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Monday, 9 September 2013

The war for Finanar

Posted on 22:00 by Unknown
Finanar is a 0.5 system in Metropolis with 3 ice anomalies. If you check out my corp killboard you see lot of kills there, about 8B destroyed. But this post isn't a "I went there and ganked lot of dumb miners". This is indeed a war, both on EVE and philosophical scale.

In other systems I ganked miners until they all switched to the ships and fits I suggested or ran away. I left when I ran out of targets. Maybe some "white knights" shown up, but there is a reason why the New Order called them "vultures": they were barely more than nuisance, whoring on Concord mails. They barely ever stopped the gank. The Finanar bunch was different: they averted several ganks, destroyed about a dozen ships and even podded me once, forcing me to downgrade on my pod, accepting it to be expendable. Check out this "ice mining fleet" (barges are not on this overview, there were 6):

Yes, you see it right, almost as many "white knights" as protected ones. Strike that, as half of them were already Skiffs and Procurers, they actually protected 2 Mackinaws and a Retriever. However I left Finanar just like the other systems: nothing mines but Procurers, Skiffs, DCII-Retrievers and those annoying tanked Macks that could be profitably ganked by 3 Catalysts but I don't have 3 Catas and won't triple-box.

How did I break them? By AFK-cloaking. The gankers were in the station, the scout was cloaked in a safe and the computer was left running for all night while I was sleeping and while I was at work. Of course I wasn't AFK all day, every now and then I ganked. When they were very strong, I hit ore belts, nearby systems or just went AFK.

Why did it work? Because white knighting is absolutely not profitable no matter what metric you use. If you consider Procurers 10% less yield than Retrievers (and Skiffs than Mackinaws), you need to 10-box miners to warrant a single white knight. Catalyst kill reports are cheap and you don't even get them if I'm AFK. However they weren't mass-multiboxers or killmail whores: they were simple players who played for fun. In their opinion I'm evil for ganking and they felt good by defending the weak from evil. This is the standard social plague: morons and slackers can't defend themselves (by definition), they are defended by productive altruists, the socials who believe it's the right thing and having fun doing it "doing good feels good". However the "fun" only comes when they stop evil. Without the "evil" present, they were just idling in an ice anomaly with combat ships while nothing happened but they couldn't even do it AFK! This is probably the most boring way to play EVE. But when they lowered their guard, the "evil" hit again, taunting them or even worse, killing them!

Also, they could receive no gratitude from the protected morons and slackers, since they probably didn't even know about the protection they recieved or were too AFK to care. I remember that they stopped a gank with the miner surviving in low hull. How happy they must have been for their "in the last moment" intervention. And how frustrated they must have been when 25 minutes!!! later I returned and finished the gank (my loss with the same knights on it) since the miner couldn't bother to dock up to repair because he was AFK or bot. Imagine how much fun they had in that 25 minutes, trying to convo the miner, knowing that sooner or later I'll check back.

Eventually, as no fun could have been gained, they started infighting and blaming each other for "being a spy". Watch this conversation with one of the knights who convoed my looter pilot, no longer knowing who to trust:

The army of the good social people therefore dissolved and I could finish my work. Please note that it couldn't end any other way: they had noting to win but elusive feelings and "fun" while I had hard results to help me carry on when things didn't go well. After all, I could still gank elsewhere or at least leave my computer when their protection of the ice was unbeatable. If the miners would cooperate, it would have been much easier, but morons and slackers don't cooperate, they just leech. I doubt if the good socials got a single "thank you" from the several miners they saved (or rather, whose fate they delayed by a few days).


The daily anti-tears where miners discuss tanking their barges (instead of crying and wanting CCP to do something) and being positive about my acts:

Finally, learning Small Blaster Specialization 5 totally worth it (and this is with the downgraded pod):
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Sunday, 8 September 2013

i haz authority

Posted on 22:00 by Unknown
Imagine that the Alliance Tournament winning PL team would go to a lowsec roam. But instead of killing people they meet, they would just write to local "We are the best PvP team in the game, don't bother fighting, just self destruct, we go AFK".

No doubt that they would go home as new clones, despite they officially are the best PvP team of EVE. Yet, every single victim they meet would try to run or fight back. They would have to claim every kill the hard way, no one would just give them a free pass, no matter how much they earned it.

