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Wednesday, 5 September 2012

Freakshow and carebear hate

Posted on 22:00 by Unknown
The Mittani told that "[the general gaming media says] as if New Eden were a freakshow rather than the only remaining pure-PvP sandbox, populated primarily by hypercompetitive 30something college-educated professionals." If practically everyone agrees in something, it has a reason. Not surely a good one, but has one. No, it's not "sandbox", I've never heard a bad word about Tale in the Desert, nor it's "PvP", WoW arena was never called freakshow.

There is a strange - seemingly unrelated - issue in EVE: the media created by pro EVE players (blogs, forums, sites) usually treat PvE EVE players as the lepers. They are mentioned on the foul name "carebear", their extermination (only in game of course) is demanded and everyone who kills a few gets celebration. Now it's strange. I mean most players don't hate other players who are different from them. I never heard hate for roleplayers in WoW, rather a "yes, they are weird but who cares" attitude. There is no such hate for wormhole players in EVE, despite they are a small minority. Why do they hate "carebears"?

Every MMO has a common point: character progression. From Everquest to GW2 every single MMO offered players to improve their characters either by strength or by giving them "achievement points". They did it differently, they had different settings, different gameplay, but at the end, if you played well, your character improved. PvP is no exception here. If you won arenas in WoW, you climbed the ladder, got closer to Gladiator title and received better rewards. EVE is not considered freakshow by the mainstream because lack of such character progression. If it wouldn't have it, the game simply wouldn't be considered MMO and would be ignored by MMO media like, Second Life. EVE is an MMO because you can progress your character. You gain access to bigger, stronger, better ships, just like this TEST Alliance video says (from 2:20). If we'd look just at the game, we'd see nothing but an MMO where you get spaceships instead of magic swords.

Highsec is "spaceship MMO". The "carebears" do what every single MMO player out there does: progress their character, gaining more ISK and better ships. But the PvP-ers give up character progression in every single way! The linked TEST video is not true for most PvP-ers: today's battecruisers are tomorrows battlecruisers and they will fly Drakes until CCP decides to switch off the servers. Also, the constant podding combined with poverty stop them from using implants, making them get less skillpoints (so they whine to remove it from the game).

EVE is not considered freakshow at all. The typical EVE PvP-ers are considered freaks. If we'd try to find a WoW analogue, the best would be twinks. These characters are locked at lvl 19 or 29, stopped in progression and be much-much weaker than a top-level character. Twinks are created for the sole purpose of inconveniencing newbies by massacring them on low level battlefields. Twinks are considered griefers and freaks. So the average MMO player who tries out EVE (and then writes a review in the mainstream gaming media) will find that EVE is a standard MMO with a bit lame quests, boring material gathering, repetitive but fun NPC grinding and legions of childish griefers, lot more than in other MMOs. No, they would not see "hypercompetitive 30something college-educated professionals" since competition needs some goal and prize. Killing each other over breadcrumbs or even less: lolz is not something that a college-educated professional would do. It's what homeless junkies do in the ghetto.

The "carebears" are MMO players who find the EVE setting good enough to stay. The PvP-ers hate the carebears because they - along with the other MMO players - consider them freaks, griefers, losers. So at least they have the excuse that the PvE players hated them first. But it's hard to like them. My earlier posts where I did not consider them freaks, griefers and losers but the "elite of EVE" and wanted to join by contributing as much as I can became jokes for both sides. The difference between me and the average MMO player is that I can see larger pictures than my own character. I can see that capturing systems on the Sov map, making difference for many other people is something bigger than replacing an ilvl 333 leggings with 346. In WoW I always tried to make something bigger than that. Also I see the value of "griefing" for ones psychological progression. But I'm a rare bird and the MMO players want stronger characters by playing well. PvP is no difference here, PvP-ers merely accept that if they fail, they get weaker (like WoW arena player losing rating). But accepting that you remain forever in a ship that a "carebear" outgrows on the second month of his life even if you are chain-winning is just "freak".

Please spare me from the "in EVE every ship is equal, Drakes are not worse than Rokhs", because it's a plain lie. A battleship in the hands of an equally good player would always win over a battlecruiser, just like the BC would always win against a cruiser, like that against a frigate. There is truth in "every ship is useful", and a 2 days old frig can contribute in a battleship fight while a lvl 2 WoW character cannot do anything in a lvl 85 battleground. But just because a BS is just 10x stronger than a frig and not 100000x like in WoW, it's still worse and before it in the progression path.

