The war for Finanar made me look up my PvP kills, aka the ones where the target had guns:
The killboard recorded 520 ship losses and 3 pod losses, but most of them are just miner drones getting on the Concord mail. I can't tell how many of them are actual kills (when the gank was prevented), let's guess 10%, if you want a more exact figure, go and dig into my killboard and find the losses which aren't paired with ganks. As a Catalysts can be a 3M meta fit or a 10M T2 and fittings are often recovered, let's go with 6M losses. That's 300M from the 50 Catas, + 350M from the three pods (I thought you can't lose pods and went crazy on the second pod, my new pod is much cheaper). This is 73% ISK efficiency.
If I was a hypocrite like most, I could tell that I'm not a ganker, just reinforcing belts to get good fights from the owner. But since I don't give this good fights nonsense, the consensus is I don't know anything about "real PvP". Considering my lack of PvP skills, my solo PvP ISK ratio is pretty high, especially all these kills were against people who willingly engaged me, knowing what I fly and having Concord and faction police on their side. How could I win instead of being massacred by any "real PvP-er" who cared to hunt me? Because they trusted in "skill". Sirlin wrote long ago how scrubs worship the unmeasurable skill: "The scrub has still more crutches. He talks a great deal about skill and how he has skill whereas other players—very much including the ones who beat him flat out—do not have skill. The confusion here is what skill actually is. In Street Fighter, scrubs often cling to combos as a measure of skill. A combo is a sequence of moves that is unblockable if the first move hits. Combos can be very elaborate and very difficult to pull off. But single moves can also take skill, according to the scrub. The dragon punch or uppercut in Street Fighter is performed by holding the joystick toward the opponent, then down, then diagonally down and toward as the player presses a punch button. This movement must be completed within a fraction of a second, and though there is leeway, it must be executed fairly accurately. Ask any scrub and they will tell you that a dragon punch is a skill move.".
Actually this magical "skill" is "human effort" or "precision of moves". To catch a Catalyst, you have to camp and then perform the necessary moves fast and accurately. If it's done perfectly, you win. This is how scrubs imagine winning. How play-to-win people do win is simply "getting the results". Once upon a time in EVE there were "elite alliances" which demanded good killboard from their members and were proud of their "skill". They were smashed by F1 pushing self-declared bad players in Drakes.
What did these "bad players" have? A doctrine of ships. "Doctrine" can be explained as non-human power source. A typical doctrine ship needs no more "skill" than anchoring up and pressing F1 on the broadcast target. No human perfection needed, the ship does the job by its superior power/ISK ratio. The suicide gank doctrine ship is a Catalyst. It's perfect for it's job, it's easy to fly and most importantly it's very cheap to lose. If we go back to my PvP stats, I lost approximately 50 ships to my enemies and got only 8 kills. Yet I came on top on the measurable objectives because my ship is so cheap. You might say that my kills were inflated by the too expensive pods of the enemy, but that's the very point: they willingly engaged in their expensive pod because they trusted their "skill". I don't. After I was proven to be not "skilled" enough to keep my pod safe, I changed my doctrine to work with a much cheaper pod. I know that I will lose it again and mitigated the damage. They didn't - because they have skill and don't need such "cheap" moves.
Of course every doctrine has a counter (unless the game is unbalanced). The Catalyst has a very easy counter: the Procurer, the Skiff and the empty-pod 18K+ EHP Retriever. These cannot be profitably defeated by Catalysts, no matter how "skilled" one is. Winners adapt their doctrines when faced with problems. Losers just try harder, believing that with enough practice they can get enough "skill" to overcome. Sure, you can teach your whole fleet how to fly their Rokhs to never be bombed. Or you can just switch to Megas. Guess which option worked on the field.
Many miners rely on "skill" to avoid being ganked. They watch local or even Dscan and flee the belts when gank comes. As this needs human effort, they constantly has to be at the keyboard, which makes using Retrievers and Mackinaws pointless at the first place. Also such "skilled play" can easily be defeated by the "cheap" move of AFK cloaking. If they want to wait until I go offline, they are up to a long wait, like these 8!!! white knights waiting for my looter to go suspect. They are still waiting I guess:
Instead of anti-tears, today I post why I need other people in my corp: because I can't gank it all by myself. And we can agree that this thing (and the 5 similarly fit Macks) must die:
I've seen them in Gamis, Delerik if you are interested. While I'm sure this bunch will be slaughtered by someone soon, there must be lot of others! Join and let's kill them all!
