes up to 110M but only for 2 mins. The ship is self-buffed, receiving the bonuses of her own links, providing +35% shield HP for the whole fleet, the best available alpha protection.

However there is word that CCP considers removing off-grid boosting. If that happens, " Claymores and Lokis, which give skirmish bonuses, lack the ability to fit decent armor tanks" which would be pretty bad for the upcoming Tengu fleets (and the remaining drakes). If that happens, I'll fly a skirmish command ship:


Saturday morning report: 145.7B (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)
Sunday morning report: 146.5B (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)
Monday morning report: 147.8B (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)
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Thursday, 16 August 2012

The great shitworm scam

Posted on 22:00 by Unknown
In the late 1980-es Argotechnological scientists found that a certain type of earthworm is very effective in processing manure and other agricultural byproducts into fertile soil. This time in Hungary the communist regime was collapsing and the people looked at starting business as a way to reach the western wealth in months.

In their foolish hope to get rich by tending shit-eating worms, they started buying such worms and use them in their garden. No, not to process their non-existing manure as it was suggested by the scientists, but to produce more worms for sale. The price was pretty high due to the insane demand created by the swarming fools. As the worms doubled their numbers in 3 months, the business had the prospective of doubling capital in 3 months.

Unfortunately the utility value of the worms was pretty low. I mean they decomposed manure into soil. Soil is used in agriculture and agriculture isn't the field where prices are skyrocketing. You can get a decent income for your time, sure. There is a reason why "farming" is the word used to slowly but surely generating income by work. No wonder that after every available fool were pulled in and no more newcomers were buying worms, the huge shitworm-Ponzi-scheme collapsed and the worm-owners had to face the fact that their capital was lost as their worms worth about zero.

So we have a hilarious "scam of the century": about 1% of the whole Hungarian population was scammed, the total loss was in GDP% magnitude, tens of thousands of families lost their home they mortgaged to get worms and dozens who lost everything committed IRL ragequit. You know what's missing? The scammers.

It seems that in the great shitworm scam no one got rich. Sure, those who jumped in early made some cash, but the total profit of the "scam" was nothing compared to the total loss. The money wasn't taken, it was wasted, mostly on time spent tending worms instead of working and on buying shit. Literally. I mean the frenzied fools were paying money to buy manure despite the intended purpose of the process was to get money from the manure-owners for handling their bio-hazardous waste.

At this point we reached the central reason why people can be scammed. Not because they "trust the wrong guy". There was no "wrong guy" in the great shitworm scam. They lost their money because they believed in a stupid plan. "Trusting a guy" means "I believe he is not lying". You can trust most people. However them lying or not is nearly irrelevant. Just because they honestly believe that shit and worms will make you rich, it won't be true.

Let's get back to the worst scammer of EVE. After he made my third highest visitor count after undergeared and another scammer he wrote: "I was in a rush IRL, so I kind of hit the bullet points and didn't stop to actually convince him that I was trustworty". Let's imagine an alternative reality where he is not a total failure and actually convinced me that he is trustworthy. Would he have my money? No, after some more hours of chatting I'd close the discussion with "I'm sorry but your plan won't work" and would believe that he is just another honest moron.

Forums and blogs are full of "do this FTW", "this is fail", "I agree with X", "u haz no experience shut up" (if experience would help getting an argument, they'd already have it and could share it) and other commenters who clearly have no argument or point, just spread whatever nonsense happen to be on their mind. Do you think they are all scammers?

The world is full of honest morons, intelligent scammers are actually a delight among them. When someone says "do X, trust me it'll work", you shall refuse not because he is maybe a scammer (he is mostly not), but because the plan will most probably fail spectacularly due to his incompetence. You must be aware of every detail of the plan and understand it well. If you misunderstood the plan, you aren't scammed, but dumb. People are trying to misguide you into stupid plans every day. One being liar instead of honestly stupid is an irrelevant detail.


There are situations when the other guy says "I won't/can't tell you the plan. You must trust me". The perfect example is the FC at a Titan bridge telling the fleet members to jump in. He doesn't tell you where you are jumping, it can be a purposeful trap or simply a dumb battle plan that is just as smart as "let's warp to the undock of K-6K16".

