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Sunday, 7 October 2012

Bounties: the rise of alliance PvE/industry

Posted on 22:00 by Unknown
The bounty system is a total disaster now. If you set a bounty on someone, he'll claim it himself on an alt. Honestly I can't imagine how could this system be implemented without being totally exploited. But CCP is on the plan to do do it in the winter expansion. For this post let's assume they succeed and placing bounty on you would mean that someone who is not your alt/friend can get profit by killing you.

The interesting thing is that the new bounty system allows you to place bounties on corporations and alliances. Then killing the members of these corps/alliances would earn the killers money. While hunting Randomguy#124324 for a few million ISK you can get for his cruiser is clearly not a profession, but for roaming PvP gangs it would be very profitable to go to the land of an alliance that has a bounty on it. Even if the payment is just 10% of the ship price, a ratting Tengu kill could provide 100M ISK. The effect of such bounties would be devastating to the targeted alliances. They would be hunted by dedicated PvP-ers. Also, killing them in fleets would be an income source, so it would be much easier to get pilots to a CTA against them. If the bounty system would work and the bounties would be non-irrelevant, the alliance with bounty on its head would find many-many enemies.

If the bounty system would be implemented this way, the age of the AoE-doomsdaying titans would be back: an established, rich alliance can crush its enemies by placing a nice bounty on them. All you have to do is place a hundred billion on them and freelancer small gangs, sov-less "elite" alliances and such will make sure that in a month or two you can SBU their whole region, they won't be undocking even in an Ibis. This can of course be speeded up by sending out fleets where you are practically paying your pilots for killing them. Please note that the payment rate couldn't be higher than 20-30% to avoid exploiting, so 1B bounty would mean 3-5B damage to the enemy.

Placing 50M bounty on the "mean bad guy" who killed your AFK hauler on Rancer is one thing. Placing a meaningful bounty on an alliance that permanently lure non-sov holding PvP groups to their land costs hundreds of billions. Not everyone can afford it. However an alliance with stable income can. Ratting tax, moon income, renters: they all provide funds not only to reimburse fleets but to destroy your enemies. Definitely better usage of funds than buying supers that stay logged off. Having enough bounty funds would be a kind of "IWIN" feature, since EVE is being EVE, as long as you can pay, there will surely be someone who gladly go out and claim this money by killing your enemies.

The largest change this will cause is most probably the end of the renter system. Practically all coalitions excluding CFC has renters as income source, HBC trying to build one now. Putting a bounty on GSF, -A- or PL is probably not the best idea as they might even enjoy the fights and their morale increase can outweight their ISK losses. However the renters pay ISK especially to be left alone with CTAs or other PvP. They just want to rat in peace. Put a bounty on them and they'll be back in highsec in a few weeks (where you need to suicide gank them for the bounty which will be non-profitable).



For EVE trade and industrial discussions join Goblinworks channel.
If you want to get into nullsec, go to the official forum recruitment thread and type the name of the alliance you seek into the search and start reading. I'm in TEST by the way.
Saturday morning report: 174.8B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
Sunday morning report: 175.3B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
Monday morning report: 177.0B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
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Friday, 5 October 2012

My first PvP in EVE

Posted on 00:31 by Unknown
This is an extra post, the real post for today is here. Who would have thought, but the day has came in EVE when I flown out in null to get things blown up. Like everyone told, one has to start in a frig.

In the dreams of poor people maybe:

Fleet PvP isn't that complicated: you are fleet warped, jump with the others, orbit the anchor ship, turn up your MWD and fly with insane speed:
I've managed to fit a 1MN MWD on my Scimi. Wonderful. Luckily, the enemy did not show up, otherwise it would end fast for me. This way I had time to fix my overview. And keep my implants because I forgot to clone jump and was in a full +5 clone.

OK, this was enough comedy for this day right? Well, add what kind of fleet it was:

Now the good stuff: GQ2S-8 station taken. 0SUF-3 IHUB:


The above fleet was at restart time. The main fleet action was 2 hours later. We had unbelievable rumors spreading: -A- actually undocked! So we gathered:
There were 4 fleets, Navy Apocalypses, Drakes, Instacanes and bombers. This time I was prepared (sort of). Overview ready, jumped in a cheap combat clone (read: +4P/W), 10MD MWD on ship (since I missed some support skills it needed some "creative" fitting, but I had 3 large reppers, shield extender and MWD), and what mattered most, I learned that there is a "no chatter" channel on the fleet Mumble, where I only hear the FC. So I joined the Drakes and found 4!!! other Scimis with me. Later they managed to get 3 more. Not really encouraging, but I found courage in the fact that they are just Drakes, if my transport interceptor had died when I was 3 months old, that would have been a larger kill than the annihilation of this fleet.

