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Thursday, 9 August 2012

The Great Battle.net Compromise

Posted on 18:26 by Unknown
Blizzard has recently announced that their battle.net database, the database that holds all of their usernames and password for games such as World of Warcraft and Diablo, has been compromised:
Some data was illegally accessed, including a list of email addresses for global Battle.net users, outside of China. For players on North American servers (which generally includes players from North America, Latin America, Australia, New Zealand, and Southeast Asia) the answer to the personal security question, and information relating to Mobile and Dial-In Authenticators were also accessed. Based on what we currently know, this information alone is NOT enough for anyone to gain access to Battle.net accounts. We also know that cryptographically scrambled versions of Battle.net passwords (not actual passwords) for players on North American servers were taken. We use Secure Remote Password protocol (SRP) to protect these passwords, which is designed to make it extremely difficult to extract the actual password, and also means that each password would have to be deciphered individually. As a precaution, however, we recommend that players on North American servers change their password. 

What are the implications of this?


  1. Your battle.net ID/email address are now out there - not only does this put your account at more direct risk from a targeted attack, if the email lists fall into the hands of the bad guys then you are much more likely to receive phishing emails.
  2. Your personal security questions/answers are out there - making a social engineering attack on your account, like the recently published attack on Apple, somewhat easier.  Blizzard have vowed to get us all to enter new security questions and answers shortly - let's hope they also advise their tech support teams to be especially vigilant in the meantime.
  3. It appears that the Mobile Authenticator serial numbers/seeds and account link information has been stolen - if this is the case then it is quite feasible that mobile authenticator codes could be generated and used for users with mobile authenticator accounts.  Authenticators rely on the account link info and serial numbers to be kept secret for them to be effective - the algorithm for such schemes is often available in the public domain.  While this type of attack would require some level of sophistication, it is not out of the realm of possibility for modern-day hackers.

What should you do?


First and foremost, go and change your battle.net password.  Yes, the stolen passwords were hashed, but there are techniques for comparing the frequency of hashed passwords to work out which passwords are more likely to be one of the more commonly used passwords.  A "salted" password helps protect against this but we don't know exactly what form Blizzard stores their passwords in (other than they are "cryptographically scrambled").

Second, go buy a hardware authenticator.  The hardware authenticator serial numbers were reportedly not stolen and the technology is developed by a security vendor (Vasco) as opposed to the mobile authenticator app which was developed by Blizzard.  This is not to say the mobile authenticator is bad - it is certainly better than not having an authenticator at all, but the hardware authenticator is the best.  I certainly have one on my account!

Third, be particularly wary of phishing emails.  If your email is now in the hands of the bad guys then you will certainly get hammered with more of these. 

Lastly - don't stress too much.  Our good friends at Blizzard will restore accounts that have been compromised and given that raiding is currently in a quiet time, I am sure that your guild will forgive you.


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Wednesday, 8 August 2012

Guide to riches for low/null/WH veterans

Posted on 22:00 by Unknown
The permanent page is here. Flame on!


PS: I made my decision about which carrier I'll learn first: The Nidhoggur. It is motivated by th battle at 49-U6U. PL-TEST fielded a clearly superior fleet of carriers and battleships and lost because the battleships were shield and the carriers were armor, doing drone-dps and they were in separate fleet. Let's see the unique bonuses of the carriers:
  • Chimera: shield resist, shield transport range, energy transport range
  • Nidhoggur: shield transport range, armor transport range, shield transport amount, armor transport amount
  • Thanatos: shield transport range, armor transport range, fighters damage
  • Archon: armor resist, armor transport range, armor transport range
I think the capital doctrines still did not respond to the titan-doomsday nerf. They couldn't because besides PL no one dares to field even caps. That nerf placed sub-battleships to the sov battle map. You can lose the battle even if you maintain complete capital-supercapital supremacy. I think 49-U6U was the true rise of sub-battleships. They can simply ignore/outmaneuver slowcat carriers, supercarriers, dreads, titans, destroy the enemy subcaps, complete the mission objectives and warp away. This change was in the air for long, the rise of the Drakefleet was sign of this, but at 49-U6U it became an objective reality. The fleet with supercaps "owning the field" lost to Tengus.