The ball is at the field of CCP. They must change the game in a way to make PvP more than freakshow, to make it the way to increase ones power in the game. Currently AFK mining Veldspar beats it.

Alternatively players can make something great here by creating a powerblock that is not a freakshow but a clear progression up from the highsec state. I mean when the 2-3 months old newbie who is starting to get the picture of EVE look into a video, he should say, "yes, I want to be those guys" instead of "why do they fly my old ship? Are they roleplayers or something?". The slowcat fleets, the supercapitals and the recent Navy Apocalpyse fleet are all can be viewed as a "progression", something a newbie can aim for. More about this option tomorrow.


Thursday morning report, which is still not really reliable: 158.9B, (5.5 spent on main accounts, 3.6 spent on Logi/Carrier, 3.2 on Ragnarok, 2.6 on Rorqual, 2.4 on Nyx, 2.8 on Avatar, 2.6 received as gift)
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Tuesday, 4 September 2012

How to properly nerf highsec?

Posted on 22:00 by Unknown
CCP constantly nerfs highsec income to drive people off highsec. They made highsec Planetari Interaction a joke with taxes, they plan to make the same with missioning with Faction Warfare. (the current system is accepted to be bad and will be changed, I talk about the new one where FW pilots get 3x more LP) They plan to nerf highsec refining, manufacture and blueprint research/copy.

I fully agree that nerfing highsec is necessary. My income is 10-20% of the largest sov-holder entity without taking any risks. And it's not just me. I'm selling 100-150M worth implants that are totally luxury products. Their bonus is usually 5% to some skill and you can buy a +3% one for 10-20M. I'm not making these, just trading. So there is a huge audience that can afford 100M (which is 1/5 of a month gametime) for 2% ability increase and they can't even be bothered to do some jumps or wait for a buy order to fill up. The dwellers of highsec are all rich. Maybe not as rich as me, but still would laugh on the idea to fly any of the crap the low/null people fly.

The problem is that the nerf won't help at all. Nerfing more wouldn't help either because neither one addresses the problem: unless you make something extremely stupid, you have no losses in highsec, so - just like in WoW - if you log in, you progress. Nerfing would only slow it down, but doesn't change that if you spend time in the game, you always have more assets when you log out, while in low-null you often have losses. Most highsec players are risk-averse and very happy with this space WoW. They will whine a bit on the nerf and then keep on doing everything as they were doing. They will still have a positive income, even if 20-30% less. Who cares? They like playing that way, so any positive reward is reward.

Putting risk into highsec would probably just drive most of these players away, not to mention how devastating it would be to newbies. However there is an alternative to risks: costs. In low-null you have to pay for security, mostly with your own time. In high, Concord works for free. Change that, add costs to security and you have a highsec nerf that not only stop highsec players from being dirty rich, but also give them a preview about low-null security costs.

The suggestion is that Concord protection shouldn't be automatic. Concord only responds to attacks against you, if you have license. Having license is visible to other pilots. Without license only the gate guns and the faction police responds, making highsec much like lowsec. License depends on ship type. If you want to undock a bigger ship than your license covers, you'll have a warning message "your Concord license does not cover this ship. If you proceed with undock, you lose your license and Concord will not protect you. I suggest to upgrade your license first."

The license cost is weekly and if your license expire, you get a warning box too, or you can set your license auto-recurring. The suggested license costs (weekly):
  • Pod: free, Concord always responds to podding
  • T1 frigate, destroyer: 10K, newbies get it for almost free
  • T1 cruiser: 1M
  • T2, faction and pirate frigate 10M
  • Battlecruiser; T2, faction and pirate cruiser; T1 industrial and mining barge: 25M
  • Battleship: 50M
  • T2, faction and pirate battleship; strategic cruiser; T2 industrial and exhumer: 100M
  • Freighter, Orca: 200M
  • License to fit faction modules and ammo: +50M
  • License to fit deadspace modules: +100M
  • License to fit officer modules: +250M
It wouldn't just be a great ISK sink, but would stop the forever progression: the higher you climb, the more you have to pay. This wouldn't bother true newbies but hit the bling-flyers hard (1.5B/month for a purple Tengu). This suggestion would also allow low-null organizations to be competitive with their protection fees. Currently you just can't offer anything to PvE players because Concord does it better and for free.

