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Sunday, 30 December 2012

HTFU is a lie

Posted on 22:00 by Unknown
Several communities have nasty language or "pranks": college fraternities, certain forums and several MMO guilds find it normal to call members "niggers", "faggots", refer to PvP as "raping" or "fucking", calling females as "bitches" or "cunts" or even commit nonverbal harassing acts like pushing their heads to toilets or intentional friendly fire in games.

When someone complains, their answer is "HTFU": "harden the fuck up", meaning that one should be a tough guy (like them) and accept this treatment as a form of friendly bonding. They vehemently reject that their behavior is harmful, they claim that they encourage everyone else to threat everyone the same way. They claim to believe in a kind of spartan society where everyone is tough with everyone in order to keep each other in a combat-ready state to smash our enemies when the time comes.

People usually don't follow their advice. Instead of HTFU, they follow one of the two common responses. One is quitting or turning hostile to the organization, this case the person is either considered weak or simply "did not belong here". The other is silent obedience, trying to get out of their sight and hope that after the "necessary" initiation period they find new targets to harass and leave them alone. So the "HTFU" approach remains undisputed and at least the theoretical chance join them as equal due to "harden the fuck up" is believed to be there. To disprove HTFU one has to indeed do as suggested "take the hazing as a man" and still not be accepted.

After joining TEST I started to participate on their forums. I was probably ignorant to many game mechanics and accepted doctrines but hey, it's the alliance that wears "bad at EVE" as a badge, what can go wrong? So I posted what I believed both in comments and in new threads. Soon I started to draw - not criticism and disagreement - but hostile responses. I mean they did not even try to offer arguments just some "funny" picture or the kind suggestion to "shut the fuck up", maybe with some labels like "publord", "shitlord" and "faggot" or the legendary "kill yourself".

This was the time when the theoretical advice of "HTFU" was put to the test. No, not purposefully, I did not see the importance of that. I am simply naturally immune to social effects and considered them random idiots. After all 20K people were allowed to post on those forums (TEST and blues), so having a few dozen drunkens, braindeads and trolls is normal. However as time went on, this behavior just worsened. At first they responded this way only to things they disagreed with, later they dug out every post I made, even totally technical ones and started their own ones for no other reason than express their hate. Yet, I kept posting without minding them. I did not throw them insulting replies, just ignored them and kept posting whatever was on my mind. By then I was already labeled the worst/best troll TEST ever had despite you wouldn't find my post trolling. I mean how much trolling lies in the question "Do you know who is Cha Ching PLC?" (a non-blue alliance living in near proximity). Please note that I just said you would find my posts technical, on-topic and non-trolling, I did not say that I was unaware that this harmless-looking question will indeed infuriate them, nor that I did not wish it.

This went on until the point I post my findings about TEST culture here on the blog. I wrote that they are effective because their automatic and bureaucratic system distances the simple member from the obnoxious and bossy people polluting every social space. They were celebrating in a 100+ comment thread. What did they celebrate? That I finally quit. That I was weak like the others. They even gave me a special in-game title "paid 60b to get trolled out of TEST and probably EVE". When I clarified that I never intended to quit, merely expected to be kicked over calling the small-corp leaderships useless, they were very upset.

The "shut the fuck up publord" one-liners, "kill yourself" comments and other niceties became much-more frequent than before, but still with no effect. OK, that's not exactly true, I started to look at them as forum tears and started to word my posts in a way to harvest maximum amount of those. I started to brag about my downvote status. I was the living example of "HTFU", the guy who isn't simply remain unbroken by "friendly pushings" but actively participate in these "acts of spartan friendship".

However the "HTFU" guys were not so happy. Besides becoming less and less original, they started to demand me to change my destructive behavior and inform me that I'm offensive and harmful. My favorite topic was the one where I suggested to use the existing stratops-announcer so people can participate. This topic was probably my only with net positive votes: it was so popular that my hating "fanbase" couldn't cast enough downvotes. Here they explicitly told that while the idea itself is good, I introduced it in an insensitive way that could cause the people feel that "I'm talking down to them" or "consider myself smarter than them". The same people accused me insensitivity who wrote "kill yourself faggot" half an hour ago! When I replied with "HTFU", they weren't happy at all. It seems they find their own medicine bitter!

This went on for a few more weeks: I posted something that an outsider would consider technical and on-topic (maybe ignorant but still harmless), they spammed insults in a more and more desperate way. These people had a status within the alliance and by openly ignoring their bully I questioned that. Even the most harmless technical post of mine was a "the king is naked" exclamation. I wasn't among the cool kids who were allowed to speak and yet I did! As a new color the fan-of-fan emerged, these posters did not support me but expressed amusement on the misery of my "fans" with comments like "You couldn't silence Gevlon by writing "shut the fuck up publord" 1000x, and now you hope that the 1001.th will work?" Forum moderators wrote "hahaha, you can't imagine how many idiots report Gevlon as offensive instead of just ignoring him".

Finally, when no less man then Montolio, the alliance leader realized that there is no amount of insults and hateposts can make me ragequit or even scale down posting (actually it made me scale up), I was kicked.

So no, HTFU isn't even a theoretical chance. Being insulting, racist, sexist isn't a form of bonding. It's an offensive act that is aimed to force someone into obedience or to display power. "HTFU" is merely a form of damage control, it's a lie claiming that their behavior is OK. They know it's not OK and if anyone else does it to them, they aren't happy. If you refuse to be bullied into obedience or ragequit, they won't accept you as an equal as they promised but try to bully you harder and if that fails they quit defeated. By kicking me Montolio protected his staff that pays their privilege to be assholes by slave-work. If he didn't kick me, this collection of obnoxious idiots would have ragequit over their inability to make me ragequit. He couldn't afford them ragequit as someone has to process the reimbursement forms, fuel the towers and welp fleets faster than self-destruct or the alliance stops functioning.

If you see "friendly pushing" like that, you can do two things only. One is flying under the radar, disappearing from their eyes. TEST is a perfect place for that due to its size. If you don't speak on the forum or in fleet chat, they will never notice you. The other is quiting. You can't make them accept you as equal (not to mention why do you want to be an equal to someone who calls people "nigger faggots").
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Saturday, 29 December 2012

First gank

Posted on 23:32 by Unknown
I've ran a strange course in EVE. People usually have their first kill on a highsec target before on a supercarrier. And people usually kill something before they get 9 months old. Anyway, better late then never, an AFK-leeching Retreiver died:

Yes, I know I suck, this was the first and the ganker alt it just 1 days old. More will come! Do you remember Alterac Valley where half of your team was AFK-leech or bot? Here in EVE you can inflict them damage that cost as much as several weeks of game subscription! Unlike taking systems on the Sov map, it's pretty newbie friendly. Come and try it. Death to all the bots!

By the way one of the botgankers made this video how it happens!
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Friday, 28 December 2012

Dead morons of the week

Posted on 22:00 by Unknown
  • MasL is back! Famous for his 20B Machariel losses, he is on the quest to lose "unorthodox-fit" expensive ships. I can't even imagine what this wanted to be, but it clearly didn't work.
  • This one doesn't look like a (big) moron after his fitting. The fun part is his 4B cargo that includes a deadspace invulnerablity field while he has T2 fitted. Hint: they don't work unfitted!
  • This armor and shield tanked 6B cloaky hauler didn't work either
  • So you cynoed you JF to the docking ring of a lowsec system neighboring highsec and packed everything into the normal freighter. So far so good. Then you undock the freighter, insta-warp it away from the station and land on the gate. You can't really lose it. One of the steps was missing here. By the way if he didn't fail the lowsec part, he could still lose it in highsec because 6B cargo is usually suicide ganked.
  • I can't stop being amused on badly tanked bling Moroses with 73% damage taken from rats.
  • 16B freighter under wardec. I'm struggling with figuring out how could this creature get 16B.
  • 6B cloaky hauler with only cargohold expanders in Jita where the normal traffic decloaks it.
  • Standard, boring 7B freigher in Niarja
  • Wardecced JF in highsec.
  • While the kill value is overestimated (it's about 5B), having 5B in an untanked T1 industrial needs a special kind of stupid.
  • 5B, zero buffer ratting Tengu in Jita.
  • Untanked normal hauler carrying a Guardian-Vexor, a rare ship. Loss value is over the price of a titan.
  • 9B zero buffer ratting Nightmare
They say that EVE forces stupid to learn or leave. Well, it seems there is lot of work to be done left.
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Thursday, 27 December 2012

Considering the New Order of Highsec

Posted on 22:00 by Unknown
James 315 puts awesome work in his effort to bring a permanent change into the life of highsec ice miners: to make them actually play the game instead of AFK-farming and botting. He bumps out of range or suicide ganks those who mine AFK or bot. His success would make some serious impact: players would actively mine. Think about the magnitude of that: he would actually fix mining in EVE! This would highly increase the cost of ice (there are less mining players than 24/7 bots) and would have huge effect on the EVE economy.