The problem that was finally solved by the above example was haunting me since some "veterans" were trash-talking on TEST forums. They did not offer any kind of argument, they simply stated that they are right because of their history. TEST (was) being a newbie-friendly alliance, there was always someone who did not know who are the "right people" and replied to them as they were just trolls.

Well, the truth is that they were just trolls. You have to prove your idea every single time it's challenged. Of course you can just link some older post or evidence, but you can't take the position "I have authority, I'm right because I say so", especially if you are right.

People will always need evidence for your claims and will alway challenge you. While this is annoying, it's a good thing, the only way of progress. One day one of them will be right and his different idea will be better than yours. Of course 99% of the challengers are just ignorant. But the "I'm right, period" position either silences this good idea or forces its bearer to become your enemy. It's dumb to make enemies among smart people.

Of course talking from the position of authority is convenient. Most people who disagree with you are spamming the same nonsense you've heard. But if you can't be bothered to teach, why do you say anything? Just mind your own business and leave the dumb ones be!

By the way this is why I finally chose to start my own ganking corp. Previously I just published my results and hoped that things will change after people learn it. They didn't. Many others wrote things too, after all I didn't invent Procurers. Most people still fly untanked, badly chosen ships and ignored whatever was written on this topic. They dismissed all the data as "tldr lol". We have to prove them wrong objectively every single day. It's a hard and long work, but it will make difference.


The first daily anti-tear is a very tanked ret. I start to see these and Macks with no mining upgrades in lows. They mine less than Procurers/Skiffs, but being AFK is very important:

Then we can see how the local chat turns on those who feel entitled to mining in an untanked barge in 0.5:


The moron of the week thought that the best answer of ganking is being a "white knight". He was wrong. Another one figured out a good name to his ship:
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Thursday, 5 September 2013

The nasty trick of the killboard

Posted on 22:00 by Unknown
The killboards are logs of who killed what. So far so good. But they are used for something else too: competition. Every game has a leaderboard, if not made by the developers, it's made by players. EVE is no exception, the killboard has a "Ranks - Recent (Past 90 Days) - Killers". It ranks players by kill numbers, "points" and ISK value.

At the point of writing this, the #1 on ISK destroyed is Admiral Thelaro of Black Legion with the mindblowing 1.1T kills. This is something that you or me can never get right? This is something totally out of reach for us. For such numbers you not only have to be the best but part of the best team, right? Let's dig deeper and check the individual kills. Since he destroyed 1333 ships the last 90 days, I just checked a sample: the latest 50 kills at the time of writing, starting with this and ending with this. Below you can see three data for each kill: its total value, the number of killers on the report, and value/killers. Since only one ship died, the value must be divided by the killers.
0,01 1 0,0
0,01 1 0,0
20,2 44 0,5
28,6 86 0,3
1820 113 16,1
298,7 102 2,9
254,9 109 2,3
95,7 29 3,3
128,2 32 4,0
3120 46 67,8
2990 51 58,6
2990 65 46,0
3070 59 52,0
2720 15 181,3
25,5 19 1,3
22,1 11 2,0
10,4 9 1,2
101,4 11 9,2
25,2 29 0,9
164,7 93 1,8
164,7 93 1,8
1484 67 22,1
2402 125 19,2
5059 132 38,3
2300 121 19,0
4171 129 32,3
481 94 5,1
38 1 38,0
32,8 38 0,9
50,5 15 3,4
40,8 78 0,5
214,6 59 3,6
216 67 3,2
213,4 93 2,3
202,5 86 2,4
38,5 21 1,8
166,9 31 5,4
229 81 2,8
216,2 89 2,4
709,1 108 6,6
242,6 34 7,1
35,6 6 5,9
84,8 9 9,4
109 20 5,5
110,4 17 6,5
89,4 22 4,1
86,8 26 3,3
157,7 37 4,3
148,9 36 4,1
116,3 25 4,7

If we summarize the total kills we get 37.5B. This is the ISK destroyed number he earned by these kills. But summarizing the last column we only get 718M. This is what he'd get if the toplist would record partial kills and not full for every killer. The ratio of the two numbers are 52.2. The value of the last 50 kills were overestimated 52.2x!!! If we assume that these kills are a good sample of his performance, his 1.1T kills shrink to actually 21.1B. And that's for 90 days, so his actual monthly kills are around 7B. And he isn't some random nullsec player, he is the #1 on the toplist.