Wednesday morning report, which is still not really reliable: 157.9B, as the PLEX sale pushed the price down so I bought some extra (4.5+1 spent on main accounts, 3.1+0.5 spent on Logi/Carrier, 2.7+0.5 on Ragnarok, 2.1+0.5 on Rorqual, 1.9+0.5 on Nyx, 2.3+0.5 on Avatar, 2.6 received as gift)
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Monday, 3 September 2012

August business report

Posted on 22:00 by Unknown
A month ago I was happily reporting 50B/month without hassle or even bothering to find anything new.

This time it wasn't so shiny. When Inferno expansion hit, CCP left in a serious bug/design error: capturing the faction warfare zone and upgrading it to T5 allows decreasing the ISK portion of the LP store prices, turning it into a money print (as opportunity cost). The exploiting ran rampart and the fix, despite announced, still not arrived. Now everyone and his mother are AFK-farming FW sites printing LP that they turn into LP store items during organized cashouts.

I wrongfully believed that the discounts only affect LP prices and also that CCP will be as fast with fixing and punishing the exploiters as they were with those who found a different loophole and used it to create millions of LP. The LP store exploit affects me directly since many of my item list are purchasable with FW-LP:

My business model needs a stable price: I purchase implants one by one from missioners and sell them to users on the same station or in another hub. The profit on an item is 10-15M and I sell a lot. The FW cashouts make the price hectic. When they push to T5 and cash out, the prices drop deep. Every subsequent cashout pushed deeper than the previous, as more and more people join the exploiters. The first T5 was practically invisible as most people remembered the initial exploit and that the perpetrators were negwalleted. The second T5 was visible but small as much more people were involved. The current one, a week ago pushed the prices below the highsec LP store costs. Despite I expected it, sold my items before it and set up buy orders for all-time low, I still lost serious profit, as I had to hold them for a week to sell them. While selling something for 110M that you got for 70M isn't bad profit, selling one every day for 10M profit is 2x more.

Thanks to this, since July 31 I made 40.7B, 1.2B/day, which is pretty bad. Losing 950M to a mistype didn't help either:


There goes my "50B/month laid back". I have to make significant changes to my item list if I was going to make 50B/month again. At first I have to find items that aren't affected by FW until CCP finally fixes it. It won't be easy as mostly I trade implants, but I'll manage. The bigger question is to dance once more with FW T5 cashout. I mean if I set up buy orders for 50-60M (for implants that cost 73M +73K LP in the highsec LP store), I might be able to sell them for 80-90M. After the last cash-out, it took a week for the price to regenerate. I'm not sure if it'll regenerate at all next time as the huge income of the previous T5 probably lured another bunch of players to FW and the original exploiters surely launched thousands of new accounts with AFK-orbiting frigates. The safe move would be completely liquidate the LP affected items and suck up the lower income (but lower time too). The risky way is to set up those 50-60M buy orders and hope. I'm not happy speculating, you might heard that. However it's a pretty safe one as the market will regenerate when they fix it. But keeping 30-40B locked down for 3 months, even for 100% profit is worse than character trading.

Anyway, while 1.2B/day is pretty bad for me, it would be still enough to stabilize the budget of the largest sov-holder alone, so maybe my disappointment is a bit Marie Antoinette-ish.


Tuesday morning report, which is still not really reliable: 159.6B (4.5 spent on main accounts, 3.1 spent on Logi/Carrier, 2.7 on Ragnarok, 2.1 on Rorqual, 1.9 on Nyx, 2.3 on Avatar, 2.6 received as gift)
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Sunday, 2 September 2012

FW fix and the future of highsec missioning

Posted on 22:00 by Unknown
Contrary to the spreadsheats of Gamerchick42 FW LP income will be seriously nerfed. To understand that, let's look at Cybernetic subprocessor - improved, the +5 int implant.
As you can see, you have to pay 65M ISK and 65K LP to get one, still you could buy them in Rens for less than 65M when Minmatar hit T5 last time. How? The trick is that the above prices are from a highsec LP store that equals to T3 faction control prices. At T4 the prices are currently half of this and in T5 they are quartered. Both the ISK and the LP prices. Please note that it's an opportunity cost ISK print as an implant purchased in the FW LP store at T5 instead of a non-FW LP store will remove 48.75M less from the player economy than it should.