So off we went. Jumped to Paragon Soul and after some warping up and down we jumped in a gate with the enemy fleet beyond. Waited for grid load and the missile barrage started. Sent my drones on the logi anchor before I was jammed for three cycles with several other logis. We lost 2 logis and several drakes while stay aligned. Finally my jam was over and could start repping, catching some Drakes and a command ship from popping, not catching some more drakes. This phase last for about a minute when we fleet warped away from them because our bombers arrived and thrown their gifts to the unsuspecting SoCo. We warped back, caught some survivors of the bombing run, made the rest run. If you click on the battle timeline of the report, you can see very well what happened.

After that there wasn't much to rep. The enemy was locked into a POS shield while we destroyed the Cyno jammer, the guns and other services:
While orbiting the anchor I updated some orders alt-tabbed. One important thing to null fleets is to always have something else to do while in it.

Finally all fleets gathered up at the station:

Using the "look at" button on a randomly selected blue created the final screenshot of the day, an inspirational one, saying "this will be me in 2 weeks":


Since I wanted to finish the transportation packages of the day, I choose to utilize the newly captured space: docked in the station of GQ2S-8.
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Thursday, 4 October 2012

(I'm not) defining lowsec

Posted on 22:00 by Unknown
This is a rather short post, will be one more today, about my very first PvP action.

Sugar reminded me of a problem that I read about a lot: lowsec development has no aim, lowsec has no "definition". I agree, but we must clarify how to define a zone? I think the problem comes from trying to define it via its PvP options. It's wrong. You can PvP everywhere. The lack of bubbles is not a defining trait. It is not something that makes one say: "hey, I want it so much that I move there!"

Every sector of the game world must be defined by its economy. X zone is the place where you go for Y. The gatherers of Y serve as food for the gankers, gankers serve as food for PvP-ers. Lowsec suffers from lack of resources. No resources: no farmers. No farmers: no gankers. No gankers: a handful of PvP-ers are killing each other.
  • If you want stuff safe/AFK, go highsec.
  • If you want top ore, officer drops, moon materials, go nullsec.
  • If you want T3 materials, go WH.
  • If you want lot of LP, go FW-low.
  • But why should you go non-FW low?
Lowsec needs a distinctive income source. One that is unique to it, one that can only come from low-farmers. Alternatively an income source that is much-much better here than anywhere else. If "I want to farm X" people would go lowsec, there would be life there beyond random encounters between PvP-ers.

Below I list a bunch of wild, random ideas to give an economic role to lowsec:
  • Hauling: remove cynos from lowsec too, force null/WH players to haul their stuff trough stargates. Then gankers would camp gates and PvP-ers could kill gatecampers. This can be spinned up by separating Amarr/Caldari and Minmatar/Gallente spaces by lowsec systems, forcing the trade between them to pass lowsec.
  • Pirate LP: it's kind of lore-ish, lowsec is considered pirate land anyway. Make the Amarr, Caldari, Minmatar, Gallente, Ammantar and Khanid lowsec either into FW-low or high or null and create lowsec in the land of Guristas, Sanshas, Blood raiders and such. Without bubbles, the blobbing null fleets can't make massacre over small gangs, so these zones would be small-gang pirate land.
  • Middle ore: rebalance ores/minerals, so Tritanium, Pyerite, Mexallon comes from highsec; Isogen and Noxcium exclusively from lowsec; Megacyte, Zydrine and Morphit from null and WH. Or easier: move all ice to lowsec.
These ideas are probably not the best and someone who actually know lowsec can come up with better ones. However the point is obvious: lowsec must have a unique economical advantage.


For EVE trade and industrial discussions join Goblinworks channel.
If you want to get into nullsec, go to the official forum recruitment thread and type the name of the alliance you seek into the search and start reading. I'm in TEST by the way.
Friday morning report: 171.7B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
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Wednesday, 3 October 2012

Mists of Pandaria is too fun to survive

Posted on 22:00 by Unknown
One of my recurring problem with MMOs is the "this is fun" statement that defends a change based on how much fun it provides. Death penalty is not fun, minipets are. Now I'm not trying to claim that ones fun is nuisance for others, nor that some forms of fun don't belong to MMOs but to other type of entertainment.