Now what? He won't share you the plan. You can choose to trust him or just quit his fleet. What shall you do? Here comes what I wrote about "nullsec-altruism". By giving up control over the asset, you lose it, by definition. You can hope that he will give it back to you, but you can never trust in that. So you must ask yourself do I want to gift the asset to him? If you want to give a gift to him or the group he represents, sure, do it. If you don't, don't.


PS: As I read about the -A- supercarrier massacre, I was thinking about an idea how could a supercapital pilot save much value of his tackled super. As far as I know, ships can be refitted during combat if there is a friendly carrier around. So if the supers are beyond help, their 10-20B fitting could be removed, jetcanned, picked up by a nearby T3 fitted with interdiction nullifier and warped to safety. Could it work?

Friday morning report: 143.8B I made some modifications on my item list, liquidated some items, hence the drop. (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)
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Wednesday, 15 August 2012

License, tax, rent

Posted on 22:00 by Unknown
Yesterday I mentioned an idea that deserves a much deeper analysis, namely that alliances should sell PvE licenses to players instead of taxing them. Let's assume 300M license fee, 60M/hour income, 20% tax:
As you can see, any serious PvE player is better off with a license than a tax. He is more likely to join a licensing alliance than a taxing. Tax is only preferred by casual PvE players, typically PvP-ers ratting on the side. The alliance needs nothing but separating its space between taxed and licensed one and punishing those who were found in licensed land without license.

Why is it good for the alliance?
  • Because it draws the more serious PvE players to the alliance, the ones who pay more
  • The gym-trick: most income of gyms come from people who decide to lose weight/live healthy and pay the entrance fee for a month but don't come at all or just once. Many players who would not do much PvE, therefore pay no tax would buy the license saying "I'll grind hard this month to finally get my carrier". The fact if he actually does or not is irrelevant for the alliance, as he already paid.
  • Easy recruiting: if you recruit someone, he can be a spy, awoxer or simply an annoying idiot. If you recruit him into the licensing corp and have to kick him tomorrow, he still paid his license fee
  • Easy taxing of mining: ratting can be taxed, mining not. You must set extra rules to administer the amount of minerals and collect fees. The typical way is demanding refining on the station which disallow the easy transportation in Rorqual compressed form. With license there is no such problem. Any member will gladly blow up unlicensed miners for free.
Now let's see how such licensing would differ from system renting: The renter is a corporation, the license-buyer is a pilot. When you deal with corporations, you have to take the good with the bad as you lack the administrative power to filter every member. Also most corp leaders wouldn't be happy if you'd tell them who to take. With the licenses you cut the corp leaders out of the loop, you contract directly with the pilot. If he fails to deliver or makes trouble you kick him and only him. If a corporation makes trouble, you have to kick it whole, including the non-offending players. A corporation has its own culture, the players are mostly loyal to the corp. If the leader decides that they leave, they do. A player, licensed alone has no other culture to join so even if he arrived solely for ratting income he'll find friends in the alliance, therefore will more likely fight for them when things get rough. Finally, most PvE players are in highsec and alone (in a crop with 2 alts, family members). If you recruit renter corps, they can't join. By offering personal licenses, you can reach the individual player and can get him to join.

While other administrative means are possible, let me suggest a simple and effective way to handle licensing. The alliance creates a new corp, lead by one of the trusted directors. His job is to handle the PvE players. Both existing alliance members and foreigners can apply. The existing members get in instantly, the newcomers are scanned for obvious spies/troublemakers and may required security deposit. Of course it needs the alliance to be trustworthy, no sane man would pay security deposit to GSF for example. If the alliance used to be scamming, then even monthly fees can be problematic and weekly payments are needed until the system proves itself to be not a scam.