There are two counter of Tengus and Drakes. The cheap-zerg is simply more Drakes a'la CFC. The ISK-based counter is tracking Rokhs, tracking Maelstroms supported not by logis (they are food for a BC/SC fleet, 150+ died that day) but by spider carriers. Of course carriers can be countered by dreads and supers and those are mostly armor. So if the subcap fleet is supported by shield carriers, the supercaps coming to save them against an enemy super hotdrop can't receive repairs from them. Here comes the Nidhoggur with 2 shield, 2 armor transporters (both receive unique bonus for amount) and one triage modules. In subcap phase they run without triage and just keep the battleships alive who are busy hunting. When supercaps arrive, they don't need to be on the same fleet, as supers don't die in a second, there is time to call for reps via coms. If the things get rough, they can go triage and hero-save the supers. Any supers, not just armor ones. Please note that I don't want to slowcat it. It's not an offensive carrier, it'll probably run repping drones. The point is to keep the high-resist battleships invincible against anything that can't alpha them.

Nidhoggur resists are OK, even if not so great as of Chimeras, its only weakness is that it can be oneshotted by doom. And who cares? They don't cost more than 5 Scimitars One has to recognize that carriers aren't special, they are expendable ships like Scimis. The price of the whole slowcat fleet in this battle was about the half of the total value destroyed, so they are definitely not "too expensive". Also, a Nid costs 1/100 of a titan that can be tackled and killed if it comes to doom.

Thursday morning report: 130.7B (2.5B spent on main accounts, 1.9 spent on Logi/Carrier, 1.7 on Ragnarok, 1.1 on Rorqual, 1.4 on Nyx, 1.8 on Avatar).
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Tuesday, 7 August 2012

Newbie guide to trading riches in EVE

Posted on 22:00 by Unknown
Constantly updated permanent page as guide to riches in EVE, written for new players.

Despite I had to recognize that EVE isn't the hardcore paradise I've expected, it is still an interesting game by itself. Actually now I can offer it to new players better. It's safe, it has nice graphics and a unique World. And if you can trade, it's clearly free to play.


PS: There was a question here about 49-U6U, fully answered.

Wednesday morning report: 129.3B Ouch! (2.5B spent on main accounts, 1.9 spent on Logi/Carrier, 1.7 on Ragnarok, 1.1 on Rorqual, 1.4 on Nyx, 1.8 on Avatar).
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Monday, 6 August 2012

Highsec piracy is practically irrelevant

Posted on 22:00 by Unknown
One of the cornerstones of EVE is that you are nowhere safe. Not even in "high security" space. Highsec has some safety mechanics, you can't use bubblecamps, the faction NPC police camps every gate and attacks pirates below -5 security status, and if someone attacks a non-red soon undefeatable CONCORD ships will arrive and oneshot him. The above doesn't stop PvP in high sec, just like the graph I found at Sugar shows:

The official statistics says that while your chance to be killed in highsec is the lowest, it's not zero. So you shall always look behind your back, EVE is a nasty, dark, unfair and unsafe place. Bullshit!
The picture shows the Jita-Dodixie path. Overlaid on it you can see my character sheet, showing that it's not a screenshot from my alt. I traveled this path 322 times. The "last time visited" is clearly bugged, it's probably "first time visited", as my character was 12 days old on that date. The last date was yesterday when I did one last test. However if we divide the 322 by two (as I returned from Dodixie every time I went there) you find a number suspiciously close to my age in the game. The only explanation for it is that - despite I claimed otherwise - until I found a contracted hauler I hauled my wares, first skillbooks then implants on my main, in a frigate size ship. Yes, my main, known from the blog, gathering more hatered than probably any other and known to haul billions was happily and safely hauling for several months. No one bothered to gank me once. Those who read my blog accepted my lie that I have an interceptor alt, those who don't simply ignored my rather unortodox industrial ship.

