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Sunday, 8 July 2012

Goons win BECAUSE of griefing

Posted on 22:00 by Unknown
Goons, TEST and those who share their attitude are hated and despised in the EVE community. They are generally considered immature, anti-social idiots who derive fun from pointlessly harming innocent people. I had my share of Goon-bashing, based on the fact that an hour spent griefing people who were not your enemies is an hour wasted. While I stayed away from the "this is wrong, this is immoral, they are terrible people" moralizing, I considered them bored punks who has nothing better to do than being mean.

However "idiots doing random nonsense" don't win battles against a powerblock. SoCo controlled half of nullsec, has tens of thousands of pilots, lot of supercapital ships. While everyone can be defeated, SoCo is not losing a war. They are being roflstomped. Random idiots don't roflstomp a powerblock.

Unlike most people who adjust the reality to their theories, I thrown out the premise of the Goons being idiots who were simply lucky to have Tech moons. Claiming that they win despite of their defining characteristics is nonsense. Anyone who'd do the same as they are except the idiocies would be stronger than them. There isn't such group. Also, their other activities are pretty standard, they do what everyone else do when they are not "being Goons".

Goons must win because they grief and troll innocents. How? Thanks to my logistics misery, I learned it the hard way: most people are ready to throw away serious power upgrade (like a 80% effective logi) if it's not "cool" enough. It's funny that "play to win vs play for ego" is my core idea, I built the blog around it and I didn't recognize until it slapped my face. Most players seriously gimp themselves by refusing to do anything that doesn't "increase their e-peen". They max-out skills for cheap ships instead of learning strong ships, because with something cheap the PvP loss is a smaller shame and the win is a greater glory. They don't field or even self-destruct supercapitals in the fear of a supercapital lossmail. They refuse pilots on the basis of not being perfect, because having an non-perfect ship increases the chance of having a worse ISK ratio. They would rather not log in than throwing waves of ships to the enemy, even if they have more ships and would surely win at the end: the deaths would ruin their killboard. Of course we can add the standard stuff: logi is boring, ewar is cheap, neuting is cheap, all the usual social crap.

OK, socials are bad, most of my posts are about that, and you are surely bored by its repetition. How does it connect to Goons being Goons? Because Goons aren't coming from Krypton. They are recruited from the very same demographics as everyone else: internet-using young adults, mostly males. If they are the same kind of people, they must be exactly as socials as their enemies. They must care about killboards, e-honor, gaining respect and liking of their peers. And by default they would. Left on their own devices they would be just as "nice, friendly and sweet" carebears or "l33t PvP-ers with e-honor and great stats" as the rest of EVE.

But they aren't left on their own devices. Enters The Mittani and other Goon overlords who tell them to do bad things. They lead them to highsec to do the most anti-social thing one can do: bringing pointless and unprofitable suffering to innocent people who meant them no harm. I'm sure that the first time the Goon newbie feels bad when he does it. He only does it because of peer pressure, wanting to fit in with his Goon pals, or by distancing himself from his actions (it's just pixel ships).

After he does these things, after everyone hates him, curses him, tells him that he is the most despicable rat ever crawled the galaxy, he realizes that nothing bad happens to him. The ground doesn't open and swallow him to the Hell like his preachers, teachers and parents said. He won't be banned from the game as such actions are not against the rules. The rage and hatred of random people cause him no harm, actually they are just funny "tears"-posts. He recognizes that all the moral planted into his head are lies. Only objective things can stop him, words cannot.

Also, exactly because he done these things, there is no going back. A Goon can't return to highsec to be a carebear, nor he can be a "E-honor l33t PvP-er". The carebear/l33t communities wouldn't accept him due to his terrible sec status and killboard (there are always killmail whores on the concord reports who post them). They also wouldn't accept him simply because he was Goon. But above all he couldn't come back because he cannot accept the carebear/l33t philosophy without spitting himself in the face for the things he done.

