People dub non-cosmetic microtransaction games as "pay to win". But for some reason they keep playing the game they observed unfair. That's weird, good players who are robbed from their victory by paying players should simply quit.
The reason for them not quiting became visible when I was playing a silly flash game: Bloon tower defense 5. Typical pay-to-win game where you can get atrocious power upgrades for money. Yet it's a fun game for free, exactly because the game is challenging without the atrocious power upgrades.
I think "pay-to-win" isn't a correct term. It is "pay for easy mode". The game is challenging and good for free, while bad players can buy easy mode. It's like World of Warcraft would be free to play without access to daily quests, LFR and LFD and you can pay for accessing these features. Good players, while would have trouble maxing out valor points, would enjoy progressing on normal and hard mode raiding and pre-made dungeons where they have to enter in the gate, while rightfully looking down the easy mode kids.
The only ones unhappy about the microtransaction model are those who want to display superiority instead of just be superior. Since it cannot be proved that you earned your progress by playing well and not by paying, there is no "l33tness" in progressing, nothing to show off. But it bothers only a small but noisy minority.
The reason for them not quiting became visible when I was playing a silly flash game: Bloon tower defense 5. Typical pay-to-win game where you can get atrocious power upgrades for money. Yet it's a fun game for free, exactly because the game is challenging without the atrocious power upgrades.
I think "pay-to-win" isn't a correct term. It is "pay for easy mode". The game is challenging and good for free, while bad players can buy easy mode. It's like World of Warcraft would be free to play without access to daily quests, LFR and LFD and you can pay for accessing these features. Good players, while would have trouble maxing out valor points, would enjoy progressing on normal and hard mode raiding and pre-made dungeons where they have to enter in the gate, while rightfully looking down the easy mode kids.
The only ones unhappy about the microtransaction model are those who want to display superiority instead of just be superior. Since it cannot be proved that you earned your progress by playing well and not by paying, there is no "l33tness" in progressing, nothing to show off. But it bothers only a small but noisy minority.
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