On Friday I wrote that in order to keep your space you must make enough effort (time spent PvPing, building defensive installations, grinding for PvP ships, supercap fleet). "Enough" is defined by your neighbors. If they make more effort, your space will be overrun. Their decision to spend so much is not necessarily ISK-rational. They might want space because it's the way of "winning the game" or they simply consider some of the related activities "fun". This can push the defense cost of sov above the time many people can spend on the game, forcing them to convert PLEX to cut PvE time or leave sov-null completely.
The most common sight in the marketplace is the manufacturer who sells below material cost. When asked why, his answer is "I farmed the mats myself, so they are free". Something similar can be seen in nullsec sov: the PvP-ers fight for the space "for fun", so they don't book their hours. However failing too book doesn't mean zero cost. We know very well that the tritanium worth the same just because someone had fun mining it.
Playing 1.5 hours/day isn't extensive at all. It's about 2-3 fleet ops and a roam a week. It's still 45 hours a month. Calculating with highsec PvE 30M/hour, it is 1.35B ISK. Just because he had fun and did it as a volunteer it worth the same. The PvP-er donates about 1-1.5B ISK/month to his alliance in time spent fighting. What does a PvE player donate to his alliance? Normally, nothing! Just because you manufacture, mine or rat up things that you sell to PvP-ers, you provided nothing for the alliance. You made the life of the members easier, true, but it is their personal profit and contributed zero to home defense.
If you don't want to contribute to fighting for sov, you have no place in sov-null. The alliances who kick out carebears are completely right. They are using space they don't contribute defending. However it's largely sub-optimal solution. Look at this TEST balance sheet: Sov fees + fuel costs + offices = 131B. Income: 191B. That means they have 60B left for paying their members to do something boring or reimbursing fleet. Hell, I could pay that alone! Now let's see how much they can spend on one ship if they want an 1000-men fleet? 60M. This is not a tight budget. This is poverty. My L3-running girlfriend has bigger ship reimbursement fund for herself than TEST for one pilot. Goons fare better, they have about 300B for reimbursements. Amazing, they can replace a whole Maelstrom fleet! We are talking about OTEC member "OMG they're so rich" alliances. Now imagine a random alliance without moongoo.
If an PvP-er donates 1B/month to his alliance, a 10K alliance should have 10T/month! Yet TEST live on 0.2T, Goons on 0.75T, because PvP time can't be converted to ships. The reason why alliances are so desperately poor is exactly the "I farmed for free" attitude. In the light of the opportunity cost the PvP-ers pay, the solution is obvious: get PvE players who provide the same value, but not in PvP time but ISK! PvE players are just as valuable at PvP players, but we were not utilized at all. No one asked us to provide money because it seemed unfair, while it's absolutely not! A PvP-er provides around 1B/month in time, PvE-ers should provide 1B/month in ISK. That's equal and fair! Since we like PvE, manufacturing, mining, trading, we could contribute while having fun, just like PvP-ers.
The alliance that recognizes the value of ISK and accepts members to pay their dues not just with PvP hours but by donating ISK will see an insane power multiplier. Imagine just 1000 PvE players who donate just 1B/month. That's 1T/month. Enough to keep an 1000-men tracking-dread + Maelstrom + spider carrier fleet. Better than Drakes, right?
For those willing to pay 1B/month to be part of reshaping nullsec, the corp "Goblinworks" is created. Since we don't have sov yet, please join only with an alt to the corp. It's currently just a list of players to offer in the negotiations, to show the alliance how many people are willing to contribute via ISK. At the end of the negotiations they will probably ask for API keys of your nullsec accounts, so trolls who join to skew the numbers will be filtered out. Obviously no payments asked until we get in an alliance.
