EVE players keep longing for the "good old days" before blobs took control. They sometimes post daydreams that CCP should artificially limit player organizations so their small and weak corp become competitive. Well, here you go, a simple solution that brings back solo and small-gang PvP, that will dissolve the blobs and make brave and skilled pirates roam the vast seas of pixel space once again!
Kill reports (both in-game and what the API query provides) should list only N pilots on the killer side. I mean if there are 10 people killing one ship, and N is 3, the kill report looks like:
- Victim: Joe Nobody
- Killers: Frank Awesome 18%, Jane Pirate 11%, Hank daKillah 8% and 7 more pilots.
There would be no possible way to know who are these "7 more pilots".
Why would this, despite having no effect in the game mechanics, change the gameplay fundamentally? Because killers go for kill reports to show off. Why bother to kill anyone if you don't get an API verified proof that you are awesome? You! Special snowflake who don't care about kills, just play for fun, please delete your API key from every killboard before commenting!
Currently the best way of getting a good killboard is flying in a blob. The larger, the more targets it can crush and the less likely that you get killed. You get a "kill" for everything you can put 0.01% damage on. An average blob fighter can easily get 2-3000 "kills" a month without taking any risk, having any skills or even making much effort. Been there, done that, wasted 60B on figuring out its secrets and find that what looks a big heap of trolling crap is actually a ... big heap of trolling crap.
By limiting the amount of killers on the API verified reports, every extra member in the blob would decrease your chances of getting on the report, so if you can get kills with smaller groups, you would do so due to higher chances of getting the report. The blobs, fed by undeserved kills would dissolve and change into N-man roams. N would decide the gang size, if CCP want to boost solo then N = 1, if they want small group of friends, then N is 3-5, if they want mid-sized corps to roam, then N is 20-30.
Kill reports (both in-game and what the API query provides) should list only N pilots on the killer side. I mean if there are 10 people killing one ship, and N is 3, the kill report looks like:
- Victim: Joe Nobody
- Killers: Frank Awesome 18%, Jane Pirate 11%, Hank daKillah 8% and 7 more pilots.
There would be no possible way to know who are these "7 more pilots".
Why would this, despite having no effect in the game mechanics, change the gameplay fundamentally? Because killers go for kill reports to show off. Why bother to kill anyone if you don't get an API verified proof that you are awesome? You! Special snowflake who don't care about kills, just play for fun, please delete your API key from every killboard before commenting!
Currently the best way of getting a good killboard is flying in a blob. The larger, the more targets it can crush and the less likely that you get killed. You get a "kill" for everything you can put 0.01% damage on. An average blob fighter can easily get 2-3000 "kills" a month without taking any risk, having any skills or even making much effort. Been there, done that, wasted 60B on figuring out its secrets and find that what looks a big heap of trolling crap is actually a ... big heap of trolling crap.
By limiting the amount of killers on the API verified reports, every extra member in the blob would decrease your chances of getting on the report, so if you can get kills with smaller groups, you would do so due to higher chances of getting the report. The blobs, fed by undeserved kills would dissolve and change into N-man roams. N would decide the gang size, if CCP want to boost solo then N = 1, if they want small group of friends, then N is 3-5, if they want mid-sized corps to roam, then N is 20-30.
0 comments:
Post a Comment