The blueprints in EVE are a mess. They can be originals (that can be used forever), they can be copies (with limited amount of usages), they are on various levels of material efficiency and time efficiency research. For this reason the blueprints can only be traded in contracts and usually handled by the manufacturer himself. While people sell their blueprints, it usually happens when they quit that production chain.
The above mess provides an artificial barrier from entering the production industry. You need to research your blueprints before you can start producing anything. To see how complicated this is, read the comment section of this post. To end this mess I suggest the following changes to the blueprint handling, in order to allow blueprints to be simply traded on the market system, sorting them easily instead of digging in public contracts.
There are certain "magic numbers" of ME: 0, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512 and certain magic numbers of PE: 0, 5, 10, 20, 30, 40, 50. If a blueprint has these numbers, it can be "decoupled" into "Design sheet" and "Efficiency sheet". So right-click-select "decouple" on a BPO that has ME 16 and PE 20, you get a DSO16 and a ESO20. They are two separate items. If you do the same on a BPO with non-magic numbers (for example ME 17, PE 21), you get a warning window that continuing this action will result in rounding down to the nearest magic number (resulting DSO16 and ESO20)
Performing decouple on a BPC (ME 16, PE 20) which had 10 remaining licensed runs will result in 10 pieces of DSC16 and 10 pieces of ESC20).
Currently a single blueprint can exist in maxME*maxPE*maxrun forms. After decoupling we get lg2(maxME)+1 forms of DS and maxPE/10+2 forms of ES. These can be traded on the market. So if you click on the "Badger mark II blueprint" item group, you find the following items:
From the sheets you can re-make the blueprints with the "couple" function. To make it work, you must select a DSO and a ESO to receive a BPO, or a stack of DSC and an equal stack of ESC to receive a BPC with number of runs equal to the stack size (limited by max possible runs). You must recouple the sheets for research, copy, invention or manufacture.
This change would create a living market for blueprints where people can easily enter, either as buyers of lower quality blueprints, researching them for re-sale, or by buying the blueprints off the market to start production. This could be gained without taking anything away as you can use your BPs the old way, never decoupling them.
Friday morning report: 42.1B. (1 PLEX ahead, 1.1B spent on LCT, 0.1 on Rorqual)
Join the goblinworks channel for trading, hauling, crafting discussions.
The above mess provides an artificial barrier from entering the production industry. You need to research your blueprints before you can start producing anything. To see how complicated this is, read the comment section of this post. To end this mess I suggest the following changes to the blueprint handling, in order to allow blueprints to be simply traded on the market system, sorting them easily instead of digging in public contracts.
There are certain "magic numbers" of ME: 0, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512 and certain magic numbers of PE: 0, 5, 10, 20, 30, 40, 50. If a blueprint has these numbers, it can be "decoupled" into "Design sheet" and "Efficiency sheet". So right-click-select "decouple" on a BPO that has ME 16 and PE 20, you get a DSO16 and a ESO20. They are two separate items. If you do the same on a BPO with non-magic numbers (for example ME 17, PE 21), you get a warning window that continuing this action will result in rounding down to the nearest magic number (resulting DSO16 and ESO20)
Performing decouple on a BPC (ME 16, PE 20) which had 10 remaining licensed runs will result in 10 pieces of DSC16 and 10 pieces of ESC20).
Currently a single blueprint can exist in maxME*maxPE*maxrun forms. After decoupling we get lg2(maxME)+1 forms of DS and maxPE/10+2 forms of ES. These can be traded on the market. So if you click on the "Badger mark II blueprint" item group, you find the following items:
- Badger mark II design sheet original 0
- ...
- Badger mark II design sheet original 512
- Badger mark II design sheet copy 0
- ...
- Badger mark II design sheet copy 512
- Badger mark II efficiency sheet original 0
- ...
- Badger mark II efficiency sheet original 50
- Badger mark II efficiency sheet copy 0
- ...
- Badger mark II efficiency sheet copy 50
From the sheets you can re-make the blueprints with the "couple" function. To make it work, you must select a DSO and a ESO to receive a BPO, or a stack of DSC and an equal stack of ESC to receive a BPC with number of runs equal to the stack size (limited by max possible runs). You must recouple the sheets for research, copy, invention or manufacture.
This change would create a living market for blueprints where people can easily enter, either as buyers of lower quality blueprints, researching them for re-sale, or by buying the blueprints off the market to start production. This could be gained without taking anything away as you can use your BPs the old way, never decoupling them.
Friday morning report: 42.1B. (1 PLEX ahead, 1.1B spent on LCT, 0.1 on Rorqual)
Join the goblinworks channel for trading, hauling, crafting discussions.
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