The new system will be implemented in the winter expansion (or maybe earlier if the ISK print goes rampart). At T3 will give +100% LP gain, T4 +150%, T5 +200%. The important change is that the ISK costs will no longer be reduced. Below I show how much ISK one can get for 1 "old LP", which is the unit of effort, since at T5 you do the same effort, just get 3x more LP to cash out, which is equal to getting 1 "old LP" and cashing it out at 1/3 price. The X axis is the sell price of the implant, the ISK you get from the buying player on Jita:

If you can sell an implant for 65M, you made no profit from the LP as you paid 65M at the LP store. It's true for highsec and for the fixed system. In the current system even at T4 you get bigger profit on this 65M sale than you could get in highsec for selling at the all-time high 120M. Only when I read recent posts I realized that ISK costs are discounted too, making LP a sure and safe ISK print. It is totally broken and to be honest I wouldn't settle with just fixing it (now, not in the winter expansion), but I would negwallet everyone for the ISK discount he got in T4-T5 as he (even without exploiting intent) was using a totally broken mechanic. It seems not only I missed this point, the calculation of Gamerchick42 also ignores the ISK cost discount, that's why she says that it buffs the T4 income, despite it's a huge nerf (or rather, fix).

Anyway the new system will provide fix 3x higher ISK/LP for FW missioners than highsec ones and it seems to be the intended usage. I mean in the current FW fix posts there isn't a word about the status quo: Minmatar and Caldari totally own their FW zones, Amarr and Gallente are non-existing. With the new defensive plex LP rewards they will further solidify the current zone domination. I think the point was never faction war, it was to move profitable missioning to lowsec from highsec. The iterative changes make highsec safer and safer but less and less profitable. The end goal seems to be changing highsec a newbie zone where newbies are completely safe but totally poor, just like they are in the current starter systems. It is a great change as it finally make PVE players be motivated to seek cooperation with PvP entities. Further steps this way are the highsec station nerf and the mining barge buff. This sounds surprising but the increased barge EHP and ore hold rewards AFK mining and botting, putting the active players out of business in highsec. They can only mine in low-null, where being active gives bigger protection than any EHP.

On the long run I expect the LP/ISK ratio halved for Minmatar and Caldari items, practically driving away "serious" missioners of these spaces, leaving only casuals and newbies who can't care less of their ISK/hour. The Amarr, Gallente and pirate LP/ISK ratio will suffer a 20-30% drop due to several items are shared with Minmatar/Caldari (like learning implants) and the displaced highsec and non-FW lowsec missioners will switch to these factions.


Sunday morning report, which is still not really reliable: 155.8B (3.5+1.0 spent on main accounts, 2.4+0.7 spent on Logi/Carrier, 2.2+0.5 on Ragnarok, 1.6+0.5 on Rorqual, 1.4+0.5 on Nyx, 1.8+0.5 on Avatar, 2.6 received as gift)
Monday morning report, which is still not really reliable: 157.1B (4.5 spent on main accounts, 3.1 spent on Logi/Carrier, 2.7 on Ragnarok, 2.1 on Rorqual, 1.9 on Nyx, 2.3 on Avatar, 2.6 received as gift)
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Thursday, 30 August 2012

How could the RL economy crash?

Posted on 22:00 by Unknown
My current situation with implants gave a very good insight how could carefully built financial systems, operated by the best and the brightest could fail terribly. To see how, you just have to think about one simple video game question: how much SS-905 implant worth?
The historical data (screenshotted on Sunday, when FW cashed out) says around 120-130M. Yet on Sunday, when Minmatar reached T5, it crashed down to 60M. I had lot of buy orders to pick this and many similar up at 70 and 80M, way below the historical data. It's a speculation, I took a long position hoping that the price will elevate and I sell at profit.