Some trusted alliance PvE players are promoted to officers of the corp who monitor chat against unwanted behavior. Remember that if you want to lure PvE players to nullsec, you must provide answers to their noobish questions and ASCII penises that several people consider answers on chat don't suffice. These "moderators" are also needed to hint alliance propaganda and root out whining, allowing the alliance to culturally assimilate the newcomers, as them joining in fleets would be a good bonus on top of the fees they pay. Of course the promoted officers should receive some form of salary for their work, like discount in the license fee. They should also have enough PvP knowledge to be able to both advise the PvE newcomers in PvP and lead them against minor enemy troublemakers.

The moron of the day is undoubtably him. He transported 7B worth of implants in a Rifter that had no fittings at all. No nanofibers, no tank, no nothing.


PS: quick news, a CCP Diagoras tweet: Top nullsec stations for market trans on Apr 22nd: 6VDT (5,741), VFK (4,055), C3N (1,759), L-C3 (1,711), E-BY (1,691).

Thursday morning report: 143.6B (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)
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Tuesday, 14 August 2012

After Tech alliance budgets

Posted on 22:00 by Unknown
Tech alliances were considered "dirty rich" despite their income wasn't that high. I mean the whole CFC-HB made about 1T/month which is just 20x bigger than my individual income. However it was nearly 1T/month more than the non-tech alliances. It was enough to not only pay for sov bills but also have a reimbursement policy. Those who lost a doctrine ship in fleet action got the cost back, being able to buy a new ship for free. This was a large bonus as it allowed casual PvP-ers to join. They could fly in the fleets with no additional costs. Without reimbursement the pilot must grind enough ISK to get ships and be motivated enough to fly it in battles where losing it has huge risks. The reimbursed fleets shown clear and obvious superiority in numbers over non-reimbursed ones.


Now what? With the recent Tech changes the Tech alliances lost their former financial superiority. Look at this TEST accounting sheet: 40% of their income (107B/month) is coming from Tech. In February it was 73%. No wonder they are losing 49B/month due to increased sov costs and increased reimbursements from the intensive battles.

How can an alliance get money from the post-tech era to be able to upkeep reimbursements which is more or less the IWIN button in EVE sov wars? Let's dig that sheet more. TEST has income from other moons too, as non-Tech moons also have minerals that sell for some price. Those provide 62B. They get 37B from station and PoCo taxes (broker fees, PI, manufacturing...) 53B from taxing bounties and such. Again, not as chest-beating but to show how small the budget of the largest alliance is: these numbers are all in the same range as my personal 40-50B/month income. Well, they could increase bounty taxes but the low number shows exactly that few people gather bounties and higher taxing may further decrease their number. They could increase broker fees but those can easily be dodged by direct trading or not trading at all but hauling to highsec and sell there.

There are two ways out of this for those alliances that want to upkeep reimbursement in the post-tech era: one is some form of VIP-membership that costs significant ISK/month for benefits. Such system would lure IRL rich people (who convert PLEX) and highsec industrialists into nullsec. Having just a few dozens of them would solve the income problems of the alliances. However when I had a similiar idea, it failed badly, exactly because of lack of benefits. Why should anyone pay for something that can be gained for free? If I wanted to join TEST I could just start a reddit account, post some, start a new account unrelated to my blog and could join. As there is no demanded minimal contribution (in WoW it's common to demand 3*4 hours/week attendance or kick), there is little room to give VIP benefits. The only way to implement something like that is first to make a non-VIP baseline with demands like 3 fleets/week mandatory, one of them is alarm clock, and then allow to skip it by payment. Membership payments could also work in "elite" alliances (like PL) where people want to join for prestige.

The other one is supporting and taxing nullsec PvE. It means that creating mining and ratting fleets with protection and instant mineral/loot buyouts to make it profitable for PvE players despite the taxing. I mean if you just tax PvE without providing superior support, the PvE players just go away to other, cheaper alliances or to their highsec alts. PR and propaganda can help here, giving respect and cheers to the alliance PvE players, so they prefer to stay in the alliance over going somewhere for higher profit but being called "lol carebears". Such PvE activity can be fostered by dedicated PvE corps where the similar-minded members can easily find groups and exchange information. Organization is needed for taxing mining as you can't set mining taxes the same way as bounty taxes. You must be there in the mining fleet to evaluate how much minerals were gained to calculate the tax.