What was my monthly kill? 52B. Did I just outperformed the best of the best by the factor of 7? Oops!

Of course that comparison is unfair to him which is the point of the post (me being the best of the best would interest nobody besides my mum). The point of the post is the killboard itself. It isn't designed this way by mistake. No one forced the killboard developers to add a leaderboard or even a summary field to it. But they did, and it was implemented in a way that extremely inflates numbers for nullsec players who usually fly in large fleets. Of course it wasn't done by some evil conspiracy, simply by market forces. The killboard lives on ad money so wants to serve those who click on it the most and it's obviously not the highsec miners. Out of the multiple options the one was accepted which was most liked by the most frequent viewers. This was done even despite its obvious error of giving everyone 99% efficiency. The laziness of CCP of allowing only one killboard per player via the kill API cache killed alternative killboards, canonizing this ranking.

After the method was canonized, it started to affect the players. The "whore on mails" activity emerged, since it cost nothing to the original killers. Maybe the good Admiral Thelaro killed much more than 7B/month, but he is a nice guy and let unworthy punks whore on his kills which now unfairly affects him in my calculation. I mean if he could kill the same ships with half amount of killers, I'd give him twice as high number. But currently he isn't motivated to lock out anyone from a kill.

The error of the killboard and the fact that everyone (except TEST Alliance) has very high efficiency is well known. No one would stand out and say "look at my killboard and envy me". But subconsciously the people are affected. If they wouldn't care, no one would click on the ranking and aggregate pages of the killboard so they wouldn't exist at the first place. When I tried to mitigate the inflation by simply dividing the alliance kill values by the alliance members, the outrage was epic. Fun fact: the toplist gives 2.73T kills for 90 days for Black Legion and it has 1139 members, so BL has 0.8B kills/month/pilot. If we assume 3 alts, we get 2.4B/player, which is good for an average member, considering the best has 7.

The killboard became another tool of the "nullsec supremacy myth", making nullseccers and "carebears" equally believe that nullsec is an extremely dangerous place, full of multi-billion killing PvP Gods. The reason why so many highsec players never even think of PvP is that they see themselves so far below their peers that they don't even try. The permanent carebear is the product of the myth. He doesn't start because he sees zero chance of winning. To fix that we must get him into PvP and teach him how to win. That part is easy: gank him and teach him how to fit a ship that survives ganking.

But it alone won't be enough. After all he just survived the attacks of some "lowly ganker" who surely ganks because he has no chance in "real PvP". So to give highsec dwellers the proof that they can indeed win against dangerous enemies by fitting their ship right, we have to look dangerous in their eyes. How? By climbing high on the killboard ranking as a corp.

The top ranked nullsec corps: Goonwaffe, Wildly Inappropriate, Dreddit are killing 3.3, 2.5, 2.1T per 90 days. That's around 1T per month. With about 25 members like myself we can get to the top of the toplist. Again: two dozen gankers like myself can beat all the nullsec corps on the killboard. This would give weight to our advices to the targets and give them the sense of success when they are not ganked due to proper fitting and movement.

So here is why I needed a corp for my adventure and a channel with NPC corp gankers isn't enough. This is how we will change the thinking of people towards "griefing": we become the worst monster out there and show them how can they survive against us. Join!

Clarification: I do not think that killboards are important or being top of it would mean something so please don't comment it. The ignorant people (like those who mine in untanked Mackinaws with multiple flashy reds on local) believe these and you can tell them anything, they won't listen. The only way to change their thinking is turning the killboard upside down.

Fun fact: my corp (which is currently just my two gankers) have 17.8B kills in September. After 5 days of September.


Here are the daily anti-tears:

The moron of the day is the player behind these two wonderfully fit Mackinaws. The second died 4 minutes after the first. I had to hurry, since the rats were busy killing the second:
Oh almost forgot their 600M pods.

