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Sunday, 15 July 2012

The trader fleet

Posted on 22:00 by Unknown
I already wrote a post seeking how a trader/industrialist can meaningfully participate in a nullsec alliance. The first problem to solve is opportunity cost: the time spent in the battle cost more in profit than the ship you fly. The second is the "fighter" culture. If you do what you are best in and support your alliance with enough ISK to keep a dozen others in ships, you are still below the last Rifter "hero", since you are a "slave". Your ideas will have no weight in decision making.

My first idea is simply bringing stronger, more expensive ships than the crowd to offset both. However CCP did good work making subcap PvP casual-friendly, a good ship can be fit from 100M, after that the power increase versus ISK spent is hardly diminished. 2 100M subcaps will win over a 5B one. Increasing ship power is still better than nothing. However there are ships that exist naturally to convert ISK into power: the supercaps. These aren't just "pimped ships". Their DPS, tank and immunity to EWAR makes them extremely strong. On the top of unmatched DPS and tank, the supercarriers have remote ECM burst, disabling whole fleets while titans have unique, unmatched fleet bonuses and the ability to bridge in whole fleets.

My aim isn't just to be in null as Scmi#53. It is to participate in shaping it. I'm not alone, many traders/industrialists sit on huge amount of money and maybe with boredom. So here is my idea: a trader/industrialist corp where everyone will fly a supercap.

The technical part is easy, in less than half year of playing, starting as a clueless newbie, knowing nobody, acting all alone, I made enough ISK to buy a titan. However supercaps need sov to build and can only be done in a powerblock. Trying to build a supercap in some lolalliance that is left alive only to provide roaming fun to their neighbors is a bad idea.

The creation part is easy too: I announce the formation of the corp in the blog and maybe on EVE-O, collect traders/industrialist for the cause. They can join even if they see low chance of success. After all a clean account is pocket change to us and worst case we can sell the pilots as supercap sitters on the bazaar.

The logistics part isn't hard either: we'd need sov somewhere in the hinterlands, way behind the front line. This doesn't mean we have to own the sov, we just have to be able to place building facilities. We'd cynojam everything in 5 jumps and place enough carriers and dreads to every system that all our members can fly capitals if some enemy roam shows up. Then we happily start building our little supercaps and some time later the powerblock has as many new supercaps as many members we have (with replacement ships of course).

The hard part is politics. Imagine that I have the corp with 50-100 people who has the wallet (or the proper attitude that will get them in no time) for supercaps. Now we must negotiate our way in a powerblock. Strangely we don't take much risk by joining. The worst thing that can happen to us is they were just after lols and blow up the crafting facilities. So what? Everyone lost a few dozen B but we have the knowledge and enough assets in NPC to instantly start over in the enemy powerblock, who could now be 100% sure that we won't double-cross them. The accepting powerblock will risk that we won't be loyal to them and when they plan a supercap battle, we won't show up or even shoot them in the back for money. Also, independence means power. Since we don't live on alliance moongoo, but build everything from our own money, we have the ability to disagree. Even if it doesn't mean disloyalty or betrayal, a loose cannon can be annoying too. Imagine that we'd start trashing good fights by hotdropping into the enemy blop a dozen of supers (we won't, as "pwning" is not our source of fun, but why would you believe it, you don't know us).

I announced my plan to fly a titan almost 3 months ago. Since then I'm thinking how could I be trusted by a powerblock. The answer is simple: I cannot be. I'm financially independent, I'm not bound by feelings of loyalty, I'm not bound by out-of-game reasons (like being on SA, Reddit, being a Russian, knowing anyone IRL). I'd be a loose cannon at best, traitor at worst.

While you can't trust any individual, you can pretty much trust in systems and groups. While Joe the cop can be corrupt, and many are, "the Police" does its work OK. While Jack the firefighter can be a coward, and some are, "the firefighters" do well. While individual politicians are usually bastards, the government operates, due to checks and balances.

While I can never be trusted by any powerblock, a properly designed trader/industrialist supercap corp can be. While individual pilots can and probably will betray the powerblock accepting us, "the corp" won't. The method would be simple: the accepting powerblock would send their own wannabe-supercap pilots to us. They can trust these long-term members (as far as you can trust anyone). Some of them will come openly, some of them will be covert. I cannot stop or even identify the alt of some leader (he can trust himself) who arrives with "hi, I've been reading your blog and want to try out EVE". These members will be the link between "us" (traders/industrialist, coming from highsec or out-of-game) and the powerblock. When they have their own supercap, they can stay and keep "spying" or return to their home, replaced by a new supercap-wannabe. The point is what we give them cannot be taken away from them: knowledge. Even if everything would go wrong, the alliance would now have lot of pilots capable of making supercap money on their own.

What stops the enemy from planting similar spies? Nothing. However they can only report what he sees and that's the number of supers in the corp. He can't count the other supers of the powerblock. Also, there are well known doctrines to handle spies: only leaders know the jump position, fleet members not until arrived. I will blog about trading tips, how we make ISK, how does supercap construction happens, and so on, but I doubt if "the enemy" doesn't know already that zydrine sells higher than tritanium. Also, a spy with a supercap is someone who has something to lose. He isn't a throwaway pilot anymore so he can easily choose that his loyalty lies with his supercap and not with his former alliance.