The acts of griefing, scamming, trolling forces one to permanently reject the judgement and morals of the social herd. It forces the person to abandon the goal of being desired, loved, respected by random morons and slackers. It forces him to face the taboos of the society and experience that there are no consequences for breaking them.

Actually I used a similar, yet much less radical way: trading. Social people hate rich people and I want(ed) to prove that simply by not being moron or slacker you can be dirty rich too. I know it helped many people. They wrote me several mails thanking for my ideas. I did OK, but I surely liberated less minds than The Mittani.

The "standard" way of breaking away from the herd of sheep is rationally question their actions one by one. The social psychology books that started me on my way are collecting and analyzing clearly bizarre behavior like this. However it needs lot of thinking and reading. No wonder that Ayn Rand is considered one of the most influential writers - among academics. Her ideas had zero effect on the World since they never reached the general public. The "griefing way" is great because it's a simple "do it yourself in 1 hour for dummies" method. The shortest way for freeing people from the "e-peen/ego/love/liking" nonsense is to make them break the unwritten rules - even completely pointlessly - and let them see that there are no consequences for such actions. I did and published something like it, but I did not dare to go far enough. Making pixel money from selling crap to morons and slackers, breaking the cartels of 0.01 punks is nowhere near as radical - therefore effective - as blowing up carebears who cry "griefing" or "l33t PvP-ers" who cry "blobbing".

Summary:
  1. Social people are motivated not by personal interest but by the will to be liked and/or respected by peers
  2. Therefore in games they don't go for victory but for getting friends or "cool stats"
  3. So they are either a nice, helpful carebears or a small-gang "l33t" PvP-ers with "great killboard"
  4. Therefore they are unable and even unwilling to fight anyone who has effective fleet strategy
  5. In short: they lose the game
  6. This could theoretically be broken by elevating to a rational selfish level (Objectivism), but it's unreachable unless someone has academic level training
  7. So average people were/are/forever will be losers without hope.
  8. This can be broken by the "Goon magic": practicing socially unacceptable actions (griefing, trolling). Such act burns the bridges towards the social herd, openly rejecting their norms and ensuring their hate/despise.
  9. Such person has nothing left to lose on the social front, he has no chance to find friends or making anyone respect him from the crowd, so he gives up trying
  10. Internal social barriers out of the picture he will be much more effective
  11. He wins
This post is about the philosophy. "What shall I do now to help implement it?" will come tomorrow.


Saturday morning report: 87.0B (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx, 0.8 on Avatar, 2.6B received as gift).
Sunday morning report: 89.4B (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx, 0.8 on Avatar, 2.6B received as gift).
Monday morning report: 92.4B!!! New daily record! (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx, 0.8 on Avatar, 2.6B received as gift).
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Posted in Ideas | No comments

Friday, 6 July 2012

Important message

Posted on 22:00 by Unknown
If you liked anything in my blog, don't miss the Monday post. It will be my most important post made.
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Posted in Random | No comments

Thursday, 5 July 2012

Scout checklist

Posted on 22:00 by Unknown
The logistics checklist was one of the posts where I gained much more than the readers. And a good goblin always return to the place of getting something. So here I am again, crowdsourcing my scout.

Her job is to support my null/WH life with finding gatecamps, scanning down signatures, wormholes, baddies and also by lighting cynos. She will fly two ships. The first is the Buzzard, a cloaky ship with bonus to scanning:

Update: forgot bubbles. Warpstabs out, inertia stabilizer and damage control in.
The idea is traveling cloaked. If cloak is compromised: hoping that the warp disrupting ships don't have enough points to stop warp and the DPS ships don't have enough alpha/lock time to break the tank of the overheated med slots. If they do, well, the Buzzard pollution of New Eden decreases by 1.

Since Buzzards can't have cynos, I will simply use a Manticore with T1 modules for that.