If you check out the various reddit hate topics, you find a dozen "i go n gank this prick" comments, yet nobody came. The imaginary pirates on Perimiter gate that I crossed more than 1000 times also never bothered to stop me. It would be hard to imagine more lucrative target than me: both widely known and hated and has billions in the hold. Yet I wasn't even targeted once. The danger in highsec is irrelevant if you do your things right.

Who are the 15.09% dead who happen to die in highsec? Extremely careless people. Those who do one of the capital case fails in EVE, equivalent only to walking to Orgrimmar as a lvl1 human paladin:
  • Joining a wardeccable player corporation: why on Earth you'd do that if you plan to live in highsec? If you don't live in highsec, then go and make a highsec alt who does the hauling for you.
  • Autopiloting/AFK/botting with valuable cargo/ship: no comment. Even a 5 years old should be smarter than that.
  • Untanked expensive mining or industrial ships: if a destroyer that the newbies get for free for their career agent mission can kill you, you are doing it wrong. Mining and industrial ships are known targets, put on tank. If the cargo worth N Tornados, you should have enough tank to survive N/2 Tornados.
Since stupidity is widespread in EVE, the above three gigafails are common enough to generate all the kills. These kills generate forum tears and overall PR for EVE as "dark, hard, unforgiving place". Yes, just like the electric socket is dark and unforgiving to all who are dumb enough to plug their fingers in it.

If I was not harassed for months flying the same route every day with billions under a widely known name, what are the chances of you losing a ship (without retarded fails)? Similar to car accidents. They happen. We read the news. Yet ordinary people drive their car every day without being scared or considering their activity something uber-hardcore.


Tuesday morning report: 128.9B (2.5B spent on main accounts, 1.9 spent on Logi/Carrier, 1.7 on Ragnarok, 1.1 on Rorqual, 1.4 on Nyx, 1.3+0.5 on Avatar).
My assets decreased and the "2.6B received as gift" disappeared. I gifted that 2.6B away for noble cause. It won't appear on my graphs as I always booked that 2.6 as negative since I did not trade it. Still I had the cash and not anymore. I sent it to Evemonkey with the instructions to forward it to the ship reimbursement fund of his alliance. They are at war with NC. and I want those "mates" to disappear!
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Sunday, 5 August 2012

Trade guru and hub-builder

Posted on 22:00 by Unknown
Hivemind said "EVE is to control of your own zergling in someone else's starcraft game, with an endless stream of replacement zerglings for when you die handed over to you so you can jump right back into the fray and perpetrate brutal violence on some unsuspecting terrans. Phrased like that I think there's a lot more people who would be interested in saying yes because they don't care about the starcraft game, they just want to be ripping up Terrans and Protoss." Obviously the "starcraft player" is an alliance leader while the alliance members are his zerglinks.

Do I find anything fun in ripping up a random Terran? Absolutely not. Do I find it fun to socialize with other zerglinks, just hanging out with them and chat? I find nothing more annoying than idle chat. It doesn't mean that I should look down on those who are happy to be zerglinks. Yet I'm not one of them and nothing can change that. I can't enjoy "the journey" of massive fleet warfare mashing F1 even if it's spiced up by me being logi and not a Drake. I see it as a grind towards a goal. I'll never be a really skilled logi pilot. I will only participate in sov structure battles. No alliance will take me for being logi pilot. I'd surely hate small gank PvP. That's "good fight", consensual PvP, Arathi Basin bridge in space. I positively hated AB bridge fighting. Can I be a leader, the one who runs the Starcraft game where the bloodthirsty zerglinks kill each other for fun? Clearly not. Both my social skills and my affinity to herd cats make me totally unfit to lead anyone but totally rational people. (who don't want to be zerglinks either)

I enjoyed highsec trading, but having income nearly equal to he ship reimbursement fund of the largest sov holder alliance is kind of "congratulations you won, game over". What goals left for me in trading? Make more money alone than GSF?