Now let me suggest an advanced way that cuts out the administration overhead from PvE fleets: ratting/mining license instead of tax. Tax is a kind of punishment for doing the activity. You rat 2x more, you pay 2x more. When you make the decision to log your ratter or not, the tax says "don't". This is fine with the casual PvE players (who are actually PvP-ers earning ISK on the side) but more serious PvE players (who want to earn serious ISK) are scared off by taxing and the administrative overhead. For them it would be much more tempting to pay for a license once a month and then do PvE tax and administration free. Also, the license system would allow fast recruiting, as the joining member pays in advance, so if he turns out to be useless, annoying or spy he still provided one month license money.

Anyway, in the post-Tech era the alliance budgets must be filled by members doing PvE. One way or another the PvE (or PLEX-converter) players must be lured into the alliances because without them even the sov costs would be problematic, not to mention the reimbursements.


PS: I reworked the blog structure, making it easier to find old but relevant posts. Read the about page

Wednesday morning report: 141.9B (which is 40% of the whole TEST asset) (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)
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Monday, 13 August 2012

Minimal wage and PLEX price

Posted on 22:00 by Unknown
How much an average EVE player makes? This is a question that we don't have direct data for. All results are anecdotal (mine included). This question is important to answer to plan our own place in the EVE economy.

The one solid point we have is PLEX. It's sold around 480M on the EVE market and you can buy it in the item shop for about $15. About 100K PLEX sold a month and there are about 400K accounts, so its a pretty high volume item to have an equilibrium price. We can assume that one buys PLEX for real money if he can make more real money an hour than by grinding in EVE.

Players use to say that "I easily make $15 an hour so for me it's much better than even the best station trading". However they make a mistake here. Most people in the World don't make $15 an hour. Before you'd answer "who cares" or go into some thinking about the average salary of an average EVE player, let me tell you that it's totally irrelevant. It doesn't matter how much an American phone tech support operator wants to earn, as the phone tech support is outsourced to India exactly for the lower salaries. The transportable products are generated at the countries where the salaries are lowest. So if ISK farming is profitable for a Russian, he simply make wannabe American ISK farmers unemployed.

There are lot of Eastern Europeans and Russians in the game. In these countries game costs are significant factor. Lot of players play on hacked WoW servers because they can't afford a WoW subscription. Now if there is an MMO which can be played fully for free (not a "you can log in for free but must pay $ for every useful item"), it would be clearly popular among the often unemployed or simply poor young adults, income-less children, adult unemployed, housewives, disabled people, pensioners and so on.

The minimal wage in these countries is around $4000/year. If we assume 40 hours/week, 48 workweeks a year, we get $2/hour. This is the salary you can get an employee to do hard labor in Eastern Europe. Students work for less in the summer, especially if we consider taxes.

So a PLEX is $15. 1 hour work worth $2, so earning 1 PLEX is 7.5 hours. 1 PLEX is about 0.48B, so the average income of a person is below 60M/hour.

Where can be mistakes in this calculation? One obvious is that generating ISK in EVE can be a fun activity, so people do it even if it's not profitable. But wait, such players are ready to "work" for less than 60M/hour. One can claim that EVE PvE (that makes the ISK) is so bad that people rather pay real money to skip it, or those who can't afford to pay it simply don't play EVE. The fact that vast majority of the EVE players are in highsec (where PvP is very limited) disproves that.

One can assume that for cultural reasons Eastern Europeans and Russians don't really play EVE, so the few of them simply can't generate enough ISK, so the Western players are not outplaced from ISK farming. So 200M/hour is the average which is around the US minimal wage. However if it would be true, the few playing Russians would be extremely rich (in terms of ISK) as their farming activity would be richly rewarded. So Russian alliances would be the supercap monsters, but actually the mostly American CFC-HB has the supercap power. Also, if you could get about $4-6 by playing EVE an hour, RMT would be all over the place and illicit ISK sellers. The main reason of limited RMT in EVE is that non-bot ISK farming is unprofitable, even if we consider Eastern European, Indian or Chinese workforce. The truth is the ISK farming is so unprofitable as real world work that no man (only bots) do that.