Can he succeed? He collects volunteer "agents" and "knights" who do the bumping and ganking. He has dozens of such supporters who can sweep entire systems clear. But let's look at the size of the task:
Solar System Security Ice Fields Stations Ice type
The Forge/Ruomo/Ahtulaima 0.6 1 0 White Glaze
The Forge/Ruomo/Mitsolen 0.6 1 4 White Glaze
The Forge/Anttanen/Sirseshin 0.7 1 2 White Glaze
The Forge/Ihilakken/Outuni 0.7 1 2 White Glaze
The Forge/Okomon/Gekutami 0.7 1 8 White Glaze
The Forge/Okomon/Hurtoken 0.6 1 3 White Glaze
The Forge/Onirvura/Otela 0.5 1 3 White Glaze
The Forge/Otsabaira/Silen 0.5 1 3 White Glaze
The Forge/Otsabaira/Vattuolen 0.7 1 4 White Glaze
The Forge/Aulari/Osmon 0.7 3 5 White Glaze
The Forge/Aulari/Wuos 0.6 2 2 White Glaze
The Forge/Etsala/Hentogaira 0.6 2 10 White Glaze
Lonetrek/Okunda/Kiskoken 0.5 1 4 White Glaze
Lonetrek/Haurala/Kino 0.7 2 6 White Glaze
Lonetrek/Kaala/Arvasaras 0.5 1 3 White Glaze
Lonetrek/Makiriemi/Piekura 0.5 1 7 White Glaze
Lonetrek/Sela/Aakari 0.7 1 2 White Glaze
Lonetrek/Minnen/Elonaya 0.7 1 7 White Glaze
Lonetrek/Pietanen/Jotenen 0.6 1 5 White Glaze
Lonetrek/Asalola/Yoma 0.6 1 0 White Glaze
Lonetrek/Malariya/Oishami 0.5 1 1 White Glaze
The Citadel/Uusasai/Halaima 0.7 1 2 White Glaze
The Citadel/Uusasai/Kamio 0.7 1 1 White Glaze
The Citadel/Santenpaa/Uotila 0.6 1 2 White Glaze
Black Rise/Aokinen/Uchomida 0.5 1 0 White Glaze
Molden Heath/Fittakan/Teonusude 0.6 1 6 Glacial Mass
Molden Heath/Besateoden/Varigne 0.6 1 0 Glacial Mass
Heimatar/Ortner/Abudban 0.7 1 5 Glacial Mass
Heimatar/Sveipar/Emolgranlan 0.5 1 4 Glacial Mass
Heimatar/Evannater/Endrulf 0.6 1 3 Glacial Mass
Metropolis/Ani/Barkrik 0.6 1 2 Glacial Mass
Metropolis/Ani/Nakugard 0.5 1 4 Glacial Mass
Metropolis/Lorundio/Asgeir 0.7 1 0 Glacial Mass
Metropolis/Ankard/Eygfe 0.7 1 2 Glacial Mass
Metropolis/Ergruk/Nein 0.5 1 3 Glacial Mass
Metropolis/Brazinget/Gedugaud 0.7 1 2 Glacial Mass
Metropolis/Brazinget/Oppold 0.7 1 10 Glacial Mass
Metropolis/Frar/Aderkan 0.6 1 0 Glacial Mass
Metropolis/Inkelm/Finanar 0.5 1 2 Glacial Mass
Metropolis/Panorad/Dantbeinn 0.7 1 5 Glacial Mass
Metropolis/Hulf/Hodrold 0.6 2 2 Glacial Mass
Derelik/Sazdih/Moh 0.5 1 0 Clear Icicle
Derelik/Ananah/Ihal 0.5 1 0 Clear Icicle
Derelik/Mekashtad/Orva 0.5 1 0 Clear Icicle
Derelik/Oraron/Gelhan 0.7 1 3 Clear Icicle
Derelik/Mal/Serad 0.5 1 1 Clear Icicle
Derelik/Subi/Gamis 0.5 1 1 Clear Icicle
Tash-Murkon/Sanair/Anjedin 0.5 1 0 Clear Icicle
Tash-Murkon/Sanair/Goram 0.6 1 4 Clear Icicle
Tash-Murkon/Somi/Jarzalad 0.6 1 3 Clear Icicle
Tash-Murkon/Mise/Ivih 0.5 1 0 Clear Icicle
Tash-Murkon/Mise/Seil 0.6 1 1 Clear Icicle
Tash-Murkon/Tsemshatel/Moutid 0.7 1 2 Clear Icicle
Tash-Murkon/Peges/Kari 0.6 1 0 Clear Icicle
Devoid/Ryra/Dihra 0.6 1 2 Clear Icicle
Devoid/Ryra/Esescama 0.6 1 1 Clear Icicle
Devoid/Daredan/Riavayed 0.6 2 7 Clear Icicle
Devoid/Enka/Arveyil 0.5 1 0 Clear Icicle
The Bleak Lands/Vaarma/Erkinen 0.6 1 2 Clear Icicle
Domain/Throne Worlds/Martha 0.7 1 0 Clear Icicle
Domain/Mobit/Bashakru 0.6 1 3 Clear Icicle
Domain/Mazake/Raren 0.5 1 0 Clear Icicle
Domain/Mulata/Arera 0.6 1 1 Clear Icicle
Domain/Mulata/Knophtikoo 0.7 1 1 Clear Icicle
Domain/Nashar/Arshat 0.6 1 1 Clear Icicle
Domain/Nashar/Jerma 0.5 1 4 Clear Icicle
Domain/Kehina/Esteban 0.6 1 1 Clear Icicle
Domain/Kehina/Luromooh 0.6 1 1 Clear Icicle
Domain/Kehina/Nalu 0.6 1 5 Clear Icicle
Domain/Avib/Azizora 0.6 1 2 Clear Icicle
Domain/Liela/Clarelam 0.5 1 4 Clear Icicle
Domain/Norgoh/Isamm 0.7 1 1 Clear Icicle
Domain/Zemont/Raravoss 0.6 2 0 Clear Icicle
Domain/Yekti/Fabum 0.7 1 1 Clear Icicle
Domain/Yekti/Niarja 0.5 1 0 Clear Icicle
Domain/Hoosa/Gosalav 0.7 1 5 Clear Icicle
Domain/Chardu/Pedel 0.7 1 2 Clear Icicle
Domain/Qeti/Afivad 0.5 1 2 Clear Icicle
Domain/Nakid/Warouh 0.5 1 4 Clear Icicle
Khanid/Finaka/Ervekam 0.7 1 0 Clear Icicle
Khanid/Finaka/Geztic 0.7 1 0 Clear Icicle
Khanid/Finaka/Saloti 0.7 1 0 Clear Icicle
Khanid/Amdimmah/Gidali 0.7 1 0 Clear Icicle
Khanid/Amdimmah/Molea 0.7 3 0 Clear Icicle
Khanid/Amdimmah/Moniyyuku 0.6 1 0 Clear Icicle
Khanid/Youledian/Keberz 0.5 1 0 Clear Icicle
Khanid/Sib/Moro 0.5 2 0 Clear Icicle
Khanid/Sib/Talidal 0.5 3 0 Clear Icicle
Kador/Kakol/Neburab 0.5 1 0 Clear Icicle
Kador/Febihkin/Dantan 0.7 1 1 Clear Icicle
Kador/Trigentia/Kothe 0.6 1 4 Clear Icicle
Kador/Trigentia/Turba 0.7 1 2 Clear Icicle
Kador/Parrosa/Kamda 0.6 1 1 Clear Icicle
Kador/Parrosa/Miah 0.6 1 2 Clear Icicle
Kador/Favo/Rayeret 0.5 1 0 Clear Icicle
Kador/Araz/Chanoun 0.5 1 6 Clear Icicle
Kador/Araz/Jakri 0.5 2 0 Clear Icicle
Kador/Araz/Koona 0.5 1 2 Clear Icicle
Kador/Araz/Munory 0.5 1 1 Clear Icicle
Aridia/Mayonhen/Avada 0.7 1 5 Clear Icicle
Kor-Azor/Panoumid/Choga 0.6 1 3 Clear Icicle
Kor-Azor/Finena/Ordion 0.5 1 2 Clear Icicle
Genesis/Ekrin/Avyuh 0.6 1 0 Clear Icicle
Genesis/Ekrin/Sigga 0.5 1 2 Clear Icicle
Genesis/Mih/Hadji 0.5 1 0 Clear Icicle
Genesis/Mih/Iderion 0.5 1 2 Clear Icicle
Genesis/Ubar/Manatirid 0.5 1 1 Clear Icicle
Genesis/Fabas/Agal 0.5 1 1 Clear Icicle
Sinq Laison/Spaen/Ala 0.5 2 0 Blue Ice
Sinq Laison/Firille/Chelien 0.7 1 1 Blue Ice
Sinq Laison/Firille/Misneden 0.5 1 1 Blue Ice
Sinq Laison/Stion/Stegette 0.5 1 7 Blue Ice
Sinq Laison/Wyllequet/Brapelille 0.7 1 7 Blue Ice
Everyshore/Ysiette/Ardallabier 0.7 1 4 Blue Ice
Everyshore/Ysiette/Jaschercis 0.6 1 5 Blue Ice
Everyshore/Ysiette/Vaurent 0.6 1 1 Blue Ice
Everyshore/Elalan/Angymonne 0.6 3 1 Blue Ice
Everyshore/Elalan/Antollare 0.7 1 2 Blue Ice
Everyshore/Elalan/Aydoteaux 0.7 2 4 Blue Ice
Everyshore/Elalan/Carirgnottin 0.6 1 4 Blue Ice
Everyshore/Elalan/Tolle 0.7 1 3 Blue Ice
Solitude/Orvanne/Niballe 0.6 1 1 Blue Ice
Essence/Jeon/Actee 0.5 2 2 Blue Ice
Essence/Balrille/Deninard 0.7 1 1 Blue Ice
Essence/Peccanouette/Ignebaener 0.5 2 2 Blue Ice

