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Sunday, 10 November 2013

My project failed

Posted on 18:00 by Unknown
While the last report of my ganking corp was promising, the positive summary was based on progression. Every start is hard, and compared to the first month, we clearly made serious improvement. Keeping it up for a few months would have lead us to our goal, covering all highsec, forcing miners to think before fitting a ship. While I didn't put an exact number, my guess is that 2-3T/month ganking is needed to maintain the necessary presence.

In the first 9 days of November, we reached 44.22B kills, which translates to 147B/month, a serious setback from 176B in October. But there is worse than that. Only 4.94B kills were done by gankers who are not me. 11% is a huge drop from 24% of last month. While I believe - utilizing a third ganker and now that I could use Talos - I would reach 170B monthly kills, (my October kills was 134B), but that's still just a small part of the needed 2-3T. For the corp to operate, we either need a dozen players matching my results or about a hundred players in the 5-10B/month range. Instead it seems we got a handful of casual ones. The activity in the public channel does not predict the joining of either a few whales, or a larger number of casuals. From the data available, even with the most optimistic forecasting I can't see us reaching the needed amount of ganks, so I have no choice than to declare the project a failure and discontinued.

Of course I could move the goalpost, my personal kill count is an obvious way out. The monthly average kills of the 11K members Goonswarm Federation is 1.49T, approximately 10x bigger than my personal kills. The other huge alliances have similar numbers. A single player is performing on 1/10 of alliances of several thousand "nullsec PvP-ers" is funny and probably embarrassing to some of their members who fancy themselves "killing machines". However it doesn't make any difference in EVE, as killboard numbers aren't really important. The fact that highsec ganking provides huge kill numbers was proved long ago by Freight Club. Only the original project, forcing the morons and slackers to mind the fitting of their ships would have made difference and this goal was failed.

Now what? My problem is - and always was - with EVE is the lack of goal-oriented groups. Sure they declare wishes like "X would be good to have", but if they fail to reach it, they instantly announce "we didn't want X anyway, we are just here to make explosions and have fun". Even obvious failures are laughed off. Joining or even fighting against such groups is impossible. You cannot win, nor lose in absence of goals.

Despite I'm an avid reader of state of alliance announcements, I've yet to see an explicit goal that could be mentioned a few months later and tell "you failed" or "congratulations, you made it". All I see is "we will go and pew X", which is something you cannot fail, assuming you can find the undock button. In absence of goals, you can't have a performance metric, I mean separating those who did something for the goal from those who just botted ISK.

Of course you can say that EVE is a much more casual game than WoW and people here don't want to win anything, just get drunk, roam around and explode. I've seen such players dancing naked on the postboxes, but even in WoW there was a minority who wanted to kill the big bosses. Also I don't understand why the "for fun" people are not in RvB? I mean shooting structures in bombless bombers in TiDi is not a typical source of fun. I believe they indeed have objectives, but since these objectives conflict with other player groups, someone is doomed to not reach it. And they don't have the courage that I had: standing out front and say "I failed, this project is over, we need to start something different, probably under a new leadership". Hell, the closest to that was TEST who accepted that they were beaten out of nullsec and turned into an FW alliance.

I ask commenters to inform me if there is a player group in EVE that has some in-game objectives, besides the usual bullshit "make explosions and make people mad lol". I made more explosions in the last weeks than the average "nullsec PvP-er" in a decade and I hope you don't question that ganking highsec carebears is the best way to get people mad. Been there, done that, probably better than any other ganker in the history of EVE. But I failed to make any difference. Now I wish to join - or fight against - a group that has real stakes, the real risk of defeat or victory. Do you know anyone who does that or WoW is really a more hardcore game than EVE?

I'm especially interested in organizations planning on highsec customs office domination. If I learned something during the weeks of highsec ganks is the ins and outs of highsec aggression.



There won't be more ganking-related morons, so enjoy the last one:
He went suspect to save his Mackinaw. My looter bumped him while my scout docked, refit to guns, came back to kill him. Since he couldn't break my tank with his drones, he switched to my looter, who did not aggress, just bump, so he got himself concorded with sec status loss and kill rights. Seriously? Why does an Orca pilot set his safety to yellow, not to mention red?
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