Two days ago I have sinned. When Parasoja announced his capital ship lottery, I asked for a Nidhoggur. Nidhoggurs are sold around 1.2B. I obviously should have asked for a Moros, and sell that thing for 2.8B on the same station, buy a Nid and get 1.6B bonus. The niceness of Parasoja made me forget what the only true spiritual leader taught us. Being nice and friendly is contagious, we must not let our guard down!
As a penitence for my sin, I promised to deliver a directly ISK making post this week. It's not easy to make up one out of the blue, so I scoured various places to find material. I bumped into it when reviewed my skill plans. One of my pilots will drive a jump freighter. Jump freighters - like all jumping ships - use isotopes as fuel. Their usage is Base*(1-JF/10)*(1-JFC/10), where JF is jump freighter skill, JFC is jump fuel conservation. I have not learned any racial spaceship skills yet as I'm in a Charisma remap for PI, trade and mining boost for the Rorqual.
The ships have various cargohold size, various isotope need and they all use different isotopes. To see the relative jump costs, we must first see the relative prices of isotopes:
The chart was made extracting the average Jita prices of the last year of the 4 isotopes. Then every day they were averaged and the point was calculated relative to this average. I prefer this calculation as it excludes inflation unlike simply year-average prices. The two peaks of Oxygen was caused by Goon Gallente Ice grief campaigns. Since they happened more than once, it would be incorrect to exclude them from the data, they likely will happen again.
Averaging the points over the year provided the relative prices of isotopes. By calculating the isotope need of the ships per m3 cargo, we get their relative fuel efficiencies. Multiplied by relative fuel prices, we get their relative ISK efficiencies:
There are serious differences between ship costs. The cheapest costs 69% of the most expensive, the Gallente Anshar. You can see that the Amarr and the Minmatar jump freighters are the cheapest ones. So if you plan to have a JF and did not decide yet, choose these ones. However you can cut your costs to 2/3 by learning Racial Freighter, Jump Freighters, Jump Fuel Conservation skills to 5 from 4 skills, so if you already have a JF, you are better off perfecting its skills than switching. Of course you can perfect the skills and switch to get a very cheap JF.
I made one more calculation on the data: every day I picked the cheapest fuel. It shows how much the costs would be if one had all 4 JFs in the hangar and picks the one that operates on the lowest cost that day. The relative cost would be 0.832, which is barely cheaper than the Amarr 0.850. So if you go for minimum costs, there is no point having various JFs, the savings are much smaller than any profit you could earn with the price of the other JF.
Friday morning report: 185.6B (6.6+2.0 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 3.3+2.0 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 37.4 sent as gift)
As a penitence for my sin, I promised to deliver a directly ISK making post this week. It's not easy to make up one out of the blue, so I scoured various places to find material. I bumped into it when reviewed my skill plans. One of my pilots will drive a jump freighter. Jump freighters - like all jumping ships - use isotopes as fuel. Their usage is Base*(1-JF/10)*(1-JFC/10), where JF is jump freighter skill, JFC is jump fuel conservation. I have not learned any racial spaceship skills yet as I'm in a Charisma remap for PI, trade and mining boost for the Rorqual.
The ships have various cargohold size, various isotope need and they all use different isotopes. To see the relative jump costs, we must first see the relative prices of isotopes:

Averaging the points over the year provided the relative prices of isotopes. By calculating the isotope need of the ships per m3 cargo, we get their relative fuel efficiencies. Multiplied by relative fuel prices, we get their relative ISK efficiencies:

I made one more calculation on the data: every day I picked the cheapest fuel. It shows how much the costs would be if one had all 4 JFs in the hangar and picks the one that operates on the lowest cost that day. The relative cost would be 0.832, which is barely cheaper than the Amarr 0.850. So if you go for minimum costs, there is no point having various JFs, the savings are much smaller than any profit you could earn with the price of the other JF.
Friday morning report: 185.6B (6.6+2.0 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 3.3+2.0 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 37.4 sent as gift)
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