All these systems need to be covered for the New Order to succeed to make a difference. Until they can effectively cover every single ice mining systems (maybe excluding a few that are in "highsec islands") the bots and the AFK-ers can just move next door. Also, their job can't end at collecting mining permits and making the miners change their Bio pledging their loyalty, they must be checked on to prevent them relapse into their bot-like behavior. While "i haz honor" socials refuse to pay and change bio, a professional RMT sweatshop worker who runs 20 account semi-AFK mining wouldn't mind paying for peace. Without policing the paying ones this would be just another extortion scheme, probably the cheapest one (James would earn more money AFK-mining himself than doing this).

For long, the crusade of James seemed nothing more than funny but irrelevant roleplaying that has local effect on other people. To have a permanent, global effect, lot of people have to spend lot of time in the ice fields patrolling and mostly waiting on a "criminal"! Seriously! Who the hell would be motivated to do that?

This made me start taking James 315 seriously:

In the linked post you can see that the miner refused to pay for "blackmail" and argued long with the agent of the New Order. He wasn't forced to change her mind. She did by realizing that her real enemies are the bots and AFK-ers. An active player is uncompetitive to a botter/AFK-er: she spends 100-200x more time mining the same amount of ore as the AFK-er just starts his beams and go AFK, spending a few seconds at the keyboard every hour. To earn money she must get rid of the bots and AFK-ers. This gave the answer to the "who the hell would spend lot of time in the ice field patrolling?" question: the miners of course. The miners themselves would be the self-motivated agents who fight for their own profit! They are already on the field with his Mackinaw(s), and could spend their time waiting for the cycle by looking for AFK/bots. A single miner could watch over the field. If an offender is identified, he can reship to a bumper ship. If the offender is repeating, he can call on the Knights to solve the problem permanently and relog to ganker alt too. This change would make mining an involving activity with constant action for profit!

This would be like the Goon Gallente Ice interdiction, except it could run infinitely as the participants are self-motivated: every defeated bot is increasing his own income. It would practically be a PvP campaign ran by the active players against the AFK-ers/bots.

This can be further enhanced by organizing the miners: several channels could be created for the Gallant Miners of 1-1 zone to socialize, organize themselves against bots, to form fleets with Orca boost, find partners for perfect refining, hauling to hubs, help newbie miners and so on. Due to war declaration problems the miners should stay in NPC corporations. Via channels they could still organize for common interest. The zones can be managed locally by either an elected official or a private investor who collects the mining permits of the zone and pays the local gankers/bumpers.

Finally, after a critical mass is reached the system can be turned into full capitalist: the permit cost can be elevated seriously to pay for non-miner gankers, to place bounties on bots and so on. Please note that if the miner has a ganker alt, he practically pays himself, the cost would only be on those who just mine and don't participate in fighting off the bots!

I think there is awful lot of potential in the New Order and would like to hear your opinion, especially if you are already involved. I've sent 2B stock money (support) to James 315 and started bumping non-compliant miners:
I'm shocked. In just that one system there are like 100 ice miners on grid and only 2-3 active! Botting is beyond imagination!
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Wednesday, 26 December 2012

Blood stained stars (and a weird scam)

Posted on 22:00 by Unknown
I start a new "habit" this year: every Thursday I post a directly ISK-making tip. I'll also list them in the "ISK guide for newbies" permanent page.

The page is now updated and already should be a usable guide for upcoming traders. I will enhance it to be an all-around guide to riches.

Today I say a few words about the Sisters of EVE epic arc. It is a long series of missions, started at Arnon IX - Moon 3 - Sisters of EVE Bureau. Why should an aspiring trader care for these? At first because it's good money compared to other low level missions. If you want seed money, it's not a bad start.

More important is the standing coming from the end mission. You can choose which faction you want to work for and you get 0.84 standing for them. That's not bad at all, beats the distribution procced storylines.

No, I'm obviously not suggesting to delay other activities for it, it's absolutely not a pre-requisite. You can do it when you have nothing better to do or with a trader alt who yet lacks the proper skills and standings to start trading. Also there is no need to do the chain in one sitting.

There are choices during the mission chain. I suggest the "Tracking the Queen" branch as it's faster. At the second time you can choose between factions. Don't forget to choose the one you want rep with. I used a Cormorant on the missions, nanofiber + damage control in the lows, shield booster, tracking computer, afterburner in mids, the longest range rails, had iron charge and antimatter. Some of the drones aren't ignorably weak, if there are too many, you shall be able to kite them and kill them from distance, out of their web/scram. The nanos save you more time during movement than magstabs would during combat. Use high-meta modules, not Railgun I-s of course. Also, some items are in spawn containers that don't show up in default overview. Many missions can be completed remotely now, no need to redock, just start conversation with agent.

The hardest mission is killing Dagan. It can be done with a pair of destroyers, probably can be done by a single blaster-fit, webbing cormorant with meta blasters and faction ammo.


The below conversation makes little sense. I believe it was a scamming attempt, he wanted to lure me into his space to blow up some assets but even that would be of little income. If anyone could figure out what this bizarre conversation is about, please let me know:
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Sunday, 23 December 2012

Christmas post

Posted on 22:00 by Unknown


You already know my opinion on giftgiving so no need to repeat myself. Try not to eat too much candy!
Since you'll probably be overburdened by visiting your aunt and act like you'd love the 10th ugly sweater, there will be no posts until Dec. 27.

Oh and a useful gift from CCP: Power of 2 promotion. "The Power of 2 special offer is back! From now until Friday, January 04, 2013, you will be able to create a new account with 180 days of game time for the low price of €49.95 or 3 PLEX." How can you cash out on this? By creating a pilot(s) using this promotion, train it up and sell it on the bazaar when it's ready for some job. 180 days is normally 6 PLEX, so you can save 1.7B from the cost of your pilot.


