The bounty system is a total disaster now. If you set a bounty on someone, he'll claim it himself on an alt. Honestly I can't imagine how could this system be implemented without being totally exploited. But CCP is on the plan to do do it in the winter expansion. For this post let's assume they succeed and placing bounty on you would mean that someone who is not your alt/friend can get profit by killing you.
The interesting thing is that the new bounty system allows you to place bounties on corporations and alliances. Then killing the members of these corps/alliances would earn the killers money. While hunting Randomguy#124324 for a few million ISK you can get for his cruiser is clearly not a profession, but for roaming PvP gangs it would be very profitable to go to the land of an alliance that has a bounty on it. Even if the payment is just 10% of the ship price, a ratting Tengu kill could provide 100M ISK. The effect of such bounties would be devastating to the targeted alliances. They would be hunted by dedicated PvP-ers. Also, killing them in fleets would be an income source, so it would be much easier to get pilots to a CTA against them. If the bounty system would work and the bounties would be non-irrelevant, the alliance with bounty on its head would find many-many enemies.
If the bounty system would be implemented this way, the age of the AoE-doomsdaying titans would be back: an established, rich alliance can crush its enemies by placing a nice bounty on them. All you have to do is place a hundred billion on them and freelancer small gangs, sov-less "elite" alliances and such will make sure that in a month or two you can SBU their whole region, they won't be undocking even in an Ibis. This can of course be speeded up by sending out fleets where you are practically paying your pilots for killing them. Please note that the payment rate couldn't be higher than 20-30% to avoid exploiting, so 1B bounty would mean 3-5B damage to the enemy.
Placing 50M bounty on the "mean bad guy" who killed your AFK hauler on Rancer is one thing. Placing a meaningful bounty on an alliance that permanently lure non-sov holding PvP groups to their land costs hundreds of billions. Not everyone can afford it. However an alliance with stable income can. Ratting tax, moon income, renters: they all provide funds not only to reimburse fleets but to destroy your enemies. Definitely better usage of funds than buying supers that stay logged off. Having enough bounty funds would be a kind of "IWIN" feature, since EVE is being EVE, as long as you can pay, there will surely be someone who gladly go out and claim this money by killing your enemies.
The largest change this will cause is most probably the end of the renter system. Practically all coalitions excluding CFC has renters as income source, HBC trying to build one now. Putting a bounty on GSF, -A- or PL is probably not the best idea as they might even enjoy the fights and their morale increase can outweight their ISK losses. However the renters pay ISK especially to be left alone with CTAs or other PvP. They just want to rat in peace. Put a bounty on them and they'll be back in highsec in a few weeks (where you need to suicide gank them for the bounty which will be non-profitable).
For EVE trade and industrial discussions join Goblinworks channel.
If you want to get into nullsec, go to the official forum recruitment thread and type the name of the alliance you seek into the search and start reading. I'm in TEST by the way.
Saturday morning report: 174.8B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
Sunday morning report: 175.3B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
Monday morning report: 177.0B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
The interesting thing is that the new bounty system allows you to place bounties on corporations and alliances. Then killing the members of these corps/alliances would earn the killers money. While hunting Randomguy#124324 for a few million ISK you can get for his cruiser is clearly not a profession, but for roaming PvP gangs it would be very profitable to go to the land of an alliance that has a bounty on it. Even if the payment is just 10% of the ship price, a ratting Tengu kill could provide 100M ISK. The effect of such bounties would be devastating to the targeted alliances. They would be hunted by dedicated PvP-ers. Also, killing them in fleets would be an income source, so it would be much easier to get pilots to a CTA against them. If the bounty system would work and the bounties would be non-irrelevant, the alliance with bounty on its head would find many-many enemies.
If the bounty system would be implemented this way, the age of the AoE-doomsdaying titans would be back: an established, rich alliance can crush its enemies by placing a nice bounty on them. All you have to do is place a hundred billion on them and freelancer small gangs, sov-less "elite" alliances and such will make sure that in a month or two you can SBU their whole region, they won't be undocking even in an Ibis. This can of course be speeded up by sending out fleets where you are practically paying your pilots for killing them. Please note that the payment rate couldn't be higher than 20-30% to avoid exploiting, so 1B bounty would mean 3-5B damage to the enemy.
Placing 50M bounty on the "mean bad guy" who killed your AFK hauler on Rancer is one thing. Placing a meaningful bounty on an alliance that permanently lure non-sov holding PvP groups to their land costs hundreds of billions. Not everyone can afford it. However an alliance with stable income can. Ratting tax, moon income, renters: they all provide funds not only to reimburse fleets but to destroy your enemies. Definitely better usage of funds than buying supers that stay logged off. Having enough bounty funds would be a kind of "IWIN" feature, since EVE is being EVE, as long as you can pay, there will surely be someone who gladly go out and claim this money by killing your enemies.
The largest change this will cause is most probably the end of the renter system. Practically all coalitions excluding CFC has renters as income source, HBC trying to build one now. Putting a bounty on GSF, -A- or PL is probably not the best idea as they might even enjoy the fights and their morale increase can outweight their ISK losses. However the renters pay ISK especially to be left alone with CTAs or other PvP. They just want to rat in peace. Put a bounty on them and they'll be back in highsec in a few weeks (where you need to suicide gank them for the bounty which will be non-profitable).
For EVE trade and industrial discussions join Goblinworks channel.
If you want to get into nullsec, go to the official forum recruitment thread and type the name of the alliance you seek into the search and start reading. I'm in TEST by the way.
Saturday morning report: 174.8B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
Sunday morning report: 175.3B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
Monday morning report: 177.0B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 17.4 sent as gift)
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