I've posted a business report every day which need me to valuate all my assets. I just wrote "no idea" since T5 sellout. Because that's the truth. I have no idea how much these implants worth. You can have your own speculative idea. Maybe you - like me - expect CCP to fix FW after it reached "game over", Minmatar and Caldari completely capturing lowsec. There are lot of reasons to do so, much more than not. However we still don't know how much SS-905 will worth, neither how much it worth right now.

Now, "I have no idea how much my asset worth" is embarrassing. I'm supposed to be some kind of trading guru and I can't even tell how much money I have? Who will believe me now? This is a video game and my assets are mine. If I lost my credibility, too bad, I lose some visitors on a blog that I write on my free time. Now imagine that EVE would be real, I would really be a space industrialist, and above all, imagine that the assets weren't mine, I'd be just an investment banker. That would be bad.

Please note that it wouldn't be bad because I lost money. I think I didn't. I think I'll close this deal with profit. My situation would be bad because I had to write to my daily report: "dear investors, I have no clue how much your assets worth, but I guess it will elevate above the entry point some time". I'd be out of business no time. To stay in business, I had to write some number and preferably a big one to get more investment money which pays my salary. Since I have no clue, I best turn some expert! If I mouse-over the implant, it says 122M value. This is what the CCP algorithm says. Or, I can look at the graph above which says the same. So I bought 122M implants for 70-80M. Increased the assets of my investors by 50-60% overnight. They going to love me!

Of course if someone makes up fake results, he'll be out of business, strike that in the prison. But the point is that I did not fake results. I did not lie in the sense as Madoff. He knew that his scheme is a fraud and any sane person who could look at his accounting could notice that too. I honestly think that SS-905 will be over 80M in a month and while some might disagree, none can say that I'm scamming. Even they would testify that my guess can be right. The fundamental problem is that no one knows if and when CCP will fix FW, how many implants were swarming to the market, how much is in hands of investors and so on. No one can have a correct answer, so no one can say "you are wrong!".

OK, but isn't that the point of speculation? I do something risky, might win, might lose. Yes it is. The problem is that while I know that my implant value is a best guess, the guy who reads my report of "122M" will trust it. I just pulled it from a source that looked reliable enough to blame them if things go wrong. The guy who reads my expert opinion will believe that 122M is the proven price. He will make his decision based on the "fact" that SS-905 worth 122M.

Now forget the game which is rather simple and think about real world with derivatives, CDS-es, repackaged deals, stocks of corporations whose largest asset is stocks of other corporations and so on. No one can understand the whole system. Even the best analyst can valuate just his own papers. He uses the value of other papers as input in his calcualtion.

People kept building card-houses from reports that were best guesses at best. They took the opinion of others as facts and created new "facts" until the point the whole market was full of papers that everyone considered great, despite being totally worthless. This was another shitworm-scam a Ponzi-scheme built not by malice but by ignorance. No one ran away with the money, it was wasted by those who were spending their work hours by writing guesses and those who received a few % profit in the previous years for putting their savings into "rock solid" papers.

If every uncertain analyst would write "I have no idea, but my best guess is X", such events could be prevented as people wouldn't buy papers based on some strangers guess. But the first guy who writes this will be fired as incompetent, so the above is impossible.

The moral of the story: the valuations of papers, including the current stock market price are just guesses. No one knows anything for sure. If someone approaches you with the idea "give me money and I know how to get 10% interest on it", run from him screaming. Not because he is a scammer, but because he has no clue. All he has are educated guesses made from data that are guesses of other people. Use your money yourself or find someone who at least can explain how will he use it.

PS: since the FW AFK-farming messed up the prices trading is interesting again. Sometimes EVE almost feels like playing a game.

There is still no business report (obviously), hopefully I can tell something on Monday. I spent 0.5B on main account Plex.
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Wednesday, 29 August 2012

Highsec protects gankers from carebears and not the other way!

Posted on 22:00 by Unknown
I've read yet another "oh noes, gankers are nerfed" post. Then a post that celebrates an FPS for being "more sandbox" than EVE. It seems the players of the "niche MMO" want more blood for "no other end than ‘having some lolz’ at the expense of those who haven’t a clue". The actual safety of highsec surprised me much, I never lost a ship despite people had every reason to gank me. Both the 10B cargos and the "emergent gameplay" aka out of game hate.

