The Mittani (the leader of a sov-holding and obnoxious griefing alliance) wrote a valuable and interesting post. He is surprised that players feel entitled for not being ganked in EVE. He is completely right that CCP advertises every possible way that it's a PvP game where you can be shot down by other players. Someone not knowing the key feature of the game he bought is an idiot.
He is also rightfully surprised how big part of the playerbase is completely ignorant about the community aspect of an MMO, despite MMOs are defined as games with community aspect. Someone who plays with a Hulk and never heard of Hulkageddon until the point he is ganked is an idiot.
I also agree with his description of other MMOs: while good skills are needed for the endgame, you can get to the top level and play infinitely in a clownsuit with laughable spell choices. Let me add what I had to experience in WoW at the end: good players were forced to carry bad ones who contributed near-zero but got equal chance to receive rewards.
I fully agree with "Of course, one of the most horrifying lessons of EVE is that the Enlightenment ideals are false; the power of reason doesn’t actually lift the population out of the muck, because they’re too busy AFK mining or undocking Kestrels full of PLEXes.".
There cannot be another solution than his: we must somehow make these people to think. To stop being bio-bots and start being thinking humans. Since I'm more or less completely opposing anything that The Mittani says and does, if we agree on something, it's probably right.
However I completely disagree with the practical plan how to do it: "To prevent EVE from becoming a PvP-optional themepark of the sort that coddles this shameful demographic, something must be done - the players who actually do participate in the EVE community must either educate these people about the nature of the game, or blow them up."
His idea seems solid: offer education and deliver punishment for those who fail to learn. However his horizon is bound by his intelligence: he suggests something that works on us. When I was ganked, I asked around. I was quickly informed about killboards and the fact that I was passing a very busy lowsec gate in a paper-tanked T1 industrial. I wasn't ganked again, mostly because I'm either flying something that aligns under 2 seconds and still have 8K EHP for smartbombs, or I'm flying an Orca with 200K EHP. I found EFT, forums and learned, just as The Mittani hoped. I'm sure it happened the same for him too. If it worked on us, it must work on them too!
No! Being a moron or slacker is not a qualitative state "a bit dumber than me". It's a yes-or-no state. If you apply pressure to an M&S he gives a tantrum or runs away. He is unable to learn in his current state. Ganking M&S and hoping that they start to play smartly is just as good idea as punishing a 2 years old for peeing into his pants. The same thing works perfectly on adults: peeing on the street (along with its usual cause, public drunkness) is punished by law and rarely happens. An adult is capable to understand the demands and capable to control his body. He can avoid peeing outside of a toilet, some just choose to not do so. If we punish them, they'll learn. A child can't. He is simply unable to control his body and must learn how to do it.
The child found it normal to pee whenever he pleased in baby-age and it's a new expectation for him now. Just like the average EVE player might encountered the idea that failure has consequences the very first time in his life. Remember, real life is polluted with "protect children from stress", "no child left behind" and other atrocious things. Just like the 2 years old who used to wet his diapers, these players find it completely normal that the World responded to their failure with acceptance and even rewards, repeating that they are special snowflakes and perfect the way they are and deserve flashy achievements in games for logging in.
However there is a solution, the one that every child psychologist would suggest: don't punish him for wetting his pants, reward him for sitting on the toilet when he needs to pee. If we want EVE to be a place where M&S turn into useful humans by playing, then the advice of the child psychologists must be followed. Terrible players neither shall be punished, nor rewarded for being terrible. They must be rewarded when they show signs of improvement. For this I'd suggest a simple rule: Highsec is completely safe, but all highsec PvE activities (ratting, missioning, mining, exploring) are designed to provide about 10% ISK/hour of what they would in lowsec. The the fact that other players have much-much better ships will make them want to get it too. Also, to prevent them from peacocking in PLEX-ISK-ed deadspace fitted Navy Ravens, design all highsec PvE activities to make battleships/battlecruisers useless. All rats and missions shall be behind warp gates letting only frigates, destroyers and cruisers in, belt rats are small frigates, no incursions in high-sec.
Instead of being motivated by fear (that only leads to childish answers: tantrum or quitting), they would be motivated by positive things: earning ISK, getting a better ship. One by one they would seek out for means to get the rewards. They would fail some times but then they could always fall back to the safety of highsec.
Of course to implement this, we would have to deal with another bunch of forum-crying childish idiots: those who derive their fun from beating up someone who can't fight back. They actually love the M&S for providing them constant reassurance that there are worse failures in the universe than themselves.
Saturday morning report: 35.0B. (0 PLEX behind for second account, 1.1B spent on Logi/Carrier/Titan alt)
Sunday morning report: 36.5B. (0 PLEX behind for second account, 1.1B spent on Logi/Carrier/Titan alt)
Monday morning report: 38.0B. (0 PLEX behind for second account, 1.1B spent on Logi/Carrier/Titan alt)
Join the goblinworks channel to get more tips how to make such money.
