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Sunday, 1 September 2013

The fundamental difference between WGBWC and the New Order

Posted on 22:00 by Unknown
I was member of The New Order of Highsec for months. I was their most productive ganker. I left them for being too lazy and too tolerant towards pointless harvesting of tears. I blamed the leader for being a Goon alt or simply incompetent in keeping the New Order from growing and making impact. I was wrong, there was a fundamental problem with the New Order that I only see now when I'm running my own movement.

The New Order has risen against AFK mining. We can agree that gaining wealth in a game without actually playing it is practically cheating. We all hate when AFK-leeches make the team lose in a WoW battleground, World of Tanks or League of Legends game. CCP already made changes that made AFK play harder (think of the ice change) and no game developer was ever able to completely remove AFK gathering or botting. In a game like EVE Online where players are encouraged to take matters into their hands, an organization fighting against AFK leeching is a good organization.

Now I have an organization fighting against using badly chosen ships or badly fit ships. Being dumb in games is a similar problem to being an AFK leech or worse: more games were lost to outright dumb players than AFK-ers. Why will we succeed when the New Order failed? Not because our goal is better. Not because "we are better people". Not because I'm better leader than James 315.

The fundamental problem with the New Order is arbitrary justice. Who is AFK is determined by a New Order agent and punishment is administered by his hand. It has two results: such organizations attract violent people who do violence just for violence. Such people will misjudge people and seek reasons to punish them instead of seeking fair sentence. Power corrupts. The other problem is that even perfect compliance to New Order rules does not provide safety for miners from anyone but the New Order itself. Therefore miners will only comply if the New Order is already so powerful that its punishment cannot be avoided. Since all organizations start as small, this means that the New Order meets with defiance and evasion instead of compliance.

We Gank Because We Care demands people to choose and fit their ships in a way to resist ganking. Such action is objectively judged. I mean if a WGBWC agent mistakenly or maliciously judge a ship "improper" and proceeds with ganking it, all he gets is a destroyed Catalyst and the miner trolling him while looting his wreck. "Gank resistant" ship is judged by the game server alone, my opinion or your opinion does not matter. You can come up with a very different fit from mine if you like. While I can proceed to try to gank it, I can only succeed if it wasn't good enough and I was right. If I failed, you were right and I was clearly wrong. The WGBWC agent holds no power to judge anyone, therefore he is not corrupted by power, nor the position attracts violent people.

Similarly, while a target can consider the whole WGBWC bad, he cannot blame the individual agent of wrongdoing. The blame "you don't keep your own code" was very common against New Order agents, exactly because of the opinionated justice. A WGBWC agent can't be blamed for being unjust. If your ship blown up, he was right. If your ship lived, he was already punished for his mistake and you can claim compensation by looting his wreck.

The other important point is that if you comply with the WGBWC demands, your ship becomes ungankable by not only WGBWC but by every gankers (remember, not even Miniluv ganks Procurers). You gain something from compliance even if you never see a WGBWC agent again in your life: there are and will always be various gankers in EVE. Choosing a proper ship and fitting it well protects you from all of them.


PS: if you are highsec security missioning, start training for large blaster specialization and Kronos marauder. The new rebalance will make it the ultimate mission boat. Its useless web bonus is turned into falloff bonus, so its optimal+falloff with a blaster will be 60km with tracking computer. The MJD bonus gives easy option to relocate, no more MWD-slowboating. And that's without going siege. The new siege module extend that to 70km while increasing its tracking below medium blasters. The siege bonus also makes it unkillable by rats by increasing resistances and repair amount even more. It also gives EWAR immunity, so no more trouble with ECM-ing rats.

PS2: gankers always post tears for entertainment. I get my fair share of tears. But I won't post from this collection of idiocy. Instead I post the anti-tears, miner mails and local chat screenshots where they learned. Here are two:

PS3: of course I don't leave you here without a moron! He was tanked, and usually I don't attack these because I don't have time left for the pod. But I made an exception because you must see his fit. What can I say, a Track-ie roleplayer.
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