Finally, the smart guy of the day is the owner of this Mack. If you check the fit, it's impossible to kill it with two Catalysts. I didn't know you can fit a Mack that high. Smart! But not smart enough, because I checked not only the EHP field in EFT but also the fitting field. You can't fit this thing even with +5% PG, +5% CPU and Genolution implants. He just put on offlined modules as scarecrows.
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Wednesday, 4 September 2013

Business Thursday: high ISK/LP highsec corporations

Posted on 22:00 by Unknown
Loyalty points provides large portion of mission rewards. If you blitz the mission (complete it as fast as possible, skipping optional NPCs and looting), most of your rewards are LP. You can buy items in the LP store and then sell them for ISK. The ISK/LP conversion ratio gives how good the LP item is. Not all items are available in all stores, you should pick your corporation wisely. Pirate corporations that only have agents in nullsec can go up to 4000 ISK/LP, but we are talking about highsec missioning now. A random corporation provides rewards around 7-800 ISK/LP. With industrial implants, you can go up to 1000-1000 in random corporations.

Update: I made a nasty mistake and did not notice that the FW agents - while present in highsec - give out FW missions in lowsec. Still there are three corporations left in highsec that give much better results than normal highsec corporations:

Corporation Faction Items ISK/LP
Sisters of EVE Sisters of EVE Probes and probe launchers 2000
Thukker mix Thukker tribe Nomad implants 2000
Trust partners Thukker tribe Nomad implants 2000

There is one more LP store item group: blueprint copies. They are harder to assess since you have to get the BPC and the materials to manufacture the item and sell that. While some has good profit, it is not coming from missioning but manufacturing and the time calculating all the possible profits may not worth it. Continue at your own risk.


The daily anti-tears are starting with a happy picture: I did not even gank here on this day and still just one inappropriate ship:

Yes, I know, it's just accident and has nothing to do with my efforts. Like this ship was probably just randomly named:

People like Slavus start to get that proper fitting is important. Well, some. Others are still being informed, like Yoko Darkblu:
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Tuesday, 3 September 2013

What took me so long?

Posted on 22:00 by Unknown
I started EVE in 2012 February. More than a year and a half. And only now I came up with a project that can change the history of EVE and also I can run myself. Before that I traded which made me very rich but not affecting the course of New Eden. Then I made various nullsec projects that could (and somewhat did) changed EVE but weren't really mine. They all needed an existing nullsec organization to adopt and run them.

Considering that my page about the importance of bashing the morons and slackers predates my EVE career, it's weird that it took more than a year to figure out that the best way of bashing morons and slackers is ... bashing morons and slackers. Why?

Because I was fooled by the bragging of the EVE veterans. Like practically everyone, I accepted that the power in EVE lies in numbers. That "the best EVE-ship is friendship". That if you are powerful, you can do whatever you want with the powerless ones - and often you do it, just because you can. That EVE is a place of griefing and you can do nothing but run or "HTFU". That money doesn't matter, personal skill doesn't matter, all the power lies in the "metagame".

It took so long to see that it's nothing but bullshit. The first step was indeed making absurd amount of ISK. I mean in the magnitude of nullsec alliances. It not only gave me independence to test whatever idea I had, but got me thinking "how could these all-powerful guys be so broke"?

The second step was my time with TEST Alliance, seeing first hand how these "all-powerful" guys are dependent on both ISK coming from the finance/logistics team and on FCs telling them which button to press. Without such FCs they couldn't exist. Literally.

The third step was ganking with the New Order. This is where I first experienced being on the "powerful" side of PvP. This is also the place where I surprised myself with the ability of getting as much kills as smaller alliances like Rote Kapelle.

Yet all these proved nothing but the idea of the "self-made man", that one with dedication and brain can rise from the group of the powerless losers to the powerful winners. It wasn't surprising, nor interesting: it didn't change anything in the EVE landscape.

The turning point came when I finally faced the "powerful guys who can do whatever they want". In retrospective, my plans were ridiculous. I placed dozens of Procurers with fittings in the ice mining systems. Got empty pods for my miner and my Orca pilot. Placed the medical clones in systems with replacement ships. I was preparing for a long an bloody war against CFC during the ice interdiction. I planned to get blown up again and again both in the mining ships and the Orca and returning until my resources allow it. I merely wanted to prove that money at least give you the ability to make a great last stand.

And what could the unstoppable CFC do to the guy who spread CFC hate on EN24 and his own blog and went to mine ice in the middle of the interdiction? They got the shields of one Procurer down to 84%. That was all that they could do. There was no reshipping, no heroic last stand, I could trash-talk the unstoppable powerful guys without consequences.