She has +3 implants and learns the following skills to level 5:
  • Astrometrics
  • Caldari Frigate
  • Electronics
  • Electronics Upgrades
  • Engineering
Level 4:
  • Afterburners
  • Astrometric Pinpointing
  • Astrometric Rangefinding
  • Cloaking
  • High speed maneuvering
  • Covert Ops
  • Science
  • Warp Drive Operation
Level 3:
  • Astrometric Acquisition
  • Cynosural Field Theory
  • Energy Management
  • Evasive Maneuvering
  • Fuel conservation
  • Mechanics
  • Navigation
  • Shield Management
  • Shield Upgrades
  • Spaceship Command
  • Tactical Shield Manipulation
  • Thermodynamics
Comment, discuss, let's find the most efficient plan for a cheap scout. Again, I know that lvl 5 is better than 4 and 4 is better than 3. But remember, falling short means losing a cheap-fit cheap ship while learning 1.7M skills costs a PLEX (as the alternative of stopping my main for a long time is another account).


Friday morning report: 85.9B (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx, 0.8 on Avatar, 2.6B received as gift).
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Wednesday, 4 July 2012

The 0.01 trap

Posted on 22:00 by Unknown
The 0.01 punks are not only in a cartel. They are leaving serious money on the table, despite they do what they do with the exact purpose to leave none. Their logic is simple: I want to sell for the highest available price. I can't sell higher than the other guy (because then he sells), so I sell for 0.01 lower. Logical, right?

Only for someone with the economy knowledge of a Guristas NPC. The 0.01 punks assume that sells and buys happens anyway, just the price changes. They completely ignore price elasticity.

Most items in MMOs are very price-flexible. After all everything in a video game is luxury product as playing video games is a luxury. You can't force players to accept your price, just like you can't force people to accept high refreshment prices. If Coca and Pepsi would go cartel and sell a liter of cola for $100, people would simply drink water. Also, they can't be forced to accept low buy prices: they simply stop farming it. While in real life, working has overhead and momentum (can't turn a bakery into a steel mill overnight), in MMOs an NPC grinder can change to mission running in a second. Also, he can just choose to not grind anything. Not like he'll be evicted from his station or his character starve to death.

0.01-ing is so prevalent among economically uneducated population that simple sellers and buyers (people who farmed the item for sale or buy for consumption) consider it the normal pricing. Of course they are defeated by professional (or botter) AH-campers, so they sell/buy nothing. They give up and sell to a buy order or buy from a sell order, just as the AH-camper bunch wanted. This means that they control the prices and they try to keep the buy and sell orders as far from each other as possible.

Since the buy orders are low, the farmers (who are more flexible than consumers) react by farming something else. This decreases the amount of items resulting an overdemand from consumers. They buy out the sell orders, so the next 0.01 guy can make his sell much higher, followed by the others. Since the difference between buy and sell orders grown, more and more 0.01 punks come to trade the item. If you see 20 buy orders for 50M and 30 for 150M, you see the result of this behavior. These wonderful creatures in their quest to leave no money on the table left almost all of it there. There are only a few items circulating and dozens of punks are undercutting each other, camping the AH for those 1-2 sells/day. Farmers find the item crap (due to low buy price) and buyers go cry on the forums for the developer to stop the campers.

Here I come with red underwear outside of my pants and big S on my chest with two vertical lines placed on it. Instead of placing the 21st buy order at 50000000.26 ISK, I place mine at 60M. The crowd follows. A day later I refresh to 70M. They probably curse me for ruining it for all of them. Next day: 80M. And something weird happens: the buy orders start to fill up. The farmers find 80M worthy of selling. Of course for 150M there are barely any buyers so all 0.01 guys start to accumulate items. After a few days they no longer place buy orders as they already have a dozen of the damn thing and still sold none. Then finally I get my first item which I should relist for 149999999.56 according to them. Instead I start with 140M. Then 130 and so on until I sell. The lower the prices are, the more buyers come.

At the end of the intervention I buy for 90M and sell for 110M clear from interference from the 0.01 guys. After all, who wants to camp the AH for 20M profit? Mining Veldspar pays better.

