Sugar pointed us toward the direction of an epic fail: guy lost a 2B collateral, 1.2B value cargo in a tanked Mammoth industrial to a suicide ganker. In the forum topic he announces his quitting from the game and also his opinion about the game being horribly unbalanced, if a 140M fitted Tornado can finish his 1.2B thing in highsec.
He is an idiot, no doubt. But his idiocy lies only in not recognizing the horrible unbalance before he suffered it. While having a big hole on the street is the fail of the road maintenance corporation, you are still stupid to jump into it.
The game is not unbalanced in the sense that the 140M Tornado could oneshot the 3M hull with 3M fittings. The design problem is that industrials naturally has a high pricetag due to their cargo. If you put 400M fittings on a 40M drake hull, you are an idiot and can avoid it by fitting T2 modules instead of faction and deadspace to Drake. Putting cargo into a ship is equal to putting on fittings loss and gank-loot wise. However the only alternative of putting 1.2B on a 3M Mammoth is not flying the Mammoth.
And here we arrive to the fundamental T1 hauler problem: their pricetag and defense is way too low for the cargo they are meant to haul by any veteran player. Of course there should be a cheap and weak hauler for newbies, but anyone over 1 month old will haul at least 100M, and for them all T1 haulers are useless. The ragequitter is right that the T1 haulers are broken, his fail was still flying one. I haven't flown one since my first month. When I started my ISK empire by hauling skillbooks, I realized that even a nano-fitted Condor is better for the job. Later when I had skillpoints I moved to a 300K EHP Orca and a 600K EHP cloaky Tengu.
A hauler that can be ganked economically with 1B cargo is by definition a noobship only for newbies. CCP Rise must design haulers for veteran players too. Alternatively it can be declared that blockade runners, freighters, Jump-freighters and Orcas are the options for veterans, but then the whole T1 hauler bunch should be replaced by a single Ore hauler, and the skillpoints put into racial industrial skills should be refund and its description should contain "IT IS TOO WEAK TO DEFEND any cargo over 100 million ISK, consider using transport ships, Orca or a freighter instead".
You might noticed that the dot is an important thing in EVE Online. Not only because it's a running joke to put it to your corp and alliance names, but because if you delete it while you set up a buy order, you end up like this:
Yes, he paid 16B for a 0.16B implant, thank you Ingeborg Tim very much. I told many times not to disable the warning box if the price is out of normal range. I tell it again, maybe it holds.
He is an idiot, no doubt. But his idiocy lies only in not recognizing the horrible unbalance before he suffered it. While having a big hole on the street is the fail of the road maintenance corporation, you are still stupid to jump into it.
The game is not unbalanced in the sense that the 140M Tornado could oneshot the 3M hull with 3M fittings. The design problem is that industrials naturally has a high pricetag due to their cargo. If you put 400M fittings on a 40M drake hull, you are an idiot and can avoid it by fitting T2 modules instead of faction and deadspace to Drake. Putting cargo into a ship is equal to putting on fittings loss and gank-loot wise. However the only alternative of putting 1.2B on a 3M Mammoth is not flying the Mammoth.
And here we arrive to the fundamental T1 hauler problem: their pricetag and defense is way too low for the cargo they are meant to haul by any veteran player. Of course there should be a cheap and weak hauler for newbies, but anyone over 1 month old will haul at least 100M, and for them all T1 haulers are useless. The ragequitter is right that the T1 haulers are broken, his fail was still flying one. I haven't flown one since my first month. When I started my ISK empire by hauling skillbooks, I realized that even a nano-fitted Condor is better for the job. Later when I had skillpoints I moved to a 300K EHP Orca and a 600K EHP cloaky Tengu.
A hauler that can be ganked economically with 1B cargo is by definition a noobship only for newbies. CCP Rise must design haulers for veteran players too. Alternatively it can be declared that blockade runners, freighters, Jump-freighters and Orcas are the options for veterans, but then the whole T1 hauler bunch should be replaced by a single Ore hauler, and the skillpoints put into racial industrial skills should be refund and its description should contain "IT IS TOO WEAK TO DEFEND any cargo over 100 million ISK, consider using transport ships, Orca or a freighter instead".
You might noticed that the dot is an important thing in EVE Online. Not only because it's a running joke to put it to your corp and alliance names, but because if you delete it while you set up a buy order, you end up like this:

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