Only then I realized that the myth of the powerful guys is a big fat lie. There are those who know the game mechanics and there are those who don't. The first group is powerful, not by their friends, their metagame or whatever self-enlarging nonsense they tell, but just by the fact that they know how to fit and fly a spaceship. Those without knowledge are powerless. The Goons could indeed hold Hulkageddons and burn Jitas and massacre "the weak", but not because they have friends or "stellar moon income" but because they knew how to fit a ganky ship while their targets had no clue how to fit a tanky ship.

The victims were indeed griefed because they believed that they were smashed by an unstoppable force and they could do nothing about it. I will disprove it. Every day I will show people how can they avoid being ganked by making examples from those who refuse to fit their ship well, orbit and get ECM drones.

I will change EVE Online and prove that there is no "powerful group" where you must be accepted to stop being the underdog. I will prove that everyone can give the finger to the "powerful guys" simply by learning basic game knowledge. If you want to take part in changing EVE and smash a decade standing myth with all those who live on it, join!

Daily anti-tears:

The ice belts are clear of improper ships after serious teaching efforts.


This is a properly fit orbiting skiff. My teaching efforts on this player clearly worked.


Finally a moron post from my girlfriend:

Lilypad is her alt. She is level 90 for 3 days. She has 466 ilvl. She was the tank.
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Monday, 2 September 2013

Bi-solo and dual-ganking guide

Posted on 22:00 by Unknown
There are two limits front of a solo ganker and both can be handled by having a second catalyst pilot on a different account than the main ganker and the scout.

The first is the 15 minutes long GCC. I'm not sure why this is implemented, a 5 minutes would be more than enough for everyone else in the system to realize that there is a ganker around. But it's 15 minutes, we have to deal with it. Bi-solo ganking is simply using alternating gankers for solo ganking. I've started my own secondary ganker back when I was with the New Order and finishing his training now. Having a second ganker is a great quality of life change. Waiting is the most annoying thing in EVE and it greatly decreases it. After one of them prepared Concord you can go out and gank instantly. After a gank you just dock, loot, find a new target and can undock again. Finally the second ganker helps if you failed to get the pod with the first ganker but it's floating there AFK. After docking the original ganker, you can undock with a T1 cata and volley down the pod with Concord on the belt.

To avoid inventory mess, only one ganker should have items and ships. He fits the ship for the other ganker and just trades it. Give the two gankers different UI color so you can identify them on a blink.

But there is more than saving time with two gankers. You can undock them both and hit a target too big for solo gankers. While a duo gank team can take on a perfectly tanked retriever, they cost almost as much as the target so it would be dumb. Exhumers on the other hand are great targets. A Mackinaw can get out of reach of the solo ganker with an Adaptive Invulnerability Field and a small extender or some rigs, while still being economical to gank. While dual ganking is much more complicated than solo and more risky, in lack of solo targets you should use it. I've performed a half dozen dual ganks after some alt-shoot practices to figure out the easiest way to manage two gankers at the same time:
  1. If "white knights" were making you some trouble, don't dual gank, that's asking for podding
  2. Place the scout normally
  3. Get both gankers into ships, set the target red. The main ganker should fit dual Sensor Booster.
  4. Fit the ships and group guns with shift-drag in the station. Load ammo and scripts
  5. Undock the weaker ganker
  6. Undock the main ganker
  7. Squadwarp to the insta-undock with the weaker ganker being the leader
  8. Solo warp weaker ganker to target.
  9. Switch to strong ganker, sebo, overheat, solo warp after 5-6 seconds behind the weaker
  10. Switch back to weaker sebo, overheat
  11. Arrive, lock the target with the weaker ganker, open fire, activate scram, use keep at range 1000
  12. Switch to the main ganker, lock the target, open fire, use keep at range 1000
  13. Start podding the target. Start locking, prestart guns.
  14. Switch to weaker ganker, get the pod out
  15. Switch to strong ganker, get the pod out
  16. Dock both gankers
  17. Undock the looter or send the scout to grab the catalyst loot.
This method is superior to squadwarping. When you arrive to the scene, the clock starts ticking for the faction police who may jam you before Concord. Upon firing, the clock starts ticking for Concord. Locking and destroying the pod takes 3 extra seconds. In a 0.6 system you have approximately 20 seconds. Imagine that the target can be killed in 36 seconds by one Catalysts. This way both gankers spends 18 seconds killing the ship, leaving 2 seconds to pod, which they'll fail. If one arrives 6 seconds behind the first, the first one will keep shooting all 20 seconds and explode before the target dies. So the second ganker only needs to put in 16 seconds of damage, leaving enough time to pod. If you gank in a fleet, always choose a dedicated podder, squadwarp the others, the podder should lag behind 6-8 seconds. As a bonus, if the first ganker runs into a trap (get jammed by white knights), the second can abort and run away with his ship.