We are out of counter-arguments and have to face that the income of an average player is pretty low, probably around 40M/hour. This allow people with lot of $ to amass relatively large ingame wealth by converting PLEX as their real life earning power is much-much higher than their ingame.


Tuesday morning report: 141.1B (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)
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Sunday, 12 August 2012

Bubble-camp survival guide

Posted on 22:00 by Unknown
So, you want to haul little things in nullsec or just want to scout around. As I posted already, I flied around the map, losing covops only to ignorance. You practically can't lose these ships unless you do something silly.

First, the fitting. Your covops frigate need nanofiber internal structures in the low slot, a microwarpdriver in the middle and a covops cloak on high. The rigs are debatable, you can use either polycarbons for more speed or thermal shielding to jump further via microwarp. You can put on some small tank with adaptive invulnerablity or small shield extender, but the latter increases your signature radius, making it faster to lock you.

Skills recommended (besides the ones required for ship and fittings):
  • Evasive maneuvering: faster align
  • Navigation: faster travel
  • Energy management: more capacitor
  • Energy systems operation: faster capacitor recharge
  • Acceleration control: faster MWD
  • Thermodynamics: overheat MWD
  • Warp drive operation: decrease capacitor need for warp
The simplest bubble camp is the warpout camp. You jump trough the gate and the gate is bubbled, you can't warp. You are gate-cloaked so can look around, select a direction where no wrecks, containers or ships can break your cloak. If there is a celestial there, you can align it. If there is none, you can double-click the space where you want to go. If a direction is surprisingly easy, it can be a trap, a cloaked ship can wait there.

You doubleclick or press align, then instantly the microwarpdrive and the cloak. "Instantly" means after the ship starts to move. While you can't use modules cloaked, they finish their last cycle. This is why I prefer the long cycle provided by the thermal shielding rigs. The campers will see you decloak-recloak. They have a second to approach you with microwarpdriver. If they get closer than 2000m, you decloak and can't recloak in 5 seconds. You can't recloak if they lock you. So it's important to choose a direction that is not flying directly into them. They don't know where you are, just guess after your last position, this is why it's important to get as far as you can by using MWD. After you got out of the bubble, just warp away cloaked.

If the gate thrown you to a very unlucky place, close to containers, wrecks you can always jump back by running to the gate. 12 km with overheated MWD is just a few seconds and you can cloak at some point. If you are decloaked at any point, it doesn't mean instant death. MWD instantly and you can reach the edge of the bubble before they can blow up your ship. If you go for the gate, you must wait for the session change to complete or you can't jump.

While this isn't hard in theory, the screen will be full of things in reality that can be overwhelming first time. I strongly suggest practicing. Go to a bubblecamp (Torrinos gate always bubbled) and pass it some times with an insured, empty ship.

The surprise-bubble is the advanced way. There is no bubble, so you casually start warping. They create a bubble before you could complete the aligning so you can't warp. The point is that you did not start the MWD, so you won't be far from your last position, therefore you can be more easily decloaked. The solution is simple: don't warp away casually when there are more than 1 non-friendly are in the system. Start aligning, hit cloak and MWD. After reaching warp speed, warp. You'll warp a few seconds later if there is no bubble, if there is you MWD-ed away from the last known position.

The most advanced is the warpin bubble:
If you warp from the gate on the top to the gate on the bottom, you'll fly on the green line, which is crossing a bubble, breaking your warp. The campers carefully placed a container on the impact point, so you'll instantly decloak. The solution is not jumping between gates when there are more than 1 non-friendly in local. You shall jump to a celestial and then 70-100 km to the gate, so you arrive from a different direction and land outside a bubble that completely envelops the gate. You can maneuver between the campers or turn back if they are too good.