The funny thing is that I don't have any superpowers to break down the "evil capitalism". Anyone could break it. The farmer guy could list his wares at 100M instead of 149999999.85. He just don't, as he don't want to leave money on the table. The buyer guy could break it by setting a buy order at 100. But he won't as he either don't want to leave money on the table and go for 50000000.56 or buys from a sell order. Finally other businessmen could break it but they don't as they don't want to leave money on the table.

EVE is old enough and with buy orders well-designed enough to have an efficient economy. It is just too damn littered with morons who can't see further than their nose. But I'm not complaining. If they had brains, I wouldn't make 4 PLEX a day.

Finally, who else could be the moron of the day than the 0.01 punk who spent 40M to buy and sell just to figure out to whom shall he prove his utter idiocy. Thanks Mike for the screenshot:

Of course if someone sends you such moron letters, feel free to send it to me.


Thursday morning report: 85.0B (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx, 0.8 on Avatar, 2.6B received as gift).
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Posted in Gold, ISK | No comments

Tuesday, 3 July 2012

The EVE Offline curse

Posted on 22:00 by Unknown
I found it hard to figure out why the great game of EVE Online is not more popular. Sure, having consequences for your actions keep total idiots out and griefing annoys some just because it's "evil", but still there should be a much larger population. After all in many games defeat has consequences and griefing is possible even in WoW.

At the Logistics checklist post I found another reason: the EVE Offline curse. It comes with the claim: "ships are designed by ccp with all-level-5-skills in mind. fleet setups are designed, usually with level 5 skills in mind. If you cannot afford to train all relevant skills to V you shouldn't be flying the ship yet." In other words: in the first year of playing don't even bother to undock your ship, just log in to queue the next skill. OK, you can undock in a Rifter to lol around but don't even dream of doing anything worth mentioning.

The above demand is totally idiotic. The skills are usually in the form of "giving 5% bonus per level", maybe "giving 10% bonus per level". If we divide the level 4 result by the level 5 result, we get 120/125 = 0.96 and 140/150 = 0.93. Learning a rank 1 skill to level 5 takes 256000 points, while level 4 takes 45255 pt. Spending 18% of the training time gives you 96/93% of the effect. The other 82% gives you the remaining 4/7%. Clearly a new player, when faced with this nonsense will give up playing after a few months. I mean it's totally unrealistic for someone to subscribe a game for a year without playing it.

What can CCP do to end it? They already did everything they could by removing the learning skills (except Cybernetics). They purposefully made rank 5 a small increase over a large investment. The problem is not their doing, players are rising artificial barriers, just like the infamous "LFM random HC must have raid instance level gearscore" in WoW.

Why do they do it? Is it just pointless elitism saying "Just because I played a year longer, I'm so much better than you that you shouldn't even bother to undock"? No, I think it's rather based on the collectivist organization of alliances and fleets. I mean the pilots have no word in the strategy but they also have no risks and responsibilities. Their ships are given by the alliance and will be replaced for free if destroyed. It is indeed unreasonable to ask the FC to redesign the fleet doctrine and give out a free ship just to let you tag along.

There are special fleets in the TEST alliance, called kitchen sink. There you can fly whatever you want. These fleets aren't performing that bad. The infamous Laser Rokh + Retreiver fleet got nearly 50% ISK efficiency against a "perfect doctrine" fleet. How? Because the individual pilots weren't F1-drones, but thinking people who fit their ships to their strengths and weaknesses.

CCP clearly designed the game with the "every ship is useful" idea, making a uniform all-drake fleet largely sub-optimal. Why does anyone field a bad fleet? Because it's easy to mass-produce and easy to micro-manage. Practically it's equal to a multibox fleet where the multiboxing hardware is the voice comm. The statement of "Intelligent human > 4-lines bot" is obvious. "Good fleet composition > multibox" is obvious too. You don't see such fleets in the alliance tournament or even in small-gang roams.