Today I planned to announce my leave from EVE and return either to WoW or try out GW2 or something like that. I was busy compiling a list of my old EVE posts and found one of the earliest: "I think that if you are not a moron or slacker, if you can think and act a-socialy, you'll be fine in EVE. I'll document my journey from rags to riches, of course without buying PLEX in the item shop. I will prove that those "terrible griefers" that make EVE "awfully unwelcoming to new players" are just preying on the morons and slackers and cause little problem to players with brain, even if they are new. Let me clarify, I'm not trying to prove that you can progress in EVE, that's trivial (whoa, you can progress in a video game?!). I'm trying to prove that despite EVE has the reputation of mindless violence, you can progress without being better in violence. Actually you can collect masses of wealth without ever firing a gun."

Then it hit me: the point was never to amass pixel wealth. It was to discover something, to disprove commonly accepted misconceptions. This is how a scientist make difference. While no one obeys him, people obey the rational results he found or created. I enjoyed figuring things out. I enjoyed blogging about it. I did not enjoy actually updating the market orders. I wanted to prove that anyone can be rich and prosperous in EVE. I reached that goal and by doing so, I made a change for everyone who'll be rich using my trading posts (full guides will be published on Wednesday, Thursday). I disproved the common belief that the big money is in WH space (it's in highsec trading), disproved that you must join a player corp to make money, and disproved that Tech alliances are dirty rich. This information allows others to make an informed choice and reject a spammer highsec mining corp telling "we make lotz of mony togetr" or even a nullsec one if they don't like PvP. I clearly disproved that trading has anything to do with 0.01, a common misconception that kept lot of people away from Jita.

I succeeded in my first EVE science project but then foolishly attempted to enter the "endgame", the sov warfare. Wanted to be a leader, a job I'm fully unfit. Wanted to be a titan pilot (still do, but it's rather a luxury plan now). Tried to figure out new ways how I could be more useful than a doctrine pilot. All were meant to fail as none of them were an internal goals. I wanted them because I believed that this is the endgame of EVE, that is the way how you become relevant, make those stories. Accepting external goals are the best way to be irrelevant. I was obviously uninformed and untalented in these fields and even if I could get there (got enough followers, find alliance leader who want a titan so much), I'd still be mediocre at best.

The smart move is to start another project on the field I'm good on. To investigate something, disprove an old myth or find results where there were none. To create more guides that people can use and by using it their game change. This is a change that no leader can undo. Even if The Mittani would send all his Goons to Jita to 0.01, a single guy could stop them all from making money by undercutting heavily.

My logi pilot is almost ready but I won't apply anywhere yet. I'll apply to a nullsec alliance when my jump freighter pilot will be ready. Of course my logi will be there for sov battles, but I won't be much of an asset as a combat pilot. I will be an OK-ish asset in the PvE efforts of the alliance with my Rorqual. But I can be a really good asset in the field I'm good at: as a trader. I will supply the alliance nullsec hub with Jita materials and help the local miners and ratters by buying up their loot for a decent price and get it to Jita. This way I will help the alliance without being selfless. Altruism has a serious problem: it doesn't spread. If you find a way to help someone while you get profit, it won't be hard to convince others to do the same. In Jita I practically halved the profit rate on the items I trade. So because of me every seller gets more and every buyer pays less. Did I do it to be nice? No, I did it to be rich. I heard the margins in nullsec "hubs" are much-much larger. Many nullsec conglomerates live in regions with no hub at all. I can solve these problems, letting the local population to buy cheaper and sell higher.

