The corp and especially the faction standing affect broker fee, I wrote it several times: BrokerFee% = (1 – 0.05*BrokerRelationsLevel)/ exp(0.1 *FactionStanding + 0.04*CorporationStanding). But elevating standing isn't a trivial job. If you double-click on a faction, corporation or agent in your standings page, you see the list of missions and their rewards in % form. A good mission gives around 5%. That is either a once-a-lifetime COSMOS or datacenter mission, or a lucky storyline you got after 16 normal mission. An average one gives around 3%. You might assume that to raise it to 100%, you need 33 missions (or actually 33*17 = 561), but it's not true. The standing change is not equal to this value. The standing change has diminishing returns: change = base_change * (1 - current_standing/10). So the actual % to accumulate for a certain standing is: 
The broker fee (calculated with zero broker relations here) has an own diminishing return against standing. The combination of the two: the fee vs missions done is really-really diminished:
It's safe to say that there is no reason to decrease it more after 200% collected. Don't forget that all the "cheap" ways to get standings (datacenter, cosmos, career agents) are all included, the further steps are laborious collection of 16 missions for a storyline.
Yet when I had nothing better to do and realized what I'm doing, I did some missions for standing. My last action was doing the Sisters of EVE epic arc with the Hek station trader alt. It provided 8.4% faction standing at the end, after 46 missions. Not really stellar. Gave some lore (that I could read on some site) and it was definitely more fun than another 16 distribution missions. But what was the point? I mean the opportunity cost on these missions probably larger than the gain on the broker fees over years. Yet I did it. OK, I was bored, but I could have started a WoW alt, or join faction warfare or RvB.
I was thinking why I choose this way of spending time, instead of some farming activity (I can't trade more than I do, I'm limited by capital and the lack of Orcas, the time demand of my process isn't high). Then I realized that the faction standing and the broker fees will stay with me forever. I mean the guy who got the same standings when the servers came up 10 years ago can still use them. They did not go obsolete, unless he choose a different path (turned pirate for example). The "progressing characters in a persistent world" was a basic idea among MMOs. It surprisingly worked on even me. Did not make me OCD about maxing it out (9.996 is rounded to 10.00), did not made me to care about it when I had something better to do, but when I was bored and open to random ideas, I was drawn to gain faction standings.
Surprisingly EVE remained the most true to the "progressing characters in a persistent world". You constantly gather skill points and your standings can't be lost either. You can lose ships and even implants but they are consumables anyway. Vanilla WoW had it and people swarmed to play it. Then they made a reset with Burning Crusade and people kept coming slower. Then they decided to make a reset every content patch in WotLK and the people stopped coming. Finally they introduced between-patches nerfs creating a "you'll get something better in a week if you wait" feeling and the people were leaving in masses.
After running after those silly standing percentages I'm not sure that the downfall of WoW had anything to do with content difficulty or even the dances. Maybe it was just taking away character progression.
I think "streamlining" the EVE skillpoint system allowing carriers to be learned without faction battleship 5 would be a similar mistake. You can be sure I really believe it as I'm training for carriers and I don't have Amarr BS 5. I would gain several weeks by the change. I still tell CCP: don't! Messing with anything that mean character progression can break the magic. I can't tell where it breaks. The Burning Crusade did not break it for Blizzard. But finally it will break.
Wednesday morning report: 49.8B. (1 PLEX ahead, 1.1B spent on LCT, 0.1 on Rorqual)
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The broker fee (calculated with zero broker relations here) has an own diminishing return against standing. The combination of the two: the fee vs missions done is really-really diminished:

Yet when I had nothing better to do and realized what I'm doing, I did some missions for standing. My last action was doing the Sisters of EVE epic arc with the Hek station trader alt. It provided 8.4% faction standing at the end, after 46 missions. Not really stellar. Gave some lore (that I could read on some site) and it was definitely more fun than another 16 distribution missions. But what was the point? I mean the opportunity cost on these missions probably larger than the gain on the broker fees over years. Yet I did it. OK, I was bored, but I could have started a WoW alt, or join faction warfare or RvB.
I was thinking why I choose this way of spending time, instead of some farming activity (I can't trade more than I do, I'm limited by capital and the lack of Orcas, the time demand of my process isn't high). Then I realized that the faction standing and the broker fees will stay with me forever. I mean the guy who got the same standings when the servers came up 10 years ago can still use them. They did not go obsolete, unless he choose a different path (turned pirate for example). The "progressing characters in a persistent world" was a basic idea among MMOs. It surprisingly worked on even me. Did not make me OCD about maxing it out (9.996 is rounded to 10.00), did not made me to care about it when I had something better to do, but when I was bored and open to random ideas, I was drawn to gain faction standings.
Surprisingly EVE remained the most true to the "progressing characters in a persistent world". You constantly gather skill points and your standings can't be lost either. You can lose ships and even implants but they are consumables anyway. Vanilla WoW had it and people swarmed to play it. Then they made a reset with Burning Crusade and people kept coming slower. Then they decided to make a reset every content patch in WotLK and the people stopped coming. Finally they introduced between-patches nerfs creating a "you'll get something better in a week if you wait" feeling and the people were leaving in masses.
After running after those silly standing percentages I'm not sure that the downfall of WoW had anything to do with content difficulty or even the dances. Maybe it was just taking away character progression.
I think "streamlining" the EVE skillpoint system allowing carriers to be learned without faction battleship 5 would be a similar mistake. You can be sure I really believe it as I'm training for carriers and I don't have Amarr BS 5. I would gain several weeks by the change. I still tell CCP: don't! Messing with anything that mean character progression can break the magic. I can't tell where it breaks. The Burning Crusade did not break it for Blizzard. But finally it will break.
Wednesday morning report: 49.8B. (1 PLEX ahead, 1.1B spent on LCT, 0.1 on Rorqual)
Join the goblinworks channel for trading, hauling, crafting discussions.
Support the life in highsec by supporting our lobby organization
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