The uniform "doctrine" fleets are optimized to a "smart FC, dumb F1-drones" scheme. Trying to break it would be a disaster. Left on their own devices, most players would get in a cheap terrible-fit (or over-pimped terrible-fit if the alliance pays the bills) and get devastated. While "Intelligent human > F1-drone" is true, "Average player > F1-drone" is absolutely not.

One can easily figure out an "easy" solution: F1 drones fly uniformed ships, smart people act on their own. However the FC asking "who are smart people here?" wouldn't be the best way to determine. How can we make that choice? TEST figured that out too: as independence always comes with responsibility, the kitchen sink fleets are not reinbursed. If your idea didn't work out (or you joined with bad FC or bad fleet) you won't get your ship back. You have to play with your own money.

I can't imagine that there is a large-fleet FC (killboard junkies are different) who would reject a pilot saying: "take me, I can keep the speed with the others and do what I can. If I pop, it costs you nothing". After all, even if he does nothing at all, he still serve as decoy, if he is primaried, he just saved someone else from being primary. I can't imagine that any FC would reject my logi just because it has 12% smaller tank and heals 8% less. On the other hand he is completely right to reject me flying his money in a sub-optimal ship at sub-optimal efficiency.

It's not the job of CCP to end the EVE Offline curse. It's not the job of the FC to redesign his doctrine and toss a free ship just to accept a special snowflake. It is your job to break it by taking the financial responsibility of your actions. Ask your FC two questions: speed and optimal range. Fit whatever you want to fly and offer your services to the fleet on your own money, without asking them to help you buy the ship or to replace it if lost.

Maybe I'm wrong. Maybe it's just dumb elitism like the infamous "you must have raid gear for a faceroll dungeon" in WoW WotLK. Maybe TEST is a special place with a special culture. Then I was wrong yesterday too. If it is the case, if only TEST fields kitchen sink fleets and the victory of SoCo would mean the end of such fleets, then it is something worth fighting for. If you know of kitchen-sink fleets in other alliances, or if you are sure that this or that alliance would not allow custom ships to join even for free, please comment.


PS: My plan of learning logi is still too EVE-Offline as the logi pilot is almost 3 months old and still more than a month away from flying it. The fastest path is learning Cybernetics 4 on the starter remap, get +4 implants and learn Signature analysis and Long range targeting 5 (both needed to learn Logistics skill). Learn the rest of the support skills to level 3. These take 15 days. Then remap P7-W7, learn faction cruiser 5 and Logistics 3. That takes 24.3 days and you are ready to fly. You'll suck but you'll be able to escort someone to L4 or disappear in a blop (get MWD). Continue learning logistics to 5 (25 more days), then remap I10-M4 and pull up your support skills to 4, then 5. The reason why I did not follow this path is that I go for a carrier and I'd run out of remaps (PW, IM, back to PW for carrier, back to IM for capital support skills). My way is IM for all support to 4-5, PW for logi and carrier, back IM for capital support and lvl 5s).


Wednesday morning report: 82.7B (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx, 0.8 on Avatar, 2.6B received as gift).
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Monday, 2 July 2012

Missing EVE World War 3

Posted on 22:00 by Unknown
The third big war is upon EVE. In Delve CFC+Honeybadger will fight Southern Coalition. Considering that they are the only powerblocks in EVE, the war has the chance to be the final. The winner may won EVE, game over.

I will miss it. I don't have a pilot who can contribute and I don't belong to either of the blocks. Of course it shouldn't stop me from contributing. I could send like 50B to one of the armies. Sure, it wouldn't be a game-breaking advantage where 100B titans fly in dozens, but it would be more contribution than provided by F1-spammer-in-BC#5487. My problem emerged when I wanted to pick a recipient for my donation. I know nothing about the two fighting forces. Actually if they would both give me an invitation to join them, I couldn't choose.

There are three kinds of wars in real world. One is ideological: the sides want to enforce their way of living on the other or protect their own from it. For example in the Vietnam war the question was if Vietnam will be communist or capitalist. Everyone has a clear preference which system they want to live in. He is fighting for his choice. The war matters to the individual guy. If the enemy wins, his personal life will be strongly affected.

