The feminist plague is upon the gaming community once again, this time against cosplayers.
I mentioned many times that I don’t like feminists, because they don’t see that the “Devil is sexist”, aka the problem source is overall horrible and sexism is its smallest issue and fixing the sexism wouldn’t make the problem significantly smaller.
So the countless feminist writers (read the Tobold article for links) are upset that women are put to display in costumes that show lot of female skin. These costumes are modeled after in-game characters who are similarly dressed, despite their job would need armor, and their male colleagues indeed wear body armor.
To see the solution, imagine that you are really a male warrior, preparing for a battle against the undead. You can die in this battle and the undead hordes can break through, run over your land, killing everyone you knew and rising them as mindless undead slaves of the evil necromancers. Would you, the young, heterosexual male prefer a young, attractive female warrior next to you to wear something really sexy? Or would you prefer her wearing proper armor so she can actually fight next to you?
Forget the rights and respect and personality of women, care only for your own needs and wishes. Who would you prefer on your side marching against the skeletal horrors? A babe wearing heels, make-up and string bikini or a muscular, scarred, barbarian woman who obviously never heard the term “hair styling” but swings a pair of large axes like they were feathers?
The problem with the MMO games is that you are not roleplaying a warrior facing the undead hordes, fighting for the survival of himself and all he loves, even if the lore says so. You are roleplaying a spoiled punk who is in perfect safety from losses and will get rewards just for showing up, regardless of his performance. The undead horde is no danger to you, so the battle capabilities of your female comrades are irrelevant.
Why were losses removed from MMOs? To make them “fun”. However by doing so, objectives were removed or made trivial. Objectives are inclusive. You win in a battle exactly the same moment when every other member of your side (save for the dead) wins. Your victory is their victory too, so you have every reason to help them win. Actions that would harm them would harm your common goal, so harm yourself too. Would you be an asshole with the spaceship pilot next to you, knowing that your alliance will need every single pilot in the upcoming war? Oh, I forgot, you didn't want that region anyway, so why not drive her away for a good laugh?
“Fun” is objectifying: the other person is just a tool to provide you personal fun. And the most obvious fun usage of a woman is as a sex toy. However, this is not sexism, a fun-oriented homosexual or a woman equally objectify young men. Also, the same objectification happens between men too, even if not in a sexual way: they should provide you company in “having fun”: laughing on your dumb jokes, bring you beer and let you win in darts.
Another serious difference is that to reach an objective, you are better off utilizing the knowledge of your teammates. Asking for their opinion, discussing with them, taking their ideas seriously increases the chances of the victory of the team. On the other hand, no one but you know what’s fun for you, so others cannot contribute with their ideas, only by mechanically following the steps you want them. For maximum fun, you should do the talking, the others should be limited to applauding you. Objectives foster discussion, fun fosters "STFU nerd".
Sexist, racist jokes and random asshattery runs rampart in “for fun” groups, while totally not tolerated in a professional place where work must be done. The stunning difference between PL FC-ed Foxcat fleets and TEST-only battlecruiser fleets still haunts me (For that reason, I really don't want to experience a frig or destroyer fleet. Ever.) If you don’t want to be subjected to sexism, racism, homophobia or general jerkiness, avoid people whose goal is to “have fun” like the bubonic plague. In gaming, avoid casual games where bad group performance is rewarded, because it openly rewards “fooling around and having fun”, at your expense of course. Look for competitive games and ambitious groups in games.
Finally a fitting joke:
Feminism is the idea that women are equal to men.
Considering how lowly the average man is, this is probably the least ambitious idea in the history.
I mentioned many times that I don’t like feminists, because they don’t see that the “Devil is sexist”, aka the problem source is overall horrible and sexism is its smallest issue and fixing the sexism wouldn’t make the problem significantly smaller.
So the countless feminist writers (read the Tobold article for links) are upset that women are put to display in costumes that show lot of female skin. These costumes are modeled after in-game characters who are similarly dressed, despite their job would need armor, and their male colleagues indeed wear body armor.
To see the solution, imagine that you are really a male warrior, preparing for a battle against the undead. You can die in this battle and the undead hordes can break through, run over your land, killing everyone you knew and rising them as mindless undead slaves of the evil necromancers. Would you, the young, heterosexual male prefer a young, attractive female warrior next to you to wear something really sexy? Or would you prefer her wearing proper armor so she can actually fight next to you?
Forget the rights and respect and personality of women, care only for your own needs and wishes. Who would you prefer on your side marching against the skeletal horrors? A babe wearing heels, make-up and string bikini or a muscular, scarred, barbarian woman who obviously never heard the term “hair styling” but swings a pair of large axes like they were feathers?
The problem with the MMO games is that you are not roleplaying a warrior facing the undead hordes, fighting for the survival of himself and all he loves, even if the lore says so. You are roleplaying a spoiled punk who is in perfect safety from losses and will get rewards just for showing up, regardless of his performance. The undead horde is no danger to you, so the battle capabilities of your female comrades are irrelevant.
Why were losses removed from MMOs? To make them “fun”. However by doing so, objectives were removed or made trivial. Objectives are inclusive. You win in a battle exactly the same moment when every other member of your side (save for the dead) wins. Your victory is their victory too, so you have every reason to help them win. Actions that would harm them would harm your common goal, so harm yourself too. Would you be an asshole with the spaceship pilot next to you, knowing that your alliance will need every single pilot in the upcoming war? Oh, I forgot, you didn't want that region anyway, so why not drive her away for a good laugh?
“Fun” is objectifying: the other person is just a tool to provide you personal fun. And the most obvious fun usage of a woman is as a sex toy. However, this is not sexism, a fun-oriented homosexual or a woman equally objectify young men. Also, the same objectification happens between men too, even if not in a sexual way: they should provide you company in “having fun”: laughing on your dumb jokes, bring you beer and let you win in darts.
Another serious difference is that to reach an objective, you are better off utilizing the knowledge of your teammates. Asking for their opinion, discussing with them, taking their ideas seriously increases the chances of the victory of the team. On the other hand, no one but you know what’s fun for you, so others cannot contribute with their ideas, only by mechanically following the steps you want them. For maximum fun, you should do the talking, the others should be limited to applauding you. Objectives foster discussion, fun fosters "STFU nerd".
Sexist, racist jokes and random asshattery runs rampart in “for fun” groups, while totally not tolerated in a professional place where work must be done. The stunning difference between PL FC-ed Foxcat fleets and TEST-only battlecruiser fleets still haunts me (For that reason, I really don't want to experience a frig or destroyer fleet. Ever.) If you don’t want to be subjected to sexism, racism, homophobia or general jerkiness, avoid people whose goal is to “have fun” like the bubonic plague. In gaming, avoid casual games where bad group performance is rewarded, because it openly rewards “fooling around and having fun”, at your expense of course. Look for competitive games and ambitious groups in games.
Finally a fitting joke:
Feminism is the idea that women are equal to men.
Considering how lowly the average man is, this is probably the least ambitious idea in the history.
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