The most common reason of dying in a covops is not taking it seriously. If you need to go AFK, if you want to Alt-Tab, first warp to a celestial, be cloaked there while AFK. Don't do "just 10 seconds AFK" things while flying in enemy space.
Watch local channel, check the map for "ships destroyed the last hour".
Don't warp to belts. They can be large and even if you warp to 100km you can end up between asteroids decloaking you.
Be extra careful in tubes. They are series of systems where you can go just one way. The homeowners can get ahead of you via jump bridge. If you see someone following you (same guy in local for a few jumps), just warp to a celestial and AFK for some time.
Watch your capacitor. Long range warps can empty it, making you unable to use MWD.

With a strategic cruiser you can fit a propulsion subsystem called interdiction nullifier and an offensive subsystem called covert reconfiguration, making your ship immune to bubbles and able to cloak.

The most important thing however is that everything can be caught. When you go to enemy space, always have forward scout. If you are the forward scout, have nothing of value on the ship (you can have an exotic dancer), have it platinum insured (it won't pay much, but little is better than none), don't have expensive implants (no matter how tempting to use nomad set), have your medical clone updated and placed somewhere where you have replacement ship.


PS: Some conspiracy theory for today. GSF will soon reset various allies to TEST and PL. This means they will be neutrals to GSF members, therefore attacked. Still they keep on being blue with TEST and PL which makes little sense and seem to be good for nothing but misunderstandings and friendly fires. Resetting whole HBC (Honeybadger Coalition, the name of TEST, PL and allies) makes sense. Being blue to HBC makes sense. Being blue to part of them not. I think it's a masterful move from TEST and GSF leadership in order to solidify their power. Its purpose is to make small HBC alliances to dissolve and pilots/corps join into TEST alliance (or PL). It would perfectly make sense as Dreddit, the major corporation of TEST is bigger than these alliances, so there is little reason to threat them as separate, powerful entities.

Saturday morning report: 134.4B (3.5 spent on main accounts, 1.9+0.5 spent on Logi/Carrier, 1.7+0.5 on Ragnarok, 1.1+0.5 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift) Evemonkey sent the 2.6 back as they re-deployed to Delve and no longer kill MateDot.
Sunday morning report: 136.1B (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)
Monday morning report: 139.2B Nice! (3.5 spent on main accounts, 2.4 spent on Logi/Carrier, 2.2 on Ragnarok, 1.6 on Rorqual, 1.4 on Nyx, 1.8 on Avatar, 2.6 received as gift)
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Thursday, 9 August 2012

Screenshots from all over nullsec

Posted on 22:00 by Unknown
Since my scout alt has improved in skillpoints significantly, it was time to go for a longer journey to nullsec. Here is the planned way:
The real "systems visited" map shows that I had to interrupt the journey to reship to another Buzzard, after I lost the first one in Ezoteria. I returned trough Stain so I actually visited more nullsec regions than I planned:

And the beautiful screenshots I made all over New Eden:

I choose the Battlecruiser skillbook for the post as it's a necessary skill for every pod-jumping newbie and veteran alt. Of course I checked ammo, implants, other skillbooks. The results are pretty poor. Besides Deklein and some low- or NPC-null systems the market is in terrible shape. The reason for it is the poor population of nullsec:
This picture shows the pilots online in the last 30 minutes at prime time, with 40K people on the server. As you can see, highsec is illuminated, low and null are deserted. I think the numbers (60-80% for highsec) are underestimations. People call themselves nullsec and lowsec pilots when they spend most of their time in highsec.

One can wonder which was first? There is no market because there are no people, or there are no people because they can't sell or buy anything and must haul themselves or go highsec. I will definitely build up a nullsec hub somewhere to figure it out.

Monday comes a bubblecamp survival guide. After I lost my ship to a warpin-side camp and figured out, I traveled nullsec with relative safety. While you can lose covops ships to well-planned bubblecamps, you can travel in enemy space long if you do it right.

Friday morning report: 132.8B The miners are in overdrive, buying all the mining implants. (2.5+1 spent on main accounts, 1.9 spent on Logi/Carrier, 1.7 on Ragnarok, 1.1 on Rorqual, 1.4 on Nyx, 1.8 on Avatar).
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