I already wrote why it is important "morally" to fight the AFK-leeching. Now I want to explain why is it important from the selfish perspective.
The income/hour of the AFK-leech is infinite by definition. Practically it is a large number as setting up the character takes some time (queuing into a WoW battleground, warping to the ice field in EVE). Even this small time can be saved and the infinite income/hour can be reached by utilizing a bot.
Compared to the income/effort of the AFK-leech, even my trading income is laughable. Any active player is a loser compared to the AFK-leech. So yet again we reached the point that the best way to win a video game is not playing it but let a bot do it for us. However we want to play video games and don't want to be losers in the same time.
The only way out if we can make the AFK-leeches go away. In WoW it was theoretically impossible. Since you have no losses in WoW you can only slow down their progression but it's irrelevant as half of the infinite is still infinite. Also, Blizzard actively protected them, because an AFK-leech/bot is indistinguishable from a bad player. Does he do below-tank DPS because he is a bot or because he is bad? Does he stands in the middle of the nothing in a BG because he is AFK or because he is clueless? Blizzard wants "casual friendly" which by definition friendly to AFK-leeches and bots.
In EVE the active players can actually win against AFK-leeches/bots because there are losses. I can't just decrease the mining income of the bot but can make his income negative by blowing up his ship. "EVE is real" and "EVE is harsh" is all over the marketing, but still the game is littered by AFK-leeches proving that it's not true. In a really harsh game AFK-leeching would be impossible. I've never heard of someone winning in chess or football by not being there.
While "the economy is important" is all over EVE, practically people ignore it. Theoretically you have losses, your destroyed ship doesn't respawn like your killed avatar in WoW. The consequence of a loss is having to spend time mining, missioning or ratting. The enemy can be defeated by simply destroying more ships than they can replace or want to grind for. The problem is that with AFK-leeching getting a ship isn't harder than waiting for the resurrection timer. Sure you must wait more, but it's only a problem if you "have no life". If you play just X hours a day (and X isn't a large number), you have 24-X hours left to get ISK while asleep, watching TV, playing some other game or going to school/work. You really can't care less about your lost ship if its price will be there when you wake up thanks to your mission bot or AFK-ing Mackinaw.
So both to not be a sorry impoverished loser and to make ISK important, the AFK leeching must go. It won't go away by writing posts how unethical it is. We can also wait forever until CCP can catch all the bots. EVE is a sandbox where players can make impact. It's time to make some: the AFK-leeches will be purged by holy antimatter!
The income/hour of the AFK-leech is infinite by definition. Practically it is a large number as setting up the character takes some time (queuing into a WoW battleground, warping to the ice field in EVE). Even this small time can be saved and the infinite income/hour can be reached by utilizing a bot.
Compared to the income/effort of the AFK-leech, even my trading income is laughable. Any active player is a loser compared to the AFK-leech. So yet again we reached the point that the best way to win a video game is not playing it but let a bot do it for us. However we want to play video games and don't want to be losers in the same time.
The only way out if we can make the AFK-leeches go away. In WoW it was theoretically impossible. Since you have no losses in WoW you can only slow down their progression but it's irrelevant as half of the infinite is still infinite. Also, Blizzard actively protected them, because an AFK-leech/bot is indistinguishable from a bad player. Does he do below-tank DPS because he is a bot or because he is bad? Does he stands in the middle of the nothing in a BG because he is AFK or because he is clueless? Blizzard wants "casual friendly" which by definition friendly to AFK-leeches and bots.
In EVE the active players can actually win against AFK-leeches/bots because there are losses. I can't just decrease the mining income of the bot but can make his income negative by blowing up his ship. "EVE is real" and "EVE is harsh" is all over the marketing, but still the game is littered by AFK-leeches proving that it's not true. In a really harsh game AFK-leeching would be impossible. I've never heard of someone winning in chess or football by not being there.
While "the economy is important" is all over EVE, practically people ignore it. Theoretically you have losses, your destroyed ship doesn't respawn like your killed avatar in WoW. The consequence of a loss is having to spend time mining, missioning or ratting. The enemy can be defeated by simply destroying more ships than they can replace or want to grind for. The problem is that with AFK-leeching getting a ship isn't harder than waiting for the resurrection timer. Sure you must wait more, but it's only a problem if you "have no life". If you play just X hours a day (and X isn't a large number), you have 24-X hours left to get ISK while asleep, watching TV, playing some other game or going to school/work. You really can't care less about your lost ship if its price will be there when you wake up thanks to your mission bot or AFK-ing Mackinaw.
So both to not be a sorry impoverished loser and to make ISK important, the AFK leeching must go. It won't go away by writing posts how unethical it is. We can also wait forever until CCP can catch all the bots. EVE is a sandbox where players can make impact. It's time to make some: the AFK-leeches will be purged by holy antimatter!
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