Now I challenge the fun statement itself, based on Mists of Pandaria. I really like this new WoW expansion and it worth all the money I spent on it. I clearly play much more WoW than EVE now, which isn't what I planned. Don't worry, it won't last, exactly because Mists of Pandaria is fun.

Monkey gives laxative to sad pandas? Hahaha.
"Hozen party animal" being a real name of a trashmob? Muhahaha!
Rabbit-like humanoid mobs steal farm equipment and try to grow them? I laughed so hard!
Alementals? You got it, ALE-elementals?! Hahahahahahaha.
Yak-wash? God I rolled off my chair!

In MoP every second quest is a comedy which makes MoP questing addictive and funny. You don't want to miss the next joke, you read over the quest text looking for a hint, try to figure out who will end up locked in the outhouse, covered in manure, tarred and feathered, turned into rat or simply show himself a total idiot.

Same thing second time? That's lame. The main problem with "fun" is that it's based on novelty. The old joke isn't funny. An old joke is annoying. Without laughter over virmen there is nothing left but annoyingly fast-repopping mobs blocking my way from the quest objective. When you can no longer laugh on the "hozen party animals" all that's left is dancing between barrels.

The cinematics, the linear questing, the "story" is fun itself, even if not on the "hahahahaha" way. But second time it's simply awkward. That wall was broken long ago and even the wall-breaking beast was killed by a kung-fu master who could press literally one button. Why am I back where I was weeks ago? In old WoW the static World made sense: the actions of one warrior made little difference. Yes, you killed 10 wolves and you got paid. You helped that little farm with the wolf problem, but you know that there were more than 10 wolves, right? You saw them yourself. There are enough wolves for the next warrior. Now, in the story-based MMO you aren't one warrior who does his part. You are the hero who saves the World from all kind of terrors. You see the world changed (phasing) by your actions. The next guy should see the consequences of your actions. But he doesn't, he is the same hero on his own story and will kill the same epic evil I killed weeks ago. Funny that I wrote about this problem 4 years ago. Shame that Blizzard did not understand how is it a problem and choose to fix it by simply hiding it from our eyes by phasing. It's the ultimate alting-killer: you can pretend that the other players don't exist and you are a hero, but doing the very same stories as your alt is pretty dull.

The "fun-hahaha" and the "fun story" made Mists of Pandaria a fun game. But totally killed replayability and grindability. On the fourth month still fighting against the burning legion felt much more epic than still clearing rabbits and drunken monkeys from the same stupid brewery. A world must take itself seriously if it's meant to last. Fun games simply don't. You pick them up, you have fun with them and move on. MMOs want to last, so MMOs shouldn't be fun. Just check out EVE or vanilla WoW. They aren't much fun, but they last for years and kept collecting subscribers instead of losing them.

I love MoP and I'll totally going to buy the next WoW expansion. But I see absolutely no reason to keep my subscription in between. OK, maybe for one month a year from now to do the patch contents.


I made my very first nullsec trade adventure. I bought Drug manufacturing books seeded by null NPCs (for example Guristas) and hauled them to Jita. Since the neighboring nullsec is blue, it wasn't that hard in a cloaky frig. I bought them for 20M and selling for 25M. That's 5M profit on a book. Not much. On 100 books on the other hand that 0.5B. Just be careful, getting killed in a frig with 2B cargo can make you be famous!


For EVE trade and industrial discussions join Goblinworks channel.
If you want to get into nullsec, go to the official forum recruitment thread and type the name of the alliance you seek into the search and start reading. I'm in TEST by the way.
Thursday morning report: 170.4B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
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Tuesday, 2 October 2012

Entitlement vs opportunity seeking

Posted on 22:00 by Unknown
I started reading Minerbumping after its author posted some really good economy posts. I kept reading for the hilarity. The author is a roleplayer in EVE who tries to enforce ice miners in the neighborhood of Halaima to be not AFK. When he finds one AFK-mining, he bumps it away. "Bumping" in EVE means crashing his ship into other one. This action does not harm either ships but they both bounce from each other according to their mass. Since no harm was done, the act of bumping does not considered hostile by the game code.

The act becomes amusing when the miners call him various less-than-nice things, form hate groups, spam petitions against him rather than simply not AFK mine. It's true that he collects "mining permits" but I don't accept it as being extortion, since the sum is trivial (10M/year) and also he has no means to punish a non-paying but non-AFK miner. The point of bumping is to move the miner far enough from the asteroid to be out of range, making its miner beams to deactivate. An active player can of course re-activate them, so bumping an active miner is a waste of time. Also I don't think it's possible to bump a miner from zero to 12 km if he actively navigates and has a propulsion mod. Bumping a bot is equally pointless but bots can be reported.

