CCP constantly nerfs highsec income to drive people off highsec. They made highsec Planetari Interaction a joke with taxes, they plan to make the same with missioning with Faction Warfare. (the current system is accepted to be bad and will be changed, I talk about the new one where FW pilots get 3x more LP) They plan to nerf highsec refining, manufacture and blueprint research/copy.
I fully agree that nerfing highsec is necessary. My income is 10-20% of the largest sov-holder entity without taking any risks. And it's not just me. I'm selling 100-150M worth implants that are totally luxury products. Their bonus is usually 5% to some skill and you can buy a +3% one for 10-20M. I'm not making these, just trading. So there is a huge audience that can afford 100M (which is 1/5 of a month gametime) for 2% ability increase and they can't even be bothered to do some jumps or wait for a buy order to fill up. The dwellers of highsec are all rich. Maybe not as rich as me, but still would laugh on the idea to fly any of the crap the low/null people fly.
The problem is that the nerf won't help at all. Nerfing more wouldn't help either because neither one addresses the problem: unless you make something extremely stupid, you have no losses in highsec, so - just like in WoW - if you log in, you progress. Nerfing would only slow it down, but doesn't change that if you spend time in the game, you always have more assets when you log out, while in low-null you often have losses. Most highsec players are risk-averse and very happy with this space WoW. They will whine a bit on the nerf and then keep on doing everything as they were doing. They will still have a positive income, even if 20-30% less. Who cares? They like playing that way, so any positive reward is reward.
Putting risk into highsec would probably just drive most of these players away, not to mention how devastating it would be to newbies. However there is an alternative to risks: costs. In low-null you have to pay for security, mostly with your own time. In high, Concord works for free. Change that, add costs to security and you have a highsec nerf that not only stop highsec players from being dirty rich, but also give them a preview about low-null security costs.
The suggestion is that Concord protection shouldn't be automatic. Concord only responds to attacks against you, if you have license. Having license is visible to other pilots. Without license only the gate guns and the faction police responds, making highsec much like lowsec. License depends on ship type. If you want to undock a bigger ship than your license covers, you'll have a warning message "your Concord license does not cover this ship. If you proceed with undock, you lose your license and Concord will not protect you. I suggest to upgrade your license first."
The license cost is weekly and if your license expire, you get a warning box too, or you can set your license auto-recurring. The suggested license costs (weekly):
Wednesday morning report, which is still not really reliable: 157.9B, as the PLEX sale pushed the price down so I bought some extra (4.5+1 spent on main accounts, 3.1+0.5 spent on Logi/Carrier, 2.7+0.5 on Ragnarok, 2.1+0.5 on Rorqual, 1.9+0.5 on Nyx, 2.3+0.5 on Avatar, 2.6 received as gift)
I fully agree that nerfing highsec is necessary. My income is 10-20% of the largest sov-holder entity without taking any risks. And it's not just me. I'm selling 100-150M worth implants that are totally luxury products. Their bonus is usually 5% to some skill and you can buy a +3% one for 10-20M. I'm not making these, just trading. So there is a huge audience that can afford 100M (which is 1/5 of a month gametime) for 2% ability increase and they can't even be bothered to do some jumps or wait for a buy order to fill up. The dwellers of highsec are all rich. Maybe not as rich as me, but still would laugh on the idea to fly any of the crap the low/null people fly.
The problem is that the nerf won't help at all. Nerfing more wouldn't help either because neither one addresses the problem: unless you make something extremely stupid, you have no losses in highsec, so - just like in WoW - if you log in, you progress. Nerfing would only slow it down, but doesn't change that if you spend time in the game, you always have more assets when you log out, while in low-null you often have losses. Most highsec players are risk-averse and very happy with this space WoW. They will whine a bit on the nerf and then keep on doing everything as they were doing. They will still have a positive income, even if 20-30% less. Who cares? They like playing that way, so any positive reward is reward.
Putting risk into highsec would probably just drive most of these players away, not to mention how devastating it would be to newbies. However there is an alternative to risks: costs. In low-null you have to pay for security, mostly with your own time. In high, Concord works for free. Change that, add costs to security and you have a highsec nerf that not only stop highsec players from being dirty rich, but also give them a preview about low-null security costs.
The suggestion is that Concord protection shouldn't be automatic. Concord only responds to attacks against you, if you have license. Having license is visible to other pilots. Without license only the gate guns and the faction police responds, making highsec much like lowsec. License depends on ship type. If you want to undock a bigger ship than your license covers, you'll have a warning message "your Concord license does not cover this ship. If you proceed with undock, you lose your license and Concord will not protect you. I suggest to upgrade your license first."
The license cost is weekly and if your license expire, you get a warning box too, or you can set your license auto-recurring. The suggested license costs (weekly):
- Pod: free, Concord always responds to podding
- T1 frigate, destroyer: 10K, newbies get it for almost free
- T1 cruiser: 1M
- T2, faction and pirate frigate 10M
- Battlecruiser; T2, faction and pirate cruiser; T1 industrial and mining barge: 25M
- Battleship: 50M
- T2, faction and pirate battleship; strategic cruiser; T2 industrial and exhumer: 100M
- Freighter, Orca: 200M
- License to fit faction modules and ammo: +50M
- License to fit deadspace modules: +100M
- License to fit officer modules: +250M
Wednesday morning report, which is still not really reliable: 157.9B, as the PLEX sale pushed the price down so I bought some extra (4.5+1 spent on main accounts, 3.1+0.5 spent on Logi/Carrier, 2.7+0.5 on Ragnarok, 2.1+0.5 on Rorqual, 1.9+0.5 on Nyx, 2.3+0.5 on Avatar, 2.6 received as gift)
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