The other thing I was surprised is Jester saying (down in comments) "once a week or so, I jump-clone one of my mains to Empire to handle PvE so I have ISK for PvP. For those 24 hours, that main doesn't have access to 0.0 at all." Now Jester is one of the top PvP-ers of this game. He was flying in alliance tournament in a team that got into top 10. Why on Earth does he go to highsec for PvE? He could surely defend himself while doing PvE in his home system.

There were a series of my own finds: local channel helps PvP-ers, insurance helps PvP-ers and the largest nullsec alliances are as rich as a half dozen players.

Finally there was faction war. It was practically won by Minmatar and Caldari. Amarr and Gallente are non-existent, Minmatar and Caldari cross-plex to each other to farm LP. People claimed to come for good fights, but FW turned into an AFK-orbiting, multibox-bomber-missioning mutual carebearing field.

Combine these together and you get something much-much nastier than my older "EVE is more casual-friendly than WoW" post. There I just claimed that the main income of CCP comes from "highsec carebears" and they are protected from the PvP-ers by the highsec rules. PvP-ers are given their separate playground and motivated not to mess with carebears. They are catered either for historic reasons (EVE was started as a PvP game) or because of PR.

The truth is much-much darker than that. The highsec rules are created exactly to protect the "griefers" from the "carebears". The further discussion needs definition of 3 groups:
  • "Goal oriented PvP-er" is reasonably good in PvP and PvE. Maybe not as good to win AT, but if pitted against the average non-carebear, he'd have at least 1:1 win loss. Pitted against a carebear would always win. He is motivated to reach some goal which can be Alliance Tournament positions, sov size of his alliance, being rich, whatever measurable competitive goal.
  • "Griefer" is someone whose goal is to harm others, to see things explode
  • "Carebear" is someone who don't want to PvP if there is a way to avoid it. Enjoys building things
Would highsec be changed into lowsec overnight, first the most hopeless carebears would quit, but in a month the griefers would be pushed out and marginalized the same way as it happened in FW.

Let me explain: Jester jumps to highsec to do PvE because its convenient. He doesn't have to dscan, he doesn't have to dock and reship to PvP, he doesn't have to watch local. In short, he could do his PvE without having to care about the random griefer. He surely doesn't afraid of him, he simply don't want to waste his time with him. I remember how annoyed I was back in WoW, Tol Barad when we did quests for "standing". Every now and then a griefer jumped on us, died but wasted 10-30 seconds of our lives. In WoW if you crushed him, he lolled, respawned and came back. In EVE after a few rounds he'd be out of money. Still my time would be wasted by that punk so I'd rather avoid him if possible. So does Jester. Most players claim that "80% of players are in highsec" is not true, 80% of the characters is. They say that they are low/null PvP-ers who PvE on alts. The goal oriented players avoid the harassment of griefers and do PvE half-AFK. If they couldn't do that, they'd do as they can: by forming blobs, protected PvE ops and so on. That would be pretty much the end of the lolroams.

What about the carebears? They would be an asset because they could be offered protection: "mine in our space, we protect you for half the ore". If you created the gatecamp, the more miners inside, the more ore/hour for you. It's PvE players who need the land, so they'd be motivated to seek protection from PvP-ers, just like the peaceful citizens are paying tax for cops and soldiers. Now the Concord provides it for free, so the PvP-ers are uncompetitive in selling protection. Concord also allow high density of players, neutrals can mine in the same belt in highsec or rat the same complex. This allows the PvP zones to be deserted enough that a roamer can avoid enemy "blops". Since there are 40K players online and about 7K star system, in every system there would be 6 players on average if they had to spread out evenly in lack of highsec.

The existence of highsec motivates goal-oriented PvP-ers to not defend themselves or the carebears from griefers, just move to highsec for PvE. Highsec feeds us all, why bother fighting with lolkids? Since the low/null land is unpatrolled, lolkids can run amok there, killing an odd bot, lost newbie or dumb ratter. They consider themselves kings of the hill while actually they are just like youth gangs fighting for crappy zones in the ghetto. They are poor, they are despised and avoided but no one is really motivated to kick their butt because no one wants their turf. The middle and upper class people are happy in their "highsec" of the good neighborhoods, they can't care less what's going on the ghetto. Remove the highsec, force people to mix and you'll get exactly what happens when a formerly busted neighborhood becomes financially interesting (because of a new highway or stadium or something): the rich, goal-oriented people evict the gangs that "owned" that land in matter of days.

