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Sunday, 20 January 2013

The fundamental highsec corp problem

Posted on 22:00 by Unknown
I wrote that I think the greatest design problem is making highsec PvE players having to choose between the safety of the NPC or 1-man corp and the social interactions of a real player corp. Several CSM members seem to already agree, considering Empire wardecs nothing but tools for griefing. James considers limiting highsec wars is just WoW-ifying EVE (more). While I formulated an answer for it, I realized that I only addressed a symptom and not the problem.

My main character is in the starter NPC corp and will forever be there. Most of my pilots detto. I never even considered joining a player corp. Only a few alts participated in TEST. Now my botganker alt is the New Order Logistics corp, but that's rather an identification badge, as the New Order activity is organized on a channel and fleets ignore corps.

I barely played together with my own girlfriend since we quickly realized that it's not effective. Which is the fundamental problem: in EVE PvE you don't benefit from playing with other people. Even if you benefit from having another pilot around, it's easier to make him your own alt. Incursions are the only PvE content in EVE where you actually have to be with players. PvP is different as a fleet of individually acting players is more effective than multiboxing clone-ships. For this reason PvP usually involves multiple players playing together.

Since you don't need other players for PvE, it's pointless to participate in PvE corps. Since the PvE corps have no point, they only exist as a form of socialization. This is why a highsec PvE player hates wardecs more than suicide ganking. A suicide ganker attacked him because of his (lack of) tank. He can avoid it by fitting a tank. The wardeccer or awoxer attacked him because he has friends in the game. He can avoid it by not socializing with other players. Telling someone to fit tank is an in-game thing. Telling someone to sever connection with his "friends" is a personal thing, obviously making him more mad. For this reason highsec war declaration is a griefing tool, since its only counter is anti-social which griefs social people by definition.

CCP thinks about wardecs because they see that there is barely any combat in most, one side just docks up. The primitive solution is to remove this griefing tool. However the correct solution is to give players a reason to have something together worth fighting for. If being in a PvE player corp would have a point, good players would join these corps and would defend them. Just look at nullsec/WH! Those players need each other to defend their land from invaders. Alone none of them would have a chance to hold it.

Without such need, good highsec PvE players are currently alone in the NPC corp or in an altcorp leaving only newbies and morons in player corps. The solution for the highsec wardec problems is making cooperative PvE play profitable. So my 11 CSM votes goes to the guy who has any idea how to make cooperative PvE play profitable (read: more profitable than solo or alt-play).

I have an idea for that: sovereignty light. Accepting L4 missions or activating strip miner/ice harvester/gas harvester in a system needs a permit. System permits can be purchased by corporations, individual players can't buy permits. L4 or mining without permit makes one a suspect. So players would have to gather into corps to have permit. Of course then they could be wardecced for their land. This would be a middle ground between the current "farm top PvE in safety" and the "move L4 and medium level ore to lowsec". They could be attacked by war targets only and not by everyone like in lowsec. Of course L1-3 missions and mining ore with a non-strip miner is allowed without permit, so newbies are not penalized.


PS: I support Sugar's suggestion about highsec entrance gatecamps.
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