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Monday, 2 September 2013

Bi-solo and dual-ganking guide

Posted on 22:00 by Unknown
There are two limits front of a solo ganker and both can be handled by having a second catalyst pilot on a different account than the main ganker and the scout.

The first is the 15 minutes long GCC. I'm not sure why this is implemented, a 5 minutes would be more than enough for everyone else in the system to realize that there is a ganker around. But it's 15 minutes, we have to deal with it. Bi-solo ganking is simply using alternating gankers for solo ganking. I've started my own secondary ganker back when I was with the New Order and finishing his training now. Having a second ganker is a great quality of life change. Waiting is the most annoying thing in EVE and it greatly decreases it. After one of them prepared Concord you can go out and gank instantly. After a gank you just dock, loot, find a new target and can undock again. Finally the second ganker helps if you failed to get the pod with the first ganker but it's floating there AFK. After docking the original ganker, you can undock with a T1 cata and volley down the pod with Concord on the belt.

To avoid inventory mess, only one ganker should have items and ships. He fits the ship for the other ganker and just trades it. Give the two gankers different UI color so you can identify them on a blink.

But there is more than saving time with two gankers. You can undock them both and hit a target too big for solo gankers. While a duo gank team can take on a perfectly tanked retriever, they cost almost as much as the target so it would be dumb. Exhumers on the other hand are great targets. A Mackinaw can get out of reach of the solo ganker with an Adaptive Invulnerability Field and a small extender or some rigs, while still being economical to gank. While dual ganking is much more complicated than solo and more risky, in lack of solo targets you should use it. I've performed a half dozen dual ganks after some alt-shoot practices to figure out the easiest way to manage two gankers at the same time:
  1. If "white knights" were making you some trouble, don't dual gank, that's asking for podding
  2. Place the scout normally
  3. Get both gankers into ships, set the target red. The main ganker should fit dual Sensor Booster.
  4. Fit the ships and group guns with shift-drag in the station. Load ammo and scripts
  5. Undock the weaker ganker
  6. Undock the main ganker
  7. Squadwarp to the insta-undock with the weaker ganker being the leader
  8. Solo warp weaker ganker to target.
  9. Switch to strong ganker, sebo, overheat, solo warp after 5-6 seconds behind the weaker
  10. Switch back to weaker sebo, overheat
  11. Arrive, lock the target with the weaker ganker, open fire, activate scram, use keep at range 1000
  12. Switch to the main ganker, lock the target, open fire, use keep at range 1000
  13. Start podding the target. Start locking, prestart guns.
  14. Switch to weaker ganker, get the pod out
  15. Switch to strong ganker, get the pod out
  16. Dock both gankers
  17. Undock the looter or send the scout to grab the catalyst loot.
This method is superior to squadwarping. When you arrive to the scene, the clock starts ticking for the faction police who may jam you before Concord. Upon firing, the clock starts ticking for Concord. Locking and destroying the pod takes 3 extra seconds. In a 0.6 system you have approximately 20 seconds. Imagine that the target can be killed in 36 seconds by one Catalysts. This way both gankers spends 18 seconds killing the ship, leaving 2 seconds to pod, which they'll fail. If one arrives 6 seconds behind the first, the first one will keep shooting all 20 seconds and explode before the target dies. So the second ganker only needs to put in 16 seconds of damage, leaving enough time to pod. If you gank in a fleet, always choose a dedicated podder, squadwarp the others, the podder should lag behind 6-8 seconds. As a bonus, if the first ganker runs into a trap (get jammed by white knights), the second can abort and run away with his ship.

Clarification of the WGBWC rule on second account (alt) ganker: he must provide 30 solo ganks or 10B any kills to stay. Why? Because if it's a problem for you, you should not have a second ganker, you aren't ganking intensively enough to warrant a second account.

You can use a Thrasher in dual ganks to break Therm-Kin tanked targets with EM resist hole.

The daily anti-tear:

PS: I've added a scanning method to the guide that greatly decreases scouting time. "Using dscan you can easily determine which belt cluster the target is. However one planet can have several belts or several planets can be in close proximity. Set your dscan distance to 300 million km. That's about 2 AU. Verify that the target is within this distance. Launch probes in pinpoint formation, centered on your ship, 2 AU scan range. You shall get perfect location in one scan, you can warp to it instantly."
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