Orca was probably always just a mining support vessel. However the cargo scanner was coded in a way to scan cargo (go figure) and not corporate hangars. This made corporate hangars unscannable. Also, probably the loot calculation code only considered cargohold. So there was no loot either from these hangars. The above made the Orca ungankable in highsec. It was way too big for anyone to gank it for fun, and there was no profit on it. This is going to be fixed.
Now what? Of course if you just haul something small that no one cares about, you can just use a nano-fitted frigate. No one will bother to catch you. But what if you haul 5-10B regularly? I mean what if you can't expect to just vanish in the crowd because you have a hauling service that others (including pirates) can employ, watch when their cargo arrives and figure out your name. You can of course switch alts and hide, but security through obscurity is probably not good enough.
Your low/nullsec hauling experience doesn't work in highsec. You can't neut-scout gatecamps because there is no need to scout Niarja or Uedama to know it's camped. If you only haul when they are not, you must be online 23/7 to find a window. No, you need to get into these system despite you know they are camped and that the guys are possibly after you personally. Same for gate-crash, the No1 tip to anyone to survive a gatecamp. If you gatecrash when you jump into a highsec gatecamp, you just jump-in and gatecrash all day which is probably funny, but barely productive.
Cloaky hauler (or frigate) isn't the answer because the traffic is so large that you'll be often decloaked. Also, good campers will have over-sensor booster ships to tackle you in 1 sec. Cloak is still useful as it increases the cost of the gank, but it's not a lifesaver.
With large cargo I cannot help. You just have to split it up between multiple Orcas (transport orcas has 1.5x more EHP than freighters, if you used to haul it in Orca, keep doing it). But BPOs, implants, skillbooks can be hauled safely. Below I post the solution, the ultimate shiny-hauler of post-Orca world in various versions from lazy to efforted:
To catch this ship, one has to decloak and point in less than 4 seconds. After that they have to break 790K!!! tank. Alternatively they try to neut it out (suicide Bhaalgorns ye!) but since it replaces enough capacitor every second to switch on all hardeners, they have to use several neuting ships making sure that they neut every single second. The first 12 seconds after starting aggressing cannot be neuted out even with perfect job as the hardeners surely finish their cycle. The pilot overheat meds if he sees a gatecamp and activates them if they decloak him. Let me repeat the EHP: 790K. Almost 4x more than of a freighter and they can't just bump it away from the gate while the Taloses get to optimal range. They also need to paint it to increase signature. They must start scrambling instantly as this ship warps out in 4 seconds. Scram is a crime, the CONCORD countdown is ticking. Granted, it needs some skilled pilot, especially note that he is using fleet bonuses that need him to be his own fleet booster (no links or link skills). Add double-wrapping and they must jump their fleet blindly, maybe only to get some deadspace hardeners and an exotic dancer.
The harder version?
More Tengus! Identical transport Tengus, each carrying a double-wrapped can and this time equipped with large energy transfers. 1 has cargo, others have 1 trit. No possible way to figure out which is which. You must damage 790K to figure out? Tengu lottery. Bonus: only one has to be fleet booster, the others can be piloted by random missioning Tengu pilots you can buy by the dozen on the Bazaar.
Can they be killed? Sure. But they are hard enough to kill, and with double-wrapping having enough risk of being empty that uninstalling the game seems a better idea than collecting the fleet, risking that a few guys mess it up and there is no kill or that ship is empty.
Wednesday morning report: 183.8B (6.6+2.0 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 3.3+2.0 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 37.4 sent as gift)
Now what? Of course if you just haul something small that no one cares about, you can just use a nano-fitted frigate. No one will bother to catch you. But what if you haul 5-10B regularly? I mean what if you can't expect to just vanish in the crowd because you have a hauling service that others (including pirates) can employ, watch when their cargo arrives and figure out your name. You can of course switch alts and hide, but security through obscurity is probably not good enough.
Your low/nullsec hauling experience doesn't work in highsec. You can't neut-scout gatecamps because there is no need to scout Niarja or Uedama to know it's camped. If you only haul when they are not, you must be online 23/7 to find a window. No, you need to get into these system despite you know they are camped and that the guys are possibly after you personally. Same for gate-crash, the No1 tip to anyone to survive a gatecamp. If you gatecrash when you jump into a highsec gatecamp, you just jump-in and gatecrash all day which is probably funny, but barely productive.
Cloaky hauler (or frigate) isn't the answer because the traffic is so large that you'll be often decloaked. Also, good campers will have over-sensor booster ships to tackle you in 1 sec. Cloak is still useful as it increases the cost of the gank, but it's not a lifesaver.
With large cargo I cannot help. You just have to split it up between multiple Orcas (transport orcas has 1.5x more EHP than freighters, if you used to haul it in Orca, keep doing it). But BPOs, implants, skillbooks can be hauled safely. Below I post the solution, the ultimate shiny-hauler of post-Orca world in various versions from lazy to efforted:

The harder version?
More Tengus! Identical transport Tengus, each carrying a double-wrapped can and this time equipped with large energy transfers. 1 has cargo, others have 1 trit. No possible way to figure out which is which. You must damage 790K to figure out? Tengu lottery. Bonus: only one has to be fleet booster, the others can be piloted by random missioning Tengu pilots you can buy by the dozen on the Bazaar.
Can they be killed? Sure. But they are hard enough to kill, and with double-wrapping having enough risk of being empty that uninstalling the game seems a better idea than collecting the fleet, risking that a few guys mess it up and there is no kill or that ship is empty.
Wednesday morning report: 183.8B (6.6+2.0 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 3.3+2.0 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 37.4 sent as gift)
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