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Sunday, 1 July 2012

Logistics checklist

Posted on 22:00 by Unknown
As you know a few months ago I started an account for null/WH life. My trader main and supporting alts will remain in highsec and NPC corp. Despite having 5M+ SP, this pilot still can't fly anything since learned zero spaceship command skills. This is the curse of remap-planning: until it completes, you are useless. But the blessing is the extremely fast learning. I gained 2600 SP/hour on average, learning nothing but int/mem support skills (with some int/perc ones). However I'll soon end that remap and go perc/will to learn the logistic ships and the logistic skill itself. Then I'll learn the carrier and remap back to Int/Mem to learn the capital version of the support skills and also to complete all skills.

The purpose of this first Int/Mem period was to learn all necessary support skills for a Logistics ship, and not to a carrier. Below you can see the skills. The purpose of this post both to be informational for further logi pilots and to ask you to comment if something is missing. Please note the word "necessary" above. I know that rank 5 is better than 4 but maxing everything out would take several months. So please only comment a missing or under-ranked skill if it's really game-breaking not to have them and they can't wait until I finish my perc/will remap (about 4 months). Feel free to comment if I over-learned some skill and a beginner logi pilot can live without that skill or at lower rank (before you do so, please check if the skill is not needed at 5 for another skill to train like Long range targetting for Logistics). The skills marked by * are updates in the posts.

Skills at rank 5:
  • Cybernetics
  • Energy Systems Operation
  • Engineering
  • Long Range Targeting
  • Mechanics
  • *Navigation
  • Remote Armor Repair Systems
  • Repair Systems
  • Signature Analysis
  • Targeting
Skills at rank 4:
  • Afterburner
  • Shield Emission Systems
  • Electronic Warfare
  • *Acceleration control
  • Armor Rigging
  • Electronics
  • EM Armor Compensation
  • Energy Emission Systems
  • Energy Management
  • Evasive Maneuvering
  • Explosive Armor Compensation
  • *High speed maneuvering
  • Hull Upgrades
  • Jury Rigging
  • *Science
  • Kinetic Armor Compensation
  • Nanite Interfacing
  • Thermic Armor Compensation
  • Thermodynamics
  • Warp Drive Operation
Skills at rank 3:
  • Nanite Operation
  • Cloaking
  • Energy grid upgrades
  • *Multitasking

I already started a cloaky scout alt (on my main account) who will help moving around in null/WH and do the WH-mandatory astrometrics scanning (Buzzards have bonus for that).

On this alt I tested the Cerebral Accelerator, a booster that you can buy around 200M. It gives +3 to all attributes and stack with implants. You can use it until your 35th day. During this time the implant provides 4.5 pt/minute = 227K skillpoints free. More info on this booster is written to my implant/remap guide. One little problem: to use the bonus, I must train this char and not others on the same account. Like my main. I didn't want to fly a freighter anyway... Make up your own mind if this item worth using!

Also, since people keep telling that I should spend more on "fun", I started another account. Ragnarok titan is perfect fleet booster for subcaps, but for supercaps signature radius helps nothing. They need energy. So my Avatar pilot has born. Dual-boxing titans in battle seems fun enough.


Saturday morning report: 71.5B (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx)
Sunday morning report: 76.3B (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx, 0.8 on Avatar, 2.6B received as gift). Someone out of the blue just sent 2.6B to me. EVE is a harsh, unforgiving place where everyone want to kill you. See it yourself!
Monday morning report: 79.6B (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx, 0.8 on Avatar, 2.6B received as gift).
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