Obviously EVE is not real life and no one expects sides to form based on the big questions of life. However there are different ways of life in EVE and people do fight for it. One was very well described by Jester: Syndicate is populated by small, independent groups that fight each other, while the invading FA came with the idea of changing the zone their way: held by them and allies. Should they win, the Syndicate dwellers were forced into blue status or out, giving up their ability to find PvP nearby. They fought for their way of life, thats why they dared to engage a supercapital with 100 friendlies in the system. Such attack could very easily end in fleet annihilation, yet they pressed on as living in a "boring blue" region was unacceptable for them. Other possible "philosophical" wars that could shape the way of living in a region:
  • "Kill them all" group vs "Not red do not shoot" group
  • "Roaming PvP-ers" vs "alliance that want the zone for safe PvE"
  • "Elite PvP" vs "F1-blop" groups
  • "Must have 30M SP before leaving highsec" vs "fly a tackling rifter on day 1"
The second kind of war is the racist/nationalist: the war is over characteristics that cannot be changed by an individual. The attackers want to annihilate or enslave the targets who are considered inferior just because. The life of the little guy is strongly affected by the outcome. The winner will get more living space, resources, slaves, while the loser turns into second class citizen, slave or even killed with his whole family. Typical examples are the Roman Empire, colonizations, the fate of the American natives, the Mongol horde and someone who should be cited due to the Godwin law.

Again, EVE is not real life, but many "decided before birth" characteristics exist. I mean you are speaking Russian or you are not. You are member of Something Awful or Reddit or you are not. While some of these characteristics can be changed, it's irrational to think that someone will learn Russian just to play a video game. Such wars aren't that rare: the recent Burn Jita was a typical "only the dead Indian is a good Indian" campaign by the Goons against the highsec native "pubbies".

Now the question is "Does the war in Delve fit into these categories?". Are the warring parties different in way of life? If so, they are hiding it very well. From the countless news it seems that both are very diverse and accept very different people. Just think that TEST that field Retreivers for lols is together with the most hardcore pure-PvP PL.

The sides are also diverse in every possible RL way. Sure, some corps and alliances have strict out-of-game selection, you can hardly be Goon without being an SA poster, and you can hardly be in Hun Reloaded without speaking Hungarian. However the both sides include hundreds of different corporations, and I find it totally impossible for anyone to be unable to join either side because of out-of-game reasons. You can be rejected by this or that corp, but you surely find a corp both in SoCo and Honey-CFC that takes you.

These mean that the life of an individual pilot isn't really affected by the outcome of the war, even if the war ends with total victory for one side. He can keep on living in null, do the same things that he used to do, simply in a different corp. Let's imagine SoCo ends up a highsec miner alliance, just as Evemonkey predicted. What will happen to the inhabitants? His own history is the answer: he used to be in -A- and now in the CFC-Honeybadger block. The "just have fun" pilots of -A- will find a place in TEST for example, while those with great killboards will get in PL. The renters will pay their money to CFC-Honey, everyone will find a new place. Some will have to move a few systems away and change corps but the end of the day he'll be living the same life.

The third kind of real world wars are exactly this: the warring sides differ only in their leaders. The aim of the war is to make leaders more powerful. The little guys are not affected besides having to replace flags and send their tax to the new overlord. Typical examples are warlord battles of Africa, the warring kingdoms of Germany before Bismark, the shogunate wars in Japan.

I believe this war in Delve will shape nothing therefore will decide nothing besides the glory or fall of The Mittani and other prominent figures. I miss on nothing but PvP experience, repair bill and awesome screenshots. EVE won't be won in Delve. The differences that exist will exist. No questions will be answered. Only some alliance and corp leaders lose their status and some get even more. That's the best case scenario. There is chance that after some brawls everyone go home.

