Jester wrote how complicated EVE is and how easy you can have losses on mechanics you didn't understand and had little chance to learn it due to no documentation. He is wrong. You can avoid all hurting losses by keeping one simple rule: "don't mess with anything that you'd hate to lose". This is a slight rephrasing of "don't fly anything you can't afford to lose", a rule told to every newbie many times.
Yesterday I misclicked and instead of "create contract", I clicked "plug in", so my station trader alt has now 5% more firepower with large hybrid turrets and 5% more armor HP. Bye-bye 0.28B. Was it a honest mistake? Yes it was. Was it due to some obscure mechanic? Yes, since I couldn't plug in these implants earlier, their requirements were stealth-nerfed to cybernetics 4 from 5. Did I immediately filled the implant slots of all my alts with random 1% implants? Of course I did.
But did it hurt? No. I have more than 100B in implants that aren't even listed on the market. The loss can't even make a visible bump on my chart. If it was on my first week, I'd lost everything I had. But in my first week I did not run around with 100+M implants. I was selling skillbooks I bought from newbies in Uitra and Akianavas.
The point is that you shouldn't mess with things that consist large amount of your assets. One day or the other you'll lose it. This is why people should have insurance on their homes, despite on the long run they lose money on it: to not suffer a crippling loss. Having a supercarrier with 200M in the wallet is a disaster waiting to happen. If your total assets are 30B, then even dreadnoughts are risky for you, stick to T2 fit, full insured carriers, that's only 600M to lose, you'll manage.
People push things too hard and suffer for it. They shouldn't live on the edge. People keeping the one rule can safely learn on their own experience. This is why I didn't buy a titan pilot, despite people told me. I could afford a titan when I was 5 months old. But I think I'd lost that titan already, and losing 90B when all you have is 150 is dumb. In other words, I could afford to have a titan when I was 5 months old, but I couldn't afford to lose it. So I would have been like the ordinary titan pilots who never log in or even quit the game. I'm sure that I will lose my first titan in a few months due to my own mistake, and I wanted to wait to the point when I can honestly say that "this was dumb, now let's do it again without the stupid part" instead of shouting obscenities to my keyboard.
Now I have a humble suggestion to CCP that would greatly increase its customer retention: since most losses are connected to ships blowing up, the hurting losses could be removed from the game by demanding players to have 2x more liquid cash than their ship's worth (hull+fit+cargo). If you have a 100M ship, you must have 200M cash in your wallet to undock. If you are already outside but don't have the money, you can't use offensive modules on it, so you can move it, but can't use it.
With this, CCP could enforce people to keep the only one rule needed to have a pleasant gaming experience instead of a ragequit over losing everything to a misclick: don't mess with things you'd hate to lose.
Yesterday I misclicked and instead of "create contract", I clicked "plug in", so my station trader alt has now 5% more firepower with large hybrid turrets and 5% more armor HP. Bye-bye 0.28B. Was it a honest mistake? Yes it was. Was it due to some obscure mechanic? Yes, since I couldn't plug in these implants earlier, their requirements were stealth-nerfed to cybernetics 4 from 5. Did I immediately filled the implant slots of all my alts with random 1% implants? Of course I did.
But did it hurt? No. I have more than 100B in implants that aren't even listed on the market. The loss can't even make a visible bump on my chart. If it was on my first week, I'd lost everything I had. But in my first week I did not run around with 100+M implants. I was selling skillbooks I bought from newbies in Uitra and Akianavas.
The point is that you shouldn't mess with things that consist large amount of your assets. One day or the other you'll lose it. This is why people should have insurance on their homes, despite on the long run they lose money on it: to not suffer a crippling loss. Having a supercarrier with 200M in the wallet is a disaster waiting to happen. If your total assets are 30B, then even dreadnoughts are risky for you, stick to T2 fit, full insured carriers, that's only 600M to lose, you'll manage.
People push things too hard and suffer for it. They shouldn't live on the edge. People keeping the one rule can safely learn on their own experience. This is why I didn't buy a titan pilot, despite people told me. I could afford a titan when I was 5 months old. But I think I'd lost that titan already, and losing 90B when all you have is 150 is dumb. In other words, I could afford to have a titan when I was 5 months old, but I couldn't afford to lose it. So I would have been like the ordinary titan pilots who never log in or even quit the game. I'm sure that I will lose my first titan in a few months due to my own mistake, and I wanted to wait to the point when I can honestly say that "this was dumb, now let's do it again without the stupid part" instead of shouting obscenities to my keyboard.
Now I have a humble suggestion to CCP that would greatly increase its customer retention: since most losses are connected to ships blowing up, the hurting losses could be removed from the game by demanding players to have 2x more liquid cash than their ship's worth (hull+fit+cargo). If you have a 100M ship, you must have 200M cash in your wallet to undock. If you are already outside but don't have the money, you can't use offensive modules on it, so you can move it, but can't use it.
With this, CCP could enforce people to keep the only one rule needed to have a pleasant gaming experience instead of a ragequit over losing everything to a misclick: don't mess with things you'd hate to lose.
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