I think EVE is designed exactly in a way to demotivate good players to get into conflicts with "ima pwnzor" lolkids, allowing the latter to exist. Just like with local channel, the lolkids believe that it protects the carebears from them, boosting their ego "if concord wouldn't be there, I'd own you all". The truth is the opposite: it protects them from anyone having a reason to fight them. I really hope that their wishes came true. I would gladly approve to a change that removes Concord from highsec, leaving only faction police and gateguns.

By the way this insight explains why goal oriented PvP-ers don't like carebears: carebears are nothing to them but competition when they do PvE. Their ore is cheap because the carebears mine a lot. Their LP worth nil because the carebears orbit buttons all day. They can't trade protection from gankers for ISK with the carebears because Concord protect them for free and with bigger firepower. Remove Concord and goal-oriented PvP-ers and carebears would find each other, trading resources for protection.

I hope that DUST integration will make a change on this front one way or another, promoting competition and conflict, situations where there is reward in winning not just "lol i ownd som n00b". I'd like to make it clear that I don't want CCP to stop "griefing", I just want "EVE is real" conflict.


But no matter how many ways EVE is bugged, exploitable and caters lolkids, I'm staying. After all if you recruit a friend they don't give you a free Raven Navy Issue and 10M SP to him:
I will play WoW, but totally casually, to see the content, without any kind of project. If you want to experience the content without lolling on chat, The Pug on Agamaggan-EU is at your service. I won't be very active, but my girlfriend is. Her EVE character is busy learning "Rokh 5" anyway.
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Tuesday, 28 August 2012

New scam: contract margin trade scam! (and a 1B moron)

Posted on 22:00 by Unknown
If it's profitable, it's a scam. This main guideline shall lead you. However some might still consider risking accepting a profitable-looking offer. To them, let me show how a very new scam works. At first let's see a scam contract:
It says that if you have the 3 deadspace modules and two contract-only mission items, you get 1.3B. The contract items cost about 70M, all you have to buy is 3 deadspace modules. Luckily for you, they are readily available in Jita:
So for 424 M you can get the items and trade them for 1.3B.

Like the standard margin trading scam, the point is to make you buy something overpriced. Let's wonder who put that 3 items on the market for 118M? Some hint:

Of course for the scam to work, the contract must fail. For that, this particular one uses an exploit:
The item Miniature slaver is bugged for some reason. No, it's not a different item with a similar name, if I right-click on my slaver and choose "find in contracts", this very contract pops up, still I can't complete it.

This scam can work without exploit, and probably was done without exploit until the scammer found the bugged item. The trick is that after you bought his overpriced items, he deletes the contract. Of course it needs him to be online and at the keyboard. He can increase his response time by adding trash items to the contract that waste your time while you pick them all. Finally he can gain more time by making you do an extra pair of jumps for the trash. I mean you buy the trash on Jita, buy the expensive item last, want to complete the contract fast, just to recognize that you don't have the trash. Where it is?

This scam is so well thought that I fell for it even without the exploit. He would have time to delete it while I pick up my trash. Luckily my overall business expertise saved me from serious losses: I looked around where else could I get items, so all I lost was the time while my Dodixie interceptor reached Jita with 3 items:
Actually I can end this contract with gains if he buys up my deadspace items, or the next victim does.


Being so happy that I found a new scam and did not even lost money on it, I started writing my blog, thinking about it and Alt-tabbing casually to update orders. Never update orders casually like the moron of the week: me.
Needless to say, I wanted to set up a buy order for 102M and not 1020. The warning box popped up, but the official price is screwed up, so it said "this item is 65454% over the price" so I accepted (many of my implants are getting these warnings with completely normal prices). Luck saved me once as I had an implant listed, so bought from myself, but the other one was purchased really. Way to lose 950M in 5 seconds! While you are laughing, please go to the official forums and support my suggestion for a confirmation box that could have prevented it.

You can join for trade discussions to the goblinworks channel.
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