Of course I can be wrong. Maybe there is huge cultural or out-of-game differences between the powerblocks. If you can point to a personality/background that makes one say "if our side loses I must leave null as the other side would not take me", please comment.


PS: have you ever wondered if the Jita scammers have any victims? I mean they are spamming really lame scams. Right click their name, show info, check the list of their public contracts:
So yes. There are lot of fools who fall for a lame scam-spambot.

Tuesday morning report: 80.7B (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx, 0.8 on Avatar, 2.6B received as gift).
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Sunday, 1 July 2012

Logistics checklist

Posted on 22:00 by Unknown
As you know a few months ago I started an account for null/WH life. My trader main and supporting alts will remain in highsec and NPC corp. Despite having 5M+ SP, this pilot still can't fly anything since learned zero spaceship command skills. This is the curse of remap-planning: until it completes, you are useless. But the blessing is the extremely fast learning. I gained 2600 SP/hour on average, learning nothing but int/mem support skills (with some int/perc ones). However I'll soon end that remap and go perc/will to learn the logistic ships and the logistic skill itself. Then I'll learn the carrier and remap back to Int/Mem to learn the capital version of the support skills and also to complete all skills.

The purpose of this first Int/Mem period was to learn all necessary support skills for a Logistics ship, and not to a carrier. Below you can see the skills. The purpose of this post both to be informational for further logi pilots and to ask you to comment if something is missing. Please note the word "necessary" above. I know that rank 5 is better than 4 but maxing everything out would take several months. So please only comment a missing or under-ranked skill if it's really game-breaking not to have them and they can't wait until I finish my perc/will remap (about 4 months). Feel free to comment if I over-learned some skill and a beginner logi pilot can live without that skill or at lower rank (before you do so, please check if the skill is not needed at 5 for another skill to train like Long range targetting for Logistics). The skills marked by * are updates in the posts.

Skills at rank 5:
  • Cybernetics
  • Energy Systems Operation
  • Engineering
  • Long Range Targeting
  • Mechanics
  • *Navigation
  • Remote Armor Repair Systems
  • Repair Systems
  • Signature Analysis
  • Targeting
Skills at rank 4:
  • Afterburner
  • Shield Emission Systems
  • Electronic Warfare
  • *Acceleration control
  • Armor Rigging
  • Electronics
  • EM Armor Compensation
  • Energy Emission Systems
  • Energy Management
  • Evasive Maneuvering
  • Explosive Armor Compensation
  • *High speed maneuvering
  • Hull Upgrades
  • Jury Rigging
  • *Science
  • Kinetic Armor Compensation
  • Nanite Interfacing
  • Thermic Armor Compensation
  • Thermodynamics
  • Warp Drive Operation
Skills at rank 3:
  • Nanite Operation
  • Cloaking
  • Energy grid upgrades
  • *Multitasking

I already started a cloaky scout alt (on my main account) who will help moving around in null/WH and do the WH-mandatory astrometrics scanning (Buzzards have bonus for that).

On this alt I tested the Cerebral Accelerator, a booster that you can buy around 200M. It gives +3 to all attributes and stack with implants. You can use it until your 35th day. During this time the implant provides 4.5 pt/minute = 227K skillpoints free. More info on this booster is written to my implant/remap guide. One little problem: to use the bonus, I must train this char and not others on the same account. Like my main. I didn't want to fly a freighter anyway... Make up your own mind if this item worth using!

Also, since people keep telling that I should spend more on "fun", I started another account. Ragnarok titan is perfect fleet booster for subcaps, but for supercaps signature radius helps nothing. They need energy. So my Avatar pilot has born. Dual-boxing titans in battle seems fun enough.


Saturday morning report: 71.5B (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx)
Sunday morning report: 76.3B (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx, 0.8 on Avatar, 2.6B received as gift). Someone out of the blue just sent 2.6B to me. EVE is a harsh, unforgiving place where everyone want to kill you. See it yourself!
Monday morning report: 79.6B (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx, 0.8 on Avatar, 2.6B received as gift).
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