You might notice that in the last two weeks I'm near or above 1B/day profit. The market I'm working now is still in experimental phase but clearly has potential. However it's strongly limited by my transporting ability.
You know that in the first months I made my 4-600M/day by hauling skillbooks between Jita, Amarr, Dodixie, Rens and most recently to Hek in specially fitted interceptors. These things start to warp when the cloak animation is still on, so a pirate must have the reaction time of a hawk and lot of sensor boosters to even target them. They also have warp core stabilizer and enough EHP to survive a smartbombing battleship. So it's safe to say that they are practically uncatchable.
The above is true as long as we talk about a pirate who is out for some loot. It's absolutely not true if someone is out with the aim to catch me. It's hard, but clearly not impossible. It needs at first lot of observation on gates on trade routes, finding the names of interceptors traveling there daily. Then he needs a team with a forward scout, several sensor-boosted frigates with warp scramblers and an alpha Tornado. No one will bother to make this effort to catch 7-800M worth of cargo, since in the same time each of the participants could catch several autopiloting T1 industrials with 2-300M cargo. So my skillbook industry was safe and so is yours if you start building your business empire by hauling small but valuable stuff in an interceptor.
Hauling 5B of cargo is very different. Not only because the loot/time_spent_preparing is maybe above shooting idiots on the Perimiter gate. But because catching a 5B interceptor is "cool". I mean if the one of you blow up 10 autopiloting morons with 300M cargo each, no one gives a damn. If the five of you blow up one ship with 15B cargo, you'll get to the Evenews24 and the kill of the week of Jester and God knows how many forums, despite the loot/time/person is the same. Battles where 50B value is lost are forgotten in a day. The legend of the 22B Kestrel is immortal. So if someone assumes that you are flying around with such cargo, you will be shot down, no matter how careful you are. If someone wants you dead in EVE, you'll die. Your skills, knowledge, fit and care won't make any difference in that. They make difference in the cost of the gank. If you are an idiot autopiloting an unfitted Kestrel on the Perimiter gate wardecced, it will cost a few minutes. If you are really good, then a small team of pirates will spend a week setting up the trap. But at the end of the week, you'll be dead.
The above issue places a cap on hauling profit. You simply can't fly with anything above 2B in a small ship, and I'd say 5B with a freighter/fully tanked battleship. This is a lot if you are starting up. But I'll reach that cargo in a month and I definitely don't want to stop my profit from growing. Some of my profit is station-traded and the rest is distributed between the various routes. The limiting factor is the Jita-Dodixie path because the cargo of Jita-Dodixie, Jita-Hek, Jita-Rens, Amarr-Dodixie, Amarr-Hek, Amarr-Rens are together here.
Enters the wonderful Orca. It's an insurable T1 ship that has 200K EHP with cheap fittings. But it's more than just a 700M battleship. It has a corporate hangar array. This is 7 different hangars with the combined size of 40K m3. They are unscannable and drop no loot. No loot, no piracy. Griefers can still gank it, but for what? They can't be sure that it had anything in it and above all they can't prove that it had. If they go to some forum with a kill report and claim that it had 20B in the hold, they can write a page of circumstantial evidence, but the only response they'll get is "cool story + an empty orca bro". People don't want to believe that someone else scored big, so to force them to accept, the griefer must provide an API-verified proof. It can't be done if the target flies an Orca.
If you are planning to do some serious business empire based on hauling, you must have Orcas. Since they are damn slow, you need more than one. My current plan is to have one for my Rens, Amarr and Jita interceptor pilots. This way the Jita and Amarr ships meet on Inaro, they put the cargo into one of them and both of them fly to Dodixie. This way two ships are flying one jump behind each other, so the griefers can't even guess which has the cargo (or need two suicide squads). In Dodixie they meet with the Rens ship (which has the Hek cargo too). They exchange cargo with each other, put off and pick up the Dodixie cargo and turn back.
As soon as these three alts have Orcas, I can finally put the experimental business into working stage and introduce it to you in the "blogging my profit away" post of July. So if you want a piece of that, go start learning for Orca.
Tuesday morning report: 48.8B. (1 PLEX ahead, 1.1B spent on LCT, 0.1 on Rorqual)
Join the goblinworks channel for trading, hauling, crafting discussions.