PS: during the Holidays there will be periods I won't check on my computer so can't process comments.
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Friday, 21 December 2012

Dead morons of the week

Posted on 22:52 by Unknown
There is one thing inherently charming in EVE: in WoW you could name and shame the below-tank DPS or the cloth geared warrior but the in-game outcome was him waltzing away with points and loot you helped him to get. In EVE you can laugh on his destroyed ship and loot. The listed morons below lost more than 5B ISK. To get this money from the item shop via PLEX would cost about $150, 10 months of WoW subscription.
  • If you want to transport 5B in nullsec, get yourself a covops T3 with interdiction nullifier. Or at least fit your covops frigate in a less retarded way (MWD, passive shield tank to reach gate, mobility rigs, all nanos low).
  • 8B normal hauler in highsec. Not even a freighter.
  • 6B ratting Machariel.
  • Losing a Nyx is bad enough but happens. Losing a Nyx without much of a tank is worse. Losing a badly tanked Nyx with 20B cargo is outright idiotic. Losing a badly tanked Nyx with 20B cargo with Angel rats as top damage is beyond words.
  • You can redeem your gifts at any of your characters, including 0 days old alts in Jita. To redeem them in nullsec is dumb and risks losing them.
  • Flying a JF in highsec is generally bad idea as even an empty one costs more than a gank squad. Flying it in a wardeccable corp is typical sign of terminal case brain damage. I struggle to find words if you fly it under Goonswarm colors.
  • Another one! I hope there will be a ping about it to entertain the fellow Goons.
  • This isn't Goon, but flying them in wardeccable corp in highsec is still idiotic.
  • It's still idiotic.
  • Still is.
  • Still
  • ...
  • 13B just makes the idiocy of flying a JF in highsec under wardec worse.
  • Let me clarify, the problem isn't the "jump", flying a normal freighter under wardec is just as bad. Flying it with 7B which would warrant suicide gank too makes it worse.
  • A covops transport with 5B of WH materials should be fit with nanos and not cargoholds. Also, you should scan yourself to another hole with highsec or at least lowsec exit instead of jumping into Catch. According to Dotlan this specimen was saved from 3 futile jumps since he was heading to HED-GP where he would have surely died in the perma-bubblecamped Keberz gate.
  • Forgot one thing from the above list: forward scouting alt. If you have 6B of WH stuff you can afford a 4M SP alt in a Buzzard to find smartbombing gatecamps.
  • After all these interesting an innovative morons, a boring one: 5B freighter suicide gank.
  • Another one, for 10B.
  • One more of that kind.
  • You know that I have a thing for shield tanked Moroses. WH people tend to defend them. Well, let's see how they defend this 7B Moros with 2 shield tanking modules, one of them purple in a Red Giant wormhole.
  • What does a 6B normal freighter does in deep lowsec? Dies of course.
  • I have trouble figuring out what this abomination was trying to be, but it didn't work.
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Thursday, 20 December 2012

The big WH myth

Posted on 22:00 by Unknown
Wormholes are considered the place where the money is. While trading is clearly bigger money, no one doubts that WHs have the highest primary income. I mean grindable one that "little guys" can get. A trader or a hauler alone earns nothing. He flips and moves items other people create. You can't trade with tritanium without someone mining it. The miners make about 20M/hour/account. You can do better by running missions or rat, about 50-100M/hour. This is the primary income in known space.

In a WH by capital escalating sleepers you can do 2-300M/hour. Therefore WH people are the richest people in the galaxy. The average highsec resident is around 20-30M/hour, 1/10 of the WH income. No wonder they can afford to throw pimped capitals into battles regularly, things that the average nullsec-dweller might save for months. Or so it is believed.

Let's check on the numbers shall we! We have these wonderful killboard that inform us about ships destroyed. Even better it has statistics. For example we can look up on Delve region and see that 162862 ships were destroyed with 9822175221274 (9.8T) ISK value at the moment I'm writing this. I don't know what time period it refers to, neither I care, since I only want to compare regions. You probably did not know but wormhole systems are in regions too. So you can see that in W-space region 30 10063 kills happened with 2.9T value. What is W-space region 30? Dotlan helps telling us that this region has 113 systems, all class 6. This is the only region with class 6 systems by the way. So off I went and checked on every single nullsec and WH region and collected the data for kills, values, WH class and system count, then calculated the sums for the various types:

"Region","Class","Kills ","ISK (b)","Systems"; 1,1,3656,293,133; 2,1,11456,828,153; 3,1,3916,317,62; 4,2,15669,1660,104; 5,2,15973,1663,102; 6,2,8196,776,141; 7,2,2124,270,50; 8,2,13362,1287,128; 9,3,3278,510,56; 10,3,3464,468,51; 11,3,5171,762,86; 12,3,13989,1769,105; 13,3,2561,383,43; 14,3,4693,651,96; 15,3,3991,549,58; 16,4,2936,401,60; 17,4,356,84,25; 18,4,1648,220,46; 19,4,2410,412,94; 20,4,1329,218,50; 21,4,5890,866,115; 22,4,1313,258,87; 23,4,1331,168,28; 24,5,7792,1577,91; 25,5,6432,1522,100; 26,5,2560,697,68; 27,5,8670,1394,71; 28,5,7417,1633,92; 29,5,5661,979,90; 30,6,10026,2884,113; "Branch","Null",36485,3465,94; "Cache","Null",7277,1004,44; "Catch","Null",126193,9230,108; "Cloud ring","Null",24582,1857,40; "Cobalt edge","Null",36340,3333,69; "Curse","Null",108477,6629,50; "Deklein","Null",33351,3066,68; "Delve","Null",162771,9814,97; "Detorid","Null",18508,1952,96; "Esoteria","Null",6941,1064,85; "Etherium Reach","Null",59622,5179,100; "Fade","Null",14281,1168,27; "Feythabolis","Null",10327,1516,89; "Fountain","Null",75273,5306,115; "Geminate","Null",81594,8006,84; "Great Wildlands","Null",59622,4095,101; "Immensea","Null",15386,1817,84; "Impass","Null",5608,758,51; "Insmother","Null",26779,3101,110; "Malpais","Null",8274,1184,102; "Oasa","Null",9581,1131,85; "Omist","Null",8980,992,43; "Outer Passage","Null",3660,568,88; "Outer Ring","Null",14932,1095,59; "Paragon Soul","Null",5041,466,39; "Period Basis","Null",24439,1988,40; "Perrigen Falls","Null",12034,1567,104; "Providence","Null",80990,6498,84; "Pure Blind","Null",63706,4409,85; "Querious","Null",59592,4809,95; "Scalding Pass","Null",29496,3353,81; "Stain","Null",51394,3800,132; "Syndicate","Null",148444,9316,106; "Tenal","Null",15134,1515,68; "Tenerifis","Null",14767,1579,81; "The Kalevala Expanse","Null",23906,2610,69; "The Spire","Null",3689,516,72; "Tribute","Null",100491,7354,54; "Vale of the Silent","Null",39772,3355,118; "Venal","Null",76225,6461,95; "Wicked Creek","Null",18051,2178,82;


Now this chart is full of surprises! The first myth is that "people live in C5-6 since why would anyone live in smaller". Yet 58% of the WH kill value is in C1-4. You might say that it's C6-dwellers roaming, but it doesn't change anything. If they are in C4, they are in C4. Where you live is defined by where you are and not where you log off. It's the same as the guy who spends 90% of his time in highsec and calls himself "lowsec pirate". C1-4 holes are anything but irrelevant. Also, you are least likely to die in C4s (where C5+ people might roam) while most likely to die in C2 where they probably won't. We have to face that there is a large unsung low-WH community, larger than the famous and visible 8B-shield-Moros-heroes.

Now let's look for more data shall we! Sugar found this long ago (if you know more recent, please send me the link):
This chart says that the WH people have 5.86/5.51 = 1.06 more kills than an average EVE player. In null the same number is 52.37/20.07 = 2.61. Their ratio is 2.61/1.06 = 2.46, meaning the average null member has 2.46x more kills. Since the average value of a kill in null is 81M while 144M in WH, 2.46*81/144 = 1.38: an average null dweller spends 38% more ISK on PvP than an average WH dweller. So much for the "WH-ers throw insane ISK on PvP because they can afford it".

To extract further data, we must do some magic with numbers. You can see that the average kill value is indeed higher in WH than in nullsec. The reason is simple: the more ships you lose, the cheaper they become since you have to replace them from the same income (1x1B = 10x100M = 100x10M). However since PvP-ers earn money to PvP, this isn't linear. I mean if he is out of money, he stops doing PvP and go do PvE. It reminded me of temperature vs chemical reaction speed: the higher the temperature is (average ISK of the players) the faster the reaction is (the PvP). Now the connection of v-T is exponential. So I plotted the data of every region: kill value vs ln(kill number):
Now look at that! The line fits to the trend of nullsec regions. The regions with more kills have lower kill value (probably lot of frig and T1 cruiser roams) while the regions with less kills have higher. The WH regions are also plotted and you can see that the C1 and C2 ones are way below the line. A C1 dweller would spend about half as much on PvP as an average nullsec member if other conditions (mostly PvP frequency) would be equal. C3 and C4 are perfectly on the line, showing that they are in the same boots as the nullseccers. The C5 is 150% above the line the C6 is 220%. So even the elite of WH, the C6 dwellers are about 2x more rich than the big average of null. The only alternative explanation is that the WH dwellers are PvP-avoiding carebears who hoard their ISK and don't spend it on PvP.