Clarification of the WGBWC rule on second account (alt) ganker: he must provide 30 solo ganks or 10B any kills to stay. Why? Because if it's a problem for you, you should not have a second ganker, you aren't ganking intensively enough to warrant a second account.

You can use a Thrasher in dual ganks to break Therm-Kin tanked targets with EM resist hole.

The daily anti-tear:

PS: I've added a scanning method to the guide that greatly decreases scouting time. "Using dscan you can easily determine which belt cluster the target is. However one planet can have several belts or several planets can be in close proximity. Set your dscan distance to 300 million km. That's about 2 AU. Verify that the target is within this distance. Launch probes in pinpoint formation, centered on your ship, 2 AU scan range. You shall get perfect location in one scan, you can warp to it instantly."
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Sunday, 1 September 2013

The fundamental difference between WGBWC and the New Order

Posted on 22:00 by Unknown
I was member of The New Order of Highsec for months. I was their most productive ganker. I left them for being too lazy and too tolerant towards pointless harvesting of tears. I blamed the leader for being a Goon alt or simply incompetent in keeping the New Order from growing and making impact. I was wrong, there was a fundamental problem with the New Order that I only see now when I'm running my own movement.

The New Order has risen against AFK mining. We can agree that gaining wealth in a game without actually playing it is practically cheating. We all hate when AFK-leeches make the team lose in a WoW battleground, World of Tanks or League of Legends game. CCP already made changes that made AFK play harder (think of the ice change) and no game developer was ever able to completely remove AFK gathering or botting. In a game like EVE Online where players are encouraged to take matters into their hands, an organization fighting against AFK leeching is a good organization.

Now I have an organization fighting against using badly chosen ships or badly fit ships. Being dumb in games is a similar problem to being an AFK leech or worse: more games were lost to outright dumb players than AFK-ers. Why will we succeed when the New Order failed? Not because our goal is better. Not because "we are better people". Not because I'm better leader than James 315.

The fundamental problem with the New Order is arbitrary justice. Who is AFK is determined by a New Order agent and punishment is administered by his hand. It has two results: such organizations attract violent people who do violence just for violence. Such people will misjudge people and seek reasons to punish them instead of seeking fair sentence. Power corrupts. The other problem is that even perfect compliance to New Order rules does not provide safety for miners from anyone but the New Order itself. Therefore miners will only comply if the New Order is already so powerful that its punishment cannot be avoided. Since all organizations start as small, this means that the New Order meets with defiance and evasion instead of compliance.

We Gank Because We Care demands people to choose and fit their ships in a way to resist ganking. Such action is objectively judged. I mean if a WGBWC agent mistakenly or maliciously judge a ship "improper" and proceeds with ganking it, all he gets is a destroyed Catalyst and the miner trolling him while looting his wreck. "Gank resistant" ship is judged by the game server alone, my opinion or your opinion does not matter. You can come up with a very different fit from mine if you like. While I can proceed to try to gank it, I can only succeed if it wasn't good enough and I was right. If I failed, you were right and I was clearly wrong. The WGBWC agent holds no power to judge anyone, therefore he is not corrupted by power, nor the position attracts violent people.

Similarly, while a target can consider the whole WGBWC bad, he cannot blame the individual agent of wrongdoing. The blame "you don't keep your own code" was very common against New Order agents, exactly because of the opinionated justice. A WGBWC agent can't be blamed for being unjust. If your ship blown up, he was right. If your ship lived, he was already punished for his mistake and you can claim compensation by looting his wreck.