I hope you see now why I waited joining null. No amount of Scimitar flying would help me knowing null powerblock politics or figure out the issue with trust. What I needed is the price of a titan in my wallet to prove without doubt that my methods are working, so the above idea isn't a daydream. I'd like to stress the size and importance of this income. In the last 30 days I made 50B. I'm sure that after having the proper capital, one can make 30B/month safely. It means that by just having 40 members, we can outdo all the Technetium moons of the Galaxy. With 100 members we could have larger income than any existing alliance.

If you want to participate in corp aimed to be a vital force of conquering the galaxy, riding the biggest ships of EVE, without channel spam, sexism and trolling, send me (Gevlon Goblin) an in-game mail. Please write if you would only join to CFC-HB or only to SoCo. If you don't play but want to join now, start a 14 days trial and send the mail from that account. Familiarize yourself with the UI and also start learning skills, make your first steps. Do not comment "I will join" on the blog, I don't believe you. Make at least the little effort of getting a trial account. You can discuss details of the plans here and the goblinworks channel. You can find me on the People and places feature, type in name, search, rightclick, send mail:
I will collect people and start negotiating with the diplomats of alliances that are cornerstones of powerblocks. Pets and renters do not have the power to make such decisions.

If you'd laugh "newbies trying to fly supers, trying to negotiate powerblocks?", remember how the Goonswarm started. When they were in a bunch of Rifters, they were laughed at. I don't hear the laughter from Delve now. They had nothing but the will to destroy the status quo. We have the will to be dirty rich and know (in-game) economics.

I'd like to emphasize that the No1 criteria of choosing a side is the number of wannabe supercap pilots coming from them openly (pilots identified "ours" by their leadership count here). The more they are, the stronger the bond between us and them will be, the more reasons for both sides to trust each other and also more people who can teach us the ways of the alliance. Before the supers are ready we'll join to subcap blops to learn fleet know-how together. So if you are in a powerblock, want a supercap for yourself, want to learn how to make enough ISK to build your own supercap, send me a letter with "CFC-HB only" or "SoCo only" and convince your alliance mates to do the same. Post the link on alliance boards, agitate! Introduce me to your alliance diplomat! Since I offer you no money but the knowledge to earn your own, there are no limits. Everyone who is ready to learn trading and industry will fly his self-made supercap. If you hesitate, if you are not sure if it works, you are right. No guarantees. But if we fail spectacularly, you just wasted some B and learned how to make lot more. But what if we succeed? Wouldn't that be the true butterfly effect?


Finally, I must tell how this fits into my philosophy post: There won't just be awful lot of supercaps. There will be pilots who are capable to replace their ships, making them ready to deploy them even if there is a high chance of ship loss. The powerblock with such pilots will conquer the galaxy, forming the One Empire.

It must be formed. Only after the nullsec is safely owned can we do our sacred duty: go to high, find the morons and slackers and gank them all! No more structure shooting, no more blobs, just roams doing the right thing: delivering punishment for stupidity and laziness. Hulkageddon, Burn Jita and the rest had little effect because the thousands participating were nothing compared the hundred thousands of M&S and the socials supporting them. The united power of null will be needed to make difference. Maybe even that will be insufficient. Idiocy is a formidable enemy. Uniting null isn't "game over", it's the beginning of the good fight: the crusade against idiocy! Where "the power of reason doesn’t actually lift the population out of the muck, because they’re too busy AFK mining or undocking Kestrels full of PLEXes", the legion of gankers shall make difference. I think the best would be for the One Empire to wardec every single corp outside of itself except EVE-Uni and RvB (as they are the places where the idiots could learn something useful and become not idiots). Morons and slackers, by fire you will be purged! Please note that this is why the powerblock leadership can be sure that I won't usurp them with a couple hundred of supercaps behind my back. My motivation is to fight morons and slackers, I did that years before I played EVE, so you can be sure that I won't risk it for personal power.

Note to worried PvP-ers: the "good fights" will not disappear because of the One Empire, as it is unable (and probably unwilling) to police NPC null and lowsec. Pirates can forever exist there, roam null seeking for busy "nullbears". One can always fight worthy opponents either as one of the pirates or as their hunter.

Note to really idiot trolls (I'm bored of deleting them in dozens): I'm organizing a supercap building and not a supercap flying corp. The flying part will be organized by the existing supercap fleets of the powerblock. I'm not trying to FC a supercap battle.


Saturday morning report: 98.5B (2B spent on main accounts, 1.3 spent on Logi/Carrier, 1.0 on Ragnarok, 1.0 on Rorqual, 0.9 on Nyx, 1.3 on Avatar, 2.6B received as gift).
Sunday morning report: 101.7B (2B spent on main accounts, 1.3 spent on Logi/Carrier, 1.0 on Ragnarok, 1.0 on Rorqual, 0.9 on Nyx, 1.3 on Avatar, 2.6B received as gift).
Monday morning report: 103.9B (2B spent on main accounts, 1.3 spent on Logi/Carrier, 1.0 on Ragnarok, 1.0 on Rorqual, 0.9 on Nyx, 1.3 on Avatar, 2.6B received as gift).
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      • EVE is more casual-friendly than WoW
      • July business report
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