OK, funny roleplayer gets hilarious forum/chat tears, what's the point? The point is that the ice miners can't recognize his actions as useful service that can be turned for their own profit. You know, if life give you lemons, make lemonade. If I were so poor that I had to mine myself, I wouldn't mine anywhere else than his space. Why? Because for the trivial payment of 10M/char he would clear up my competition! The space patrolled by the Minebumping team is the perfect one for a multi-account, Orca supported gang. With several accounts you always have things to do: empty hangars, scan, reposition ships, move cargo to reprocessing, move minerals to a hub, so you can't really go AFK anyway. AFK mining is typically done by solo account PvP-ers who have a miner alt left to run when he is not around. When he comes back, he has a full hold of ice which he can sell to buy himself another cruiser for lolpvp. Serious miners don't go AFK because they like mining.

The reason why the Minerbumper effort is not valued by active miners is either because there aren't enough active miners (majority of the miners can be lolpvp alts) or because they are so full of entitlement that they can't even consider the benefits. All he can see is "someone wants to tell me what I can't do" and then focus his efforts to defy it. This is idiotic. Almost everyone and everything can stop you from doing things. Such is life. Giving a tantrum makes no effect. You just have to find the best possible outcome of it. Whenever you are about to say "he can't do this to me", remember that he just did. You are entitled for nothing. If you want something, you have to take it yourself. Of course if you can stop someone from stopping you, go for it. But "can" comes from your abilities and not from some "moral" or "ethics".


For EVE trade and industrial discussions join Goblinworks channel.
If you want to get into nullsec, go to the official forum recruitment thread and type the name of the alliance you seek into the search and start reading. I'm in TEST by the way.
Wednesday morning report: 169.7B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
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Monday, 1 October 2012

September business report

Posted on 22:00 by Unknown

As you can see there isn't anything to brag about. This is my collected assets graph, which displays how much ISK I had if I'd pay subscription for my main account, wouldn't have non-business accounts and wouldn't donate to TEST alliance.
My actual assets are 166B, 100B of it is cash and buy orders the rest is in wares.
The graph has linear trend, serious fluctuations and only 1.17B/day (35.7B/month) growth. The large gap in the graph is when I was AFK for a weekend, that surely taxed my income. Well, I've had much better. My main problem is that despite I made serious attempts to change my item list, half of it is still implants that can be purchased in the Minmatar and Caldari FW shop:

The FW reward system was implemented with a bad design and serious exploitable flaws (AFK frigate can complete battleship size complexes, stealth bomber can complete L4 missions) allowing the participants to practically print ISK in the magnitude of 2-300M/hour.

To make it worse, it's not a constant flood of implants but happen in pre-planned pushes which are followed by a price collapse and then a recovery. Of course I can speculate on it and score several billions in an hour by buying them up 20-30% cheaper than I'll sell in a week:

But my business model above all needs stability and the current market is everything but. Why don't I just leave it and go somewhere else? At first because I'm still not starving. 36B/month is clearly a setback but it's still not threatening me with having to do missions or rat myself. I'm still not sure that there are better ISK/hour activities in the game, including FW exploiting. If it would remain my income forever I could keep giving 20B/month to TEST and still get a titan before my pilot can fly it.

Secondly and more importantly FW will be fixed on Dec 4. Then things come back to normal and my income will go up. It doesn't worth liquidating my assets, get into something new just to liquidate that 2 months later and come back, finding my old field polluted by 0.01-ers. I still remember the early times when I had to deal with them. I don't want to do it again.

So while I'm less than happy, I'm fine with my business and has a clearly positive expectation on the future. Of course to be safe, I started a little side business both as emergency and to check if there is an even more lucrative field than my current.


The post of yesterday has been updated with new data.
It doesn't deserve a post but clearly deserve a paragraph: While the FW disaster isn't even fixed yet, CCP is running headlong into another fail: bounties. Bounties cannot be implemented into any game mechanics. Period. If they try it, it will be exploited. The most obvious way to exploit a bounty on your head is to pick a ship that has good insurance (payout-price is close to ship price) and then get your ship killed by alts/friends. Insurance + bounty + salvage can easily be above the ship price.