Actually this result is only surprising to people who believed the propaganda instead of thinking for themselves. Wormholes were introduced with Apocrypha expansion in March 2009, almost 3 years ago. More than enough time to equalize the incomes. Still the myth of the wealth in WHs remained because of two reasons: at first the sleeper grind ISK/hour is stellar compared to the nullsec ratting. However the nullsec ratter can rat in all his PvE time. He has a station, he has local channel, he can set up courier contracts for his loot and to get his ship/ammo. The WH dweller can't just hit sleepers all day, he must mind his tower, roll holes and scan to be safe and go lot of jumps with a covops hauler to get his loot to Jita and get replacements. The WH life needs lot of PvE time which is not earning ISK. The second reason of the myth is that the large, front-page battles of null are fought by battlecruiser blobs, putting the "Drakes of poverty" to display while the titans are hiding from the eyes of the public. On the other hand the mass restrictions demand WH-ers to put their most expensive ships on the line in an eviction attempt, so the media will talk about their shinies while their cheap ships live and die in silence.

So my "ISK guide to veterans" stays unchallenged. If you want ISK, you should be in highsec.


PS: I have an idea of one more mythbusting post but can't get the data for it. I got the above data by clicking on the links and copy-pasting. That can be done for 60 regions. Not for 7500 systems. To get a more accurate version of the above analysis and to defeat the last myth, I need system kill data like this somehow extracted from the API of the killboard: "Sujarento, 0.3, The Citadel, 5822, 453601611603" for every system (highsec, lowsec, nullsec, WH). I guess the kill numbers are for the last month, if previous months could be extracted too, that would greatly increase the reliability of the results. If you are an API wizard and want the last myth of EVE economy to fall, please create this database and send it in mail or upload it somewhere and send the link.

PS2: of course the optimal would be an insane sized database with all the individual kills giving fields "Systemname, secstatus/WH class, lossvalue". That would allow mapping the wealth of various type of players perfectly, but doubt that that can be created at all.
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Wednesday, 19 December 2012

The PvP-er problem

Posted on 22:00 by Unknown
Most players of EVE stay in highsec. I also found that the most profitable region is highsec. According to the developers highsec is the least profitable zone of the game. The lowest of ore, weak PI yield, small rats, no moon materials or sleepers. Yet the people use to have highsec alts to earn money instead of working in nullsec. Despite I lived in one of the most dense regions of nullsec in an alliance that actively support its members to live in their space, the income wasn't stellar. Not theirs, not mine doing some trading and PI.

What makes highsec so profitable in comparison? The relative protection from PvP-ers. To see how they are a problem, we just have to peek on their self-definition "players who play for the "good fights". The pilots in the fleets with me came hoping that the enemy shows up and expressed discontent when they "refused to fight us". Others roam the space looking for nothing but fights. They are actually making money only to support their PvP.

While I took part in dozens of fleet actions, I never considered myself a PvP-er. If you play EVE, you can't avoid PvP and I didn't avoid it. However my PvP activity was a mean to a goal. If we want Catch region repainted to our colors, we must defeat its owners. So off I went to escort structure grinding supers and to take down cynojammers. Sometimes the enemy shown up and in these case I did my best to defeat them. However I preferred when they didn't show up and I could alt-tab and do other things. I'm not a "moral carebear", someone who shuns destroying assets of other players. However for me PvP is always just a tool to get something done. Maybe this is what TEST members called "pubbie", something I couldn't escape from. No matter how much I supported TEST and how many fights I was in with them, I always remained an outsider because I had a different mindset: for me the fight itself was a necessary evil to get the job done, while for them everything else was necessary evil to get a fight.

Why they are a problem? Because the PvP-ers can't be deterred from attacking just by making it unprofitable. For industrialists they are considered nothing but an obstacle. They aren't a small one. They are big enough to make most of the money-oriented players stay in highsec despite their material drawbacks just because here CONCORD takes care of most of the PvP-ers. Please read how complicated mining in wormholes is and compare it to "target 2 rocks, start your beams, Alt-tab". Let me also tell the story of 2 jumps: the active and medical clone of Titania Goblin, my logi/carrier alt was in K-6K16 with all jump clones in TEST space. This was a big mistake from me since if I'm podded I can't update or relocate my clone. The solution was to fly to 319-3D which belong to NPCs and have medical service. That's just 2 jumps. But to make that 2 jumps, Cindy, my scout alt worked about half an hour creating safes to check on the gates for bubbles and forward-scouted for Titania to spot any surprise-campers. Half an hour work just to do 2 jumps and avoid skillpoint loss. In highsec this would have been 5 seconds: undock, activate autopilot. I'll probably damn that full +5 clone and podjump myself to highsec now that I could relocate the medical clone because earning the price of those implants is faster than making safes for 7 more jumps in nullsec and then forward-scout 15 in low (no bubbles in low, all you need there is spot serious gatecamps with your scout).

The "moral carebears" demand CCP to get rid of the PvP-ers. In their eyes they are nothing but unneeded barbarians who do nothing but griefing. I disagree in the part regarding CCP despite I fully agree that PvP-ers are nothing but zombies who are destructive for no reason (in the game). They are combative and not competitive. However their barbarism adds content to the World. Consider them especially well programmed rats. Antagonists that makes anything happen. Imagine EVE without them! Everyone are mining and ratting, collecting ships and ISK just to mine and rat more. Not interesting at all. While you could define "winning" in such game (being more rich), it would simply be a function of time spent in game. The zombie horde turns it upside down. Becoming rich is now more of a function of smartness than time. All those freighters died in Niarja are competitors of mine. When they died and I didn't, I won over them the same way as a WoW raider who kills the boss wins over the raider who cannot. These haulers wiped on the Goons of Niarja. Noobs!

A capitalist-minded industrialist must support the rights of PvP-ers and vote for the CSM members who are the most vehement opposers of making highsec safer. I now "run" 11 accounts (play on 2, used to play on 2 more while in TEST, rest are learning in stations). Unless someone comes up with a very good industrial plan, my 11 votes will go to the Goon block candidate. My own plans of making the story of spreading capitalism in EVE needs PvP-ers and will count on their continued existence.

The capitalist ideas in EVE failed because they ignored the financially irrational PvP-ers. You must include them in your scheme, preferably use them for your own good like the block leaders use them as cannon fodder for their conquests.



Don't miss the post tomorrow! It's a real mythbuster and not some idea but facts supported by lot of numbers!
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Tuesday, 18 December 2012

What "matters" in EVE?

Posted on 22:00 by Unknown
"Making stories", "emergent content", "EVE is real" are important part of the marketing of EVE. I left WoW with the will to make some of these stories and to observe how these made. In WoW you play in your own instanced dungeons, isolated from others. Your performance affect nobody who choose not to group with you. EVE is different... theoretically. However I see that most players aren't making any stories, make no impact on the game world or other players. My position is vehemently opposed by many, most prominently by WH commenters and a certain spaceship-violating drug dealer.

Let me clarify my position. I do not claim that "size does matter", that a null battle of 1000 vs 1000 is more real or important than a 100v100 wormhole battle or a 10v10 clash between roaming gangs. You are just one pilot in either case and the fact that other people lose and kill ships around you doesn't affect your personal experience of killing, repping and losing ships. Your experience is no less valid in either case.

I clearly don't claim that media coverage would matter. If that would be true, Kim Kardashian (256M google hits) would be more important than Charles Darwin (44M hits). Just because no one else know what happened it happened still.

What I call story or impact is what changes the gameplay of other player.

What does a lowsec pirate do? Earns money some way and violate spaceships. If I blow his ship up or he blows up mine, he will still earn money some way and violate spaceships tomorrow. If you observe him, you can't tell if he lost or won yesterday. Sure he wishes to win and both his killboard and his wallet will feel the difference. A pirate that loses 2x more ships has to earn 2x more money. He'll have a worse killboard ratio. He might won't get into an "elite" corp. But at the end of the day, he'll be violencing spaceships and earning money. The same happens in WoW: if you lose in Arathi Basin, you get less honor point and no progress in your achievement. If you win, you get more honor, some valor and achievement progress. But at the end you are playing on the same battleground, experiencing the same game.

