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Monday, 9 July 2012

The effect of griefing on the victims

Posted on 22:00 by Unknown
At first I'd like to emphasize that ingame griefing has no real victims. Not because "it's just pixels lol", but because all games are designed to let you start over. EVE is called the most harsh game, yet there is no permadeath, you can't lose more than 5% skillpoints if you did the dumbest possible mistake in EVE by not updating your clone. Whatever you lost, you can get back by playing better. You can be annoyed, set back, harassed, but not permanently damaged, which would qualify you as "victim".

The Mittani wrote that "This new generation of players rejects the very idea of adaptation and demands that their desire for a ‘safe’ EVE" and "To prevent EVE from becoming a PvP-optional themepark of the sort that coddles this shameful demographic, something must be done - the players who actually do participate in the EVE community must either educate these people about the nature of the game, or blow them up. Through education or violence, they must learn that EVE’s difficulty is what makes the game unique and worthwhile, rather than just another consequence-free PvP-optional themepark game.".

I replied that "Ganking M&S and hoping that they start to play smartly is just as good idea as punishing a 2 years old for peeing into his pants." I still believe that they can't be punished into thinking. They will just give another rage or cry. But what then? The World is populated by these bio-bots and something has to be done. Writing posts or even books like Ayn Rand did will make no difference since they don't read. The "Goon magic" helps those who are already seeking a way out. But most people would refuse to even try that. They are fine being a sheep.

Of course ganking reaches them. Actually nothing else does. The only way to get their attention is smashing them with something big. OK, we have their attention but what shall we say? Left on his own devices he'll just think "evil thing happened someone come save meeeee!" So without further communication the griefing has no positive effect on them.

However not all communication is useful. A technical answer like "you died because your Hulk had no tanking modules or received any form of repping" don't help. He won't listen to you because you are evil, so everything you say are lies and madness. I think the best would be to say "I know you believe you shouldn't be attacked. I did exactly to prove you wrong. If you keep doing nothing you'll be ganked again by me or someone else like me. Beliefs won't save you. Proper playing will. I failed several ganks to smarter carebears. Find smart carebears, join them, learn from them!"

This answer is good the same way as the "Goon magic" itself. It doesn't try to plant rationality into someone in 1 minute, that's impossible. It doesn't want to turn the person into an individualist, it offers a better social environment. Just like the Goon experiences breaking moral rules with the social support of fellow Goons, this advice urges the victim to seek a social group that will teach him. He doesn't want to be ganked so he is motivated to do something, but he'll be dead before accepting advice from an "evil ganker". The "magic" in this idea is that it tells him nothing else than he'd do on his own: ask for help. However it points him not to the forum to cry to devs but to more rational players. A carebear group which can fit a ship isn't the Objectivist convention, but definitely smarter than a carebear group that cannot fit a ship. A working carebear corp isn't a place of enlightened capitalism, but will demand its members to not just receive help but give it in the form of participating mining raids and such.

The "magic" solution isn't big at all. The opposite, it's series of small steps. For a "special snowflake who deserve it all just because he is existing" joining to a community of mutual help and cooperation is a huge step. This is how griefing will make the world a better place: forces socials to be social with a bit better group than they are in now. So if you don't want to spend the rest of your life with idiots and sheep, next time you see a moron, defeat him, then point him to the guy or group who can help him. If you have no better idea, simply mail him the list of the people you failed to gank.

You shall give no mercy to a stupid, or you give mercy to stupidity. However you should always give good advice how to stop being stupid. If just one out of 100 listens, that's a person saved. The rest of them will be return customers.

You can join trading discussions on the Goblinworks channel.
Tuesday morning report: 94.6B (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx, 0.8 on Avatar, 2.6B received as gift).
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