I would rather leave the game than be Drake#845. I could suffer being Scimitar#96. I would be OK as Ragnarok#8. I will be happy as a nullsec hub operator and as the trading equivalent of those PvP gurus who sell PvP videos (except I post them for free)

Tomorrow comes a "mythbuster" post. Not speculation or ideas but hard facts. Really surprising ones.

Saturday morning report: 127.6B (2.5B spent on main accounts, 1.9 spent on Logi/Carrier, 1.5+0.1 on Ragnarok, 1.1 on Rorqual, 1.4 on Nyx, 1.3 on Avatar, 2.6B received as gift).
Sunday morning report: 128.9B (2.5B spent on main accounts, 1.9 spent on Logi/Carrier, 1.6+0.1 on Ragnarok, 1.1 on Rorqual, 1.4 on Nyx, 1.3 on Avatar, 2.6B received as gift).
Monday morning report: 131.0B (2.5B spent on main accounts, 1.9 spent on Logi/Carrier, 1.7 on Ragnarok, 1.1 on Rorqual, 1.4 on Nyx, 1.3 on Avatar, 2.6B received as gift).
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Thursday, 2 August 2012

"Good fight" and "EVE is real" are mutually exclusive

Posted on 22:00 by Unknown
"Good fight" is often written to local chat. Roams go out searching for "good fights". RvB exists to provide perpetual good fights. There is nothing wrong with "good fights". PvP games are games that are meant to be fun to participants. I played several PvP games, most relevantly HL-CS during the university. While we played competitively and "for the win" it didn't stop us from enjoying the game or honestly respecting the opposing team (assuming they did not suck).

"Good fight" means you enjoyed the match regardless the outcome. The gameplay was immersive, provided flow, tested and honed your skills. You don't have to introduce "good fight" to me, been there, done that, loved it, but outgrown it.

Can you imagine a platoon of US soldiers and a group of Talib insurgents exchanging "good fight" on twitter after a combat? Even if no one died, even if the encounter was immersive, tested their skills to the limit, provided them the sense of individual proficiency and gained them rewards from their superiors, can you imagine that either group has any positive feelings toward the other? Or would cops and criminals exchange "gf" or "gg" after a drug raid? Or let's just go to professional sports. Look at the face of the guys who just lost the match, the gold medal they worked so hard for many years. Do you see "gg bro" feelings on it?

"Good fight" means you enjoyed the match regardless the outcome. What would you call a US soldier (or a Talib) who can't care less who wins in Afghanistan as long as he has his adrenaline rush? (let me help, the words you looking for are "traitor" and "psychopath")

You don't have to introduce "good fight" to me. You have to explain what the hell good fights are doing in EVE. If "EVE is real", the conflict is real. Hulkageddon was real, (exhumer changes "fixed" it) as the miner did not want to be ganked. His tears were real. My enjoyment when I got in Jita with a billion worth of cargo during Burn Jita was real: I broke the 1B profit/day barrier the first time that Friday defying the largest entity of EVE. That was probably the pinnacle of my EVE play. The risk was real, I could lose 10-20% of my wealth. The victory was real, as back then the question if I can reaching titan money was widely doubted. When the Goons blown up those freighters, that was real too. Goons won, freighter pilot lost. He lost about 100 hours of farming.

Good fights, by definition are not real. They end or start no conflict, they have no past or future, they spawn no "butterfly effect", they are just a silly consensual game event. No different from WoW PvP.

I'm not saying that a PvP game with "good fights" is a bad game. I'm saying that it's not harsh, not unforgiving and above all not at all real. Prove me wrong! Tell me that there are groups whose actions are "real", their enemies are really defeated (instead of "gf" or "didn't want Delve anyway, we care about our kill count"). Tell me that someone is genuinely sad, angry or genuinely happy, grateful (like the saved miner in the EVE is real video), maybe learned something or changed his views due to your actions. That your EVE is real and not just League of Legends or WoW Arathi Basin bridge in space.

