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Monday, 5 November 2012

Stop the newbie from dying, not the killer from killing!

Posted on 22:00 by Unknown
An MMO must have new players to continue its existence. EVE Online is no exception. However EVE isn't considered a newbie-friendly game. It's rather the game where the average MMO player tries out and then uninstall raging or crying in a week. CCP must stop this or there will be no EVE Online.

EVE is a game with losses, but losses to newbies are very different from losses to us. If I'd lose a 3B Orca to a gatecamp, I'd understand what happened and why. I'd knew that I took risk by putting so much value in a ship and could have prevented it happening. The newbie has no clue what just happened. He was just happily flying like he used to and then he was in a station. Why? How?

However the way CCP is trying to do it isn't looking either good or effective. They try to limit highsec aggression patch by patch to prevent newbies from being massacred by gankers. The next expansion will make the life of gankers harder by making them a "suspect" that anyone can kill. However EVE is a PvP game where fighting shouldn't be artificially limited. To make it worse, sacrificing the core of EVE step by step has no effect as the newbies don't only die to "evil" highsec gangers. Low/null entry systems are full of newbie corpses, because they click off the warning without even reading and there are even newbie corps in nullsec, serving no other purpose than amusement.

Danger is manageable in EVE. You can prevent losses by good playing. If you die, it's your fault. You were careless, dumb, or just took too much risk and your luck ran out. The problem with newbies is their knowledge is way too small to know how to prevent losses besides being a 100% "carebear".

The solution is not stopping PvP but stopping the newbie from being stupid. I'd suggest the following limitations to accounts that are younger than 4 months and not confirmed alts of veterans:
  • Using a bonus remap.
  • He can do his first remap, but must put at least 1 pt to every attribute and not more than 5 to any. So he can start specializing but not in a way that cripple himself.
  • Creating a corporation
  • Joining a corporation with no "PvP corp" or "PvE corp" tag.
  • Entering lowsec, nullsec or WH unless he is a member of a "PvP corp"
  • Performing a criminal action unless he is a member of a "PvP corp". This includes flipping back flipped cans or any other way baited into aggression.
  • Selling, contracting, direct trading or undocking with PLEX. He can receive PLEX and use it to add time to account
  • Undocking in anything worth more than 1/3 of his total net worth unless he is in a "PvE corp".
  • Undocking uninsured.
With these limitations the newbie simply couldn't hurt himself. He is forced to live a similar life he is used to in other games so he can learn the basics of EVE before he loses recently PLEX-ed billions to a gatecamp or scam.

The "PvP corp" and "PvE corp" in the above are important exceptions: if one has friends who can guide him in the game, he can take bigger risks. The "PvP corp" status could be earned by corporations with a minimum number of active accounts in the game (to exclude few-man scamming corps) and a minimum ISK destroyed in PvP in the last 2 months (to exclude ineffective lolcorps). The "PvE corp" status can be earned after a minimum amount of ISK is deposited at CONCORD. The deposit can be retrieved by giving up the "PvE corp" title. The titles are needed to prevent malicious or simply bad players from gathering newbies into a corp where they can't learn anything. EVE isn't WoW, it's much better to be in the starter corporation alone than with "friends" who tell you to fly a cargohold expander fit Brutix to Syndicate.

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