The other important point is that if you comply with the WGBWC demands, your ship becomes ungankable by not only WGBWC but by every gankers (remember, not even Miniluv ganks Procurers). You gain something from compliance even if you never see a WGBWC agent again in your life: there are and will always be various gankers in EVE. Choosing a proper ship and fitting it well protects you from all of them.


PS: if you are highsec security missioning, start training for large blaster specialization and Kronos marauder. The new rebalance will make it the ultimate mission boat. Its useless web bonus is turned into falloff bonus, so its optimal+falloff with a blaster will be 60km with tracking computer. The MJD bonus gives easy option to relocate, no more MWD-slowboating. And that's without going siege. The new siege module extend that to 70km while increasing its tracking below medium blasters. The siege bonus also makes it unkillable by rats by increasing resistances and repair amount even more. It also gives EWAR immunity, so no more trouble with ECM-ing rats.

PS2: gankers always post tears for entertainment. I get my fair share of tears. But I won't post from this collection of idiocy. Instead I post the anti-tears, miner mails and local chat screenshots where they learned. Here are two:

PS3: of course I don't leave you here without a moron! He was tanked, and usually I don't attack these because I don't have time left for the pod. But I made an exception because you must see his fit. What can I say, a Track-ie roleplayer.
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  • A new approach to fight botting
    Botting is a widespread plague of MMOs. A botter can gain insane amount of game resources since it “farms for free”: the time of the bot cos...
  • The war for Finanar
    Finanar is a 0.5 system in Metropolis with 3 ice anomalies. If you check out my corp killboard you see lot of kills there, about 8B destro...
  • The (total lack of) balance of trade of highsec
    The fact that you can be much more rich in highsec than in the competitive areas of EVE (low, null, WH) is one of my main messages. It can b...
  • Planetary interaction for beginners
    Planetary interaction isn't a really profitable enterprise. However the "newbie-version" is a "printing money" schem...
  • Nullsec-altruism and a free titan
    Imagine that you are an avatar in Diablo 3. You enter New Tristram after defeating some risen dead. The town is clearly in danger. The undea...
  • The myth of the skilled, goodfight-seeking PvP-er
    While no sane man would claim that pilot skill decides large engagement instead of strategic decisions, there is a claim that there are skil...
  • (I'm not) defining lowsec
    This is a rather short post, will be one more today, about my very first PvP action. Sugar reminded me of a problem that I read about a l...

Categories

  • account
  • account theft
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  • beta
  • blizzard
  • brute force
  • cataclysm
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  • dictionary attack
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  • hacking
  • hacks
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  • patching
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  • raiding
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  • scam
  • scams
  • security
  • security checklist
  • soccer
  • strong password
  • trojan
  • vulnerability
  • warcraft
  • wow
  • wowarmory
  • wowmatrix

Blog Archive

  • ▼  2013 (242)
    • ▼  November (15)
      • There is no "respect number"
      • Mobile vending machine
      • My big problem with EVE
      • Highsec POCO ownership
      • No way I go to WH space
      • Representation of women in MMOs
      • The failure of altruism
      • Thinking about highsec POCOs
      • My project failed
      • The largest awox in the history of EVE
      • Don't Fleet up!
      • Respect: the holy grail of MMOs
      • Talons of the Talos
      • Morons of the week
      • October ganking report
    • ►  October (25)
    • ►  September (24)
    • ►  August (21)
    • ►  July (24)
    • ►  June (22)
    • ►  May (22)
    • ►  April (22)
    • ►  March (20)
    • ►  February (21)
    • ►  January (26)
  • ►  2012 (261)
    • ►  December (24)
    • ►  November (21)
    • ►  October (24)
    • ►  September (21)
    • ►  August (26)
    • ►  July (25)
    • ►  June (20)
    • ►  May (25)
    • ►  April (23)
    • ►  March (23)
    • ►  February (23)
    • ►  January (6)
  • ►  2011 (4)
    • ►  September (1)
    • ►  April (1)
    • ►  March (1)
    • ►  January (1)
  • ►  2010 (17)
    • ►  November (1)
    • ►  September (2)
    • ►  August (1)
    • ►  July (1)
    • ►  June (2)
    • ►  May (2)
    • ►  April (1)
    • ►  March (2)
    • ►  February (2)
    • ►  January (3)
  • ►  2009 (4)
    • ►  December (1)
    • ►  October (1)
    • ►  September (1)
    • ►  July (1)
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