The anti-social in me tells that people cannot be trusted, they would harm me if it serves them and possible for them. The things I've seen never disproved this. My social studies shown me undisputed research on the existence of altruism, friendship and love.
Playing games a lot and dealing with the "play for fun" crowd finally allowed me to combine the two into a new concept: fun-selfishness. People are completely selfish and interested only in maximizing their fun, ignoring the others. However, this doesn't manifest in material selfishness, since most of them do not find material wealth fun. Depending on their feelings, their mental state can move them to do things I'd consider selfless, like helping out a "newbro" or enlisting to the army of their country. However they never did these for the "newbro" or the country, but from the fun they gained from feeling generous or patriotic. When that fun disappear, they'd stop doing it.
People wrongfully assume such "selflessness" towards them to be trustable. "My wife loves me and will stays with me" - they say, while the truth is that she is only with you for a selfish reason: she is having sexual and emotional fun with you. As soon as she finds someone who offers more of these, she jumps ship. Similarly when groups find "loyal" members, they merely found ones who kept having good fun in the group. If anything changes and they lose this fun: there goes your Revenant!
So the situation is neither social or anti-social but rather objectivist-materialist with a twist: using an unmeasurable currency "fun". You are safe in a relationship while the other party has more fun via cooperating than he'd have by defecting. So to secure yourself you need to make sure that the other party is having enough fun, and especially your negligence doesn't open a way that would give them more fun by messing with you. Let me give an example: in an EVE alliance you can be sure that no one sets up a scheme to awox your T2 fit T1 ratting battleship or fleet ship. Why? Because the fun of having a battleship killmail is much smaller than you can have by chatting and flying with other members. But if you start mining in a titan, you will be awoxed, since killing a mining titan is more fun than "having bros" in this alliance, or to be exact, the cost measured in fun of moving to another alliance, setting up new services and enduring the initiation period.
The good news is that you don't have to "catch them before they catch you". The bad is no one can be trusted. The truth is that you are in a constant marketplace of "fun" and you have to keep your eyes on the rates to not lose customers. You can manage your risks, therefore assume control of your situation and well-being by offering the people around you fair trades.
Playing games a lot and dealing with the "play for fun" crowd finally allowed me to combine the two into a new concept: fun-selfishness. People are completely selfish and interested only in maximizing their fun, ignoring the others. However, this doesn't manifest in material selfishness, since most of them do not find material wealth fun. Depending on their feelings, their mental state can move them to do things I'd consider selfless, like helping out a "newbro" or enlisting to the army of their country. However they never did these for the "newbro" or the country, but from the fun they gained from feeling generous or patriotic. When that fun disappear, they'd stop doing it.
People wrongfully assume such "selflessness" towards them to be trustable. "My wife loves me and will stays with me" - they say, while the truth is that she is only with you for a selfish reason: she is having sexual and emotional fun with you. As soon as she finds someone who offers more of these, she jumps ship. Similarly when groups find "loyal" members, they merely found ones who kept having good fun in the group. If anything changes and they lose this fun: there goes your Revenant!
So the situation is neither social or anti-social but rather objectivist-materialist with a twist: using an unmeasurable currency "fun". You are safe in a relationship while the other party has more fun via cooperating than he'd have by defecting. So to secure yourself you need to make sure that the other party is having enough fun, and especially your negligence doesn't open a way that would give them more fun by messing with you. Let me give an example: in an EVE alliance you can be sure that no one sets up a scheme to awox your T2 fit T1 ratting battleship or fleet ship. Why? Because the fun of having a battleship killmail is much smaller than you can have by chatting and flying with other members. But if you start mining in a titan, you will be awoxed, since killing a mining titan is more fun than "having bros" in this alliance, or to be exact, the cost measured in fun of moving to another alliance, setting up new services and enduring the initiation period.
The good news is that you don't have to "catch them before they catch you". The bad is no one can be trusted. The truth is that you are in a constant marketplace of "fun" and you have to keep your eyes on the rates to not lose customers. You can manage your risks, therefore assume control of your situation and well-being by offering the people around you fair trades.
0 comments:
Post a Comment