"Goal oriented vs competitive", "rational vs social", "morons and slackers". Terms I tried to introduce, explain, defend in numerous posts. Definitions, theories, walls of text. What I really missed is a simple, obvious classification that doesn't need reading my whole blog. While re-reading an old saved TEST forum, a commenter gave it to me:
Do you want to make history or do you want to mess with people?
That's it. Not perfect, not accurate, not scientific. But trivial and everyone can answer it. What do you want? Make something to change or make someone mad. That's the question that everyone in your alliance must answer the same way for it to function. There is no "wrong" answer, but everyone must answer the same.
No, you can't have both. To make someone mad, you have to do something that he didn't expect. Like guy peacefully mines and then bang, Catalysts. To make something to change, you have to do the very opposite: make him understand that things can't go on the same way. Make him expect that doing the old thing won't end well. If a reinforced TCU dies when the timer is up, no one gets mad, because that's the normal way of things. If the TCU dies out of the blue, because a rogue director dropped sov, people get mad. But it won't last, as we saw in the N3 sov drop.
You want a ratter to get mad? Gank him! You want him to go away? Put an AFK-cloaker in his system!
Want an alliance mad? Camp their undock with Tornadoes! Want them go away? Grind down their Sov!
Want a trader get mad? Sell his stuff for a day at loss, he'll be scared that the price crashes for a long time. Want him to stop making profits? Sell the stuff for long time at little profit!
Want to make a solo PvP-er rage? Set up a trap with a pointing-webbing-cyno Mackinaw. Want him to disappear? Dock up every time he enters the system!
Want to laugh on freighter gankers? Get an armor booster fleetmate and Full Slaves for your Obelisk and haul 10B once. Don't want to be ganked? Never haul more than 1B!
Things change when people are no longer mad, but accepted the new status quo. The two goals need totally opposite approach and mindset. Trying both will make you fail badly. Make up your mind!
I guess this is why highsec gankers during almost a decade of ganking couldn't change the behavior of miners: they hit out of the blue, laughed and went on their merry way. Via announcing kills on local and sending explanatory mails I want the opposite: to make miners get used to gankers and don't try to just outlast them but adopt.
Finally a clarification on "making history": you made history if you changed the way people play and not if you climbed to the top in an existing structure. You and your team winning the next alliance tournament would not change anything, we already known that the best team will win it. If it's you, congratulations, your mum will be proud! Examples of history-making changes:
The change I want to make is the end of the "best EVE ship is friendship" doctrine. People desperately want to be in corps because they assume to be lost and hopeless without them. Hence the existence of completely dysfunctional highsec corps and the famous Goon recruitment scams. I want the people to live by the doctrine: "I can get ISK or kills easily on my own, corps are only social clubs on the way and not something I desperately need". If you want to be part of this fundamental change, join!
Let me introduce the moron of the day, he made a long series of mistakes to gain this noble position:
Finally let's see an illustration of the power of AFK-cloaking white knights:
That's it. Not perfect, not accurate, not scientific. But trivial and everyone can answer it. What do you want? Make something to change or make someone mad. That's the question that everyone in your alliance must answer the same way for it to function. There is no "wrong" answer, but everyone must answer the same.
No, you can't have both. To make someone mad, you have to do something that he didn't expect. Like guy peacefully mines and then bang, Catalysts. To make something to change, you have to do the very opposite: make him understand that things can't go on the same way. Make him expect that doing the old thing won't end well. If a reinforced TCU dies when the timer is up, no one gets mad, because that's the normal way of things. If the TCU dies out of the blue, because a rogue director dropped sov, people get mad. But it won't last, as we saw in the N3 sov drop.
You want a ratter to get mad? Gank him! You want him to go away? Put an AFK-cloaker in his system!
Want an alliance mad? Camp their undock with Tornadoes! Want them go away? Grind down their Sov!
Want a trader get mad? Sell his stuff for a day at loss, he'll be scared that the price crashes for a long time. Want him to stop making profits? Sell the stuff for long time at little profit!
Want to make a solo PvP-er rage? Set up a trap with a pointing-webbing-cyno Mackinaw. Want him to disappear? Dock up every time he enters the system!
Want to laugh on freighter gankers? Get an armor booster fleetmate and Full Slaves for your Obelisk and haul 10B once. Don't want to be ganked? Never haul more than 1B!
Things change when people are no longer mad, but accepted the new status quo. The two goals need totally opposite approach and mindset. Trying both will make you fail badly. Make up your mind!
I guess this is why highsec gankers during almost a decade of ganking couldn't change the behavior of miners: they hit out of the blue, laughed and went on their merry way. Via announcing kills on local and sending explanatory mails I want the opposite: to make miners get used to gankers and don't try to just outlast them but adopt.
Finally a clarification on "making history": you made history if you changed the way people play and not if you climbed to the top in an existing structure. You and your team winning the next alliance tournament would not change anything, we already known that the best team will win it. If it's you, congratulations, your mum will be proud! Examples of history-making changes:
- The emerge of the blob: individually "bad at EVE" players outnumbering and swarming down "elite"
- Hulkageddon and Burn Jita: bringing violence where was none before into the lives of those who believed to be out of its reach.
- The recent fall of moon-based economics and rise of renter-based ones
The change I want to make is the end of the "best EVE ship is friendship" doctrine. People desperately want to be in corps because they assume to be lost and hopeless without them. Hence the existence of completely dysfunctional highsec corps and the famous Goon recruitment scams. I want the people to live by the doctrine: "I can get ISK or kills easily on my own, corps are only social clubs on the way and not something I desperately need". If you want to be part of this fundamental change, join!
Let me introduce the moron of the day, he made a long series of mistakes to gain this noble position:
- He was mining with a Mackinaw-Orca combo. This is dumb as the Mackinaw is known for its large ore hold. If you stand next to your Orca, use a Hulk for yield or Skiff against ganks!
- His Mack wasn't even tanked against 2 Catas.
- He was mining in the system where I had already slain several Rets.
- He went suspect with the Orca to remote shield boost the Mack. Since he started it instantly, I did not commit the second Cata, warped it home.
- He did not warp out with the Orca, but continued mining with a flashy yellow Orca. Of course he was safe from my ganker as the faction police would kill me if I stay long enough to kill an Orca. My scout and looter can't shoot. But my main Gevlon Goblin had some level 2-3 missile skills which he used on the Sister Epic Arc. So I logged in, purchased a combat like fit to my transport Tengu and took 5 gates from Jita to the yellow Orca.
- While I was shooting the Orca, he undocked a Drake and suicide ganked my Tengu. Shields down to 98%, Drake died of course.
- The Orca died. I warped in a ganker at the end to grab the pod, but he instawarped. That's the only thing he did well today.
- After all these, he got a new Orca, and went back in the same system to keep on mining. With the same 2-Cata gankable Mack.
- Since he didn't want to go suspect this time, he saw no reason to be at the keyboard. Bye pod!
Finally let's see an illustration of the power of AFK-cloaking white knights:

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