He is also rightfully surprised how big part of the playerbase is completely ignorant about the community aspect of an MMO, despite MMOs are defined as games with community aspect. Someone who plays with a Hulk and never heard of Hulkageddon until the point he is ganked is an idiot.
I also agree with his description of other MMOs: while good skills are needed for the endgame, you can get to the top level and play infinitely in a clownsuit with laughable spell choices. Let me add what I had to experience in WoW at the end: good players were forced to carry bad ones who contributed near-zero but got equal chance to receive rewards.
I fully agree with "Of course, one of the most horrifying lessons of EVE is that the Enlightenment ideals are false; the power of reason doesn’t actually lift the population out of the muck, because they’re too busy AFK mining or undocking Kestrels full of PLEXes.".
There cannot be another solution than his: we must somehow make these people to think. To stop being bio-bots and start being thinking humans. Since I'm more or less completely opposing anything that The Mittani says and does, if we agree on something, it's probably right.
However I completely disagree with the practical plan how to do it: "To prevent EVE from becoming a PvP-optional themepark of the sort that coddles this shameful demographic, something must be done - the players who actually do participate in the EVE community must either educate these people about the nature of the game, or blow them up."
His idea seems solid: offer education and deliver punishment for those who fail to learn. However his horizon is bound by his intelligence: he suggests something that works on us. When I was ganked, I asked around. I was quickly informed about killboards and the fact that I was passing a very busy lowsec gate in a paper-tanked T1 industrial. I wasn't ganked again, mostly because I'm either flying something that aligns under 2 seconds and still have 8K EHP for smartbombs, or I'm flying an Orca with 200K EHP. I found EFT, forums and learned, just as The Mittani hoped. I'm sure it happened the same for him too. If it worked on us, it must work on them too!
No! Being a moron or slacker is not a qualitative state "a bit dumber than me". It's a yes-or-no state. If you apply pressure to an M&S he gives a tantrum or runs away. He is unable to learn in his current state. Ganking M&S and hoping that they start to play smartly is just as good idea as punishing a 2 years old for peeing into his pants. The same thing works perfectly on adults: peeing on the street (along with its usual cause, public drunkness) is punished by law and rarely happens. An adult is capable to understand the demands and capable to control his body. He can avoid peeing outside of a toilet, some just choose to not do so. If we punish them, they'll learn. A child can't. He is simply unable to control his body and must learn how to do it.
The child found it normal to pee whenever he pleased in baby-age and it's a new expectation for him now. Just like the average EVE player might encountered the idea that failure has consequences the very first time in his life. Remember, real life is polluted with "protect children from stress", "no child left behind" and other atrocious things. Just like the 2 years old who used to wet his diapers, these players find it completely normal that the World responded to their failure with acceptance and even rewards, repeating that they are special snowflakes and perfect the way they are and deserve flashy achievements in games for logging in.
However there is a solution, the one that every child psychologist would suggest: don't punish him for wetting his pants, reward him for sitting on the toilet when he needs to pee. If we want EVE to be a place where M&S turn into useful humans by playing, then the advice of the child psychologists must be followed. Terrible players neither shall be punished, nor rewarded for being terrible. They must be rewarded when they show signs of improvement. For this I'd suggest a simple rule: Highsec is completely safe, but all highsec PvE activities (ratting, missioning, mining, exploring) are designed to provide about 10% ISK/hour of what they would in lowsec. The the fact that other players have much-much better ships will make them want to get it too. Also, to prevent them from peacocking in PLEX-ISK-ed deadspace fitted Navy Ravens, design all highsec PvE activities to make battleships/battlecruisers useless. All rats and missions shall be behind warp gates letting only frigates, destroyers and cruisers in, belt rats are small frigates, no incursions in high-sec.
Instead of being motivated by fear (that only leads to childish answers: tantrum or quitting), they would be motivated by positive things: earning ISK, getting a better ship. One by one they would seek out for means to get the rewards. They would fail some times but then they could always fall back to the safety of highsec.
Of course to implement this, we would have to deal with another bunch of forum-crying childish idiots: those who derive their fun from beating up someone who can't fight back. They actually love the M&S for providing them constant reassurance that there are worse failures in the universe than themselves.
Saturday morning report: 35.0B. (0 PLEX behind for second account, 1.1B spent on Logi/Carrier/Titan alt)
Sunday morning report: 36.5B. (0 PLEX behind for second account, 1.1B spent on Logi/Carrier/Titan alt)
Monday morning report: 38.0B. (0 PLEX behind for second account, 1.1B spent on Logi/Carrier/Titan alt)
Join the goblinworks channel to get more tips how to make such money.
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