The same thing can be said for WH battles: while one might loses ships, pods, POS-es, maybe even see his corp failcascade over an eviction, but a few days or maximum weeks after, he'll be back doing what he was doing: rolling statics, scanning, grinding sleepers and dropping on sleeper-grinders.

I'm not saying that nullsec is automatically different. It's often not. It however has the chance to be different due to the permanent capturing of the limited amount of systems and defending it. -A- was evicted not from this or that system, but from nullsec as whole. They lost their renters, lost their ratting space, they live in lowsec. When Nulli Secunda lost Delve, they were also forced to change their life. They went to faction warfare to get Amarr ships and ISK. NC. lost their techmoons and while they got themselves new space, it doesn't have money print. They now have to rat like the rest. If the 49U fight ended with TEST defeat, they wouldn't lose just some systems, the trend would have turned and SoCo would end their independent dreams permanently: they had to crawl back defeated to VFK and now they wouldn't be any different from a random CFC alliance.

While the lowsec pirate wants to win the PvP, he doesn't need to win it to carry on with his life. Nullsec empires need to win their campaign or has to face serious consequences: losing their way of life. My experience in null felt pretty real, it was clearly more than pixels on the line. I don't even try to pull a "I didn't want that nullsec anyway". I miss the Foxcats, I miss checking the system changes on Dotlan and sometimes wonder if my crusade against the forum circle jerk worth losing them. However what I miss is not flying a guardian in the HBC blob. It was making impact.

Other events made such shifts too. Hulkageddon didn't just cost ships to miners. They can't play like before that. They used to AFK mine, converting low-activity time into ISK slowly but surely. Hulkageddon bought loss into their life and they weren't happy about it. Not at all. Their cries reached CCP and lead to the barge rebalance, providing the ungankable Skiff. Now James315 tries something on this front: instead of ganking just for sowing fear, he wants to force miners to be active and participate in local chat which is a clear change from the AFK-ing custom.

I hope I could clarify that changing the way of gaming instead of their gaming scores is what impact means. It's not exclusive to null, while most prevalent. A WH alliance creating "Not red do not shoot" wormholes or monopolize all C6s would indeed make stories. A pirate alliance effectively blockading a lowsec region by killing jump freightes detto.

Did I make any stories? Hard to tell. I clearly defeated some old beliefs, mostly that highsec is not profitable (it's the most profitable zone) or that nullsec alliances are rich beyond imagining (the kings of Tech make 80-90M/member/month). But did it affect peoples way of gaming? Did they started highsec trader alts abandoning ratting? I don't know. I also stirred up TEST alliance like no one did before, without even making an effort (exact words of the diplomat who once invited me and regretted it 100x). Does it change them in some way? Only time will tell.
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Monday, 17 December 2012

Business report and the big problem of capitalism in EVE

Posted on 22:00 by Unknown
A quick, non-related info. If you want to understand school shootings, this scientific book helps a lot.


I stopped publishing business data after I published my findings about the importance of large corp size in nullsec. I considered it an ultimate defeat of the business approach as TEST is as communist as it can be and wins like no one before. What I've found is still true, however it doesn't necessarily mean the end of capitalism. Now I think that the automated, uniformized mega-corp that provides largely asocial life to the little guy (but very much not to those who aspire for more) is merely the optimal form of communism, a system where everything is for free but the little guy must shut up and stay in the line. However I can't ignore two things: every single nullsec alliance works on a communist basis (the member don't have to pay for services the system provides and gets no salary for the actions he does for the system). The more interesting is the Taggart Transdimensional corporation which requires only ideological objectivism for joining and they left the nullsec scene as soon as the wormholes shown up. If capitalism would be working in nullsec, these guys would surely make it work.

To understand the problem, let me return to my own business report. I've been doing the same thing since June: hauling +5% hardwirings (100M implants) between the hubs and also station trade them in all the hubs. I posted the item list many times. I've announced my income to show how easy it is to make titanic money here. After I thought that capitalism is defeated and my job will be to find the most livable form of communism, I scaled back on my trading. I used to update prices twice a day like a clockwork skipping days only when real life kept me away from my computer. After this I updated only once and may even skip that if I don't feel like trading. I expected my income to freefall down to 5-10B/month just enough to keep my accounts running in EVE Offline mode.

Oops? How did I just get 38B last month? At first the pie became larger due to the end of the FW disaster and also by the Orca fix. No competitor can use autopiloting Orcas anymore and the replacement, the non-scannable cloaky hauler is so weak that gankers can pop them blindly and hope to get lucky. You must use transport Tengus (that post is updated for an even better and cheaper Tengu fit).

Secondly it seems I have little competition so decreasing the update frequency did not push me back. In other words, I was overkilling before that. Now this is a problem. It shows that people don't really care about income, otherwise they'd come and claim my goldmine. The few other businessmen have enough income in their niche, not wanting mine. To have capitalism, you need capitalists, people who are motivated to gain ISK. However - like all other serious income source - it needs serious investment in time, capital and knowledge and many people don't want that. If I want to find some capitalist-selfish project, I have to look for some other income source: something small that can be done with little up-front cost. It also needs to be grindable, something someone can do for hours if he wants money now. In other words, I must find/create a capitalism-supporting middle class. So I have to think of something that is small, grindable and multiplicative. It doesn't hurt if it's fun to keep people in it. Finding such won't be easy. WH-s and null aren't for solo players or network of individuals, if you want to carve a space out of it, you need to join an already established (communist) group. But I'll figure out. I dedicate my following posts to brainstorm up a capitalist-selfish scheme that works in EVE-online.


PS: yes, I've just reached 300B total value. A small amount, 6.4B is in my passive income fund: I train now not 1 but 5 supercapital pilots for sale. 95.7B is spent on my "personal stuff". Things that doesn't affect my income generation. The largest part of it is the 65B I gave to TEST, the rest is money spent training my pilots (logi/carrier, Ragnarok, Dread, nullsec industrialist) and money spent on PLEX-ing the account of my main and the account of my girlfriend. Some of these assets are regainable like assets being liquidated in nullsec, some are permanently lost. The rest of the money, almost 200B is in ISK or in my wares for sale.
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Sunday, 16 December 2012

Why Atlas didn't shrug? (communism in nullsec)

Posted on 22:00 by Unknown
Atlas shrugged was the visionary fictional book, becoming one of the most read books in the World. She describe a strike of the most productive people who refuse to be taxed and leeched on making the system collapse. The ideas of the book form the basics of the Objectivist philosophy. But nothing what described in the book ever happened in large scale, despite taxation and general leeching has increased greatly since Rand typed in her words. My time in TEST and my removal from there for posting (no one even accused me of doing anything wrong outside of that or claimed that I slack as practically didn't miss a stratop) the most successful EVE alliance gave a clear answer why.
  • M, my most busy hater, the one who digged up each and every post I've written, no matter how technical or irrelevant they were, is a reimbursement clerk in TEST. He receives reimbursement requests via the management software, checks the loss report to calculate the value and pays the guy.
  • R, my most obnoxious hater, who wished my IRL death countless times is... well, let's say he makes sure that M never runs out of work.
  • N, my first hater, the one who hated me before it was cool and before I did any "trolling", fuels towers day and night.
Their work is necessary for the operation of the alliance. Of course they aren't the only ones qualified for these jobs as the jobs themselves are rather tedious than intellectually challenging. Yet, the alliance would be in trouble if they'd quit. Why? Because they work for free and they can fully be trusted.

What makes them so perfect employees? Their sociality. Let's check back to the Theory of Trade of Fun. Time is money, in EVE it's about 100M ISK/hour for an established player. Assuming they do 1 hours of work a day for TEST, they'd be 3B/month richer if they'd quit doing unpaid work for TEST. But they traded this money for fun: they are "socially relevant", meaning they can speak on the forum without being flamed, they get their own ass-kiss threads (seriously, people start threads "callout R: I just want to say that R is the most awesome guy in TEST" with such words. There is a reason why it's called "circle-jerk" even among members). No it's not power, my favorite "trolling" was asking some trivial political question and then making fun of them for having no clue as the leaders did not even bother to inform them of the decisions, they learned it from EN24 or Dotlan like you. They are like Kim Kardashian in TEST, powerless but famous. They are clearly happy about this. They won't quit and they would never steal as the ISK has no value in their eyes, just the "love" they get on the forum.

