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Thursday, 17 October 2013

Ganking in 0.7

Posted on 18:00 by Unknown
For long I only ganked in 0.5 and 0.6 security. I’m not the only one as you could see from the Mackinaw death chart

The reason of ignoring 0.7 is that Concord responds in 16 seconds, making a T2 fit Catalyst unable to kill anything but bad fit Covetors. Even two T2 fit Catalyst can’t kill a Mackinaw that has tanking modules in the slots which are not needed for yield. So theoretically you can’t gank here.

Practically the amount of absolutely horribly fit ships is stunning. Most Mackinaws have their mid slots empty or filled with an ore scanner and maybe civilian shield boosters. Hulks are widespread. But the best thing is that – unlike 0.5-0.6 miners, the 0.7 miners probably never seen a ganker in their life. The warnings in local channel, docking up when someone arrives to their belt, paying attention to anything are absent from 0.7. You can gank, pull Concord and gank again in the same belt, as the miners in the belt can’t care less until they get the Void S.

The amount of mining in 0.7 is shocking. Much more barges and especially T2 exhumers are chewing the belts than in lower security. You can set up shop and gank all evening in a system and its neighbors. Butthurt miners might camp the station in missioning ships without sebo, point, ecm, web or anything PvP-like, but “real” white knights are missing. Probably even they don’t consider the 0.7 miners worthy of saving.

The problem with 0.7 ganking is the limited time. You can’t solo gank, so this is just annoying instead of "rampage time", like it would be in 0.6:
Even dual gankers are limited to 23K kin-therm damage, which isn’t much. And that’s with perfect skills. A pair of 500 DPS Catalysts have trouble killing a naked Mack and most have a passive thermic resistor. So to start 0.7 ganking you need two 700+ DPS T2 Catalysts which is a serious limiting factor for most gankers.

However WGBWC is emphasizing competent, self-reliant solo gankers exactly for this reason: to be able to gank in ways which aren’t accessible to casual gankers. While 0.7 ganking is harder skillpoint- and fitting-wise, it’s much easier piloting-wise. If you are taking ganking seriously and don’t want to be locked into the newbie-friendly 0.5 systems, having a second ganker trained is the way.



The anti-tear of today is beautiful. We warp into belts again and again grinding barges and exhumers in the hope of teaching people. When they learn, it's the biggest reward:

The moron of today considered using 1B worth of faction mining drones. After he died, I just scooped them in:
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