Why am I not unsubscribed yet? Because of two things: my girlfriend started to like it as "there are so nice quests here", "the scenery is beautiful" and "drones are cute pets". Definitely a satisfied customer. Hey, CCP, you should place ads in girl magazines as "the cutest MMO ever, type this code in and you get 21 days free trial and your career agent destroyer in pink". Secondly, my question isn't academic. I can be wrong, some groups may actually experience "EVE is real". Are there any out there? Or are you all satisfied with "good fights"?

As long as I find no purpose in EVE and actually considering leaving it would be utterly stupid to lead anyone. The corp I started is now disbanded. I apologize to those lured in, but if something is lost, it's better abort it fast.

Friday morning report: 127.0B (2.5B spent on main accounts, 1.9 spent on Logi/Carrier, 1.5 on Ragnarok, 1.1 on Rorqual, 1.4 on Nyx, 1.3 on Avatar, 2.6B received as gift).
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Wednesday, 1 August 2012

The shocking truth, mate

Posted on 22:00 by Unknown
I'm really surprised. Something really eye-opening happened. It started when a guy named Jimmy 4chan, an RvB alt was called "mate". He wrongfully believed that it means "faggot". He demanded it to stop but it didn't. He did not accept explanation that "mate" actually means friend. He was kicked over the drama. OK, someone was being drunk or totally retarded in a casual EVE group. We saw such trade chat "dramas" in WoW and on unmoderated forums too. Trolls and idiots over the internet isn't something new. Move along, there is nothing to see here.

Except he wasn't a random kid spamming trade while standing in Stormwind as an ungemmed spirit-cloth geared warrior. He was one of the leaders of the EVE alliance called Northern Coalition. So Northern Coalition declared war on RvB, which is a newbie-teaching group. I opened up the EVE info and checked NC. They contain the following corporations and members
  • Erasers INC: 59
  • Burning napalm: 149
  • Van Diemien's demise: 85
  • The Ankou: 152
  • Missions, mining and mayhem: 109
  • Best friends forever: 7
  • Ever flow: 83
  • Destructive influence: 175
  • Enterprise Estonia: 90
  • Burn Eden:95
  • Rionnag Alba: 134
  • D00M.: 137
  • Total Mayhem.: 77
  • Invictus Australis: 147
  • 0utlaw: 71
  • Muppet factory: 91
All together: 1661. OK, some are alts and inactives, but still, that's a lot of people. Also, they hold large part of the nullsec, check the official map (big blue on top-middle). So we have a large alliance holding large territories in the EVE "endgame" which goes to war against an newbie-teaching alliance because some alt was called "mate". To make it more pathetic, the war reports aren't pretty for NC.

I can't imagine even a semi-decent WoW guild to do anything like that. Sure the guilds whose primary activity is obstructing postboxes via mammoths and dancing naked in the fountain do such things, but any guild which had just a few first bosses killed or 1600 MMR would have booted him long ago for idiocy instead of placing him to one of the top positions. Also, how could the worst scammer ever become a diplomat in the largest sov-holding alliance in EVE? I mean we are talking about the elite of the elite here, the EVE-versions of Method, Paragon, Stars and we find competence and behavior that would make even the infamous Tractor Inc Farmin NOOBS look bad.

Grown up in WoW I had some expectations about "hardcore". We all have. "Be properly gemmed, know the fights, have X ilvl, hold N/week attendance, no trashtalk" is expected even in "junior league" WoW guilds, the ones between World top 30000-10000. My guild, The PuG was special exactly for being in this range without these, expecting only non-idiotic behavior. The type of professionalism that is considered common sense in even among mediocre WoW guilds seems to be totally missing in the EVE "hardcore".

WoW "professionalism" did not appear from the nothing. It was formed in competition. If you stuck to "friendship" and "having fun", tolerated incompetent or outright childish members, you practically locked out yourself of progression. The guild culture evolved along the progression competitions, the standards of better guilds were adopted by lesser guilds to catch up. Talenting after EJ became so obvious even among beginner guilds that Blizzard removed the whole talent system as redundant.

