Why is highsec safe and profitable? Why does it exist in EVE Online? What is its purpose? I mean if EVE is a PvP game, we would be better off without it. There is no highsec in World of Tanks. If CCP can't get rid of it since most of the players prefer to live there, the logical move would be to remove the rest of it and turn the game into a huge space-WoW. If most customers are so fond of the safety of highsec, why doesn't CCP get rid of PvP completely and enlarge its playerbase? After all, there aren't many MMOs where players are not represented by a human avatar shooting bullets/spells but as a various of devices (spaceships in EVE), the "be a spaceship instead of a mage" could provide it a niche!
But no, CCP seems to accept something that looks like an unstable situation, like a coin standing on its edge. Yet the coin did not fall to either of its faces over a decade: most players didn't "grew a ball" (how I hate this sexist term) and moved to null where the "big players" are, nor a living highsec community formed. CSM has only one member who somewhat represents highsec, despite the majority lives there.
The answer was provided by a late news piece: Spacemonkey's Alliance, one that is known to have a strong industrialist arm was ordered by The Mittani to cut this arm down and keep only PvP-ers, or be kicked from CFC, therefore its space. This is just one of the countless series of the events when a nullsec entity "cut down the fat" and removed "carebears" from its ranks. But this time it hit an alliance that was famous for calling itself industrialist. They did not look at PvE players as fat and they functioned. Now they got the order: you go full-PvP or go to Hell!
The question is simple: how will the surviving "full-PvP" players pay for their ships? How did the "full-PvP" alliances were to paying for their ships? "Moon money" is bad answer. Tech was used in T2 production and highsec does not consume T2 materials. An item in EVE is consumed when it disappears, either as a used ammunition or as a destroyed ship. While a highsec player might purchase a T2 module, he will sell it back when he upgrades to faction. While he might buys a T2 ship, he will replace it to a T3 or faction one. Besides the Hulks ganked, not much Tech was consumed in highsec. Most of the Tech sold by Goons were blown up the hands of other nullsec, lowsec and WH residents. While Tech might took a trip to Jita, it eventually died outside of Highsec. If it's used outside of highsec, the money for it also came from out of highsec, so the question remains: how can a PvP-er pay for his PvP?
Remember the production-consumption graphs:
The point is not that the value (any item, LP, ISK) is made in highsec, the point is that it's destroyed in nullsec. What is created by "highsec carebears" remains in highsec, either without being destroyed, or ganked in highsec. How do majority of the value go to low/null for destruction? There is only one explanation: alts. The value is created by a highsec "carebear" alt and then gifted to the "PvP-er" main for consumption.
The purpose of highsec is to allow PvP-ers upkeep their PvP-er image. He gives the "fuck carebears, give no shit about ISK, let's just go have some fun pewing" attitude while he runs 3 retrievers and an Orca on the other screen. The selling point of EVE is similar to WoW. While in WoW the skill-less, dumb faceroller is a "hero" who killed all the dragons and has the most epic sword (of the patch), in EVE, the same failplayer is a "no fucks given" badass PvP-er. Everyone can be a badass PvP-er, since he has no reason to give a damn about his ship, it is already replaced by his AFK Retrievers. Take away this secret farm, force them to compete for their resources and they would fail.
What would happen if highsec would be removed from the game? The very opposite of what PvP-ers claim: not the carebears would disappear but the PvP-ers. Sure, in the first week the real carebears would be in trouble adapting. Some would quit. But most would quickly adapt, like those who already did and moved to WH space or doing lowsec exploration. On the first week the PvP-ers would have their feast they've been dreaming of. But after they got popped by other PvP-ers, they couldn't log to their 3 Rets+Orca setup! They would have to do PvE in their space! They would either become carebears themselves, like the WH players, or stop playing. In an EVE with no highsec no one could be pure PvP-er. And without that image, the game couldn't be a massive success. Sure, a small hard core could enjoy the game. But the masses who parade around with their highsec-paid badass life would quit.
Don't believe it? Just suggest on the forum that the welfare system of "insurance" should be removed and watch them scream. Some "no fucks given" dudes!
But no, CCP seems to accept something that looks like an unstable situation, like a coin standing on its edge. Yet the coin did not fall to either of its faces over a decade: most players didn't "grew a ball" (how I hate this sexist term) and moved to null where the "big players" are, nor a living highsec community formed. CSM has only one member who somewhat represents highsec, despite the majority lives there.
The answer was provided by a late news piece: Spacemonkey's Alliance, one that is known to have a strong industrialist arm was ordered by The Mittani to cut this arm down and keep only PvP-ers, or be kicked from CFC, therefore its space. This is just one of the countless series of the events when a nullsec entity "cut down the fat" and removed "carebears" from its ranks. But this time it hit an alliance that was famous for calling itself industrialist. They did not look at PvE players as fat and they functioned. Now they got the order: you go full-PvP or go to Hell!
The question is simple: how will the surviving "full-PvP" players pay for their ships? How did the "full-PvP" alliances were to paying for their ships? "Moon money" is bad answer. Tech was used in T2 production and highsec does not consume T2 materials. An item in EVE is consumed when it disappears, either as a used ammunition or as a destroyed ship. While a highsec player might purchase a T2 module, he will sell it back when he upgrades to faction. While he might buys a T2 ship, he will replace it to a T3 or faction one. Besides the Hulks ganked, not much Tech was consumed in highsec. Most of the Tech sold by Goons were blown up the hands of other nullsec, lowsec and WH residents. While Tech might took a trip to Jita, it eventually died outside of Highsec. If it's used outside of highsec, the money for it also came from out of highsec, so the question remains: how can a PvP-er pay for his PvP?
Remember the production-consumption graphs:

The purpose of highsec is to allow PvP-ers upkeep their PvP-er image. He gives the "fuck carebears, give no shit about ISK, let's just go have some fun pewing" attitude while he runs 3 retrievers and an Orca on the other screen. The selling point of EVE is similar to WoW. While in WoW the skill-less, dumb faceroller is a "hero" who killed all the dragons and has the most epic sword (of the patch), in EVE, the same failplayer is a "no fucks given" badass PvP-er. Everyone can be a badass PvP-er, since he has no reason to give a damn about his ship, it is already replaced by his AFK Retrievers. Take away this secret farm, force them to compete for their resources and they would fail.
What would happen if highsec would be removed from the game? The very opposite of what PvP-ers claim: not the carebears would disappear but the PvP-ers. Sure, in the first week the real carebears would be in trouble adapting. Some would quit. But most would quickly adapt, like those who already did and moved to WH space or doing lowsec exploration. On the first week the PvP-ers would have their feast they've been dreaming of. But after they got popped by other PvP-ers, they couldn't log to their 3 Rets+Orca setup! They would have to do PvE in their space! They would either become carebears themselves, like the WH players, or stop playing. In an EVE with no highsec no one could be pure PvP-er. And without that image, the game couldn't be a massive success. Sure, a small hard core could enjoy the game. But the masses who parade around with their highsec-paid badass life would quit.
Don't believe it? Just suggest on the forum that the welfare system of "insurance" should be removed and watch them scream. Some "no fucks given" dudes!
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