DUST isn't doing well. The reason is widely accepted: it has 2-3 years outdated graphics and offers little difference from other FPS games. I mean you spawn, shoot the randoms who happen to be the opposing team, die, respawn.
EVE Online isn't just a WoW-clone with spaceship avatars. There is politics, meta-game and huge losses. EVE has carved its own unique playerbase. I'm sure that there is a similar playerbase among FPS players, but DUST fails to reach them. Why? Because DUST doesn't offer the same empire-building metagame as EVE.
CCP made the move of merging the EVE and DUST universe and make the games affecting each other. Some of the cross-effects are meaningful. More could be introduced, like moving all IHUBs and stations to Temperate planets if available and make planetary dominance meaningful in IHUB/station timers. Hell, they could even introduce IHUB flip, where the hull-damaged IHUB can be invaded by marines and the system instantly changes hands keeping its sov level instead of just blow up.
However none of the cross-effects are used, simply because EVE empires can't motivate the DUST players. The economies are largely separated with EVE-ISK being different from DUST-ISK. I can't just give 10B to DUST marines to invade enemy planets. The reason for that is the different business model of the games. EVE is a subscription game, where every account is payed by real money (even if not by you). DUST is a free-to-play game where you gain items both from ISK farmed and real money paid. If EVE players could send ISK to DUST players, DUST would not generate revenues. EVE-ISK does not affect the income of CCP, DUST-ISK does. Therefore the two currencies can never be interchangeable.
However AUR is real money in both games. In EVE you can only buy cosmetic items, while in DUST you can buy power items. The solution is that DUST marines can be hired for AUR. EVE players can turn ISK into AUR using PLEX, assuming that someone else paid for that PLEX and put it to the market. Then they can use the AUR to hire DUST marines. The DUSTie completing his contracts receives AUR, practically real money, paid via real money by some EVE player. The inverse way is possible too: DUST player requesting planetary bombardment for AUR, that the EVE player can convert back to PLEX to fund his account.
This way DUST marines would be a meaningful way to change EVE wars and DUST would gain its unique selling point: you can truly play for free if you perform contracts, affecting the EVE universe.
PS: what is the worst thing about several alliances fighting together? Different comms. Yesterday finally there was a fleet in my timezone. Of course I couldn't figure out how to get to NC. TS3 before they undocked.
EVE Online isn't just a WoW-clone with spaceship avatars. There is politics, meta-game and huge losses. EVE has carved its own unique playerbase. I'm sure that there is a similar playerbase among FPS players, but DUST fails to reach them. Why? Because DUST doesn't offer the same empire-building metagame as EVE.
CCP made the move of merging the EVE and DUST universe and make the games affecting each other. Some of the cross-effects are meaningful. More could be introduced, like moving all IHUBs and stations to Temperate planets if available and make planetary dominance meaningful in IHUB/station timers. Hell, they could even introduce IHUB flip, where the hull-damaged IHUB can be invaded by marines and the system instantly changes hands keeping its sov level instead of just blow up.
However none of the cross-effects are used, simply because EVE empires can't motivate the DUST players. The economies are largely separated with EVE-ISK being different from DUST-ISK. I can't just give 10B to DUST marines to invade enemy planets. The reason for that is the different business model of the games. EVE is a subscription game, where every account is payed by real money (even if not by you). DUST is a free-to-play game where you gain items both from ISK farmed and real money paid. If EVE players could send ISK to DUST players, DUST would not generate revenues. EVE-ISK does not affect the income of CCP, DUST-ISK does. Therefore the two currencies can never be interchangeable.
However AUR is real money in both games. In EVE you can only buy cosmetic items, while in DUST you can buy power items. The solution is that DUST marines can be hired for AUR. EVE players can turn ISK into AUR using PLEX, assuming that someone else paid for that PLEX and put it to the market. Then they can use the AUR to hire DUST marines. The DUSTie completing his contracts receives AUR, practically real money, paid via real money by some EVE player. The inverse way is possible too: DUST player requesting planetary bombardment for AUR, that the EVE player can convert back to PLEX to fund his account.
This way DUST marines would be a meaningful way to change EVE wars and DUST would gain its unique selling point: you can truly play for free if you perform contracts, affecting the EVE universe.
PS: what is the worst thing about several alliances fighting together? Different comms. Yesterday finally there was a fleet in my timezone. Of course I couldn't figure out how to get to NC. TS3 before they undocked.
0 comments:
Post a Comment