- White knight frig, 3M
- Revenge for my pod, 20M
- Finanar Manticore and its pod, 310M
- Nakugard Tornado 100M
- Finanar Hookbill and its pod, 29M
- Hek Algos, 5M
- Old Trasher, 18M
- Ares with an inappropriate pod, 1290M
The killboard recorded 520 ship losses and 3 pod losses, but most of them are just miner drones getting on the Concord mail. I can't tell how many of them are actual kills (when the gank was prevented), let's guess 10%, if you want a more exact figure, go and dig into my killboard and find the losses which aren't paired with ganks. As a Catalysts can be a 3M meta fit or a 10M T2 and fittings are often recovered, let's go with 6M losses. That's 300M from the 50 Catas, + 350M from the three pods (I thought you can't lose pods and went crazy on the second pod, my new pod is much cheaper). This is 73% ISK efficiency.
If I was a hypocrite like most, I could tell that I'm not a ganker, just reinforcing belts to get good fights from the owner. But since I don't give this good fights nonsense, the consensus is I don't know anything about "real PvP". Considering my lack of PvP skills, my solo PvP ISK ratio is pretty high, especially all these kills were against people who willingly engaged me, knowing what I fly and having Concord and faction police on their side. How could I win instead of being massacred by any "real PvP-er" who cared to hunt me? Because they trusted in "skill". Sirlin wrote long ago how scrubs worship the unmeasurable skill: "The scrub has still more crutches. He talks a great deal about skill and how he has skill whereas other players—very much including the ones who beat him flat out—do not have skill. The confusion here is what skill actually is. In Street Fighter, scrubs often cling to combos as a measure of skill. A combo is a sequence of moves that is unblockable if the first move hits. Combos can be very elaborate and very difficult to pull off. But single moves can also take skill, according to the scrub. The dragon punch or uppercut in Street Fighter is performed by holding the joystick toward the opponent, then down, then diagonally down and toward as the player presses a punch button. This movement must be completed within a fraction of a second, and though there is leeway, it must be executed fairly accurately. Ask any scrub and they will tell you that a dragon punch is a skill move.".
Actually this magical "skill" is "human effort" or "precision of moves". To catch a Catalyst, you have to camp and then perform the necessary moves fast and accurately. If it's done perfectly, you win. This is how scrubs imagine winning. How play-to-win people do win is simply "getting the results". Once upon a time in EVE there were "elite alliances" which demanded good killboard from their members and were proud of their "skill". They were smashed by F1 pushing self-declared bad players in Drakes.
What did these "bad players" have? A doctrine of ships. "Doctrine" can be explained as non-human power source. A typical doctrine ship needs no more "skill" than anchoring up and pressing F1 on the broadcast target. No human perfection needed, the ship does the job by its superior power/ISK ratio. The suicide gank doctrine ship is a Catalyst. It's perfect for it's job, it's easy to fly and most importantly it's very cheap to lose. If we go back to my PvP stats, I lost approximately 50 ships to my enemies and got only 8 kills. Yet I came on top on the measurable objectives because my ship is so cheap. You might say that my kills were inflated by the too expensive pods of the enemy, but that's the very point: they willingly engaged in their expensive pod because they trusted their "skill". I don't. After I was proven to be not "skilled" enough to keep my pod safe, I changed my doctrine to work with a much cheaper pod. I know that I will lose it again and mitigated the damage. They didn't - because they have skill and don't need such "cheap" moves.
Of course every doctrine has a counter (unless the game is unbalanced). The Catalyst has a very easy counter: the Procurer, the Skiff and the empty-pod 18K+ EHP Retriever. These cannot be profitably defeated by Catalysts, no matter how "skilled" one is. Winners adapt their doctrines when faced with problems. Losers just try harder, believing that with enough practice they can get enough "skill" to overcome. Sure, you can teach your whole fleet how to fly their Rokhs to never be bombed. Or you can just switch to Megas. Guess which option worked on the field.
Many miners rely on "skill" to avoid being ganked. They watch local or even Dscan and flee the belts when gank comes. As this needs human effort, they constantly has to be at the keyboard, which makes using Retrievers and Mackinaws pointless at the first place. Also such "skilled play" can easily be defeated by the "cheap" move of AFK cloaking. If they want to wait until I go offline, they are up to a long wait, like these 8!!! white knights waiting for my looter to go suspect. They are still waiting I guess:

Instead of anti-tears, today I post why I need other people in my corp: because I can't gank it all by myself. And we can agree that this thing (and the 5 similarly fit Macks) must die:

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