Contrary to the spreadsheats of Gamerchick42 FW LP income will be seriously nerfed. To understand that, let's look at Cybernetic subprocessor - improved, the +5 int implant. 
As you can see, you have to pay 65M ISK and 65K LP to get one, still you could buy them in Rens for less than 65M when Minmatar hit T5 last time. How? The trick is that the above prices are from a highsec LP store that equals to T3 faction control prices. At T4 the prices are currently half of this and in T5 they are quartered. Both the ISK and the LP prices. Please note that it's an opportunity cost ISK print as an implant purchased in the FW LP store at T5 instead of a non-FW LP store will remove 48.75M less from the player economy than it should.
The new system will be implemented in the winter expansion (or maybe earlier if the ISK print goes rampart). At T3 will give +100% LP gain, T4 +150%, T5 +200%. The important change is that the ISK costs will no longer be reduced. Below I show how much ISK one can get for 1 "old LP", which is the unit of effort, since at T5 you do the same effort, just get 3x more LP to cash out, which is equal to getting 1 "old LP" and cashing it out at 1/3 price. The X axis is the sell price of the implant, the ISK you get from the buying player on Jita:
If you can sell an implant for 65M, you made no profit from the LP as you paid 65M at the LP store. It's true for highsec and for the fixed system. In the current system even at T4 you get bigger profit on this 65M sale than you could get in highsec for selling at the all-time high 120M. Only when I read recent posts I realized that ISK costs are discounted too, making LP a sure and safe ISK print. It is totally broken and to be honest I wouldn't settle with just fixing it (now, not in the winter expansion), but I would negwallet everyone for the ISK discount he got in T4-T5 as he (even without exploiting intent) was using a totally broken mechanic. It seems not only I missed this point, the calculation of Gamerchick42 also ignores the ISK cost discount, that's why she says that it buffs the T4 income, despite it's a huge nerf (or rather, fix).
Anyway the new system will provide fix 3x higher ISK/LP for FW missioners than highsec ones and it seems to be the intended usage. I mean in the current FW fix posts there isn't a word about the status quo: Minmatar and Caldari totally own their FW zones, Amarr and Gallente are non-existing. With the new defensive plex LP rewards they will further solidify the current zone domination. I think the point was never faction war, it was to move profitable missioning to lowsec from highsec. The iterative changes make highsec safer and safer but less and less profitable. The end goal seems to be changing highsec a newbie zone where newbies are completely safe but totally poor, just like they are in the current starter systems. It is a great change as it finally make PVE players be motivated to seek cooperation with PvP entities. Further steps this way are the highsec station nerf and the mining barge buff. This sounds surprising but the increased barge EHP and ore hold rewards AFK mining and botting, putting the active players out of business in highsec. They can only mine in low-null, where being active gives bigger protection than any EHP.
On the long run I expect the LP/ISK ratio halved for Minmatar and Caldari items, practically driving away "serious" missioners of these spaces, leaving only casuals and newbies who can't care less of their ISK/hour. The Amarr, Gallente and pirate LP/ISK ratio will suffer a 20-30% drop due to several items are shared with Minmatar/Caldari (like learning implants) and the displaced highsec and non-FW lowsec missioners will switch to these factions.
Sunday morning report, which is still not really reliable: 155.8B (3.5+1.0 spent on main accounts, 2.4+0.7 spent on Logi/Carrier, 2.2+0.5 on Ragnarok, 1.6+0.5 on Rorqual, 1.4+0.5 on Nyx, 1.8+0.5 on Avatar, 2.6 received as gift)
Monday morning report, which is still not really reliable: 157.1B (4.5 spent on main accounts, 3.1 spent on Logi/Carrier, 2.7 on Ragnarok, 2.1 on Rorqual, 1.9 on Nyx, 2.3 on Avatar, 2.6 received as gift)

The new system will be implemented in the winter expansion (or maybe earlier if the ISK print goes rampart). At T3 will give +100% LP gain, T4 +150%, T5 +200%. The important change is that the ISK costs will no longer be reduced. Below I show how much ISK one can get for 1 "old LP", which is the unit of effort, since at T5 you do the same effort, just get 3x more LP to cash out, which is equal to getting 1 "old LP" and cashing it out at 1/3 price. The X axis is the sell price of the implant, the ISK you get from the buying player on Jita:

If you can sell an implant for 65M, you made no profit from the LP as you paid 65M at the LP store. It's true for highsec and for the fixed system. In the current system even at T4 you get bigger profit on this 65M sale than you could get in highsec for selling at the all-time high 120M. Only when I read recent posts I realized that ISK costs are discounted too, making LP a sure and safe ISK print. It is totally broken and to be honest I wouldn't settle with just fixing it (now, not in the winter expansion), but I would negwallet everyone for the ISK discount he got in T4-T5 as he (even without exploiting intent) was using a totally broken mechanic. It seems not only I missed this point, the calculation of Gamerchick42 also ignores the ISK cost discount, that's why she says that it buffs the T4 income, despite it's a huge nerf (or rather, fix).
Anyway the new system will provide fix 3x higher ISK/LP for FW missioners than highsec ones and it seems to be the intended usage. I mean in the current FW fix posts there isn't a word about the status quo: Minmatar and Caldari totally own their FW zones, Amarr and Gallente are non-existing. With the new defensive plex LP rewards they will further solidify the current zone domination. I think the point was never faction war, it was to move profitable missioning to lowsec from highsec. The iterative changes make highsec safer and safer but less and less profitable. The end goal seems to be changing highsec a newbie zone where newbies are completely safe but totally poor, just like they are in the current starter systems. It is a great change as it finally make PVE players be motivated to seek cooperation with PvP entities. Further steps this way are the highsec station nerf and the mining barge buff. This sounds surprising but the increased barge EHP and ore hold rewards AFK mining and botting, putting the active players out of business in highsec. They can only mine in low-null, where being active gives bigger protection than any EHP.
On the long run I expect the LP/ISK ratio halved for Minmatar and Caldari items, practically driving away "serious" missioners of these spaces, leaving only casuals and newbies who can't care less of their ISK/hour. The Amarr, Gallente and pirate LP/ISK ratio will suffer a 20-30% drop due to several items are shared with Minmatar/Caldari (like learning implants) and the displaced highsec and non-FW lowsec missioners will switch to these factions.
Sunday morning report, which is still not really reliable: 155.8B (3.5+1.0 spent on main accounts, 2.4+0.7 spent on Logi/Carrier, 2.2+0.5 on Ragnarok, 1.6+0.5 on Rorqual, 1.4+0.5 on Nyx, 1.8+0.5 on Avatar, 2.6 received as gift)
Monday morning report, which is still not really reliable: 157.1B (4.5 spent on main accounts, 3.1 spent on Logi/Carrier, 2.7 on Ragnarok, 2.1 on Rorqual, 1.9 on Nyx, 2.3 on Avatar, 2.6 received as gift)
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