No more plan Bs! I clearly see my null-sec path: forming the corp that will be the industrial backbone of a nullsec alliance. It won't be a fast thing since average guy has the attitude of "lol we r l33t we need no spacejews". I don't know who will recognize the truth first. Goons/TEST who are not poisoned by l33t culture and threatened by upcoming Tech changes? Or one of the former l33ts who were beaten back to highsec (NPC-null) by Goons? The time of traders and pro-PvE-ers is coming. As soon as an alliance recognizes the real value of ISK, it will be unstoppable. So if you are fed up with flying cheap crap in sov fleets because your alliance is dirt-poor, send the link of this post to your leaders.
The things we want from the alliance for the 1B/month:

By the way if we could channel the intelligent and hard working PvE players to null, that would hit highsec M&S harder than any deccer corp could.
PS: I made a post about this on the EVE recruitment forums, friendly bumps are welcomed (the author can't bump more than once and there is an insane amount of posts created every day). Saturday morning report: 119.2B (2.5B spent on main accounts, 1.8 spent on Logi/Carrier, 1.5 on Ragnarok, 1.0 on Rorqual, 1.4 on Nyx, 1.3 on Avatar, 2.6B received as gift).
Sunday morning report: 120.4B (2.5B spent on main accounts, 1.8+0.1 spent on Logi/Carrier, 1.5 on Ragnarok, 1.0 on Rorqual, 1.4 on Nyx, 1.3 on Avatar, 2.6B received as gift).
Monday morning report: 121.6B (2.5B spent on main accounts, 1.9 spent on Logi/Carrier, 1.5 on Ragnarok, 1.0+0.1 on Rorqual, 1.4 on Nyx, 1.3 on Avatar, 2.6B received as gift).
The most common sight in the marketplace is the manufacturer who sells below material cost. When asked why, his answer is "I farmed the mats myself, so they are free". Something similar can be seen in nullsec sov: the PvP-ers fight for the space "for fun", so they don't book their hours. However failing too book doesn't mean zero cost. We know very well that the tritanium worth the same just because someone had fun mining it.
Playing 1.5 hours/day isn't extensive at all. It's about 2-3 fleet ops and a roam a week. It's still 45 hours a month. Calculating with highsec PvE 30M/hour, it is 1.35B ISK. Just because he had fun and did it as a volunteer it worth the same. The PvP-er donates about 1-1.5B ISK/month to his alliance in time spent fighting. What does a PvE player donate to his alliance? Normally, nothing! Just because you manufacture, mine or rat up things that you sell to PvP-ers, you provided nothing for the alliance. You made the life of the members easier, true, but it is their personal profit and contributed zero to home defense.
If you don't want to contribute to fighting for sov, you have no place in sov-null. The alliances who kick out carebears are completely right. They are using space they don't contribute defending. However it's largely sub-optimal solution. Look at this TEST balance sheet: Sov fees + fuel costs + offices = 131B. Income: 191B. That means they have 60B left for paying their members to do something boring or reimbursing fleet. Hell, I could pay that alone! Now let's see how much they can spend on one ship if they want an 1000-men fleet? 60M. This is not a tight budget. This is poverty. My L3-running girlfriend has bigger ship reimbursement fund for herself than TEST for one pilot. Goons fare better, they have about 300B for reimbursements. Amazing, they can replace a whole Maelstrom fleet! We are talking about OTEC member "OMG they're so rich" alliances. Now imagine a random alliance without moongoo.
If an PvP-er donates 1B/month to his alliance, a 10K alliance should have 10T/month! Yet TEST live on 0.2T, Goons on 0.75T, because PvP time can't be converted to ships. The reason why alliances are so desperately poor is exactly the "I farmed for free" attitude. In the light of the opportunity cost the PvP-ers pay, the solution is obvious: get PvE players who provide the same value, but not in PvP time but ISK! PvE players are just as valuable at PvP players, but we were not utilized at all. No one asked us to provide money because it seemed unfair, while it's absolutely not! A PvP-er provides around 1B/month in time, PvE-ers should provide 1B/month in ISK. That's equal and fair! Since we like PvE, manufacturing, mining, trading, we could contribute while having fun, just like PvP-ers.