I'm completely sure that an alliance made of hardcore players who approach EVE sov-warfare with the same attitude as a hard mode WoW guild could easily conquer the whole nullsec or could only be stopped by another formed on the same ideas. The existence of just one WoW-HC-like alliance in EVE would guarantee the total cleansing of sov-null and WH from the "for fun" lolalliances. Why did not a single one formed?

I believe it's the product of the upside-down design of EVE, where the beginner zones are the most profitable. In WoW, if you want to get the best gear of the season, you must belong to the raiding or PvP elite. In EVE if you want the best ships and modules, you don't have to undock from Jita. In WoW the competitive players are motivated to form "no bullshit" professional guilds for the common goal, in EVE the same players play alone. Let's not be naive: most WoW players play for gear and achievements. If these could be gained by fishing at Stonebull Lake, they would do that and no one would raid, just like no one raids Black Temple with lvl 70 locked characters. Players go where the rewards are, fields with no rewards like Arathi Basin normal and EVE sov-null soon be filled only with "i pwnd him lol" idiots and "freindly heplfull peepz". The WoW raider does all the effort and tolerates non-friendly members because he is rewarded individually by gear drops and achievements. In EVE there are no achievements and all gear are available in highsec/lowsec.

I'm starting to see that EVE is a commercial success because it's the most casual-friendly game, but with the space setting and the "dark and unforgiving" lore. Hardcore players are better off playing WoW. To disprove me you shall do two things:
  • Somehow explain how could those heap of idiots called NCDOT hold sov, strike that how come they are not station-camped by 10-men "pirate" corps.
  • Show me just one sov-holding alliance where the recruitment criteria is player skill (measured in any way) and/or effort (time or ISK contributed). Please note that "lifetime kills" and "Skill points" do not suffice since they just show seniority and both can be gained on the character bazaar. Kills/month, or focusing SP according to a doctrine ship are of course an acceptable measures.

Thursday morning report: 125.4B (2.5B spent on main accounts, 1.9 spent on Logi/Carrier, 1.5 on Ragnarok, 1.1 on Rorqual, 1.4 on Nyx, 1.3 on Avatar, 2.6B received as gift).
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Blog Archive

  • ▼  2013 (242)
    • ▼  November (15)
      • There is no "respect number"
      • Mobile vending machine
      • My big problem with EVE
      • Highsec POCO ownership
      • No way I go to WH space
      • Representation of women in MMOs
      • The failure of altruism
      • Thinking about highsec POCOs
      • My project failed
      • The largest awox in the history of EVE
      • Don't Fleet up!
      • Respect: the holy grail of MMOs
      • Talons of the Talos
      • Morons of the week
      • October ganking report
    • ►  October (25)
    • ►  September (24)
    • ►  August (21)
    • ►  July (24)
    • ►  June (22)
    • ►  May (22)
    • ►  April (22)
    • ►  March (20)
    • ►  February (21)
    • ►  January (26)
  • ►  2012 (261)
    • ►  December (24)
    • ►  November (21)
    • ►  October (24)
    • ►  September (21)
    • ►  August (26)
    • ►  July (25)
    • ►  June (20)
    • ►  May (25)
    • ►  April (23)
    • ►  March (23)
    • ►  February (23)
    • ►  January (6)
  • ►  2011 (4)
    • ►  September (1)
    • ►  April (1)
    • ►  March (1)
    • ►  January (1)
  • ►  2010 (17)
    • ►  November (1)
    • ►  September (2)
    • ►  August (1)
    • ►  July (1)
    • ►  June (2)
    • ►  May (2)
    • ►  April (1)
    • ►  March (2)
    • ►  February (2)
    • ►  January (3)
  • ►  2009 (4)
    • ►  December (1)
    • ►  October (1)
    • ►  September (1)
    • ►  July (1)
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