For EVE trade and industrial discussions join Goblinworks channel.
If you want to get into nullsec but don't know how, go to the official forum recruitment thread and type the name of the alliance you seek into the search and start reading. I'm in TEST by the way.
No business report today as I'm in the middle of a change in the business.
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Sunday, 30 September 2012

The (total lack of) balance of trade of highsec

Posted on 22:00 by Unknown
The fact that you can be much more rich in highsec than in the competitive areas of EVE (low, null, WH) is one of my main messages. It can be proved by the fact that low/null people has highsec alts for ISK making while there isn't a single one who calls himself highsec player yet earns money in competitive areas. My main addition was the magnitude: a single highsec player can literally make 6% of the income of a 10K member nullsec alliance (average guy earns 100%/10K = 0.01%).

I wrote several suggestions how to "fix it", how to decrease highsec income and increase the income in competitive areas and so did others. Some of them were implemented in the past years of EVE development, none of them worked. The reason is that none of them addressed the fundamental economic problem of EVE.

To understand the fundamental economic problem, let's see how much a Raven Navy Issue, a popular highsec ship costs. No, I didn't mean 350M, as you can't create a Raven Navy for 350M, you can buy it from someone who did. Someone must create it to be sold. To create it, you first need a normal Raven battleship, 600K LP and a nexus chip that you can get for 8K LP. All the mentioned LP can be farmed in highsec doing missions. Ravens can be manufactured by players from the following materials (I don't have perfect skills, don't bother, the ratios matter):
- Isogen 130K 16.2M ISK
- Megacyte 2.5K 4.8M ISK
- Mexallon 522K 31.8M ISK
- Nocxium 32.5K 20.1M ISK
- Pyerite 2084K 26.3M ISK
- Tritanium: 8335K 50.0M ISK
- Zydrine: 7.8K 5.1M ISK
Megacyte and Zydrine are mined in competitive zones. You have to pay 9.9M for these. You have to pay 146.4M for the other materials that can be mined in highsec. Only this 10M worth of materials need to come from competitive areas. The rest of the 340M (97%) can be farmed in the safety of highsec. To make it worse, the highsec people don't lose their Raven Navies (unless idiots), so they pay 10M in their whole life to the nullsec people. After they paid this, they will never-ever need them. Ships need fittings, but the entry level fittings and the top-level faction fittings are all farmable in highsec (only an idiot fits deadspace/officer on a subcap), only the (not too expensive) T2 fitting needs nullsec people to farm.

On the other hand the nullsec people often lose ships. They often use Drakes, let's use it for example:
- Isogen 19.2K 2.4M ISK
- Megacyte 0.9K 1.7M ISK
- Mexallon 185.5K 11.2M ISK
- Nocxium 13.6K 8.8M ISK
- Pyerite 673.3K 8.5M ISK
- Tritanium: 2689K 16.2M ISK
- Zydrine: 4.0K 2.6M
4.3M nullsec materials and 47.1M highsec materials. 92% of the Drake comes from highsec!

T1 and faction ammunition comes from highsec too, only T2 ammo is from nullsec. So people living in competitive areas are needing lot of highsec materials and they need it constantly as they lose ships, while highsec people need very little amount of nullsec materials and they need it once in their life. At this point the earning power (ISK/hour) of nullsec vs highsec becomes totally irrelevant. The people living in competitive areas has nothing to offer to the highsec residents. It doesn't matter how much Arkonor you mine or how much Tc your moons yield, you can only sell it to your fellow nullsec residents, the highsec people don't need your stuff. On the other hand you need lot of stuff from highsec and you need it again and again. So the balance of trade between the "country of highsec" and the "country of low-null-wh" is totally off, corrected by gifts given from highsec to the competitive areas. These gifts are either between alts of the same player, or between a buyer and a seller of a PLEX.

Jester just found that mining the various minerals give the same ISK/m3 that generates 19-26M/hour income. Yes, AFK mining veldspar in a 1.0 system gives almost as much as mining arkonor in the worst pirate and ganker-ridden systems. Why? Because highsec people don't need your arkonor and for fellow null people mining arkonor has the same difficulty as mining veldspar so they have no reason paying more for arkonor.

The nerfs of highsec don't change this. If you'd nerf highsec income into oblivion, it would be a depopulated zone, avoided by everyone but newbies. Such gigantic nerfs would force nullsec alts out of higsec (and probably out of the game as one can rat on his main), and it would remove highsec players too as they don't want to PvP. The remaining highsec residents would still have no reason to buy nullsec wares, they would simply be poor.