The alliance that recognizes the value of ISK and accepts members to pay their dues not just with PvP hours but by donating ISK will see an insane power multiplier. Imagine just 1000 PvE players who donate just 1B/month. That's 1T/month. Enough to keep an 1000-men tracking-dread + Maelstrom + spider carrier fleet. Better than Drakes, right?
For those willing to pay 1B/month to be part of reshaping nullsec, the corp "Goblinworks" is created. Since we don't have sov yet, please join only with an alt to the corp. It's currently just a list of players to offer in the negotiations, to show the alliance how many people are willing to contribute via ISK. At the end of the negotiations they will probably ask for API keys of your nullsec accounts, so trolls who join to skew the numbers will be filtered out. Obviously no payments asked until we get in an alliance.
No more plan Bs! I clearly see my null-sec path: forming the corp that will be the industrial backbone of a nullsec alliance. It won't be a fast thing since average guy has the attitude of "lol we r l33t we need no spacejews". I don't know who will recognize the truth first. Goons/TEST who are not poisoned by l33t culture and threatened by upcoming Tech changes? Or one of the former l33ts who were beaten back to highsec (NPC-null) by Goons? The time of traders and pro-PvE-ers is coming. As soon as an alliance recognizes the real value of ISK, it will be unstoppable. So if you are fed up with flying cheap crap in sov fleets because your alliance is dirt-poor, send the link of this post to your leaders.
The things we want from the alliance for the 1B/month:
- We are full members, not renters. The alliance must make it clear to PvP-ers that we equally contribute by keeping them in ships.
- We must be given opportunity to fly with the fleet when we want to. Most of the PvE players are not pure PvE players, they want to PvP sometimes. Just like the PvP players rat sometimes. Of course this case the members must do as the FC says, be on comms and fly something the doctrine accepts. Troublemakers can be banned from the fleet by the FC.
- However we are free to not join fleets when we don't want to. By the 1B payment, we did our part. Obviously most of us will not miss an important battle. After all who wouldn't like to be there in the 1K+ battles?
- The alliance must be sov holder (or very serious sov-returner) with independent diplomacy (not a pet). A renter or pet doesn't has independent defense that one could contribute to, the money would be wasted.
- Being equal members mean equal right to own, build and fly supercapitals.
- Those industrialists who want to take part in reshaping the galaxy, win the game.
- Those who want to fly a supercap (that needs sov and an alliance where we are proven members)
- Those who are fed up with "lol ima l33t ur a carebear" crap and want to see the "l33t" massacred
- Those who play enough to use it as a profitable investment: if highsec PvE is 30M/hour, nullsec is 70M/hour and you play more than 25 hours/month, you'll be more rich in null than in high. Though you are probably better off in WH.
- Those who want to casually PvP in null and can easily convert 2 PLEX-es for the privilege to PvP when they want and only then.

PS: I made a post about this on the EVE recruitment forums, friendly bumps are welcomed (the author can't bump more than once and there is an insane amount of posts created every day). Saturday morning report: 119.2B (2.5B spent on main accounts, 1.8 spent on Logi/Carrier, 1.5 on Ragnarok, 1.0 on Rorqual, 1.4 on Nyx, 1.3 on Avatar, 2.6B received as gift).
Sunday morning report: 120.4B (2.5B spent on main accounts, 1.8+0.1 spent on Logi/Carrier, 1.5 on Ragnarok, 1.0 on Rorqual, 1.4 on Nyx, 1.3 on Avatar, 2.6B received as gift).
Monday morning report: 121.6B (2.5B spent on main accounts, 1.9 spent on Logi/Carrier, 1.5 on Ragnarok, 1.0+0.1 on Rorqual, 1.4 on Nyx, 1.3 on Avatar, 2.6B received as gift).
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