Support the life in highsec by supporting our lobby organization!
You know that in the first months I made my 4-600M/day by hauling skillbooks between Jita, Amarr, Dodixie, Rens and most recently to Hek in specially fitted interceptors. These things start to warp when the cloak animation is still on, so a pirate must have the reaction time of a hawk and lot of sensor boosters to even target them. They also have warp core stabilizer and enough EHP to survive a smartbombing battleship. So it's safe to say that they are practically uncatchable.
The above is true as long as we talk about a pirate who is out for some loot. It's absolutely not true if someone is out with the aim to catch me. It's hard, but clearly not impossible. It needs at first lot of observation on gates on trade routes, finding the names of interceptors traveling there daily. Then he needs a team with a forward scout, several sensor-boosted frigates with warp scramblers and an alpha Tornado. No one will bother to make this effort to catch 7-800M worth of cargo, since in the same time each of the participants could catch several autopiloting T1 industrials with 2-300M cargo. So my skillbook industry was safe and so is yours if you start building your business empire by hauling small but valuable stuff in an interceptor.
Hauling 5B of cargo is very different. Not only because the loot/time_spent_preparing is maybe above shooting idiots on the Perimiter gate. But because catching a 5B interceptor is "cool". I mean if the one of you blow up 10 autopiloting morons with 300M cargo each, no one gives a damn. If the five of you blow up one ship with 15B cargo, you'll get to the Evenews24 and the kill of the week of Jester and God knows how many forums, despite the loot/time/person is the same. Battles where 50B value is lost are forgotten in a day. The legend of the 22B Kestrel is immortal. So if someone assumes that you are flying around with such cargo, you will be shot down, no matter how careful you are. If someone wants you dead in EVE, you'll die. Your skills, knowledge, fit and care won't make any difference in that. They make difference in the cost of the gank. If you are an idiot autopiloting an unfitted Kestrel on the Perimiter gate wardecced, it will cost a few minutes. If you are really good, then a small team of pirates will spend a week setting up the trap. But at the end of the week, you'll be dead.
The above issue places a cap on hauling profit. You simply can't fly with anything above 2B in a small ship, and I'd say 5B with a freighter/fully tanked battleship. This is a lot if you are starting up. But I'll reach that cargo in a month and I definitely don't want to stop my profit from growing. Some of my profit is station-traded and the rest is distributed between the various routes. The limiting factor is the Jita-Dodixie path because the cargo of Jita-Dodixie, Jita-Hek, Jita-Rens, Amarr-Dodixie, Amarr-Hek, Amarr-Rens are together here.
Enters the wonderful Orca. It's an insurable T1 ship that has 200K EHP with cheap fittings. But it's more than just a 700M battleship. It has a corporate hangar array. This is 7 different hangars with the combined size of 40K m3. They are unscannable and drop no loot. No loot, no piracy. Griefers can still gank it, but for what? They can't be sure that it had anything in it and above all they can't prove that it had. If they go to some forum with a kill report and claim that it had 20B in the hold, they can write a page of circumstantial evidence, but the only response they'll get is "cool story + an empty orca bro". People don't want to believe that someone else scored big, so to force them to accept, the griefer must provide an API-verified proof. It can't be done if the target flies an Orca.
If you are planning to do some serious business empire based on hauling, you must have Orcas. Since they are damn slow, you need more than one. My current plan is to have one for my Rens, Amarr and Jita interceptor pilots. This way the Jita and Amarr ships meet on Inaro, they put the cargo into one of them and both of them fly to Dodixie. This way two ships are flying one jump behind each other, so the griefers can't even guess which has the cargo (or need two suicide squads). In Dodixie they meet with the Rens ship (which has the Hek cargo too). They exchange cargo with each other, put off and pick up the Dodixie cargo and turn back.
As soon as these three alts have Orcas, I can finally put the experimental business into working stage and introduce it to you in the "blogging my profit away" post of July. So if you want a piece of that, go start learning for Orca.
Tuesday morning report: 48.8B. (1 PLEX ahead, 1.1B spent on LCT, 0.1 on Rorqual)
Join the goblinworks channel for trading, hauling, crafting discussions.
Support the life in highsec by supporting our lobby organization!
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