The core problem is that the TEST leaders made the completely rational decision protecting the circle-jerk of the functionaire class from the "evil troll", as replacing their whole class by paid employees would be way too expensive and TEST couldn't afford that. Why? Because people don't want to pay to have better management. The amount of support I got after I'm kicked show that many people were happy that someone fought the circle-jerkers but they didn't care for it enough to put their own upvotes/membership on the line. Nor to pay in money or time (by volunteering) to replace the jobs of M, R and N if I troll them out of the alliance. The alliance is permanently understaffed, even with the amazingly high level of automatization. There are "we need more X please volunteer" requests on the forum all over.

Atlas can't shrug because Atlas already shrugged. The selfish and productive ones have left the leadership positions long ago. The people who hold the society on their backs are mostly free-working socials paid by "love" and status. They suck. They are obnoxious (sex scandals left and right). But they are free and reliable. We see it in real politics and even in corporate managements. The politicians spend their own money to be elected and the managers work horrible hours just to "push their career". The reason why management - both real life and EVE - is filled with obnoxious idiots is that they simply outcompeted the non-idiots by working for free, wanting only symbolic social payment. The World is in trouble exactly because they are dumb and mediocre: the bank managers didn't OK subprime loans due to greed or evilness, they did because they honestly believed that the trees can reach the sky. So did the politicians regulating them.

In the real world, there is clear hope that their mediocracy collapses: they simply created too much debt and lead their countries/corporations into bankrupcy. In EVE Online the hope isn't so clear. CFC and HBC will overrun the Galaxy taking every single star systems (when I predicted it half year ago everyone laughed). The miracle of these coalitions is that their huge core corporation makes this obnoxious middle management relatively small and also far from the players. All the nullsec alliances are communist, Goons and TEST just perfected communism by centralization, uniformization and isolation of the functionaire class. Despite I'm criticizing them and I was kicked by them I still suggest you to join them if you want to take part in the nullsec warfare.

While having to keep your had down and your mouth shut is maybe not the best way of living, but people choose that over paying. No alliances have serious paid staff. If you don't pay for it, you don't talk back, you have to take what you get:

As long as I paid, I survived everything. Despite I infuriated R beyond measure, I was instantly saved because 20B is awful lot. Money talks. As soon as I stopped paying (and the obnoxious ones kept paying their 3B/month in worktime) I obviously became nothing but trouble. People warned me that "you can't talk back to these guys" but it wasn't clear to anyone why: not because they are "connected" or "loved", but because they are simply paying more to the alliance (in time spent working), so they are more valuable. The mediocracy of the communist functionaires will not change while people are both poor and reluctant of paying for anything. The alternative of communism has a nasty side effect: you have to pay for your lunch. Most people unfortunately prefer a free lunch, not knowing that such thing doesn't exist. The work of the alliance functionaires isn't free, it's just paid in upvotes, personal cult threads.

However recognizing the communist roots of EVE won't make me leave. I'm pretty curious how events unfold when the game world itself is changed by CCP:
  • CREST API will allow replacing lot of clerks with scripts.
  • Fixed POS interface will devalue trust in POS management and lowers the barriers of entry.
  • If DUST is successful, it will create serious ISK demand from EVE, making pro-business solutions more profitable
What can I do? Teach people to earn money. Those who have billions will easier part from a few 100M to give decent salary to decent professionals, so the ISK-free, socially expensive (obnoxious) ones can be replaced by paid public servants. I'll be more active in the moneymaking posts and on the "goblinworks" channel. I'm also damn curious why communism conquered nullsec.
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Saturday, 15 December 2012

Morons of the weekend

Posted on 22:00 by Unknown
Let me provide you a list of wonderful specimens who are on a quest to prove that the average IQ in EVE isn't higher than in WoW:
  • Flying a jump freighter in a wardeccable corp in highsec is a sure way to get here
  • And again, to the same gankers.
  • Hey, one more by the same gankers, this time with cargo!
  • They haven't finished yet
  • Still from the same team
  • You think I don't have more wardeccable Jump freighters killed by the same gankers? Wrong.
  • Not over yet
  • At least this one died to different wardeccers.
  • Wardeccable 7B normal freighter
For a change: Tankless blinged Moros
And another one!
I failed to figure out what he tried with this 5B Machariel, but it clearly didn't work.

Finally the king of stupid today: 16B blockade runner. Let's spend some time digging into this terminal case of mental degradation: at first, his cargo was small, so could have placed into a covops T3 that has enough EHP to survive these smartbombing Rokhs.
Secondly, you shouldn't haul 16B into a Rancer without scouting it.
Thirdly, you shouldn't haul 16B into a Rancer at all.
Ad four, in a covops hauler nanofiber internal structures go to low slots, not cargohold expanders. Same for rigs.
I don't even mention wardeccable corp, since he died in lowsec.

The smaller brother of the same fit: a 6B non-cloaky T1 hauler!
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Friday, 14 December 2012

Do wormholes and lowsec matter?

Posted on 22:00 by Unknown
I got lot of criticism for my statement made in comments: "what I experienced in the last 3 months were intensive, complicated and very real. I'm still dazed by the amount of information I got, the systems I was introduced to. It was ... real from the moment ISK got me in to the moment my big mouth got me out. It wasn't related to mundane questions like "how many shield moroses can you fit into a C6 before it collapses?" I've seen SoCo being destroyed. I was there when -A- was evicted, when RoL was broken. I wasn't just an observer, I turned TEST circle-jerk upside down, forced them to face with their "we just don't give a fuck to words" idea. I injected ideas in it which will take part in shaping them to SOME direction (I can't predict where). My EVE was real. Your WH life is a video game. And EVE as a video game is shallow compared to WoW."

Since I didn't want to derail my own blog post, I didn't allow these comments, however I'm not happy silencing valid points, so here is the place for standing up for wormholes!

I repeat that I don't question that WH gameplay is valid or fun or profitable (not as much as Jita but still). What I question is that it has metagame. It makes stories. It has "depth" beyond the gameplay: two fleets of pixel spaceships clash and the one with better skilled players (not skillpoints) win. Please note that this is the same as World of Warcraft battlegrounds and WoW is shinier than EVE.

So please, prove me wrong (it's a real request, I'd love to join some "eve is real" project). To explain the magnitude I'm talking about here is the plan of "Resistance From Holes". Please don't criticize it, I know it's silly, it's just an example to explain "story".

The RFH is a wormhole alliance. It's a loose alliance, rather a non-aggression pact between corps which own their respective holes. No top management or orders or CTAs or such. The corps are aligned in one thing: they bring PvP not to other WHs but to nullsec (unless attacked by other WH-ers). RFH corps close holes until they get a nice one to some populated nullsec system and bring death, destruction, reinforced structures and AFK cloakers to the ratters or mess up with some stratop by showing up as third party. The aim is to bring the nullse alliances into paying ransom (which is listed on the URF website and honored by setting them light blue). Now a bunch of WH dwellers ransoming the "mighty empires" would be a story. It would have narrative, it would have progress (there could be a world map with paying alliances colored light blue), it would give players deeper reason to log in than padding their killboard or grinding sleepers for ISK.

Do you have something like that? Or do you just pad your killboard, grind and socialize? You can do that in WoW and they have pandas!

Update, thanks to commenters who linked the epic battle of Hard Knocks defending their home. I do not claim that it's lesser feat than HBC defending 49U or taking 4-07 or GE just because less people were involved or because it had lesser media coverage. However I maintain that battle did not matter to those involved! Let me explain: if Hard Knocks were evicted from their home, that would cost them ISK and pride. But they could carry on with their lives as they did. They would find an empty or carebear-filled hole and re-settle. If a member would return after a 6 month hiatus, he'd find his corp doing what it was doing when he left. Even more importantly, they are now doing the same thing that they would do if defeated: rolling holes, finding fights, grinding sleepers. They wanted that victory but did not need it. On the other hand a returning -A- veteran finds a very different -A- than he left: they are living in lowsec. They needed those systems to do what they used to do and lost them. Similarly had HBC lost 49U they wouldn't just lose that system and the region. They'd lose the ability to remain independent, had to crawl back to VFK defeated and ask Goons to save them. Had 49U was lost TEST would be like Spacemonkeys Alliance. TEST needed to win 49U to remain what it is now.

As far as I can see, the best story and narrative outside of nullsec is provided by James315.

PS: lot of TEST members mailed/convoed me to express that they liked me and sorry for how I was treated. It would be touching ... if they weren't cowards who were hiding when I was fighting the circle-jerk all alone. You didn't even dare to throw a downvote to the 1-line haters! Where were your words when I was trying to stop that [redacted words] Cappricca from harvesting upvotes abusing someone IRL dead he couldn't care less about? I don't need the kindness of the weak and cowardly thank you very much! If you aren't weak and cowards go and post what you told me on the TEST forum, I gladly send you the logs so you can copy and paste!