The fundamental problem can only be solved if highsec people would constantly need anything that low, null and wh offers. Simply moving all minerals except veldspar to low/null wouldn't help as the highsec people would still just buy one ship and use it for the rest of their lives. To make such re-balance useful, the highsec people would need to replace ships. It doesn't necessarily mean losing them, CCP could introduce ship durability that decrease over time and need to be topped up by using maintenance blocks that costs the same kind of materials as building the ship. Same for modules.

Another "item" that could be created in null is ISK itself. The ISK bounties could be removed from mission rats, mission rewards (replaced by LP) and trivialized in highsec complexes, making sanctum ratting and sleeper NPC buy orders be the only reasonable way of creating ISK. Since players need ISK to repair ships and buy skillbooks, this would give something to the nullsec people to trade for highsec materials.

Both of the ideas (and similar ones) would be shocking nerfs to highsec, therefore probably not possible considering the amount of highsec players being pissed by them. So let me offer a non-intrusive way of fixing the export-import imbalance: creating achievements into the game. These - just like their WoW counterparts - should have no gameplay effect, but should be pure vanity. They could offer vanity rewards like minipets in the captain quarters or idiotic costumes or whatever. Completing these achievements would need the player to get things that can only be created in competitive areas. This way newbies would not be affected, while achievement hunters would buy low/null/wh items like crazy. For example consider the achievement "True Sansha" that would need to have a Nightmare battleship fitted with True Sansha large turrets, True Sansha hardeners and True Sansha heat sinks. The achievement would not need one to undock the ship, so the achievement hunters could avoid taking risks, but it would need them to hold on to the ship, losing or selling it would remove the achievement. Or think about the achievement "Sleep tight" that replaces the captain quarters bed with a Sleeper holo-projector if you have the item in your hangar. Creating it would of course need lot of wormhole stuff. And of course the masterpiece: "Full Epic": a T3 fitted with purple items.

Maybe other solutions could work too. But the point is that until highsec barely imports anything from competitive areas while exporting awful lot of stuff, the economy will remain unbalanced and the wealth will be in highsec. The balanced system would mean two economically different, but heavily trading zones: in highsec you can farm cheap items safely, in null you can farm expensive items with risks.



For EVE trade and industrial discussions join Goblinworks channel.
If you want to get into nullsec but don't know how, go to the official forum recruitment thread and type the name of the alliance you seek into the search and start reading. I'm in TEST by the way.

Saturday morning report: 162.9B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
Sunday morning report: 163.7B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
Monday morning report: 165.8B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
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    Planetary interaction isn't a really profitable enterprise. However the "newbie-version" is a "printing money" schem...
  • Nullsec-altruism and a free titan
    Imagine that you are an avatar in Diablo 3. You enter New Tristram after defeating some risen dead. The town is clearly in danger. The undea...
  • The myth of the skilled, goodfight-seeking PvP-er
    While no sane man would claim that pilot skill decides large engagement instead of strategic decisions, there is a claim that there are skil...
  • (I'm not) defining lowsec
    This is a rather short post, will be one more today, about my very first PvP action. Sugar reminded me of a problem that I read about a l...

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Blog Archive

  • ▼  2013 (242)
    • ▼  November (15)
      • There is no "respect number"
      • Mobile vending machine
      • My big problem with EVE
      • Highsec POCO ownership
      • No way I go to WH space
      • Representation of women in MMOs
      • The failure of altruism
      • Thinking about highsec POCOs
      • My project failed
      • The largest awox in the history of EVE
      • Don't Fleet up!
      • Respect: the holy grail of MMOs
      • Talons of the Talos
      • Morons of the week
      • October ganking report
    • ►  October (25)
    • ►  September (24)
    • ►  August (21)
    • ►  July (24)
    • ►  June (22)
    • ►  May (22)
    • ►  April (22)
    • ►  March (20)
    • ►  February (21)
    • ►  January (26)
  • ►  2012 (261)
    • ►  December (24)
    • ►  November (21)
    • ►  October (24)
    • ►  September (21)
    • ►  August (26)
    • ►  July (25)
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    • ►  April (23)
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    • ►  January (6)
  • ►  2011 (4)
    • ►  September (1)
    • ►  April (1)
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    • ►  January (1)
  • ►  2010 (17)
    • ►  November (1)
    • ►  September (2)
    • ►  August (1)
    • ►  July (1)
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    • ►  May (2)
    • ►  April (1)
    • ►  March (2)
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    • ►  January (3)
  • ►  2009 (4)
    • ►  December (1)
    • ►  October (1)
    • ►  September (1)
    • ►  July (1)
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