Don't worry I won't post them here. Your cowardly butts are safe from me.
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Thursday, 13 December 2012

Corp size and culture (aka why Dreddit is awesome)

Posted on 22:00 by Unknown
Short message from girlfriend: she tried challenge mode dungeons in WoW and loved it, will turn the guild into a challenge mode runner. If you are interested, join.


If you participate in the TEST alliance forum, you get exactly what you'd expect if you believe the hostile propaganda: disgusting derailing of threads with meme-spamming, insults, ad-hominems. The relevant posts - including wrong ones, I mean those where the writer at least attempted to contribute - are down to 5-10%. Mix it with various threats thrown to anyone they don't like, automatic up/downvoting posts according to who posted it, regardless of what he posted. Absolutely horrible place to anyone who wants information or discussion instead of kicking the beehive and laugh on the bees wearing the protective gear of sitting on a different continent.

If you see that, you seriously ask how could these people conquer a single system, let alone whole regions. And the "culture" don't stop at forum-idiocy. It indoctrinate members into outright harmful things like "welping a fleet is fun". I posted various times how the TEST culture is less harmful then the culture of its enemies (undocking even if it leads to complete fleet destruction is better than not undocking unless victory is 100% sure). However this alone couldn't explain the steamrolling power of TEST. I mean TEST isn't "performing better" than its enemies, doesn't just win, it is leagues better than them, crushing them like a hammer does to eggs. There must be something much more important effect in it.

Let's return to the forum to figure out the miracle! On the bottom of it, you can find "301496 Total Posts 10251 Total Members", meaning 29 posts/member. You can also see who is online and how many total posts they have. I did such samplings and found the following: the average post number of the active members is 355. It's 12x more than the big average. It's not so surprising, active members use to be more ... active then inactive ones. However to have the average, it means that we must assume 12x more inactive members, so the active ones belong to the top 8% posters.

I sorted the active members and looked for the big average: 29 posts. Found it at 44%. So 44% of the active members post less than the average. Including inactives, only 4% of the total members posted more than 29. The top 1% of all members (top 13% of active members) produced 2000 posts on average, so 2/3 of the posts came from the same 1%. The second 1% had 600 posts on average, providing 21% of the posts. 90% of the members are totally inactive...

... and no one cares. There isn't any attempt to bring them to the forum. Similarly, there aren't any demands to be on voice comms outside of fleets. Or participate in any chats. So the "culture" of TEST only represent a few % of the members (that's probably true everywhere) and the rest of the members are not required to care.

The amount of hate I got is completely my fault: I went into their lair and poked them with a stick multiple times. They helpfully always informed me how could I avoid it: by stopping posting. So my ultimately unavoidable kicking wasn't because their leadership was evil (weak maybe) but because I choose to do something that I would not advise to anyone else: to selflessly battle the "opinion leaders" instead of flying under the radar and take whatever resource (loot, killmails, "fun") you can get.

However, for everyone else, for the normal people who don't live in a game or don't have a blog aimed on fighting for asociality, just want to play a game casually, Dreddit (and somewhat wider TEST) is a perfect place because he can do just that: play the game and totally ignore the "culture". No one demands him to join the circle-jerk (upvoting and supporting each others idiocy), no one demands him to join any idiot-fleet he doesn't want to, no one demands him to be nice with the "important ones", no one demands him to chat with nerds (hell, not even nerds want to do that), no one demands him anything. The anonymity of the 4500 member supercorp protects him from obnoxious "cultural" effects. No wonder that so many members enjoy the game and keep logging in!

The small corps on the other hand are like small towns: everyone notices if you miss church Sunday ... I mean the "fun roam" or you are "not socializing" or you have low post count or not on the same page with other people about what's cool. In these corps you can't avoid "the culture", you can't avoid socializing with obnoxious nerds. You must be a "l33tPvP"-er spending hours in a cloaky Tornado popping cyno frigs to be in -A- because that's what -A- do. On the other hand you don't have to be a lolling, gayporn- and kpop-link spamming troll to be in TEST, despite that's the "TEST-thing". You can be a totally normal person playing a video game casually. If you are such person, TEST could be a great home for you. Just don't ever come to the forum and keep the fleet chat minimized on battlecruiser fleets!

So here I am, who was just kicked from TEST for posting, telling that currently TEST is the best alliance in EVE and you should join. I doubt if I can be in a more believable position.


Important update: until Sugar's comment I missed something serious what made these posts weird for people. A lowsec or WH corp is a social group. A pirate can be completely solo PvP-er. A 10-man pirate roam isn't "better" or even "stronger" than a 5-men roam as the first might get hotdropped (the smaller ignored) and everyone else runs away when the intel channel reports them while the small group gets a fight. Similarly a small C2 WH corp isn't "worse" than a large C6, since the second gets bigger intruders due to bigger wormholes. You first form your social group and then find your niche. Since your group is volunteer, you obviously like their culture and need no "escape" from it. Nullsec is very different. A 20000 man coalition is better than a 10000 man one. It will roflstomp the latter. Below 5000 you don't even have a chance to get a place unless you are a renter. You clearly can't have 5000 friends and you have limited options to choose a culture, especially if you don't want to be evicted. So your group is created by outside factors and your culture isn't your choice but something you must suffer for your goals. So in the large nullsec entities your ability to evade the culture is important, which is an alien concept to anyone who isn't living there.

PS: the post was being prepared for days, the reference for kicking just added (learned it this morning since it took place while I'm asleep), so I can't present you with plans for the future yet.
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Wednesday, 12 December 2012

What is the "cultural group"?

Posted on 22:00 by Unknown
We hear "cultural group" all the time, explain things with "culture" but we lack the rational definition of it. Wikipedia can't help since it redirects "cultural group" to "ethnic group" and we clearly can't call gaming alliances, or the gaming community itself an ethnic group.

It is also not equal to "community" or "interest group". One can be a baseball fan and a WoW player, while you can't be a liberal and a Tea Party member at the same time. Being part of a culture is more than doing something together. It's more than believing something together since many people can believe the same thing. Being in TEST helped me a lot to understand it.

Being in a cultural group means having the same logical fallacies accepted and protected by declarations and taboos. If you are member of the fundamentalist Islam, you support or at least find acceptable, that the Saudi religious police hindered rescue of schoolgirls from a building on fire because they were not dressed in religious clothing. If you are a fundamentalist Christian, you support the Irish medical authorities that refused to abort a terminally ill foetus leading the death of the woman (and the foetus of course). If you are not member of either culture, you find both deaths similarly avoidable and the people involved similarly responsible for the deaths. However those who accept the norms of either culture find their "own" death tragic accident that could not be prevented while agree with us about the other. To not just hit on the religious people some more easily avoidable deaths: transplantation from criminals is unacceptable even in western countries where their execution is accepted, obviously killing those who could receive these organs. China has no such moral problems, saving lot of people.

So members of a cultural group agree that certain actions and thoughts are impossible, while those who are not members find them doable (even if not smart). Cultural groups are collections of social people whose irrational beliefs align. These groups are naturally at war with other cultural groups and find each other evil. All these groups find rational people evil for not following the norms of either one. They are all vehement and altruist supporters of their nonsense and actively hate and fight those who don't accept these.

Those who challenge the logical fallacies that are obvious from the outside are the provocateurs (trolls). They do nothing and could be ignored yet the members of the culture are unable to do so and fight vehemently. From the outside it seems that the troll was harmless (even if stupid) while the "trolled" members of the culture are actively hateful and criminal. For example drawing idiotic cartoons is just idiotic and the world is full of stupid drawings and we ignore them all. Yet when certain cartoons were drawn about Muhammad, the prophet of Islam, Islamic fundamentalists caused riots leading to hundreds of deaths. While they clearly consider it a just response, everyone else see it as savage and unwarranted act. They say "if I were them I'd just ignore those idiot cartoons instead of killing like savages". Many of them of course are lying and go full outraged at something equally harmless: some idiot uttering the words "there was no Holocaust".

Trolls are probably the most effective tool against these dense and harmful groups of socials, much more effective than politically correct logical debaters because they can just be ignored by the group. The point is that they can't ignore the troll since he doesn't debate their rule but actively breaks it. So when you see a bunch of socials together believing in the same nonsense and you want to do something about it, don't try to convince them, they'll ignore you. Just do what they find impossible/evil and ask "where is your God now?!"

If you want to fight the socials, wear the mask proudly:
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